Throne and Liberty [Announcement] Update Notes (1/2) 04 December - New Weapon 'Window' and Content Changes
Hello, this is THRONE AND LIBERTY.
We are pleased to inform you of our scheduled maintenance on Wednesday, December 4, 2024.
This maintenance will bring the 'NOVA DAY' update, including the new weapon 'Spear'.
For more information, please see below, and check out the other links below.
Update Notes (1/2) - New Weapon 'Window' and Content Changes
What's new
Added new weapon 'Spear' and new stat 'Fortitude'.
[Dev Comment] With multiple AoE attacks, excellent mobility, and high AoE immunity, Chang is the perfect combination to break through enemy lines and A dealer-type short-range weapon that specialises in sweeping through multiple targets. With a base range of 4m, you can deal damage from a more stable position, allowing you to dive in on enemies behind you, and the The concept is to destroy organised enemy factions with multiple AoEs to create a difficult situation and make them stronger as the battle continues. Depending on your skill specialisation, you can perform the mechanics of a powerful dealer by focusing damage on a single target or dealing AoE damage to multiple enemies, You can take the lead on the battlefield with Burst, which reduces enemy AoE immunity, Ignite, which deals damage over time, and Fear, which incapacitates enemies. We hope you find new ways to enjoy TL battles by making the most of your spells, active skills, and talents. |
Window
- New weapon 'Spear' added.
- Added a new weapon, the Spear, to the Equipment Compendium.
- Check out the video below to learn the key skills for windows.
Indomitable
- New stat 'Fortitude' added.
> 'Fortitude' increases minimum and maximum damage, magic defence, endurance, and ailment immunity.
> The achievement bonuses for the Fortitude stat are as follows
Stats | Additional Stats | |
Indomitable | 30 | Patience 100 |
Indomitable | 40 | Magic Defence 200 |
Indomitable | 50 | Bash Avoidance 100 |
Indomitable | 60 | Endurance 120 |
Indomitable | 70 | Endurance 60, Ailment Tolerance 100 |
New equipment
- New weapons and some armour have been added.
Option 1 | Option 2 | Option 3 | Option 4 | Skills | |
Water Lily Changchang | |||||
Iron Halberd | |||||
Combatant Lance | Indomitable 6 | ||||
First Order Resistance Halberd | Fighting spirit 7 | Crit 40 | |||
The Blade Lance | Skills 5 | Crit 80 | |||
Divine Fighter Trident | 5.00% skill reuse rate | Undying Additional Damage 17 | |||
Giant Rock Shredder | Mana Regeneration 75 | Creatures Additional Damage 17 | |||
Express Resistance Tactical Window | Skills 7 | Increased attack distance 11.40 | |||
of the dead Beheader | Indomitable 7 | Fighting spirit 5 | |||
Junobot's Lava Lance | Indomitable 6 | Max Health 815 | Junobot's Flames When using the Predator skill the same size area for 5 seconds. Creates an area of flame that deals 120% base damage per second. Ignite on Critical Hit | ||
Shaikal's Tentacle Lance | Fighting spirit 5 | Hit 104 | Shaykal's Perforation Branded Javelin damage increased to 15% boost and projectile penetrates. Reuse time initialisation specialisation does not apply | ||
Queen Blendy's Monkfish wound | Indomitable 4 | Insights3 | Skill Recycle Rate 3.50 | Queen Blendy's Hunger Wraithstorm skill cooldown reduced by 15 seconds and Frightened enemy collision with Wraithstorm skill: Pull | |
of blindness and greed Killing Spear | Indomitable 6 | Crit 100 | Skill Recycle Rate 2.50 | ||
Pakilonaru's Serrations | Insight 5 | Indomitable 3 | Collision hits 75 | The Buffer of Pakilonaru With the Window Use skill Whenever you deal damage to an enemy (once per skill) 25 increased immunity to all status ailments for 3 seconds. Up to 10 nested | |
Madness Wraith Fear Window | Fighting spirit 5 | Fear Hit 87 | Crit 50 | Honbibaeksan 25% chance to kill enemies with Spears Frightens up to 2 enemies in an 8m radius for 5 seconds | |
Crimson Killing Spear | Skills 5 | Wisdom 3 | Attack Speed 4.00 | Crimson's Zuma Lamp Chaining Charms, Onslaught Charms, and Chaining Fiery Charms damage is reduced to Boost by 8% and Shatter on Critical Hit, The cooldown of the Deterioration Island skill has been reduced to 5% reduction proportional to time remaining | |
Deluz Noah's Tidal Spear | Fighting spirit 6 | Indomitable 4 | Insights 2 | Deluge Noah's Waves Crosscutting in the specified direction. Available and rushing 80% chance to give the target Collision: Grants a knockback effect. If a knocked target hits a wall, they are stunned for 3 seconds | |
Black Anvil Shredder | |||||
Wild and woolly Windscreen | Insight 5 | Max Health 450 | Skill Recycle Rate 3.00 | Set 2: When you have a skill of 30 or higher 8% increased Skill Cooldown Speed Set 4: 2% increased Attack Speed per 10 Fortitude | |
The Deadly Mask | Indomitable 2 | Fighting spirit 2 | Mana Regeneration 12.75 | Set 2: When you have a skill of 30 or higher 8% increased Skill Cooldown Speed Set 4: 2% increased Attack Speed per 10 Fortitude | |
The Black Wind Armour | Indomitable 3 | Max Health 150 | Ranged Evasion 34 | Set 2: When you have a skill of 30 or higher 8% increased Skill Cooldown Speed Set 4: 2% increased Attack Speed per 10 Fortitude | |
The Male and female gloves | Indomitable 3 | Attack Speed 1.10 | Skills 1 | Set 2: When you have a skill of 30 or higher 8% increased Skill Cooldown Speed Set 4: 2% increased Attack Speed per 10 Fortitude | |
The Shorts | Indomitable 2 | Max Health 225 | Avoiding Magic 54 | Set 2: When you have a skill of 30 or higher 8% increased Skill Cooldown Speed Set 4: 2% increased Attack Speed per 10 Fortitude | |
The Infiltration boots | Indomitable 2 | Movement speed 2.40 | Crit 20 | Set 2: When you have a skill of 30 or higher 8% increased Skill Cooldown Speed Set 4: 2% increased Attack Speed per 10 Fortitude | |
Vanguard's Shuriken Helm | Indomitable 3 | Wisdom 3 | Collision tolerance 25 | Max Health 150 | Set 2: per 10 insights 45 increased Melee, Ranged, and Magic Endurance Set 4: When your Fortitude is 50 or higher 30 increased Primary Weapon Base Damage |
Vanguard's Gold Armour | Fighting spirit 3 | Damage Reduction 5 | Indomitable 1 | Ranged Endurance 40 | Set 2: per 10 insights 45 increased Melee, Ranged, and Magic Endurance Set 4: When your Fortitude is 50 or higher 30 increased Primary Weapon Base Damage |
Vanguard's Annihilation Gloves | Indomitable 3 | Skills 2 | Hit 25 | Attack Speed 1.30 | 2 sets: per 10 panes 45 increased Melee, Ranged, and Magic Endurance Set 4: When your Fortitude is 50 or higher 30 increased Primary Weapon Base Damage |
Vanguard's Mugin Gaiter | Indomitable 3 | Fighting spirit 2 | Damage Reduction 3 | Magic Endurance 40 | Set 2: per 10 insights 45 increased Melee, Ranged, and Magic Endurance Set 4: When your Fortitude is 50 or higher 30 increased Primary Weapon Base Damage |
Vanguard's Gale Boots | Indomitable 2 | Insight 3 | Hit 18 | Max Health 270 | Set 2: per 10 insights 45 increased Melee, Ranged, and Magic Endurance Set 4: When your Fortitude is 50 or higher 30 increased Primary Weapon Base Damage |
Sober Fighting Spirit Necklace | Fighting spirit 2 | Hit 35 | Max Health 165 | ||
Sober Skills Necklace | Skills 2 | Crit35 | Max Health 165 | ||
Sober Wisdom Necklace | Wisdom 2 | Mana regeneration 26.25 | Max Health 165 | ||
Sober Insight Necklace | Insights 2 | Mana Cost Efficiency 3.50 | Max Health 165 |
Adjusted weapon-specific combat balance and artifact effects, and improved the status ailment immunity system.
- Changed the maximum level of mastery and rebalanced weapon-specific skills.
- Adjusted the effect of some artefacts.
- Improved immune system against conditions.
Weapon Proficiency
- The maximum level of weapon mastery has been expanded to reach a maximum of 20 levels.
- When you reach level 20 weapon mastery, you can no longer use Dew of Mastery.
- Excess accumulated experience will be preserved and applied to your updated mastery level until the maintenance.
Two-handed sword
- Cutting the ground
> [Earth Slash] and [Frost Slash] have been changed to deal 100% more damage to monsters.
Longbow
- Flash
> The Increased Range perk has been changed to only increase the width of Flashing Thunder's recovery projectile.
- Commitment
> Added damage mitigation.
Levels | Damage Reduction |
Advanced Level 1 | 22 |
Advanced Level 2 | 24 |
Advanced Level 3 | 26 |
Advanced Level 4 | 28 |
Advanced Level 5 | 30 |
Rare Level 1 | 32 |
Rare Level 2 | 34 |
Rare Level 3 | 36 |
Rare Level 4 | 38 |
Rare Level 5 | 40 |
Hero Level 1 | 42 |
Hero Level 2 | 44 |
Hero Level 3 | 46 |
Hero Level 4 | 48 |
Hero Level 5 | 50 |
Cane
- Infernal Meteorite
> [Infernal Meteorite] and [Infernal Downpour] deal 40% more damage to monsters.
- Frozen Tomb
> The existing [Unfreeze] perk has been changed to [Frozen Armour], and the [Unfreeze] perk has been granted as a base ability.
> [Freezing Armour] Mastery grants you immunity to anti-personnel attacks for 2 seconds when activated.
> The [Frozen Armour] talent is not affected by the buff duration.
> [Frozen Armour] Talent's level growth effect has been changed to a reduced cooldown.
Levels | Reuse time |
Advanced Level 1 | 120 seconds |
Advanced Level 2 | 117.5 seconds |
Advanced Level 3 | 115 seconds |
Advanced Level 4 | 112.5 seconds |
Advanced Level 5 | 110 seconds |
Rare Level 1 | 107.5 seconds |
Rare Level 2 | 105 seconds |
Rare Level 3 | 102.5 seconds |
Rare Level 4 | 100 seconds |
Rare Level 5 | 97.5 seconds |
Hero Level 1 | 95 seconds |
Hero Level 2 | 92.5 seconds |
Hero Level 3 | 90 seconds |
Hero Level 4 | 87.5 seconds |
Hero Level 5 | 85 seconds |
> Fixed an issue where the [Bondage] perk would apply ignoring immunities and hits.
- Cohesive Fireball
> [Cohesive Fireball] incoming healing reduction duration changed from 6 to 3 seconds.
- Fireball
> Fixed an issue where the effect of Longbow Rapid Fire would not apply.
Wand
- Calamity Ray
> [Calamity Beam] deals 30% more damage to monster targets.
> Fixed an issue that could cause [Calamity Ray] to remain when the caster dies.
- Vampire Pact
> New: Added a tooltip stating that the caster and target's recovery-related stats are not affected.
> There is no change in behaviour from before.
Artifacts
- Demons of Judgement: Solarstone
> [Out of Control Labyrinth] skill effect has been adjusted.
> Increases all Ailment Resistance by 1,500 for 5 seconds -> Increases all Ailment Resistance by 1,250 for 5 seconds
- God-Forsaken Priest: Solarstone
> [Defensive Spell of Hatred] skill effect has been changed.
> 100% chance to gain 70 Armour for 3 seconds on every hit for 10 seconds, stacking up to 10 times -> 100% chance to gain 8 Damage Reduction for 3 seconds on every hit for 10 seconds, stacking up to 10 times
- The Heart of Desire: Lunastone
> [Strange Gaze] skill effect has been adjusted.
> Increases Skill Damage Resistance by 50 for 5 seconds whenever you are Petrified, Stunned, Sleep, Silenced, or Bound, stacking up to 5 times -> Increases Skill Damage Resistance by 70 for 5 seconds whenever you are Petrified, Stunned, Sleep, Silenced, Bound, or Bumped, stacking up to 3 times
Abnormal immune system
- Changed the amount of immunity that accumulates when applying Ailments.
- Added the ability to accumulate additional immunity when an additional stun is applied during a stun or for 1 second after the stun ends.
Added a new 'Rare Purification Stone'.
- Added a new item to the Rare Purification Stone's abilities, with some additional effects.
- When you dissolve a new Purification Stone, you will receive a rare Purification Stone back.
Rare Purification Stone
- Added 75% reduced debuff duration for 1 second after using Rare Purification Stone.
- Added four new Rare Purification Stones that share a cooldown with the Rare Purification Stone ability.
Item | Effects |
Rare Purification Stone | Reduced debuff duration for 1 second followed by 300 increased hit for 5 seconds |
Rare Cleansing Pathstone | Reduced Weakening Duration for 1 second after Ailment Immunity for 1 second |
Rare Purification Stone | Restores 30% health on use |
Rare Purification Stone | Restores 50 Stamina on use |
- New crafting recipes have been added to craft from four new stones, all of which are based on the rare Purification Stone.
Crafting Items | Material 1 | Material 2 | Material 3 | Soland |
Rare Purification Stone | 1 Rare Purification Stone | 40 Abyssal Aggregates | 50 rare Rubik's crystals | 350,000 |
Rare Cleansing Pathstone | 50 rare Staron gems | |||
Rare Purification Stone | 50 Rare Marind Gems | |||
Rare Purification Stone | 50 rare Emmeret gems |
> Dissolving 4 new Purification Stones will return a rare Purification Stone.
The challenging Isle of Bloody Fury and the Cruel Witch's Garden begin.
Season 1 of the Arena ends and the Pre-Season begins.
- Hyper Boosting Season 2 and the addition of the new Weapon Window are now live in Preseason.
- New map 'Venomous Haze' is added.
Arena
- Arena Preseason
> The pre-season period for the Arena is as follows.
UTC | 03 Dec 2024 21:00 ~ 07 Jan 2025 21:00 |
Β | 2024.12.04 06:00 ~ 2025.01.08 06:00 |
Only titles are offered as ranking rewards in the preseason.
- New Battlegrounds - 'Venomous Haze'
> 'Venomous Haze' is a terrain with a tall pillar in the centre of the battlefield.
> In the 'Poisonous Haze', over time, a poisonous plate will appear on the floor.
- At the start of the Arena, one of three battlegrounds (Arena of Defiance, Twisted Laboratory, or Venomous Haze) will be randomly selected.
* In poisonous areas, you will take very large amounts of damage in a short period of time.
- Improved that all characters are restored to full Health and Mana at the start of a match in the Arena.
- The Feral transformation, available at the end of Arena Season 1, is a limited-time transformation that is "good for 100 days".
The content schedule is adjusted.
- The schedule for Interserver Guild Wars has been changed from once every two weeks to occurring weekly.
- Siege reward rates have been adjusted and will be available in additional Interserver Guild Wars.
Interserver Guild Wars
- 'Interserver Regional Events' and 'Interserver Dimensional Space' have been changed to start every Friday and Saturday instead of once every fortnight (Friday and Saturday).
: The percentage of tax compensation paid for each event remains the same as before, at 1% of the total accumulated tax.
Siege
- Siege rewards have been changed from 40% to 20% of the existing castle tax.
The reduced amount will be provided as a reward for "Interserver Regional Events" and "Interserver Dimension Space".
Adjust content schedules
- New schedules for Regional Events, Field Bosses, and Arc Bosses.
> There is no change to the amount of content generated, just a change to the existing per-server scheduled schedule.
The play experience of some content will be adjusted.
- Team Party Matching will now automatically start when participating in Faction Battles during Regional Events.
- Loot rewards from Field and Arc bosses will change based on contribution.
Local events
- At the end of the Silent Marshes area event 'Healing Touch', the red mist in the nearby ocean will disappear.
> You can swim in the ocean, or take the Minutemen to the Red Mist Island.
- Improved 'Team Party Matching' to automatically start when participating in [Faction Battles].
> You can change whether or not auto-matching works in [Preferences - Gameplay - Content - Parties].
- Characters from the same 'team' are friendly during [Faction Battles].
> Even if you are not in a party, you can use skills that can be applied to friendly targets.
World
- The existing 'Conflict Zone' has been changed to 'War Zone'.
> In war zones, all non-allied (same party, same guild, friendly guild) characters are always hostile.
When using AoE attacks, non-allied characters can attack directly, and the attacker will not be in 'PvP'.
- The target content is
> Abyssal Dungeon - Night
> Capture the Origin Stone, Capture the Dimension Stone
> Field Boss - Disputes
> Arc Boss - Conflict
> Local Events - Guilds
- Due to the change in the nature of the content region, the icon and description for what was previously labelled as "Conflict" has been changed to "War".
War type boss contribution
- Loot rewards for War Types 'Field Boss' and 'Arc Boss' will only be available to members of the top '30%' of all contributions from the same guild.
Field Boss
- Made some adjustments to the warzones of Field Bosses Daegon and Brother Manticus.
■ Chung Hwa Jin
- Some traps have been removed from the 'Cruel Witch's Garden' general area.
- Added a guide to help you defeat the boss monsters in the 3-Star Dimension boss encounter.
Challenge level
- Changed the ranking for rewarding Challenging Rankings from "1-100" to "1-200".
> You can also view the challenge level rankings up to 200 per server.
Battlegrounds
- Increased the maximum number of players in a single arena to 300, and the maximum number of players per team to 72.
> When setting up a team, the headcount selection is 6 / 12 / 18 / 24 / 30 / 48 / 72.
Codex
- Added "Appendix: Window with the Wolf" to the Adventure Codex "Act 10. Nightmare Déjà Vu" has been updated to include "Appendix▶Windows with Wolves".
- Sign up for alerts via your favourites in Content Alerts (H) and enjoy the stories of our amazing Guardians.
> "Act 10. Nightmare Déjà Vu" > "Trail of Clay" After completing the code, you can perform.
> Complete "Appendix▶Spear with the Wolf" to obtain Guardian Aranka.
- The playability of the Silent Marshes Exploration Codex 'Little Friend's Swimming Lesson' has been changed.
> Added code to rescue Nimber from the mud and find her marbles with her.
- Act 12 of the adventure. Added the addendum codex "Sing, Luna-Belle!" to Monstrous Swamp.
- Act 12 of the adventure. Improved the cooking progression for the Monstrous Swamp addendum codex "Apricot Pie Gift" to make it clearer whether the dish is successful or not.
Gamepad-related conveniences and improvements.
- Improves the experience of using the system with a gamepad.
- Fixes an issue where gamepad controls were not always smooth.
Improved menu navigation
- We've improved screens where you could previously navigate menus using only the D-pad to navigate through menus so that you can do the same with the L-Stick.
(The following screens are the first to be applied and will be rolled out to all screens over time).
First application screen |
Main menu |
Character Information |
Weapon Skills |
Skill Specialisation |
Bags |
- Improved navigation when navigating menus to be faster by holding down in the desired direction of movement.
- Improved scrolling with the R-stick to control the speed based on the tilt of the analogue stick.
Exchange usability improvements
- Improved scrolling with the R-stick to control the speed based on the tilt of the analogue stick.
Exchange usability improvements
- After a search, you can automatically move focus to the found list for further exploration.
> The same usability has been applied to entering the exchange via the "Attribute list" or "Exchange search" items in the item context menu.
- Improved to immediately output the full search list when initialising search terms.
Improved handling of changing skill quickslot sets
- We've made it easier to select the desired skill set by providing a [Custom] item that allows you to change to the previous or next skill set.
> The following items have been added to [Preferences]-[Gamepad]-[Presets]-[Custom].
> The following items have been added to [Preferences]-[Gamepad]-[Presets]-[Custom].
> When changing the Quickslot Set, the HUD will display a toast popup to make you aware of the relevant information.
Battle settings
- You can enter the "Battle Settings" screen via the ring menu (the "Emote" menu has been moved to page 2).
Error correction
- Fixed an issue where the "Level requirement not met" text would focus on the [Party Board] - [Recruitment Registration] screen.
- Fixed an issue where entering the exchange via the context menu would not exit properly.
- Fixed an issue that caused unopened content to appear in notification groups.
- Fixed an issue where the main menu tooltip would not resize variably based on the length of the text.
- Fixed an issue with hyperlinked text launching on scroll operations in the growth journal details.
- Fixed an issue where the virtual cursor was not visible when mouse hovering over inputs and hyperlinks.
Hyper Boosting Season 2 begins.
- Server operational period: from 20:00 on Wednesday, 04 December 2024 to 08 January 2025 until scheduled maintenance
- To support your rapid growth, you'll have access to boosting events and passes from 20:00 to help you grow your character quickly.
- We look forward to welcoming you to Season 2, which will offer even more enhanced benefits than Season 1. For more information, please check out the [Announcement] <Hyper Boosting Season 2> server announcement.
Modifications
Fix content errors
- [Adventure Codex].
: Fixed an issue with the sound of the cutscene during "Prelude. Child of the Stars", the sound in the cutscene that plays after defeating the Archium Demon Mage was not playing correctly.
: Act 11 of the adventure. Fixed an issue where Grey Dolph's dialogue would not be spoken during the Appendix Codex 'Treasure Hidden in the Waterfall' in Footsteps of the Wizard.
-[ Dimensional Jewel>Island of Terror]
: Fixed Kertaki stuttering and only using the Geyser pattern once at 90% HP and above.
- [NPC greeting].
Added: Added missing greetings for some citizen NPCs in Tolland.
Fixed an issue where the greetings of functional merchants in Rathlan, Stoneguard, and Tolland were out of context.
Fixed an issue where the map and minimap icons for some NPCs in the town of Herba would disappear during a siege.
- [Fix other errors]
: Changed the location of the latch that prevents access to the Advanced Trinket Maker in Herba Village.
Additional updates include
The Wednesday, 4 December 2024 update has even more in store.
Check out the links below to see what else we have to say.
Update Notes (1/2) - New Weapon 'Window' and Content Changes
We'll be back with more exciting updates inthe future.
Thank you.
This article was translated from: https://tl.plaync.com/ko-kr/board/update/view?articleId=674efed4a7514240a3710c07