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Throne and Liberty [Announcement] Update Notes for Tuesday 23 June (1/2) – New Territory ‘Nix’, Weapon ‘Gwon-gap’ and Content Updates


Hello, this is THRONE AND LIBERTY.
We would like to inform you of the updates that will be applied during the scheduled maintenance on Tuesday, 23 June 2026.
Please see below for further details.
2. Update Notes (2/2) – Equipment Progression System Overhaul and New Equipment


Update details

The Purification System, a new way of obtaining items, has been added.
- If you purify the ‘Red Frost’ items, which drop exclusively in the Nix region, you can obtain a new item.
■ Red Frost Items
- This item, which is used as a material for purification, is imbued with the curse of the Archmage Shermir.
- Once players have obtained the Red Frost item, they must take it to Shermir’s Celestial Sphere and perform ‘Purification’ to obtain a new item.
- Red Frost items cannot be equipped or used until they have been purified.
- Red Frost items can be obtained from random events, the ‘Nix’s Afterimage’ content, and certain objects.
■ Storage guidelines
- Red Frost items have the property of disappearing under the following circumstances.
> In the event of death within the Nix area
> If you leave the Nix region (including via teleport)
> If you exit the game whilst in possession of an item,
- Red Frost items have the property of dropping on the field in the following situations.
> If you die whilst playing as Nix’s Afterimage
> When attacked by ‘Skill Scroll: The Invisible Hand’
■ Red Frost Bag
- The Red Frost Bag is a special bag that can only be activated in the Nix region.
- Red Frost items can only be stored in a Red Frost bag.
- The Red Frost Bag features a ‘safety bag’ function that prevents items from being lost.
- Items stored in the safety bag are retained even upon death or when moving.
> Please note, however, that if you leave the Nix area entirely or exit the game, the items in your safety bag will also disappear.
- The standard capacity of the Red Frost Bag is 22 slots in total, including 1 safety slot, and it cannot be expanded.
> As part of your membership benefits, you will receive one additional safety bag slot on top of your standard storage allowance.
■ Shermir’s Celestial Sphere
- These are purification devices, one of which exists in each region of Nix.
- It is normally active at all times, but is deactivated when the ‘Oath of the Nail and Hammer’ event is triggered.
- Interacting with an activated celestial sphere opens the purification UI.
- You can purify your Red Frost items by registering them with the Celestial Sphere.
Before purification
Cleaning in progress
Purification results
- Purification proceeds slot by slot; if you are attacked by an enemy whilst purification is in progress, it may be interrupted.
- Depending on the grade and type of Red Frost item, you may obtain different items; once purification is complete, the items are immediately stored in your normal inventory.
> If the purification process is interrupted, only the items from the slots where purification has been completed will be saved to your inventory.
​​
■ The Flame of Purification
- These points are essential for purification and can be obtained through Nix content.
Where to Obtain the Flames of Purification
Quantity
Nix Region Quest Log
5,000 points per session
Hunting the Afterimage of Nix
2–9 points for each ‘Nix’s Afterimage’ monster defeated
Some objects within Nix Field
15 to 200 points per object
- There is a weekly cap of 8,000 on the amount of Purifying Flames that can be obtained through hunting and gathering.
- The Flames of Purification obtained by using request forms and items are not included in the weekly acquisition cap.
- You can check your Purification Flame reserve at the top of the HUD.
■ Remediation costs
Types of Red Frost
Red Frost Grade
Solant
The Flame of Purification
Equipment
Advanced
25,000
250
Rare
75,000
750
Hero
202,000
2,000
Special
404,000
3,000
Rune
Advanced
12,500
150
Rare
37,500
300
Hero
75,000
1,000
Special
150,000
1,500
Miscellaneous goods
Advanced
10,000
100
Rare
30,000
250
Hero
50,000
750
​■ Items you can expect to obtain through purification
Category
Details
PvP-exclusive gear
10 weapons, one of each type
Set of 4 pieces of armour
5 pieces of jewellery, one of each type
Two types of rings
New equipment
30 weapons (3 of each type)
Set of 8 pieces of armour
15 pieces of jewellery, 3 of each type
6 types of rings
Rune
Armour Chaos Rune, Armour Rune
Miscellaneous goods
Elixirs by Grade
Spirit Stones by Grade
Skill Scrolls
Ingredients
Embers
Other items, such as existing equipment, weapons, accessories and runes, etc.
- Embers are crafting materials used to create new Nix equipment.

​The equipment progression system is being revamped, and new equipment will be added.
- The progression system, which currently relies on enhancing equipment items, will be overhauled to a system based on item level progression.
- The existing equipment enhancement, inheritance and linking features are not available.
[Dev Comment] Guidance on the Toland Guangsheng Arc Weapon Calibration
Guide to Calibrating the Toland Gwangseong Arc Weapon
Tolland’s Luminary Arc weapons obtained previously will be adjusted at the start of the new season.
However, the correction is not carried out in a single step, but is applied in two stages.
• Phase 1: Apply adjustments in line with the current season’s standing
• Phase 2: Additional adjustments applied when Nix Arkbos appears
Even after the first rebalancing, the Toland Light Arc weapon can still be used as a highly valuable piece of equipment from the start of the season.
However, if adjustments are made to match the Knicks’ Arkbos rating right at the start of the season,
As the gap in progression between users could become excessively large, we have implemented a phased adjustment system.
Furthermore, from this season onwards, the equipment progression system has been revised to allow players to upgrade their equipment step by step.
In such an environment, if existing arc weapons are immediately calibrated to their final phase,
We felt that this could have a significant impact on the balance of character progression early in the season.
Accordingly, at the start of the season, the first round of adjustments, tailored to the current season’s environment, will be applied as a priority, and
We plan to carry out further adjustments in line with the timing of Nix Arkboss’s appearance.
This will enable us to maintain the scarcity and value of existing Arc weapons, whilst also,
We aim to take into account both the progression process at the start of the season and the significance of acquiring equipment.
Eligible items
- Deluze Noah’s Light Sword
- Giant Brook’s Light Sword
- Deleuze’s ‘Noah’s Light-Sword’
- Teluz Noah’s Light Sword
- Giant Brook’s Palace of Light
- Gwangseong Hall at Giant Brook
- Deleuze’s ‘Tree of Light’
- Deleuze’s ‘Noah’s Light Spear’
- Giant Brook’s Light Sphere
- Deluze Noah Gwangseong-gwang-gap
​■ Consolidation of grades and introduction of levels
- The ‘Tier’ rating system for items will be consolidated into a single system, and the concept of item level will be introduced.
> Rare Tier 1/Tier 2 → Rare
> Hero Level 1/2/3 → Hero
- Item level refers to the level of progression of an item of equipment. For identical items, the higher the item level, the greater the base performance.
> Please note, however, that even if the item level is the same, the performance of each piece of equipment may vary.
- Item level progression is determined based on the average of the highest levels within each category: weapons, armour and accessories.
- The higher the average item level, the greater the chance of obtaining higher-level equipment in future drops.
> However, depending on the odds, you may also obtain equipment of the same or a lower level.
- Each piece of equipment has a set level range, and it cannot be levelled beyond the item level range.
- Equipment with a fixed level does not increase in item level and does not affect the equipment’s growth level.
■ Succession
- A new feature called ‘Succession’ has been added, which allows you to transfer the level of a piece of equipment with a higher item level than the one you are currently using to your existing equipment, thereby levelling it up.
- Even when inheriting, you can transfer the level or latent abilities of the source equipment whilst retaining the growth of the target equipment, such as its traits and resonances.
- You can access the Inheritance UI via the Inheritance button at the bottom of your bag.
- If the item being inherited possesses latent abilities, these can be transferred to another item.
- However, in this case, the number of times the latent ability can be inherited is reduced; if this number reaches 0, it cannot be inherited by any other equipment.
> If you use resources to seal an item, the number of times its latent ability can be inherited will be reset.
- You will need an Inheritance Stone to transfer potential to another piece of equipment.
> You can inherit latent abilities even if the weapon is of a different type or the equipment is for a different body part, but the number of Inheritance Stones required will increase.
> Any equipment used as materials will be destroyed.
- The Succession Stone can be purchased from the Resistance Supplies Merchant, or obtained with a low probability by melting down equipment of level 51 or higher.
- The level range that can be achieved through inheritance extends up to the equipment’s maximum level.
- Inheritance is only possible between equipment of the same type. For example, weapons can only be inherited by other weapons; whilst inheritance is possible even if the specific sub-type of the equipment differs, additional costs or specialised materials may be required.
- Equipment with a fixed item level cannot be used as a material for levelling up the item level of other equipment during inheritance.
■ Removal of Equipment Enhancement, Inheritance and Linking
- As equipment enhancement and linking have been removed, the enhancement menu that was previously accessible via the item tooltip will no longer be available.
- Consequently, the stat-switching function previously available within the Enhancement UI can now be accessed via ‘Mafrion’s Recombiner’ (the former Skill Core device).
> Maprion’s Recombiner is located in the village of Herba and the Nix Border District.
- The sorting order within the bag will change from being based on enhancement level to being based on item level.
- Following the removal of the link, compensation will be paid for the slots that were previously left open, as follows.
Category
Reward
Basic payment
Blessing of Solisium (12 hours) × 1
For each of the first slots in Yeondong
Blessing of Solisium (12 hours) × 1
For each of the second slots in Yeondong
100 decorative coins
- Compensation for the removal of Unique equipment enhancements will be paid out as follows.
Level
The Crystal of Chaos
1
2
2
6
3
13
4
23
5
37
6
53
7
79
8
109
9
142
10
179
11
220
12
264
- The material used to change the stats of Unique equipment will be changed to ‘Stat Change Scrolls’.

- Stat Transfer Scrolls can be crafted under ‘Crafting – Miscellaneous – Materials’.
> Alternative materials have been added so that the Crystal of Chaos can be used to switch stats.
> The cost of open seats will be reduced from 800 to 500.
> These can be replaced with 250 new open seats.​
[Dev Comment]
From the Nix season onwards, the default stats of seasonal gear will be partially revised to improve the combat environment.
l Nix’s seasonal armourwill feature a base health stat.
l All Nix seasonal accessoriescome with the ‘Resistance to Status Effects’ option as standard.
In previous battles, encounters with characters who had focused their stats on attack often ended very quickly, and,
Status effects, too, were often utilised solely on the basis of the skill’s high success rate, without the need to invest in separate hit stats.
Nix’s seasonal gear has been designed to address these issues.
We have enhanced combat stability by ensuring that players can secure a baseline amount of health through armour and gain resistance to status effects through accessories.
This will go some way towards mitigating the tendency for battles to end instantly, and,
We have also adjusted the system so that hit and resistance stats play a more significant role in the application of status effects.
This change is intended to clarify the importance of stats relating to survivability and status effects, and
These adjustments are intended to create a combat environment in which a variety of set-ups and progression paths can be meaningful.
■ New Equipment
- New equipment that can be obtained in the new region, Nix, will be added.
Category
New equipment to be added
Weapons
Five types of each weapon
Armour
4 sets of sheet metal
4 sets of leather
4 sets of fabric
3 types of capes
Jewellery
Six varieties of each item, excluding rings
12 types of rings
> However, Brooch will not be releasing any new equipment.
- New equipment can be levelled up to a higher item level than existing equipment.

​The item-related systems will be overhauled and the UI will be improved.
- The attributes window has been updated to reflect the changes to the unlocking and enhancement systems, and the materials required have been updated.
- A growth system has been added following the opening of Resonance.
- ‘Latent Abilities’ have been added, featuring special options that enhance skills or boost a character’s stats.
- A sealing function has been added to replace the rubbings.
■ Characteristics
- The default attributes that were previously assigned to equipment by default have been removed; these can now be unlocked and enhanced via separate items rather than through the equipment itself.
> The method will change from using the same existing equipment to using common materials.
> When you obtain equipment, it has no traits; you can unlock three traits using Trait Unlock Stones.
- Attributes of Rare and lower rarity will be removed, whilst attributes on equipment items of Heroic rarity and above can be unlocked and levelled up.
- Use the Trait Unlock Stone (New) and Unique Trait Unlock Stone (New) as materials to unlock traits.
> You can unlock the properties of Unique-grade equipment by using Unique Property Unlock Stones as materials.

- Trait Unlocking Stones can be obtained directly through various content, and can be crafted using Trait Unlocking Stone Fragments and existing Unlocking Stones.
> These can be obtained through the Codex, the Rubbing Collection, the Tower of Tidal, and weekly missions, and can be purchased from the Honour Coin Merchant and the Resistance Goods Merchant, amongst others.

- The crafting recipes for Unlock Stone Packs, which can be crafted using existing Adventure Coins, will be available until 17:00 on 16 July 2026.
> Adventure Coins are a type of capped currency provided to ensure equipment crafting; however, when used to craft Trait Unlock Stones, this made it difficult to fulfil their original purpose of crafting equipment.
> Accordingly, we intend to adjust the uses of Adventure Coins in line with the original purpose of their introduction, and to ease the burden involved in the equipment crafting process.
- Consequently, the crafting recipe for the Unlock Stone Pack, which could previously be crafted using Adventure Coins, will be removed, and Unlock Stones will now be supplied separately from Adventure Coins.
- You can level up your traits using Trait Enhancement Stones (New) and Unique Trait Enhancement Stones (New) as materials.
> The system will change from one where characters level up using existing items and extracts to one where they level up using common materials.
> Attribute Enhancement Stones have an item level and can be used to enhance the attributes of equipment of the same or lower level.
> When enhancing a trait, you can level it up by the amount of experience points contained in the Trait Enhancement Stone.
- Trait Enhancement Stones can be obtained directly or crafted from Trait Enhancement Stone Fragments.
> If you add a refining catalyst as an additional ingredient during crafting, you can create a box of refined attribute enhancement stones that can be traded on the exchange.
> Refined Total Essence can be obtained from a wide variety of content, including co-op dungeons, raids and the Quest Coin Merchant.
- Attribute Enhancement Stones and Enhancement Stone Shards can be obtained from the Tower of Tides, the Exploration Codex, Co-op Dungeons, Weekly Missions and other sources.
- Unique Enhancement Stones and Enhancement Stone Shards can be obtained from raids, quest coin vendors and other sources.
- The traits available exclusively on Unique-grade equipment will be renamed ‘Unique Traits’.
> Unique traits can be levelled up using enhancement stones specific to each trait, rather than generic materials.
> Any Unique Trait Extracts you currently hold will be replaced with Unique Trait Enhancement Stones that can be used on the same body part and trait.
- Following the removal of Jeon Seung, the Blessing Points previously granted to Hero Tier 3 equipment will be awarded as compensation as follows.
> For every 50,000 Blessing Points accumulated, you will receive 1 Level 80 Trait Enhancement Stone.
- It is no longer possible to extract traits from equipment, and existing non-bound trait extract items will be replaced as follows, depending on their type.
> Rare to Heroic Tier 1: Quest Coins equivalent to the sum of the equipment’s selling price and the extraction cost (based on the selling price at the Quest Coin Shop)
> Hero Level 2: 2 Refining Catalysts
> Hero Level 3: 10 Refining Catalysts
> General properties of unique equipment: 20 Refining Catalysts
> Unique attributes of unique equipment: Enhancement stones for the unique attributes corresponding to the relevant equipment slot and options
- As Extraction Stones are no longer in use, crafting recipes have been added that allow you to exchange them for other items.
■ Resonance
- You can use the Attribute Resonance Stone (New) to select and unlock the resonance of your choice.
> Attribute Resonance Stones can be obtained directly or crafted from Attribute Resonance Stone Fragments.
> Attribute Resonance Stones and Resonance Stone Fragments are no longer available via Material Conversion; they can now be obtained through content such as the Rubbing Collection, Abyss Hunting and quests in the Nix region.
- You can use Attribute Resonance Stones as materials to enhance resonance.
> Attribute Resonance Stones can be obtained directly or crafted from Attribute Resonance Stone Fragments.
- Once Resonance is unlocked, you can use the new system to level it up to Stage 4.
> Unlocking Resonance activates four slots, and the stat tier is determined by the sum of the numbers in those four slots.
> Each slot can be upgraded to a maximum of 10, and to reach the maximum resonance level (Level 4), the total sum of the slot numbers must be 40.
> Each slot can be levelled up using Attribute Resonance Stones.
​■ Potential
- ‘Latent Abilities’—effects that are randomly applied to equipment upon acquisition—have been added.
- Potential consists of special options that can enhance skills or increase a character’s stats.
> However, there are some items whose latent abilities cannot be unlocked.
- You can check the probability of a latent ability being applied in the tooltip for an unacquired item or in the equipment information window.
> The ‘Existing Attributes’ window has been renamed to the ‘Equipment Information’ window.
> The ‘Potential’ tab in the Equipment Information window displays the probability of a potential ability manifesting, and allows you to check the probabilities for each possible skill or stat boost within that potential ability.
- Potential abilities come with stats or skills, and skills can be enhanced or levelled up.
- Even if equipment with unlocked latent abilities is sealed, the latent abilities remain and the equipment can be sold on the Exchange.

- As the base attributes of equipment are being removed, the items previously displayed as attributes on the existing marketplace will now be shown as latent abilities.

- The ‘Traits’ search option will be removed from the exchange search criteria, and searches for latent ability stats and latent ability skills will be added.
■ Seal
- The ‘paper copy’ feature for equipment will be removed, and a sealing system will be added to convert it into tradable equipment.
- Sealed items have the following characteristics:
> The item name will be prefixed with [Sealed].
> A ‘Sealed’ icon will appear at the top of the item details.
> A seal symbol appears on the item image.
> At the bottom of the item information, there is a ‘Seal’ tag and an icon indicating whether the item can be sealed.
- Sealed items cannot be equipped; they can only be equipped once the seal has been broken. Breaking the seal removes the sealed status, after which the item can no longer be traded.
- The ‘Rubbing’ option in the bag menu will be removed and replaced by the ‘Seal’ option.
- The ‘Seal’ menu allows you to mark equipment that cannot be traded as ‘sealed’.
> Only certain items can be sealed.
> An item that has been sealed and then unsealed cannot be sealed again.
- To reseal an item, you must use the Seal Key and Solant; the cost of sealing varies depending on the item.
- All equipment items previously listed for sale on the marketplace will be delisted and moved to the warehouse.
> The ‘Equipment’ category includes not only equipment itself, but also items related to it, such as rubbing paper and extracts.
> Items awaiting settlement will remain as they are.
- All equipment items listed for sale on the Guild Exchange will be removed from the Exchange and moved to the Guild Storage.
- The rubbings will be removed and, in their place, you will be given tradable equipment that can be used to create rubbings.
> E.g. ‘Rare Rubbing Paper: Moonlight’s Bowstring’ is awarded as ‘Moonlight’s Bowstring’.
> The trade attributes of an item are determined by those of the rubbing.
- Exchange items are delivered by post, whilst Guild Exchange items are placed in the Guild Vault.
■ New category added to the exchange
- A ‘Skill Cores’ tab has been added under the ‘Items’ tab in the Exchange.
- A 'Gauntlets' tab has been added under the 'Weapons' tab in the Exchange.
​​
■ Equipment Dissolution
- Previously, when equipment was dissolved, a portion of the Magic Powder spent on enhancing the equipment was returned based on its enhancement level; however, following the reorganisation of equipment progression to an item level system, Magic Powder will no longer be returned based on the enhancement level.
- The cost of dissolving equipment has changed.
Grade
Weapons
Armour
Jewellery
General
160
80
80
Advanced
800
400
400
Rare
4,000
2,000
2,000
Hero
80,000
40,000
40,000
Unique
80,000
40,000
40,000
- The number of Chaos Soulstones: Kalansia obtained when smelting unique armour and accessories will be reduced from 12 to 9.
- When you melt the skill cores of unique armour or accessories, you will obtain 3 Chaos Soulstones: Kalansia.
- You will receive 8 Resin Cores when you melt the Skill Cores of unique armour and accessories.
- The following items will become meltable, and you will receive the rewards listed below when you melt them.
Eligible items
Reward 1
Quantity 1
Reward 2
Quantity 2
Reward 3
Quantity: 3
Reward 4
Quantity: 4
Reward 5
Quantity: 5
Magic Ink
10 boxes of commissioned coins
1








A Rare Blank Rubbing Sheet: Weapons
A rare parchment
20
10 boxes of commissioned coins
50
A rare, polished crystal
10
Rare Rubik’s Cubes
10
10,000 Solant
40
Rare Blank Rubbing Paper: Armour
A rare parchment
10
10 boxes of commissioned coins
25
A rare, polished crystal
5
The Rare Staron
5
10,000 Solant
20
A Rare Blank Rubbing Sheet: Jewellery
A rare parchment
10
10 boxes of commissioned coins
25
A rare, polished crystal
5
The Rare Emmert
5
10,000 Solant
20
A Rare Blank Rubbing Sheet: Weapons
Rare parchment
20
10 boxes of commissioned coins
10
A rare polished crystal
10
Rare Rubik’s Cubes
10
10,000 Solant
6
Rare Blank Rubbing Paper: Armour
Rare parchment
10
10 boxes of commissioned coins
5
A rare polished crystal
5
Rare Staron
5
10,000 Solant
3
A Rare Blank Rubbing Sheet: Jewellery
Rare parchment
10
10 boxes of commissioned coins
5
A rare polished crystal
5
The Rare Emmert
5
10,000 Solant
3

■ Item UI
- The existing ‘View Enhancement Levels’ (Alt+G) function will be replaced by the ‘Detailed View’ function.
> When you view the details, you can see the zone name and skill details, the item level range, and the stats gained from the minimum level required for that piece of equipment up to your current level.
Basic
View details (Alt+G)

Equipment attributes will be adjusted following the revamp of the item system.
- Seasonal adjustments have been applied to certain items for which acquisition routes were previously limited.
- The levels of existing equipment have been adjusted according to their grade and enhancement stage.
- 60 new Hero Skill Cores have been added that can be equipped on unique armour and accessories.
■ Equipment
[Dev Comment]
As part of this season’s revamp, separate seasonal adjustment values will be applied to eight types of equipment for which acquisition routes were previously very limited.
Eligible items will be replaced with items that meet the new seasonal specifications at the start of the season, and some stat adjustments will be made during this replacement process.
These devices are designed to retain their status and performance even after the change of season, and
If you progress to a new stage of growth, you can realise potential that surpasses that of the previous season.
In particular, as this is an item for which acquisition opportunities were extremely limited, we have designed it in such a way that its value and rarity will be maintained even after the season changes.
Although there will be some changes to certain stats, we expect that, when viewed in terms of the final growth outcomes, these changes will be more than satisfactory for existing owners.
Please refer to the list below for details of the eligible items and the conversion results.
- Due to the item level overhaul, the stats of some pieces of equipment will change.
Existing
Item name
Main Options
Lecture 0: Numerical Values
Lecture 12 Figures
Option 1
Lecture 0: Numerical Values
Lecture 12 Figures
Option 2
Lecture 0: Numerical Values
Lecture 12 Figures
Option 3
Lecture 0: Numerical Values
Lecture 12 Figures
Option 4
Lecture 0: Numerical Values
Lecture 12 Figures
The Breath of the Forest
Necklace
Defence Against the Dark Arts
300
420
Skill
2
6
Wisdom
3
5
Magic
Kang Ta
Hit
54
114
Skills
Reuse
Speed
2.7%
5.7%
The Sad Shooting Star
Necklace
Defence Against the Dark Arts
300
420
Indomitable
3
6
Skills
Damage
Resistance
60
120
Interpersonal
Patience
120
240
Impact resistance
50
125
The Shackles of Darkness
Bracelet
Defence Against Magic
300
420
Skill
3
6
Insight
3
6
Kang Ta
Hit
44
104
Critical hit
44
104
The Shackles of Fear
Belt
Defence Against the Dark Arts
300
420
Indomitable
3
6
Determination
2
5
Kang Ta
Avoidance
54
114
Skills
Damage
Resistance
54
114
The Spiral of Life
Ring
Defence Against the Dark Arts
300
420
Wisdom
3
6
Skill
3
6
Attack
Speed
2.9%
6.8%
Skills
Reuse
Speed
2.2%
5.2%
The Motto of Biseong
Ring
Defence Against the Dark Arts
300
420
Skill
3
6
Insight
2
5
Critical hit
Damage
3.2%
5.6%
Critical hit
40
100
Dark Flower
Earrings
Defence Against the Dark Arts
300
420
Determination
3
6
Indomitable
3
6
Front
Damage
Inspector
19
46
lateral
Damage
Inspector
19
46
Changcheon’s
Emblem
Close-range defence
255
375
Skills
Damage
Amplification
70
130
Skills
Reuse
Speed
2.5%
5.5%
Attack
Speed
3.3%
7.2%
Hit
40
100
Long-range defence
255
375
​After the change
Item name
Main Options
Level 51
Level 80
Option 1
Level 51
Level 80
Option 2
Level 51
Level 80
Option 3
Level 51
Level 80
Option 4
Level 51
Level 80
Option 5
Level 51
Level 80
The Breath of the Forest
Necklace
Magic
Defence
370
515
Skill
6
8
Wisdom
5
7
Magic Critical Hit
100
172
Skills
Reuse
Speed
3.0%
6.6%
Status Effects
Resistance
14
50
The Sad Shooting Star
Necklace
Magic
Defence
370
515
Indomitable
6
8
Skills
Damage
Resistance
80
152
Interpersonal patience
160
305
Collision
Resistance
100
190
Status Effects
Resistance
14
50
The Shackles of Darkness
Bracelet
Magic
Defence
370
515
Skill
6
8
Insight
5
7
Critical Hit
80
152
Critical hit
80
152
Status Effects
Resistance
14
50
The Shackles of Fear
Belt
Magic
Defence
370
515
Indomitable
6
8
Determination
5
7
Avoiding a heavy blow
80
152
Skills
Damage
Resistance
80
152
Status Effects
Resistance
14
50
The Spiral of Life
Ring
Magic
Defence
370
515
Wisdom
6
8
Skill
5
7
Attack speed
5.3%
10.1%
Skills
Reuse
Speed
4.0%
7.6%
Status Effects
Resistance
14
50
The Motto of Biseong
Ring
Magic
Defence
370
515
Skill
6
8
Insight
5
7
Critical damage
3.2%
6.1%
Critical hit
80
152
Status Effects
Resistance
14
50
Dark Flower
Earrings
Magic
Defence
370
515
Determination
6
8
Indomitable
5
7
Reduced damage from the front
36
68
lateral
Damage
Inspector
36
68
Status Effects
Resistance
14
50
Changcheon’s
Emblem
Short distance
Defence
325
470
Skills
Damage
Amplification
90
162
Skills
Reuse
Speed
4.0%
7.6%
Attack speed
5.3%
10.1%
Hit
70
142
Maximum
Vitality
500
1040
Long-range
Defence
325
470
- The levels of the above items are adjusted as follows.
Reinforcement stage
Hero Level 1
Hero Level 2
Hero Level 3
Level 0
51
51
51
Level 1
51
51
51
Level 2
51
51
51
Level 3
51
51
51
Level 4
51
51
51
Level 5
52
52
52
Level 6
52
52
52
Level 7
52
52
52
Level 8
53
53
53
Level 9
53
53
53
Level 10
54
54
54
Level 11
54
54
54
Level 12
55
55
55
> For equipment contained in previously supplied boxes and pouches, there is a cap on the maximum level to which it can be upgraded.
​​
■ Changes to item levels based on existing enhancement levels
- Existing equipment will be converted to item levels based on its enhancement stage, as shown below.
Reinforcement stage
Hero Level 1
Hero Level 2
Hero Level 3
Level 0
21
31
45
Level 1
26
34
45
Level 2
29
37
45
Level 3
31
39
45
Level 4
34
41
45
Level 5
36
42
46
Level 6
37
43
46
Level 7
39
44
46
Level 8
40
45
47
Level 9
41
46
48
Level 10
47
48
Level 11
47
49
Level 12
48
50
> For equipment contained in previously supplied boxes and pouches, there is a cap on the maximum level to which it can be upgraded.
> However, for items that are being replaced by certain new-season equipment, their levels will be adjusted as follows.
​​
■ Changes to equipment sales
- Previously, Tier 2 and Tier 3 equipment for existing heroes could not be sold, but this has now been changed so that they can be sold.
- The amount of Solant obtained from selling equipment will change.
Grade
Weapons
Armour
Jewellery
General
440
220
220
Advanced
4,360
2,180
2,180
Rare
21,820
10,910
10,910
Hero
218,200
109,090
109,090
​​
■ Separation of Unique Armour and Accessory Equipment Skills
- Equipment skills will be removed from unique armour and accessories, and slots for equipping skill cores will be added instead.
- Players who currently own unique armour or accessories will receive one Skill Core via in-game mail for each piece of equipment they possess.
> The skill core you receive varies depending on whether you equip armour or accessories. Armour grants the ‘Skill Core: Black Wing Barrier’, whilst accessories grant the ‘Skill Core: Black Wing Power’.
​■ Handling the Unique Armour/Accessories Shop
- When purchasing unique armour or accessories from the shop, the number of ‘Soulstones of Chaos: Kalansia’ required will be reduced from 80 to 60.
- ‘Skill Core: Black Wing Barrier’ and ‘Skill Core: Black Wing Power’ will be added to the shop, each requiring 20 ‘Soulstones of Chaos: Kalansia’.
​■Addition of Hero-grade Weapon Skill Cores
- Five new skill cores have been added that increase or reduce damage dealt to specific races (Wild, Aine, Creature, Demon and Undead).
- You have a chance to obtain some of the revamped Elite Monsters from this update when you defeat them.
​■ Addition of Skill Cores for Hero-grade Armour and Accessories
- 60 new Hero-grade skill cores that can be equipped on Unique-grade armour and accessories will be added.
> Among accessories, brooches cannot be equipped with skill cores.
- You can obtain them from a variety of content, including Arc Bosses, Battlefields, Nix’s Afterimage, Challenge Dimensions, Field Bosses, Co-op Dungeons and Nix Field Hunting.
- When you melt them down, you will receive 8 Resin Cores; if you collect 60 of them, you can craft a Resin Flower, which gives you a chance to obtain one of 60 different Skill Cores.
> When you obtain Skill Cores by playing content or opening Resin Flowers, there is a low chance of obtaining a tradable Skill Core.
> No resin cores are awarded when a weapon skill core is melted down.
■ Skill Core
- The properties of tradable skill cores will change to ‘untradable’ when equipped.
As new equipment is added and some items are removed from the rewards, the content rewards will be reorganised.
■ Changes to Equipment Rewards
- Some of the existing equipment will no longer be available as rewards.
> The equipment you currently own will not disappear.
> Equipment that can no longer be obtained as a reward will be locked at a specific item level for each type, and it will no longer be possible to increase its item level. Furthermore, it will no longer be possible to list such equipment on the Exchange.
- Following changes to the equipment list, the sources of equipment previously awarded in various content will be reorganised.
​​
■ Battlefield Coins
- At the existing Battle Coin distribution points, Honour Coins will be issued instead of Battle Coins.
■ Abyss Blessing Pouch
- As equipment enhancement is being phased out and the progression system is being overhauled to focus on item level, the growth stones specific to each equipment type will be removed. Consequently, the rewards previously provided from the Abyss Blessing Bags—which were growth stones—will be replaced with various gem ores required for item level inheritance.
- The types of reward equipment will change due to certain items being removed from the existing rewards.
- Consequently, the quest rewards previously provided in the various Abyss Blessing Pouches will be removed.
■ Changes to Guild Treasure Chest Rewards
- The rewards from the Guild Treasure Chest have been changed.
Rewards Group
Existing
Change
Item
Quantity
Probability
Item
Quantity
Probability
Group 1
Excellent Stellabum
1,500
5 per cent
Excellent Stellabum
1,500
5 per cent
1,000
15 per cent
1,000
15 per cent
500
80 per cent
500
80 per cent
Group 2
The Crystal of Noble Refinement
1
20 per cent
The Crystal of Noble Refinement
1
20 per cent
3
60 per cent
3
60 per cent
5
20 per cent
5
20 per cent
Group 3
Extraction stone
10
30 per cent
Delete
15
40 per cent
20
30 per cent
Group 4
Open seating
10
17 per cent
Attribute Open Seat Fragment
5
17 per cent
15
35 per cent
7
35 per cent
20
3 per cent
10
3 per cent
The Crystal of Chaos
1
15 per cent
The Crystal of Chaos
1
15 per cent
Soulstone of Chaos: Kalansia
1
30 per cent
Soulstone of Chaos: Kalansia
1
30 per cent
Group 5
Noble Blessing Pouch: Nebula
1
75 per cent
Delete
Advanced Nebula Conquest Chest
1
25 per cent
Group 6
Noble Rune Probability Chest
3
42 per cent
3
42 per cent
3
5
55 per cent
5
55 per cent
5
10
3 per cent
10
3 per cent
10
Group 7
Obsidian fragment
1
100%
Obsidian fragment
1
100%
​■ The Altar of the Witch of Chaos
- Unique armour/accessory skill cores
> ‘Skill Core: Black Wing Barrier’ and ‘Skill Core: Black Wing Power’ have been added to the rewards for the Chaos Witch’s Altar.
- As the base attributes granted upon obtaining equipment have been removed, rewards have been added to allow players to obtain Unique Unlocking Stones and Attribute Enhancement Stones in raids.
Category
Normal difficulty, Level 3
Skill Level 3
Extreme Difficulty Level 3
[Weapons] Probability Chest for Unique Trait Enhancement Stones
19.40%
22.59%
 
[Armour] Chance Box for Unique Trait Enhancement Stones
77.60%
70.04%
 
[Jewellery] Unique Attribute Enhancement Stone Probability Box
3.00%
7.37%
100%
> In the Trait Enhancement Stone Probability Chest, you have a 5% chance of obtaining a Unique Trait Enhancement Stone, just as with existing equipment.
- The following items will be added as rewards for all raid tiers
Item
Quantity
Unique Trait Unlock Fragment
25
Unique Trait Enhancement Stone Fragment
12
- Changes to raid rewards
> Equipment that is no longer in use has been excluded from the compensation.
> New rewards will be added.
Item
The Chaos Witch’s Comet Strike
The Silver-Haired God of Death’s Sword of Judgement
The Execution Palace of the Silver-Haired God of Death
The Book of Laws of the Silver-Haired God
The Silver-White God of Death’s Armour of Power
The Ivory Sword of the Ancient Demon Lord
Map of the Ancient Demon’s Dark Cavern
The Spirit of the Ancient Demon
The Witch-Worshipper’s Black Moon Peak
The Witch-Worshipper’s Palace of the Hungry Ghosts
The Witch-Worshipper’s Slaughterhouse
Earrings of the Dark Lord
Purple Queen Earrings
​​
■ Co-op Dungeons
- The random rewards in the Hero Co-op Dungeon will be changed.
Random rewards
Existing
Change
Fixed
Adventure Coin: Indomitable × 1
Adventure Coins: 2 ‘Indomitable’ coins
Probability
Adventure Coins: 5 ‘Indomitable’ Chests
1 Essence of the Dimension
- When you open a Heroic Co-op Dungeon Chest reward, you will receive either a piece of equipment or one Essence of the Dimension.
​- When you open an Elite/Hero Co-op Dungeon Chest, you have a chance to obtain Hero Skill Cores for armour or accessories.
​- The equipment composition of the rewards from Elite/Heroic Co-op Dungeon chests has been updated; the equipment reward compositions for each dungeon are as follows.
The Eternal Underground Cave
The Temple of Jong-yeom
The Cradle of Cheolmyo
Frostbreath Cave
The Abyss Guardian’s Watchblade
The Abyssal Destroyer’s Guillotine Sword
The Unbeliever’s Belt
The Unbeliever’s Belt
The Abyssal Watcher’s Assassination Strike
The Soul-Summoning Bow of the Abyssal Pursuer
The Shoes of the Apostle of Changcheon
The Shoes of the Apostle of Changcheon
The Black Blood Palace of the Abyssal Assassin
Mangwolbong, the Abyss Worshipper’s Peak
Blizzard Overture Shoes
Blizzard Overture Shoes
The Heretic’s Hall of the Saviour of the Abyss
The Abyssal Knight’s Devouring Spear
The Nine-Lives Floating Armour
The Nine-Lives Floating Armour
Ju Ryung-gu, Guardian of the Abyss
Abyssal Slayer’s Gauntlets
Armour of the Executor of the Stigmata
Armour of the Executor of the Stigmata
The Ironwall Guardian’s Diving Boots
The Invincible Ankle Guards of the Ironwall Guardian
Armor of the Wings of Judgement
Armor of the Wings of Judgement
The Demon Hunter’s Thousand-Li Boots
The Demon Hunter’s Golden Greaves
Shoes of the Prayer for Salvation
Shoes of the Prayer for Salvation
The Apostle of God’s Blessed Shoes
Shin Seong-baji, Apostle of God
Melodies of the Bitter Cold Shoes
Melodies of the Bitter Cold Shoes
Hongryeon’s Sacred Shoes
Hong-ryeon’s Judgement Trousers
The Sorcerer’s Armour
The Sorcerer’s Armour
The Secret Society: Footprints of Darkness
The Secret Society of the Silent Corner
The Emergency at Cheonnoe
Cloak of the North Wind’s Tyranny
The Noble Wanderer’s Dew-Drenched Boots
Elegant Wanderer’s Resolute Trousers
The Lost Ring of Loyalty
The Sunken Ring of Oman
Astronomer’s Stardust Boots
The Astrologer: The Hand of Destiny
The Necklace of the Forsaken Priestess
Bracelet of the Blind Twilight Crystal
The Ring of Eternal Nightmares
The Immortal’s Rosary
The Tears of an Old Tree
The Tears of an Old Tree
The Primordial Cry Belt
The Heart of the Volcano Bracelet
A Prayer for the Forest
A Prayer for the Forest
The Ring of the Messenger of the White Night
The Earrings of the Ruined Temple
The Mark of the Shadow
The Mark of the Shadow
A Belt of Hypocrisy and Contempt
A Belt of Hypocrisy and Contempt
The Longing of the Beginning
The Longing of the Beginning
The Ring of Salvation from the Massacre
The Belt of Liberated Taboos
The Emblem of Changcheon
The Emblem of Changcheon
The Cursed Belt of Reincarnation
The Altar of Seeds Bracelet
The Veil of Twilight
The Veil of Twilight
The Secret Ring of the Hidden Order
The Observer’s Seal Ring
The Knight of Seonggwang’s Belt
The Belt of Magical Power

- The cooking ingredients that were previously awarded as rewards in Co-op Dungeons will be added to the list of items available for purchase at the Resistance Coin Shop.
- The minimum combat power required to enter Elite Co-op Dungeons has been changed to 5,500.


■ Challenge Dimension Jin
- New Nix equipment will be added to the ‘Challenge Dimension Probability Chest: Diligence’, ‘Challenge Dimension Probability Chest: Indomitable’ and ‘Challenge Dimension Golden Chest’, which can be obtained in the Challenge Dimension.
> This does not apply to existing boxes.
- The [Weapon/Accessory] Chaos Rune reward has been removed from the Challenge Dimension’s Golden Chest; instead, a [Rare] Chaos Rune Selection Chest for [Armour] will be awarded.
- The cumulative score rewards for the Challenge Dimension will be changed as follows.
Cumulative score
Reward 1
Number of Reward 1s
Reward 2
Number of rewards 2
Reward 3
Number of rewards: 3
Reward 4
Number of rewards: 4
2000
Rare Armour Rune Probability Chest
10
Rare Artefact Selection Chest
3
The Crystal of Noble Refinement
5
3,000
Rare Armour Rune Probability Chest
10
Rare Artefact Selection Chest
3
The Crystal of Noble Refinement
5
4,000
Rare Armour Rune Probability Chest
10
Rare Artefact Selection Chest
3
The Crystal of Noble Refinement
5
Challenge Dimension Probability Chest: Jeongjin
1
5,000
Rare Armour Rune Probability Chest
10
Rare Artefact Selection Chest
3
The Crystal of Noble Refinement
5
Challenge Dimension Probability Chest: Jeongjin
1
6,000
Rare Armour Rune Probability Chest
10
Rare Artefact Selection Chest
3
The Crystal of Noble Refinement
5
Challenge Dimension Probability Chest: Jeongjin
1
9,000
Noble Rune Probability Chest
30
Rare Artefact Selection Chest
3
The Crystal of Chaos
1
Challenge Dimension Probability Chest: Jeongjin
1
12,000
Noble Rune Probability Chest
30
Rare Artefact Selection Chest
3
The Crystal of Chaos
1
Challenge Dimension Probability Chest: Jeongjin
1
15,000
Noble Rune Probability Chest
30
Rare Artefact Selection Chest
3
The Crystal of Chaos
1
Challenge Dimension Probability Chest: Jeongjin
1
18,000
Noble Rune Probability Chest
30
Rare Artefact Selection Chest
3
The Crystal of Chaos
1
Challenge Dimension Probability Chest: Jeongjin
1
21,000
Noble Rune Probability Chest
30
Rare Artefact Selection Chest
3
The Crystal of Chaos
2
Challenge Dimension Probability Chest: Jeongjin
1
25,000
Noble Rune Probability Chest
35
Analysis of archaeological artefacts: lenses
8
The Crystal of Chaos
2
Challenge Dimension Probability Chest: Jeongjin
1
29,000
Noble Rune Probability Chest
35
Analysis of archaeological artefacts: lenses
8
The Crystal of Chaos
2
Challenge Dimension Probability Chest: Jeongjin
1
33,000
Noble Rune Probability Chest
35
Analysis of archaeological artefacts: lenses
8
The Crystal of Chaos
3
Challenge Dimension Probability Chest: Jeongjin
1
37,000
Noble Rune Probability Chest
35
Analysis of archaeological artefacts: lenses
8
The Crystal of Chaos
3
Challenge Dimension Probability Chest: Jeongjin
1
42,000
Noble Rune Probability Chest
35
Analysis of archaeological artefacts: lenses
8
The Crystal of Chaos
3
Noble Chaos Rune Selection Chest
1
- The Challenge Dimension Rankings rewards will be changed as follows.
Starting position
Last place
Reward 1
Number of Reward 1s
Reward 2
Number of rewards 2
Reward 3
Number of rewards: 3
Reward 4
Number of rewards: 4
1
10
Challenge Dimension Probability Chest: Indomitable
5
Attribute Open Seat Fragment
25
Noble Chaos Rune Selection Chest
5
Rare Armour Rune Probability Chest
50
11
20
Challenge Dimension Probability Chest: Indomitable
4
Attribute Open Seat Fragment
20
Noble Chaos Rune Selection Chest
4
Rare Armour Rune Probability Chest
45
21
30
Challenge Dimension Probability Chest: Indomitable
4
Attribute Open Seat Fragment
20
Noble Chaos Rune Selection Chest
3
Rare Armour Rune Probability Chest
40
31
40
Challenge Dimension Probability Chest: Indomitable
3
Attribute Open Seat Fragment
15
Noble Chaos Rune Selection Chest
2
Rare Armour Rune Probability Chest
40
41
50
Challenge Dimension Probability Chest: Indomitable
3
Attribute Open Seat Fragment
15
Noble Chaos Rune Selection Chest
1
Rare Armour Rune Probability Chest
35
51
100
Challenge Dimension Probability Chest: Indomitable
2
Attribute Open Seat Fragment
10
Rare Chaos Rune Selection Chest
5
Rare Armour Rune Probability Chest
35
101
150
Challenge Dimension Probability Chest: Indomitable
2
Attribute Open Seat Fragment
10
Rare Chaos Rune Selection Chest
4
Rare Armour Rune Probability Chest
30
151
200
Challenge Dimension Probability Chest: Indomitable
1
Attribute Open Seat Fragment
5
Rare Chaos Rune Selection Chest
3
Rare Armour Rune Probability Chest
30
- The combat power requirements for entry will be changed as follows.
Stage
Minimum Combat Power
1
7200
2
7,400
3
7600
4
7800
5
8,000
6
8400
7
8800
8
9200
9
9600
10
10,000
■ The Tower of Greed
- The floor that previously awarded ‘High-Grade Nebula Stones’ has been changed to award either a ‘Greed’s Armour Selection Box’ or a ‘Greed’s Accessory Selection Box’ instead.
- The reward for ‘Trait Unlocking Stones’ has been changed to ‘Trait Unlocking Stone Fragments’.
​​
■ The Gateway to Infinity
- The rewards for completing the ‘Gateway to Infinity’ challenges will be changed as follows.
Stage
Reward 1
Reward 2
1
300,000 Solant
Restoration Coins x10
Noble Polishing Crystals x15
Radiant Parchment x3
Weapons Expert Badge: 10,000 points × 50
2
200,000 Solant
Restoration Coins x5
Noble Polishing Crystal x10
Elite Resistance Medal x10
Rare Gemstone Selection Box x4
3
100,000 Solant
Restoration Coins x3
Noble Polishing Crystals x5
Radiant Parchment x3
Radiant Omnipotence Parchment x2
​■ Commissioned Coin Shop
Status
Products
Number of requests
Purchase restrictions
Description
Delete
Mystic Key
15
You can buy up to five per day
Delete
Magic Ink
10
You can buy 50 per week
More
Mystic Key
75
You can buy five per week
A different item with the same name as the deleted Mystic Key.
More
The Key to the Seal
1000
You can buy one per week
​​
■ Honour Coin Shop
- The former Battlefield Coin Shop has been renamed the Honour Coin Shop. Items are now purchased using Honour Coins instead of Battlefield Coins.
Status
Products
Number of requests
Purchase restrictions
Description
Delete
Advanced Nebula Conquest Chest
150
Five times a week
Items purchasable with Battlefield Coins
Delete
The Blood-Spewing Ring
3,000
Twice a month
Items purchasable with Battlefield Coins
Delete
The Poisoned Ring
3,000
Twice a month
Items purchasable with Battlefield Coins
Delete
The Ring of Death
3,000
Twice a month
Items purchasable with Battlefield Coins
Delete
The Ring of Corruption
3,000
Twice a month
Items purchasable with Battlefield Coins
Delete
Noble Equipment Probability Chest: Victory
150
Once a day
Items purchasable with Battlefield Coins
More
Ring of Twilight’s Stillness
9500
Once a month
More
Ring of the Twilight Watcher
9500
Once a month
More
Shermir’s Weapon: Ember
100
Three times a week
More
Shermir’s Armour: Embers
100
Three times a week
More
Shermir’s Jewellery: Ember
100
Three times a week
More
The Crystal of Chaos
30
Five times a week
More
Unique open-seating sculpture
10
11 times a week
More
Attribute Open Seat Fragment
5
16 times a week
More
Jeon Hwan-seok
20
Six times a week
More
Vanguard Eagle
2800
Cannot be purchased once acquired
More
Obsidian fragment
30
Three times a week
More
Noble Equipment Probability Chest: PvP
210
Three times a week
A box with the same name as the previous one but containing different contents
More
[Weapons/Accessories] Chaos Rune Selection Box [Noble]
300
Once a week
More
[Weapons/Accessories] Weekly Rune Probability Chest [Noble] x5
10
50 times a week
More
Adventure Coin: Indomitable
10
10 times a week
More
Analysis of archaeological artefacts: lenses
20
80 times a week
More
Rare Ingredients Probability Box
2
More
Rare furniture designs
10
Once a week
More
Rare Prop Designs
10
Once a week
More
Rare Artefact Selection Chest
10
15 times a week
More
Superior Stellarboom Element x10
1
​​
■ Raid Loot Exchange Merchant
- The products on sale have changed.
Products for Sale
Existing
Change
Number of coins required (existing)
Number of coins required (change)
Change
Rare Blessing Pouch: Chaos
Bag of Blessings: Chaos
2
Change
Kalansia Equipment Extract Selection Box
Unique Trait Enhancement Stone Equipment Selection Box
30
More
-
Skill Core: Barrier of the Black Wings
20
More
-
Skill Core: The Power of the Black Wings
20
More
-
The Chaos Witch’s Comet Strike
100
Change
The Curse Helm of the Black Wings
The Curse Helm of the Black Wings
80
60
Change
The Black Wing’s Armour of Regret
The Black Wing’s Armour of Regret
80
60
Change
Black Wing’s Sorrow Gauntlets
Black Wing’s Sorrow Gauntlets
80
60
Change
Blackwing’s Forgetfulness Bracers
Blackwing’s Forgetfulness Bracers
80
60
Change
Black-Winged Silent Boots
Black-Winged Silent Boots
80
60
Change
The Black-Winged Penitential Cloak
The Black-Winged Penitential Cloak
80
60
Change
Black Wing’s Scream Necklace
Black Wing’s Scream Necklace
80
60
Change
Black Wing Scream Bracelet
Black Wing Scream Bracelet
80
60
Change
The Screaming Ring of Black Wings
The Screaming Ring of Black Wings
80
60
Change
Black Winged Scream Belt
Black Winged Scream Belt
80
60
Change
Black Wing Scream Earrings
Black Wing Scream Earrings
80
60
- The contents of the Kalancia Equipment Extract Selection Box will be changed from Equipment Extracts to Unique Trait Enhancement Stone Equipment Selection Boxes.
> As the extract is no longer in use, the contents of any boxes you currently hold will also change.
- Noble Blessing Pouch: Changed to Chaos Blessing Pouch: Chaos.
> As the extract is no longer in use, the contents of any boxes you currently hold will also change.
> As Open Stones, Extraction Stones and Magic Ink in existing pouches will no longer be usable, the contents of any boxes you currently hold will be replaced with new items.
> In the new pouch, the Rare Parchment has been removed and the Radiant Parchment has been added.
■ General goods merchant
- Additional items will be added to the range of goods sold by the general store NPC.

Products for Sale
Existing
Change
Delete
Resistance Alliance Quest Book III Selection Box
-
More
-
The Welcome Stone at the Archaeological Site
More
-
Resistance Alliance Quest Log: Nix
> As sales of the Resistance Alliance Quest Book III Selection Box have been discontinued, the quest book rewards previously awarded from various Abyss Blessing Pouches in the Raslan, Stone Guard and Toland regions will be removed.
​​
■ Resistance Supplies Merchant
- Changes will be made to the items sold by Resistance merchants and the purchase limits.
[Previously]
Item Name
Number of bundles
Purchase restrictions
Types of purchase restrictions
Lower-tier General Admission Package
1
20
Weekly
Weapons Expert Badge: 100,000 points
1
10
Weekly
Rare Gemstone Selection Box
1
20
Weekly
A selection of premium ingredients
5
21
Weekly
The rare essence of nature
5
14
Weekly
A rare, polished crystal
5
12
Weekly
A selection of rare culinary ingredients
3
21
Weekly
Rare Gemstone Selection Box
3
7
Weekly
Rare Magic Powder
5
7
Weekly
Rare Elixir Selection Box
3
7
Weekly
The Resistance’s Amitoi Selection Box
1
1
Weekly
A rare polished crystal
5
15
Permanent
Rare Magic Powder
5
15
Permanent
Rare Skill Scroll
5
40
Permanent
Rare Skill Scroll
5
20
Permanent
Rare Skill Scroll: Omnipotence
5
40
Permanent
Sophia’s Ring of Determination
1
1
Permanent
Robert’s Concentration Ring
1
1
Permanent
The Mysterious Ring of Lutein
1
1
Permanent
Sophia’s Determination Necklace
1
1
Permanent
Robert’s Focus Necklace
1
1
Permanent
The Mystery Necklace of Lutein
1
1
Permanent
Sophia’s Bracelet of Determination
1
1
Permanent
Robert’s Focus Bracelet
1
1
Permanent
The Mystery Bracelet of Lutein
1
1
Permanent

[Change]
Item Name
Number of bundles
Purchase restrictions
Types of purchase restrictions
The Resistance’s Amitoi Selection Box
1
1
Weekly
Unique Trait Unlock Fragment
1
4
Weekly
Attribute Open Seat Fragment
1
6
Weekly
Weapons Expert Badge: 100,000 points
1
10
Weekly
Kye Seung-seok
1
2
Monthly
The Radiant Skill Scroll
1
25
Weekly
Radiant Skill Scroll: Omnipotence
1
2
Weekly
Rare Skill Scroll
5
50
Weekly
Rare Skill Scroll: Omnipotence
5
25
Weekly
Rare Skill Scroll
5
100
Weekly
Rare Gemstone Selection Box
3
21
Weekly
A rare, polished crystal
5
35
Weekly
Rare Magic Powder
5
35
Weekly
Rare Elixir Selection Box
3
21
Weekly
The rare essence of nature
5
70
Weekly
A selection of rare culinary ingredients
3
63
Weekly
Ant wings
1
21
Weekly
Lizard scales
1
21
Weekly
The Heart of an Oak
1
21
Weekly
The Beast’s Teeth
1
21
Weekly
Golden Apple Pie
1
7
Weekly
Crab pie
1
7
Weekly
​​
■ Renaming of items
- Following a change in supplier, the names of the existing equipment have been updated as follows.
Existing item name
Name of item to be changed
The Magnaduke’s Broad Sword
Valley of Blood: Berserker Sword
The Graiai’s Blood-Piercing Sword
The Blood-Stained Sword of the Burning Purgatory
Nirma’s Sword of Corruption
The Order of Darkness’s Corrupted Sword
The Beheading of Kernobog
The Beheading of the Beast King
The Thorns of Requirus
Gashinal, the Empress of Destruction
The Enchanting Days of Berkant
The Charming Day of the Commander of the Order of the Rose
Kima Rex’s Rake Bow
King Lionheart’s Rake Bow
The Thorn Palace of Berkant
The Thornbow of the Spirit Reaper
Carnix’s Palace of Hell
The Angel of the Border: Hell Palace
Berkant’s Iron Protest
The Iron Protest of Lofty Stature
Double Key’s Urehon
Thunderhorn of Black Rage
The Brain Cloud Tree of the Graiai
The Tree of Hatred and Disillusionment
The Ballad of King Kanzaijin’s Feats
Ode to Mu-hun, Lord of Destruction
In the Clutches of Requirus
In the clutches of a heinous crime
Crimson’s Slaughterhouse
The Slaughterhouse of the Fallen Hero
A new chapter, ‘The Fruits of the Leaves’, is being added to *The World Tree’s Guidance*.
- For adventurers who have been enjoying TL all along, as well as new adventurers and those who have temporarily paused their adventures, ‘The Fruit of the Leaves’ has been added—a quest that can be played alongside the existing World Tree quest, ‘The Beginning of the Roots’.

■ The World Tree’s Journey
- Stages 1 and 2 of ‘The Fruit of the Leaf’ have been added.
- Even if you only complete the ‘Leaf’s Fruitful Adventure’ Codex mission, you will receive rewards such as equipment, specialisations and runes, allowing you to enjoy the new territory, Nix.

In line with the Nix update, the content and rewards for various features will be adjusted.
- A new mission has been added to the weekly missions, and the rewards have been updated.
- A new seasonal album, which can be unlocked with new Nix items, has been added.
- Following the increase in the maximum character level, level 50–60 progression log missions and rewards have been added.
- New crafting recipes, including limited-time ones, have been added.
- The system for obtaining Mystic Keys and the associated rewards has been revamped.
- The Battleground: Nebula Island content has ended.
- The Arena season has ended, and the game has been updated so that only friendly matches are now available.
■ Weekly Mission
- The Arena mission on Nebula Island has been removed.
- A new mission related to Nix has been added.
- We have removed items that are no longer used from the rewards and replaced them with new items.
■ Collection of Rubbings
- 129 new rubbing collections, created using new equipment, will be added.
- Six new rubbing collections featuring the new weapon, the ‘Gwongap’, have been added.
- Nine new types of rubbing kits, utilising Eliston—the material used in rubbing kits—will be added.
> Elliston can be obtained by defeating elite monsters in each region.
- By completing the new Rubbing Collection, you can obtain the materials required to unlock traits and to unlock and level up Resonance.
- The newly added collection of rubbing prints will be available on a seasonal basis, remaining open for a limited period before closing.
■ Discontinuation of the Equipment Rubbing Collection
- The ‘Existing Equipment Categories’ catalogue is due to be discontinued.
> Service will end at 17:00 on 16 July 2026. (The Cooking and Fishing Rubbing Books will remain available.)
- Please note that any reward items not claimed by the time the Rubbing Collection event ends will not be provided separately, so please ensure you collect them.
> Once the event has ended, materials and any unclaimed reward items will not be provided.
​​
■ Growth Diary
- Missions and rewards for the Level 56–60 progression log have been added.
> The new mission can be completed by playing in the Nix region.
- A levelling log pass for levels 56–60 has been added.
> The new Growth Log Pass can be purchased from the Special Shop.
■ Production
- Thirteen new crafting recipes for the new weapon, the gauntlet, have been added.
- 280 new equipment crafting recipes have been added as part of the Nix update.
- Crafting recipes using ‘Embers of Shermir’—weapons, armour and accessories that can be obtained whilst purifying Nix—will be added.
> Nix equipment can be crafted by weapon, armour and accessory crafters in the village of Nix Borderlands.
> The quantity required varies depending on the type of equipment, and we can produce Nix equipment with certainty.
- Crafting recipes using the ‘Essence of the Dimension’ item—which can be obtained as a reward in the Heroic difficulty of Co-op Dungeons—will be added.
> You can craft the equipment awarded at the Hero tier with guaranteed success.
- Items that can only be obtained in Nix can be crafted by the craftsman in the village of the Nix Border District.
> The Radiant Skill Scroll and the Radiant Skill Scroll: Omnipotence can be crafted by the skill craftsman in the Border District village.
> Skill scrolls can be crafted by the skill craftsman in the Borderlands village.
■ Crafting recipes using Extraction Stones and Noble Resonance Stones as materials have been added
- A crafting recipe has been added that allows these two items, which are no longer in use, to be converted into other useful items.
- You can craft items in the ‘Miscellaneous > Limited-Time Event’ crafting category until 17:00 on 16 July 2026.
■ Removal of the existing production method
- Crafting recipes containing items that are no longer in use, including equipment rubbings, have been removed.
​■Mystic Key
- Any existing Mystic Keys will be deleted, and instead, you will receive one Mystic Key Chance Box for every Mystic Key you have.
- Existing Mystic Keys can no longer be obtained; instead, in locations where Existing Mystic Keys were previously available, you can now obtain New Mystic Keys or Mystic Key Chance Boxes.
> Where 5 existing Mystic Keys were previously awarded, this will be replaced by the award of 1 new Mystic Key.
> Guild quests will now reward a ‘Mystic Probability Chest: Guild’ instead of the previous Mystic Key.
- You can purchase one new Mystic Key five times a week for 75 Quest Coins.
- As the value of new Mystic Keys has increased compared to before, the rewards from Mystic Gloves and Mystic Portals found throughout the field have been significantly boosted.
- You have a chance to obtain the ‘Snowbl Shaman’ transformation item and the ‘Frost Fishing Rod’ exclusively from the Mystic Portal in the Nix region.
- There is a very low chance of obtaining the ‘Amitoy Selection Box: Mystic’ and the ‘Transformation Selection Box: Mystic’ from the Mystic Glove and Mystic Portal.
> The two boxes mentioned above can be obtained by selecting either Amitoys or Transformations from the Mystic Glove, Mystic Portal and Record Unit co-op dungeons, and can be listed on the Exchange.
​■ Material Transformation
- Material conversion is adjusted to levels 1–3, and the points awarded for each level will change.
- The tiered probability-based rewards and base rewards will be changed.
> Attribute Resonance Stones are no longer supplied via Material Conversion and can be obtained through various forms of content.

■ The Hall of Illusions
- The maximum monster level has been raised to 60.
- Following the revamp of the equipment list, the list of rewards available in the Hall of Illusions has been updated.
- The minimum combat power required to enter has been changed to Normal: 5,000, Skilled: 6,500 and Extreme: 8,000.
​■ The Gateway to Infinity
- The maximum monster level has been raised to 60.
​​
■ Battlefield
- The combat power requirement for entering the Elves’ Hanging Gardens and the Giants’ City in the Conquest War has been changed to 7,500.
> The ‘Vulnerability’ effect triggered when attempting to capture a location has been strengthened.
- Honour Coins will be awarded instead of Battlefield Coins.
- The ‘Noble Equipment Chance Box: PvP’ and ‘Noble Equipment Chance Box: Victory’ have been replaced with new boxes, and new equipment has been added to the rewards.
> Noble Equipment Probability Chest: In Victory, you can obtain Hero-grade armour and accessory skill cores.
​​
■ Fish habitats
- The fish’s habitat has been extended to include the Nix Estate.
- New rewards for achieving habitat milestones have been added.
​​
■ Guilds
- Ten new guild crests have been added. The list is as follows.
Open Guild Level
Image of an open door
1
30

​We have added a new system and improved the game’s usability.
- A ‘skill combo system’ has been added, allowing you to pre-set a sequence of skills to be used in succession and activate them easily.
- A [User Information Sharing System], which allows you to view information about other players, has been added.
- Convenience has been improved in the areas of housing management, gathering, material processing, crafting and decoration.
- New achievements have been added, along with an achievement search function.
[Dev Comment] Notice regarding the addition of the skill combo system
During the Nix season, a skill combo system will be introduced to provide a more intuitive combat experience.
The skill chaining system is a feature that allows you to immediately use a pre-designated follow-up skill by entering a command after using a specific skill.
When a chainable skill is activated, a prompt will appear on the screen, and you can press the designated hotkey to seamlessly chain the next skill.
This system has been designed to reduce the burden of complex skill inputs and make it easier for players to execute their intended skill combos.
We have also introduced dedicated shortcut keys for some frequently used skill combinations, allowing players to use their skills more quickly and conveniently during combat.
The skill chaining system is not intended to replace the existing control scheme, but is provided as an optional feature designed to make gameplay more convenient.
We expect that this will not only make combat controls more accessible, but also allow players to experience the intended combat flow for each class more naturally.
■ Linking Skills Settings
- You can set skills registered in the quick slot as combo skills.
- When using a skill that has a linked skill set, you can use a shortcut key to activate it more easily.
- When using a gathering skill as a combo skill, the minimum time requirement applies.

- Open the combo skill settings window by clicking the button in the top-left corner of any skill registered in the Quick Slot.
> PC: Button in the top-left corner of the skill slot
> Gamepad: Long press the [L3] button

- You can register up to five linked skills.
> Skills can be set more than once.
> You can configure skills that are not registered in the quick slot, but they cannot be used as combo skills.
> When you configure linked skills, the information is saved to the [Skill Quick Slot Set] you are currently using.
- Examples of actions that trigger chained skills
> The position of the icon can be adjusted via the [HUD Edit] menu.
> The icon for a linked skill will not be displayed if it is the cooldown for that skill.
> This will not be displayed if no shortcut has been assigned to the skill combo.
■ Keyboard Shortcuts Guide
- The default hotkey for ‘Skill Combos’ has been set to [V].
- In the case of the ‘game pad’, no separate shortcut keys have been assigned; you will need to register it manually to use it.
- The default shortcut for ‘Change Control Mode’ has been changed to [‘].
- The default shortcut for ‘Voice Input’ has been removed. (AGS only; it must be deleted in NCS)
- Any shortcut keys that have already been set will remain unchanged; if the settings are reset, the default shortcut keys will be assigned.
[Dev Comment]
From the Nix season onwards, the system will be updated to allow you to view other adventurers’ equipment set-ups.
Previously, only certain pieces of equipment information could be viewed, and it was also possible to restrict the disclosure of information depending on the settings.
One advantage of these features was that they allowed users to enjoy the process of developing their own settings through individual research and trial and error.
However, as time went on, an increasing number of new and returning adventurers were finding it difficult to decide on a path for their character’s development.
It was difficult to find information within the game about which equipment to aim for and which options to prioritise, and,
It was a situation where even looking at other adventurers’ set-ups was no easy task.
Accordingly, from the Nix season onwards, we intend to change our approach to making equipment set-up information publicly available.
With this change, new and returning adventurers will be able to set their progression goals by looking at other adventurers’ equipment setups, and,
We also expect that existing adventurers will be able to share their various set-ups and research findings more easily.
The purpose of sharing equipment set-ups is not to provide a specific correct answer, but rather to,
These changes are intended to create an environment where players can explore a variety of playstyles and progression paths.
We will continue to improve the relevant features so that we can provide a smoother experience in terms of information sharing and growth in the future.
■ User Information Sharing System
- You can view information on weapons, armour, accessories, artefacts and runes for your character.
> You can view a player’s details by clicking the weapon icon on their character profile.
> When you select a weapon icon, you can view the player’s latest information.
> [User Information Sharing System] Information on the target player that is modified whilst you are viewing it is not updated in real time.
- Following the introduction of the [User Information Sharing System], the [Show My Weapon Details] setting will be removed.
■ Battle Settings
- The system has been improved to record and display the combat power applied when each battle setting is applied.
- Changes not made via the battle settings (such as increasing rune levels or changing equipped items) will not be updated.
​​
■ Achievements
- A search function has been added to the Achievements section. You can search by reward item, achievement name or achievement description.

- New achievements relating to Nix have been added.
- Content relating to the Nix Estate has been updated in the existing achievements.
- Combat power and level achievements have been expanded, and following the item overhaul, achievements relating to item inheritance, sealing and resonance have been added.
- A ‘Heritage’ category has been added.
- Achievements such as ‘Equipment Refinement’, ‘Synchronisation’ and ‘Nebula Island’—which can no longer be completed—have been removed.
> Any achievements that were due to be removed but had already been unlocked have been moved to the ‘Legacy’ category under Special Achievements.
[Dev Comment] Improvements to Housing, Gathering and Workshops
These improvements to the lifestyle content will allow you, the adventurers, to gather materials, craft items, and
It has been designed to allow you to focus entirely on the ‘innate joy’ of decorating your home—your own personal space.
We have boldly overhauled the life level cap, which many adventurers have long found disappointing, and,
We have made improvements to ensure that players no longer have to give up gathering or crafting simply because they are restricted by their level.
We have also significantly reduced the waiting time, which used to involve a tedious wait until processing was complete.
Now anyone can head out into the field to gather the ingredients they want, and,
You can experience a seamless gameplay flow where you return to the village, process your resources and immediately decorate your home.
In addition, we have relaxed our relocation terms so that you can move your lovingly tended home to wherever you wish at any time.
If you’ve found a new home you like, we hope you can now look forward to your new beginning with greater peace of mind.
To ensure that you, our adventurers, continue to find deep immersion and enjoyment in decorating and tending to your own space within the world of TL,
We will continue to review and improve the relevant features.
■ Property Management
- The conditions for buying a home and moving house are being relaxed.
> The Raslan Home Purchase Voucher and the Stoneguard Home Purchase Voucher will be consolidated into a single Home Purchase Voucher.
> Any Raslan Home Purchase Vouchers or Stoneguard Home Purchase Vouchers you hold will be exchanged for the same number of Home Purchase Vouchers, which will be sent to you by post.
- Your furniture voucher will be removed.
> The right to use furniture will be removed from the terms and conditions of the move.
> Each furniture voucher you hold will be converted into one Living Coin and sent to you by post.
- In the Housing Management window, the positions of the ‘Move House’ and ‘Set as Default’ buttons have been swapped.
■ Foraging
- In Raslan’s Stone Guard gathering area, gathering items of various grades spawn.
- The level restriction on interacting with gatherable items has been removed, and interaction times will now vary depending on your gathering level.
- The dissolution rate of collected items will be changed.
> 1 Rare → 2 Premium
> 1 premium item -> 1 standard item
- The duration of leather harvests will be changed to 60 seconds.
■ Workshops and Material Processing
- A workshop merchant and a workshop workbench have been added to the village of Herba.
- The time required for material processing has been reduced.
- Level restrictions will be removed for material processing and furniture crafting.
- The levels for carpentry, smelting, weaving, handicrafts and furniture-making will be removed.
> Achievements that can no longer be obtained due to the removal of crafting levels and changes to processing times have been removed.
■ Home Decorating
- You can select a time zone on the layout screen.
- The diluent UI is always displayed on the dyeing screen.
- The system has been improved to allow you to select and replace walls one at a time.
- Walls that you do not currently own are indicated by a dark icon.
- In the top-left corner of the wall icon, the number of walls currently placed in your home and the number of walls you own are displayed.
- An improvement has been made so that the [Dye] button now appears when you right-click on a piece of furniture.
- If you press ESC whilst a piece of furniture is selected, the selection will be deselected.
- If you press ESC without selecting a piece of furniture, the customisation will be cancelled.
- The [Layout View] setting selected on the customisation screen will be retained when you re-enter the game.
■ Arkboss Furniture
- Added Giant Brook furniture

Giant Brook Bed
Giant Brook Lighting
Giant Brook Table
Giant Brook Chair
Giant Brook Storage Unit
Giant Brook Mirror
- Deluz Noah furniture added
Deluz Noah Bed
Deluz Noah Lighting
Deluz Noah Table
Deluz Noah Chair
Deluz Noah Storage Unit
Deleuze Noah Mirror
​​
■ Solisium’s ‘Blessing Plus’ Service
- A service to add a safety slot to the Red Frost Bag will be introduced.
> The Red Frost Bag’s safety slot capacity increases by 1.
- Due to the removal of linked content, the linked slot service on Solia will be discontinued.
■ Battlefield: Nebula Island
- In preparation for the revamp of Nebula Island content, it has been removed from the Battlegrounds menu following the end of the season.
■ Arena
- The season in the Arena has ended, and the mode has been changed so that only 3v3 friendly matches remain.
Changes

■ Content reset time
- The reset time for certain content has been standardised from 10:00 KST (01:00 UTC) to 11:00 KST (02:00 UTC).
> Shop purchase limits and restocking times
> Guild Raid Reset (Every Tuesday, KST)
> Commission Contract Credit Top-up Time
> Reset Weekly Mission
> Challenge: Cha Won-jin
> The Hall of Illusions
> Tower of Greed Purification Cooldown
> The Gateway to Infinity
- Due to changes to the reset time for the Gate of Infinity, only one season will be active temporarily during the period below.
> Wednesday 24 June, 6:00–11:00 KST
> Monday 29 June, 6:00–11:00 KST
■ Adventure Codex
- Prologue: The Child Who Holds the Stars
> The Dream You Must Awaken From > We have added a progress marker near the door in the stage where you help Benny open the door and go outside.
- Part 1, Act 1. The Tragedy of the Castle Family
> In Search of Matinee > Upon arriving in Castler Village, we have added a step where you head into the village and ask about the ‘warehouse keeper’.
- Part 1, Act 7. The Ruler of the Sandstorm
> The location of ‘Glen Richil’ has been moved to near the Vienta Sanctuary in the village of Vienta.
■ Appendix: Codex
- Following the revamp of equipment items, some of the Codex appendices relating to existing equipment items have been removed.
> A new Codex entry has been added for certain content, so Adventurers who have previously completed similar tasks will have them automatically marked as completed.
Related Adventure Codex
Name of the appendix to be deleted
New appendix title
Part 1, Act 2. The End of Grey Fang
Appendix ▶ Improving Armour Performance
Appendix ▶ How to Clean and Maintain Your Equipment
Appendix ▶ How to unlock equipment characteristics
Appendix ▶ How to Enhance Equipment Stats
Part 1, Act 5. The Oath of Sacred Blood
Appendix ▶ Equipment Inheritance
Appendix ▶ Steps Towards Greater Strength
Appendix ▶ How to Inherit Equipment
- The preceding codex in ‘Appendix ▶ About Guilds’ has been changed to ‘Appendix ▶ Guardians and the Covenant’.
■ Solisium: Beginners and Experts
Solicium Beginner
The Sage of Solisium
Adventure Codex – Part 3, Act 6 Completed
Cha Won-jin, Episode 15 completed
Earned 10 rewards for participating in local events
Token of the Contract: 10,000 Abyss
Defeat the field boss 10 times
Claim weekly reward once
Reached Level 60
Cha Won-jin: Episode 20 completed
Earned 20 rewards for participating in local events
Token of the Contract: 40,000 Abyss
Defeat the field boss 20 times
Completed 20 exploration missions in Raslan, Stone Guard and Toland
Completed 100 Resistance Force quests
- Following the expansion of content, the requirements for Solisium beginners and sages have changed.
- Your current progress will be retained.
■ Battlefield Score
- We have fixed an issue where, in the first match of the season, scores were determined based on the final score from the previous season rather than the base score.
> With this update, the scoring error has been corrected and the scores will now be reflected correctly.
■ Rankings
- We have updated the system so that, if the overall ranking data has not yet been compiled, the message “No rankings have been compiled yet” is displayed instead of a blank space.
■ Amitoi Expedition
- We have updated the system so that, when the auto-registration option is enabled, Amitoi will be automatically registered based on the quantity previously set, even when moving between areas within your fiefdom.
■ Items
- We have fixed an issue where a '-' symbol would appear before the quantity of certain items when they were consumed during crafting.
■ Guilds
- We have fixed an issue whereby some guild members who joined via a guild invitation were unable to participate in the distribution, even though they met the eligibility criteria.
■ Achievements
- We have fixed an issue whereby certain achievements under ‘Content > Adventure Codex’ for some adventurers were not being marked as completed, ensuring they are now marked as such.
■ Hook
- The sensitivity of the hook has been improved.
■ Technical stability
- We have mitigated the issue where players fall due to being unable to find solid ground immediately after teleporting.
- We have mitigated the issue of players accidentally crashing whilst gliding when their health is low.
■ Optimisation
- To enable the rapid rendering of various materials in the Nix region, shader optimisation now takes place when the game is launched.
- The game’s installation size will be reduced.
■ Timetable
- The issue where it was difficult to view all appointments on the daily timetable when there were many appointments at the same time has been resolved.

Event Information

[Event] Solisium Summer Festa
- Event: The Solisium Summer Festa event is about to begin.


[Event] Gwangseong Arcboss Grand Raid!
- Event: The ‘Gwangseong Arcboss Grand Raid’ event is about to begin.




Promotion Information

[Promotion] Jumping passes are now on sale.
- You can use a level-up ticket to level up quickly to level 55.


[Promotion] Nix: Knights of the Snowfields
- Sales of the Nix Snowfield Knights Package and the Nix Platinum Package are now underway.

Nix Platinum Package

[Promotion] Re-release Event
- We are re-releasing a range of weapon skins based on various concepts, which can be purchased to customise the appearance of your gauntlet weapons.
- The ‘Storm Chaser’ and ‘Wings of the Forgotten Apostle’ costume accessories are being re-released.

[Promotion] Housing Furniture
- Sales of Deluz Noah and Giant Brook wallpaper, flooring, curtains and carpets are now underway.

[Promotion] Mileage Shop and Decoration Coin Shop
- The Mileage Shop and the Decoration Coin Shop are being revamped.


[Promotion] Battle Pass: Frozen Frontier
- The ‘Battle Pass: Frozen Frontier’ is now on sale.


[Promotion] Growth Log: Solisium Growth Pass
- The Level 56–60 Growth Pass is now on sale.



Known issues



Further updates
The update on Tuesday, 23 June 2026 will feature even more content.
Please follow the link below to find out more.

2. Update Notes (2/2) – Equipment Progression System Overhaul and New Equipment


We look forward to bringing you even more exciting updates in the future.
Thank you.


Hello, this is THRONE AND LIBERTY.
We would like to inform you of the details of the scheduled maintenance on Tuesday, 23 June 2026.
Please see below for further details.

1. Update Notes (1/2) – New Territory ‘Nix’, Weapon ‘Gauntlets’ and Content Updates


Update details

Adventure Codex Part 3: The Frozen Lands of Seolbaek is being added.
■ Adventure Codex
- A new Adventure Codex, ‘Part 3: The Frozen Wastes of Seolbaek’, comprising a total of six acts, has been added.
Adventure Codex: Get Started
Prerequisites
Part 3, Act 1. The Sect’s Forbidden Book
Chapter 2 of the Interlude: Completion of the Covenant Ceremony

> Journey of the Stars > A total of 6 Star Memories have been added to the Adventure Codex.
> Related achievements have been added.
[Dev Comment]
On 21 August 2024, we unveiled the Toland Adventure Codex to all adventurers for the very first time.
Since then, two interludes have been added, but rather than allowing you to continue your adventure directly,
It was more a role of explaining the world of TL and expanding the story beyond it.
Up until now, we have approached *Adventure Codex* not from the perspective of a single member of the resistance, but rather,
We have strived to create a story in which you, the adventurers, take centre stage.
We have expanded on the early sections of the original Adventure Codex, added a spin-off, and filled in the gaps with stories that had not previously been included in the universe.
We have also been working steadily to enhance the immersive experience of the adventure through UI/UX redesigns and narrative improvements.
Today, finally, with the Nix update,
We are delighted to present to you the result of this work: the new Adventure Codex, ‘Part 3: The Frozen Wastes of Seolbaek’.
Although our journey will continue to be a busy one, filled with new growth opportunities and a variety of content,
For this adventure, in particular, I would recommend taking the time to savour the cutscenes that appear as you play.
Take your finger off the ESC key for a moment and listen to the new story that is about to unfold in the frozen wasteland of Seolbaek.

■ Codex of Collectibles
- 66 new Collectible Codices have been added, along with related achievements.

■ Side Story Codex
- A new side-story Codex, ‘The Afterimage of Nix’, has been added.
- Side Story: ‘Nix’s Afterimage’ – Once you have progressed through this, you will be able to enter ‘Battleground’ > ‘Rift’ > ‘Nix’s Afterimage’.
Side Story Codex
Prerequisites
The Afterimage of Nix
Part 3, Act 6. ‘The Crimson-Stained Frozen Land’ – Completed
Appendix ▶ The Path Beyond the Blizzard – Completed

New weapons will be added, and the character level cap and skill level cap will be raised.
- ‘Gwongab’, a melee weapon featuring powerful combos and quick changes of stance, has been added.
- The maximum level for characters has been increased to ‘Level 60’.
- Weapon specialisation levels have been expanded, and unified specialisation skills have been added.
- New active skills have been added, and the effects and balance of various weapon skills have been adjusted.
- Armour runes have been added, and the default capacity of the Chaos Rune Bag has been increased.
[Dev Comment]
The Gwon Gap is a melee weapon that shapes the flow of combat through powerful skill combos and a satisfyingly heavy impact.
By utilising collision and stun effects, you can subdue enemies and, thanks to your high threat level, act as a tank on the front line of battle.
Furthermore, in certain situations, it switches to Claw Mode to showcase a completely different combat style.
Through rapid and precise coordination, it is possible to concentrate a high level of firepower in an instant, and,
Depending on the situation, you can switch between the roles of tank and damage dealer for strategic gameplay.
■ New Weapons Added
- A new weapon, the ‘Gwongap’, has been added.
- [Raid] Call of the Stars: Gauntlets have been added to the list of weapons that can be used with the Sword of Judgement.
- List of Gwon-gap
Grade
Contents
General
Two types, including the Suryun armour
Advanced
Two fighting games, including Tekken
Rare
Four types of first-class resistance fighters, including Kwon Gap
Hero
12 items, including the Black Anvil and Black Iron Armour
Hero - Arkboss
Four types, including Queen Blendy’s Blazing Sphere (including Gwangseong)
Unique
The Chaos Witch’s Comet Strike
​​
■ Maximum Level Expansion
- The maximum level has been increased to 60.
- You can earn ‘stat points’ when you level up.
- You can earn ‘Specialisation Points’ when you reach certain levels.
Level 56
Level 60
Key Features 5
Key Features 5
[Dev Comment]
In the Nix season, the way attack speed stats are calculated will be adjusted slightly.
Previously, the basic attack cooldown was reduced directly via the skill stat, and,
The system was designed so that the attack speed boost provided by equipment was also applied here.
During this process, it was observed that as the attack speed increased, the efficiency of the increase also rose, and,
In particular, with certain weapons that have a short basic attack cycle, we were able to achieve an attack speed that exceeded the intended level.
Attack speed is a crucial factor that directly affects the feel of combat, but if it reaches excessively high levels,
This also leads to problems such as the rhythm of combat being disrupted or the opponent having significantly less time to react to actions.
This phenomenon was particularly pronounced in PvP environments.
Accordingly, in the Nix season, to ensure that the attack speed stat functions more reliably,
We have adjusted the calculation method and, at the same time, adjusted the overall attack speed levels.
However, this change is not simply intended to reduce attack speed.
As for classes that were heavily reliant on attack speed and those that performed relatively poorly in PvE environments,
We have also carried out separate balance adjustments to ensure that combat performance is not unduly reduced.
Movement speed is also adjusted accordingly.
Previously, various movement speed-boosting effects would stack, sometimes resulting in movement speeds higher than expected.
As a result, the character would sometimes appear to move suddenly or appear unstable on the opponent’s screen, and
There were also situations during combat where it was difficult to accurately gauge the opponent’s movements.
Consequently, in the Nix season, we have adjusted the maximum movement speed range to prevent movement speed from rising to excessively high levels.
This change is designed to maintain a comfortable journey whilst
This adjustment has been made to allow players to see their characters’ movements more clearly during combat.
Our aim is to provide a more stable combat experience in both PvP and PvE environments.
Going forward, attack speed and movement speed will continue to be factors that enhance the enjoyment of combat, whilst also,
We will continue to make improvements to ensure the system functions reliably across a wide range of roles and combat environments.
■ Determination, skill, wisdom, insight, resilience
- The maximum value has been increased from 99 to 130.
- The effect ‘Attack Speed reduced by 0.002 seconds’ per Skill Level has been changed to ‘Attack Speed increased by 0.3%’.
- A ‘Stat Achievement Bonus: 100, 120’ has been added for the stats ‘Determination’, ‘Skill’, ‘Wisdom’, ‘Insight’ and ‘Indomitable’.
■ Bonus for achieving stats
Stats
Additional stats
Determination
100
Maximum Health 600, Damage Reduction 18
Determination
120
Maximum Health 600, Critical Strike Damage 5%
Skill
100
Critical Strike 60, Attack Speed 4%
Skill
120
Critical Strike 60, Critical Damage 4%
Wisdom
100
Maximum mana 600, mana efficiency 3%
Wisdom
120
Maximum mana 600, maximum damage 10
Insight
100
Accuracy 60, Attack Range 5%
Insight
120
Accuracy 60, Status Effect Hit Rate 100
Indomitable
100
Stamina 60, Critical Damage Resistance 4%
Indomitable
120
Stamina 60, 5% resistance to critical hits
■ Attack range
- Attack range statistics have been added to the ‘My Info’ window.
- Attack range can be increased by up to 100%.
■ Movement speed
- This has been changed so that it can now increase up to 1,000.
■ Renaming of ability names
- ‘Shield Block Chance’ and ‘Shield Block Penetration Chance’ have been changed to ‘Block Chance’ and ‘Block Penetration’.
■ Weapon Specialisation
- The integrated specialisation levels have been expanded.
Existing
Change
1800
2200
- The maximum specialisation level for each weapon has been increased.
Existing
Change
200
220
- Following the expansion of the unified specialisation levels, new unified specialisation skills have been added.
Desire for Blood (Integrated Specialisation Level 1560)
Piercing Spear (Combined Specialisation Level 1560)
Consumes 4% of mana per second to, every 5 seconds,
When a Boss Strike hits, the Boss’s critical hit damage increases by 50.
Up to 3 stacks.
After landing 10 attack skills on a single target,
Fires a piercing spear that deals 600% of the base damage.
This effect can only stack once per skill. A 12-second cooldown applies.
Ignores the target’s block chance.

Cannot be used in conjunction with the ‘Destructive Blade’ specialisation skill.

Skills that cannot be applied
Arrow of the Great Nature, Black Wind Spirit, Thunder Spirit, Ray of Calamity
■ Skill Level
- The maximum level for skills will be increased, and a new skill tier, [Legendary], will be added.
- Legendary-tier skills can be levelled up using the ‘Radiant Skill Scroll’ and ‘Radiant Skill Scroll: Omnipotence’ items.
Existing
Change
Hero Level 5
Legend Level 5
> When the [Skill Level +1] potential effect is applied whilst a skill is at its maximum level, it will be upgraded to Mythic Level 1.
- One new active skill will be added for each weapon type.
Weapons
Active Skill Name
Effect
Two-handed sword
A Crushing Blow
When a two-handed sword inflicts Stun, Shock, Bind or Knockback effects on a target, critical damage is increased for 5 seconds.
Longsword
Gerard’s Shield
If you use a defence skill to block a ‘Rage’ or ‘Fury’ attack, it grants a beneficial effect to all party members within a 15-metre radius for 3 seconds.
A 6-second cooldown applies to each effect.
Melee attacks – Increased chance of landing critical hits
Ranged attacks – Increased chance of collision hits
Magical attacks – Increases all defences
Dagger
Spotting the weak spot
Upon landing 10 slashing hits, the chance of a secondary weapon attack is increased for 3 seconds, and the maximum damage dealt by the secondary weapon is increased.
The duration is not refreshed whilst the ‘Spot the Weak Spot’ effect is active.
Longbow
The Hunt Begins
When you attack enemies with ‘Sign of the Abyss’, ‘Fierce Arrow’ or ‘Flash Arrow’, the base damage dealt by party members within a 16-metre radius is increased for 3 seconds.
Your base damage is increased even when you are on your own.
Crossbow
The air currents of a storm
When a basic attack with a crossbow or longbow hits a target, there is a 30% chance to apply the ‘Gale’ effect to the target for 6 seconds.
Deals additional damage each time an attack hits a target affected by the Gale effect.
The damage dealt by the 25-stack ‘Gale’ explosion is amplified.
Walking stick
Elemental Awakening
When using an elemental staff skill, once a certain number of elements of that type have been accumulated, damage against that race is amplified for 4 seconds, and
Reduces the remaining cooldown of other staff-based skills.
For skills that can be used consecutively, you only gain an element the first time you use them.
When each effect is applied, the element does not accumulate for 10 seconds.

5 Fire elements – Reduces the remaining cooldown of a Frost skill
2 Frost Elements – Reduces the remaining cooldown of Lightning skills
7 Lightning Elements – Reduces the remaining cooldown of Fire skills
Magic wand
Curse Resonance
When a party member within my attack range lands a hit on an enemy affected by the curse I have cast, which deals ongoing damage,
There is a 2.35% chance that, after 1 second, it will cast a Dark Explosion that does not remove the curse.
Damage is amplified by one stack of the ‘Hand of Despair’ I have cast.
Window
The Throb of the Battlefield
When a Creative Control skill inflicts a collision, bind, stun or fear effect on an enemy
For 6 seconds, your close-range strikes and the damage dealt by your close-range strikes against party members and yourself within 8 metres are increased.
If there are no party members within 2 metres, your Critical Strike damage is further increased.
A 15-second cooldown applies.
Magic Sphere
The Cradle of the Star Cluster
Each time you trigger the orb effect with a skill, your skill regeneration increases for 5 seconds.
This effect can stack up to five times.
​​
■ Transcendence Skills
- [Power of Transcendence: Torrential Rain]
> Power of Transcendence: The icon for the ‘Torrential Rain’ skill has been changed.
> When you use the ‘Power of Transcendence: Torrential Rain’ skill in the Nix region, a blizzard sweeps through.
> When using the ‘Power of Transcendence: Torrential Rain’ skill in the Nix region, a new skill effect is added.
New
When used in the Nix region, it reduces all players’ shield health and healing received by 50% for 10 minutes.
​​
■ Ignores shield health
- A ‘ignores shield health’ effect will be added to certain skills.
- The ‘Ignore Health’ effect of the protective shield applies only to players and does not apply to monsters.
Weapons
Target Skills and Status Effects
Two-handed sword
- Giant Brook’s Light Sword weapon skill [Giant Brook’s Spore Venom of Rage]
> Damage that ignores defence, proportional to the target’s maximum health
Dagger
- The Abyssal Watcher’s Assassination Weapon Skill [Blood-Poisoned Dagger]
> Damage from the ‘Blade’ effect scales with maximum health per stack
General
- Weakness: Poison
> Dagger skill [Inject Venom]
> Dagger defence skill [Poison Dagger]
> Integrated Specialisation Skill [Venomous Snake]
> Queen Blendy’s Crossbow: ‘Vanishing Arrow’ weapon skill [Queen Blendy’s Corrupting Venom]
> Queen Blendy’s Crossbow: ‘Light of the Crossbow’ Weapon Skill [Queen Blendy’s Corrupting Venom]
- Weakness: Ignition
> The Hell Gatekeeper’s Whirlwind Sword weapon skill [Burning Whirlwind]
> Crossbow Skill: ‘Bow of the Great Nature’ Specialisation 2 [Flame Arrow]
> Staff skill [Rapid-Fire Fireballs]
> Staff-based skill: Rapid-fire fireballs, specialisation 1 [Condensed Fireball]
> Staff skill [Waves of Scorching Heat]
> Staff-based skill: Frost Smoke Screen specialisation, No. 1 [Blazing Smoke Screen]
> Staff-based skill [Hellfire Meteor]
> Staff-based skill, Hellfire Meteor specialisation, No. 1 [Hellfire Downpour]
- Weakness: Ignition
> Blade-specialised skills for the Blade: No. 1 [Flame Blade] and [Spiral Slash]
> Spear-based Skill: Branded Javelin Specialisation, Skill 1 [Flaming Javelin]
> Sword-based skill: Chain Thrust specialisation, skill 2 [Chain Explosive Thrust]
> Sword-based Skill: Shattered Specialisation No. 1 [Flaming Thread]
- Weakness: Curse
> Magic Staff Defence Skill [Shield of Chaos]
> Magic Wand Skill [Touch of Despair]
> Magic wand skill [Corrupted Magic Circle]
> Magic Wand Skill: Corrupted Magic Circle Specialisation 1 [Touch of Corruption]
> Tevent’s Wedgebone Weapon Skill [Tevent’s Hunger]
> Tebent’s Gwangseong Hall Weapon Skill [Tebent’s Frenzied Hunger]
■ Added ‘Bleeding’ status effect
Category
Change
Dagger
- The Stigma of Death
> Bleeding is added to the list of effects that amplify damage per stack.
Magic wand
- Curse Explosion
> Bleeding is added to the list of effects that increase the damage dealt by my sustained damage abilities.
- Devotion and Emptiness
> Bleeding has been added to the list of effects that increase the sustained damage of skills with the ‘Night’ effect.
- Saint’s Vow Specialisation [Contract with the Messenger]
> Bleeding has been added to the list of effects that cause ongoing damage.
- Specialised Attack (Rare) [Increased Overtime Damage]
> Bleeding has been added to the list of effects that cause ongoing damage.
- Specialised Attack Hero [Narakson]
> Bleeding has been added to the list of effects that amplify Curse Explosion damage.
Armour Set Effects
- Effect of the second set of Elders
> Bleeding has been added to the list of effects that increase the damage over time of skills.
- Exorcist Priest 2-piece set effect
> Bleeding has been added to the list of effects that increase the damage over time of skills.
■ Defensive Skills
- The issue whereby the [Reduced Healing Received] and [Reduced Shield Health] debuffs were applied when using a defence skill has been fixed.
Weapons
Skills
Dagger
- Bloodlust Specialisation 3 [Shield Health Reduction]
- Dagger Throw [Reduced healing effect on the target]
Crossbow
- Specialisation 3: Expose Weaknesses [Weaken Shield]
Two-handed sword
- Valiant Blast Specialisation No. 4 [Shield Weakening]
- Guillotine Blade [Reduced healing received]
Longbow
- Mark of the Abyss [Shield Health Reduction]
Walking stick
- Rapid-fire Fireball Specialisation No. 1 [Concentrated Fireball]
- Hellfire Meteor Specialisation No. 3 [Reduced Healing]
■ Two-handed sword
- [Valorous Barrage]
> The damage dealt by the third attack is increased by 50%.
- [Wedge Charge]
> A new specialisation, [Increased Gathering Damage], has been added.
> 7 points will be deducted.
> When a monster is hit, the damage dealt by ‘One-Hit Kill: Guillotine Blade’, used within 5 seconds, is increased by 30%.
> The cost in specialisation points for the [Defence Reduction] specialisation will be changed.
Existing
Change
5
3
- [Crushing the Enemy]
> The skill’s range will be changed.
Existing
Change
4M
100% of the attack range
> A new specialisation, [Increased Critical Damage], will be added.
> 5 points will be deducted.
> When a monster is hit, critical damage is increased by 30% for 6 seconds.
>> This specialisation cannot be applied in conjunction with the [Increased Skill Damage Amplification] specialisation.
> A new specialisation, [Increased Skill Damage Amplification], has been added.
> 7 points will be deducted.
> When a monster is hit, it is afflicted with the Weakness effect for 6 seconds. Skill damage dealt by me and my party members to targets under the Weakness effect is increased by 120.
>> This specialisation cannot be applied in conjunction with the [Critical Damage Increase] specialisation.
■ Dagger
- Weapon Specialisation Secondary General Achievement Effect [Bloodlust]
> Some skill effects will be changed.
Existing
Change
Critical damage -5%
Close-range, long-range, magic accuracy: -150
- [Venom Injection], Venom Injection Specialisation No. 1 [Thundercloud Injection]
> Additional effects are applied when the skill is used again.
When an attack hits a target with 20 stacks of Poison, it consumes 10 stacks of Poison and increases critical strike damage by 20% for 6 seconds;
When an attack hits a target with 20 stacks of Thunderstorm, it consumes 10 stacks of Thunderstorm and increases critical damage by 15% for 6 seconds.
- Weapon-specialised Tactical Hero Skill [Massacre]
> Some skill effects will be changed.
Existing
Change
If your skill level is 90 or higher, critical damage is increased.
If your skill level is below 90, all evasion is increased.
Critical damage increases if your Skill is 80 or higher.
If your Resolve is 80 or higher, all evasion is increased.
- Specialised in Ankle Strikes No. 2 [Secondary Weapon Activation]
> We have fixed an issue where the effect that amplifies the probability of secondary weapon activation was not affected by the duration of the buff.
■ Longbow
- The damage bonus against monsters for certain skills will be increased.
Skills
Existing
Change
[The Wind’s Protest]
40 per cent
90 per cent
[Barrage]
40 per cent
90 per cent
[The Perfect Shot]
140 per cent
180 per cent
Critical Sniper Specialisation 1 [Critical Barrage]
140 per cent
180 per cent
■ Crossbow
- [Infiltration of the Self] Specialisation 2: [Reduced Hostility]
> The hostility generated has been changed from -30% to -50%.
- The damage multiplier against monsters for certain skills will be increased.
Skills
Existing
Change
[Extreme Speed]
100%
150 per cent
■ Walking stick
- The damage bonus against monsters for certain skills will be increased.
Skills
Existing
Change
[Rapid-fire flare]
80 per cent
100%
Rapid-Fire Fireball Specialisation No. 1 [Concentrated Fireball]
160 per cent
200 per cent
[Hellfire Meteorite]
40 per cent
90 per cent
Hellfire Meteor Specialisation No. 1 [Hellfire Downpour]
40 per cent
90 per cent
[Chain Lightning]
40 per cent
90 per cent
[Fireball Barrage]
90 per cent
120 per cent
- Inner Tranquillity Specialisation No. 1 [Blessing of Thunder]
> We have amended this so that it cannot be used in the village.
■ Magic Wand
- The base damage of curses has been reduced by 30 per cent; however, it has been adjusted so that it is amplified by 70 per cent when the [Apostle’s Wrath] specialisation is active.
> When the specialisation [Apostle’s Wrath] is applied, the effect is 19% higher than before.
- [Devotion and Emptiness]
> The daytime effect of the [Eye of the Void] specialisation has been adjusted from 100% to 50%.
> The night effect value for the specialisation [Light of Devotion] has been adjusted from 100% to 50%.
> We have fixed the issue where the effect icon was flashing.
> The display of day and night buff effects has been changed so that they are now shown regardless of whether it is day or night.
■ Window
- [Stigma Spear]
> It will be changed to a target-specific skill.
> The charge-up mechanic will be removed, and the skill will be changed to an instant-cast ability.
> Damage dealt to monsters is increased by 100%.
> Specialisation 3: [Cooldown Reset] changed to [Race Damage Amplification]
>> [Cooldown Reset] will be changed to [Race Damage Amplification].
Existing
Change
Points required: 3
Defeat an enemy with a Branded Javelin, or
Resets the skill cooldown when the target of the debuff dies.
Points required: 7
Weakened by Branded Javelin: When the Branded Javelin hits,
Damage amplification against all races is increased by 100 for 5 seconds.
- [Shattered], Shattered Specialisation No. 1 [Thermal Fibre]
> New effects will be added to the ‘Shatter’ and ‘Thermal Fibre’ skills.
>> When a ‘Shatter’ or ‘Thermal Fibre’ skill hits a target afflicted with the ‘Weakness: Brand’ status effect, the skill’s cooldown is reduced by 6 seconds.
- [Cross Slash], Cross Slash Specialisation No. 4 [Massacre Slash]
> New effects will be added to the ‘Cross Slash’ and ‘Massacre Slash’ skills.
>> When the Cross Slash follow-up skill or the Slaughter Slash skill hits, if the target is under the ‘Weakness: Brand’ status effect, the skill’s cooldown is reduced by 5 seconds.
■ Items
- [Giant Brook’s Corrupted Sword] - [Giant Brook’s Spore Venom]
> A change has been made so that Giant Brook’s spore poison effect is no longer applied when using a defence skill.
- [Giant Brook’s Radiant Sword] - The effect of [Enraged Giant Brook’s Spore Toxin] has been adjusted.
> The damage over time from defenceless attacks against players will be adjusted.
Existing
Change
2.5% of the target’s maximum health
2% of the target’s maximum health
> The effect of the Enraged Giant Brook’s spore poison will no longer be applied when a defensive skill is used.

- [Abyssal Guardian’s Amulet] – The [Echo of the Void] effect has been adjusted.
> The 60% amplification effect against monsters will be removed.
- [A Slaughterhouse of Blindness and Greed]
> The weapon skill [Devastation] has been added.
Devastation
The Marked Javelin has been changed so that it pierces enemies, and has an 80% chance to
Inflicts a ‘Weakening’ effect on the targeted enemy, reducing their resistance to heavy blows by 25% for 4 seconds.
​​
■ Armour Runes
- Armour runes have been added, and you can equip them from the Rune Book.
- Armour runes can be levelled up to a maximum of 60, using different rune items to those used for weapons and accessories.
> You will not receive rune shards when using rune items upon reaching level 60.
- Chests used to upgrade weapons and accessories, and those used to upgrade armour, are distinguished by the symbol preceding the chest name.
Weapons/Accessories Runes
Armour Runes
- The level-up probability and cap points for armour runes are the same as those for weapon and accessory runes.
> As the maximum level for armour runes is 60, the expected probability of levelling up is the same for levels 56 to 60; however, the actual probability varies slightly.
- The list of stats for armour runes is as follows.
Attack
Defence
Support
Critical hit at close range against a player
Interpersonal patience at close quarters
Exacerbation of harm to non-human species
Critical hit against a player at range
Long-range endurance against opponents
Damage Amplification against Fire-type Pokémon
Critical Hit with Magic Against Players
Endurance in spellcasting against opponents
Increased damage caused by wild animals
Close-range hit on a person
Close-range evasion against opponents
Increased damage to birds
Melee-to-ranged hit
Long-range evasion against opponents
Damage Amplification against Demonic Creatures
Magic Accuracy against Players
Dodge of Magic Against Opponents
Resistance to harm caused by non-humans
Close-range critical hit against a player
Avoiding close-range attacks from opponents
Resistance to Fire Damage
Critical hit against a distant opponent
Avoiding powerful long-range attacks from opponents
Resistance to damage caused by wild animals
Critical Hit with a Magic Attack against a Player
Dodge Critical Magic Attacks from Opponents
Resistance to damage caused by birds
Critical Hit against a Player
Interpersonal patience
Resistance to demonic damage
Hit on a person
Social Avoidance
Race Damage Amplification
Critical hit against an opponent
Avoiding a heavy blow from an opponent
Race Damage Resistance
Frontal hit
Forward avoidance
Fishing skill points earned
Side hit
Lateral evasion
Cooking Proficiency Gained
Rear hit
Rear avoidance
Status effect hit
Frontal Critical Hit
Frontline endurance
Status Effect Resistance
Flanking Critical Hit
Lateral endurance
Stamina Regeneration
Backstab
Rear-end endurance
Increased drop rate for collectibles
Frontal strike hit
Dodge a frontal attack
Chance of obtaining rare materials whilst foraging
Side-on hit
Avoiding a side-on collision
Rear-end collision
Avoiding a rear-end collision
- Chaos Runes for armour can only be obtained at the Rare tier, and only one armour slot may be replaced with a Chaos Rune.
- The Chaos Rune for armour has a chance to grant one positive stat and one negative stat from all the stats that can appear in the equipment slot.
Rune Synergy
Part
Combination
Stats
Helmet
Attack/Defence/Support
Determination
2
Maximum Health
400
Attack/Support/Defence
Determination
2
Close-range defence
70
Defence/Support/Attack
Damage Reduction
10
Maximum Health
400
Defence/Attack/Support
Damage Reduction
10
Close-range defence
70
Support/Attack/Defence
Boss Damage Reduction
20
Maximum Health
400
Support/Defence/Attack
Boss Damage Reduction
20
Close-range defence
70
Consultation
Attack/Defence/Support
Skill
2
Maximum Health
400
Attack/Support/Defence
Skill
2
Long-range defence
70
Defence/Support/Attack
Additional damage
10
Maximum Health
400
Defence/Attack/Support
Additional damage
10
Long-range defence
70
Support/Attack/Defence
Additional damage dealt by the boss
20
Maximum Health
400
Support/Defence/Attack
Additional damage dealt by the boss
20
Long-range defence
70
Trousers
Attack/Defence/Support
Wisdom
2
Maximum Health
400
Attack/Support/Defence
Wisdom
2
Defence Against the Dark Arts
70
Defence/Support/Attack
Maximum mana
500
Maximum Health
400
Defence/Attack/Support
Maximum mana
500
Defence Against the Dark Arts
70
Support/Attack/Defence
Mana Regeneration
50
Maximum Health
400
Support/Defence/Attack
Mana Regeneration
50
Defence Against the Dark Arts
70
Gloves
Attack/Defence/Support
Insight
2
Maximum Health
400
Attack/Support/Defence
Insight
2
Block probability, Penetration
5 per cent
Defence/Support/Attack
Damage from a heavy blow
2.5%
Maximum Health
400
Defence/Attack/Support
Damage from a heavy blow
2.5%
Block probability, Penetration
5 per cent
Support/Attack/Defence
Critical damage
2 per cent
Maximum Health
400
Support/Defence/Attack
Critical damage
2 per cent
Block probability, Penetration
5 per cent
Shoes
Attack/Defence/Support
Indomitable
2
Maximum Health
400
Attack/Support/Defence
Indomitable
2
Maximum stamina
6
Defence/Support/Attack
Patience
50
Maximum Health
400
Defence/Attack/Support
Patience
50
Maximum stamina
6
Support/Attack/Defence
Avoiding a heavy blow
50
Maximum Health
400
Support/Defence/Attack
Avoiding a heavy blow
50
Maximum stamina
6
Cape
Attack/Defence/Support
Maximum Health
500
Critical Damage Resistance
2.5%
Attack/Support/Defence
Maximum Health
500
Resistance to Blunt Damage
3.2%
Defence/Support/Attack
Critical hit
50
Critical Damage Resistance
2.5%
Defence/Attack/Support
Critical hit
50
Resistance to Blunt Damage
3.2%
Support/Attack/Defence
Critical Hit
50
Critical Damage Resistance
2.5%
Support/Defence/Attack
Critical Hit
50
Resistance to Blunt Damage
3.2%
■ Chaos Rune Bag
- With the addition of armour runes, the default capacity of the Chaos Rune Bag will be increased from 100 to 150.
- A ‘+’ button has been added to the Chaos Rune Bag quantity display area; you can click this button to expand the Chaos Rune Bag.
> It can be expanded up to a maximum of 300 slots; the first 200 slots are expanded using Solant, and the remaining slots up to 300 are expanded using Lucent.

​The new territory ‘Nix’ will be updated, and new content will be added.
- ‘Mirinae’ and ‘Sky Wedge’ have been added to help you travel quickly across the Nix domain.
- ‘Fissure: Nix’s Afterimage’, an anonymous 4-player party content, has been added.
- Two new Hero Co-op Dungeons, where players can obtain new equipment and Skill Cores, will be released in stages.
- A new boss, Nix Field, will be added, and existing bosses will be enhanced and their levels adjusted.
- Elite monsters in the field will be categorised into three types—Conflict, Abyss and Peace—and gameplay will become more varied.
■ Mirinae: The Path of the Artificial Milky Way
- Mirinae is a new mode of transport that appears in the Nix domain.
- When you board the Mirinae, you can travel between areas at great speed without using up any stamina.
- You are free to move left or right whilst on board, and you may also board other Mirinae services en route.
- You can customise the controls to suit your preferences by adjusting the options found under ‘Settings – Gameplay – Controls – Mirinae’.
> Enable ‘Mirinae’ camera effect: You can choose whether to enable the camera effect that follows the direction of travel whilst on board.
> Restrictions on directional control via mouse movements whilst riding Mirinae: You can change whether it is possible to exit Mirinae by dragging the mouse.
■ High-speed descent device: Sky Wedge
- The Sky Spire is an ultra-high-speed flight form that can only be used by Nix and Nix’s afterimage.
- You can transform using the high-speed descent device at the aerial outpost, Etherion, or by free-falling.
- Whilst in Sky Wedge form, it does not consume stamina, and returns to its original transformed state after landing on the ground.
​​
■ Surprise Event
- Random events have been added throughout the Nix Hunting Grounds.
- The surprise events consist of 25 regular surprise events that are always available, and 5 irregular surprise events that occur under specific circumstances.
- Pop-up events can be undertaken in the field, either in a party or solo, or by entering an instance.
- For surprise events, you will be unable to claim rewards again for 30 minutes from the time you claim your reward, but you may continue to participate in the event as normal.
■ Tumgir Repository
- Tumgir’s Vault is a single-player mode in which players must clear as many stages as possible within a set time limit.
- Upon completing each stage’s objectives, you will gain a primary weapon skill, a secondary weapon skill and a buff, and you will be able to proceed to the next stage.
- How to enter
> You can check the entrance location via the Tumgir Repository icon displayed at the Tumgir ruins.
> To enter the Tumgir Repository, you will need the ‘Ruins’ Welcome Stone’ item, which can be purchased once a day from the general goods merchant.
​■Frozen Order Forms
- A consumable skill item that can be used by Nix and Nix’s Afterimage.
- These are divided into the categories of Attack, Defence, Support and Toys, and you can craft some of the frozen spellbooks through Terindra, the skill researcher in the Borderlands.
> Materials for crafting Frozen Recipe Books can be obtained through random events, the Tumgir Vault and Purification, amongst other means.
> Some items drop as non-bound items and can be traded on the marketplace.
- Every night in the Borderlands, there is a certain chance that a hidden Frozen Spellbook Merchant may appear in a hot-air balloon; the items on sale vary depending on the NPC.
- List of frozen orders
Category
Item
Effect
Attack
The Counterweight of Life’s Toll
Inflicts damage equal to a certain percentage of the enemy’s maximum health.
Attack
The Elixir of Misplaced Love
The enemy is rendered unable to act and follows the caster.
Attack
A Vampire’s Fangs
Inflicts continuous damage on the enemy for a set duration and restores the caster’s health by an amount equal to that damage.
Attack
Chain of Pursuit Scythe
Summon a scythe that chases after hostile targets and deals damage for a certain period of time.
Attack
The Invisible Hand
Forces the enemy to drop the Shermir item they are holding onto the ground.
Attack
The Shackles of a Twisted Friendship
Enters the phase world with the target for a set period of time.
If you move a certain distance away from the caster, you will be knocked unconscious and expelled from the phase realm.
Defence
Flash grenades from the Underground Vigilante Group
Fires a powerful beam of light at the enemy, blinding the target and rendering them unconscious.
Defence
The Guardian Statue of the Ancient Sorcerer
Summon a Guardian Statue that can regenerate for a certain period of time.
If you enter the radius of the summoned guardian statue, you can restore your health.
Defence
The Shepherd Boy’s Pan Flute
Transforms the target into a sheep for a certain period of time.
Defence
Mafrion’s Patience
A magic circle appears on the floor, allowing you to hide beneath it.
You can move within the magic circle to ascend, or leave it once its duration has expired.
Defence
The starting signal for a comeback
If you are hit by an attack immediately after casting this skill, an explosion will occur.
This explosion deals a fixed amount of damage to the opponent and knocks them back, whilst the caster is knocked back without taking any damage.
Defence
Ainar’s Blessing
Whilst within this area, your health will not fall below a certain level.
Support
The Breath of Ventius
Causes the caster to rise into the air from their current position to a height of at least a certain distance.
Support
Summoning Scroll of the Forgotten Scout Patrol
Summon a scout to track hostile targets in the vicinity.
It alerts you to the location of the target and reduces its movement speed.
Support
A Black Market Appraiser’s Magnifying Glass
Displays the highest-grade Sealed Red Frost item held by the target.
Support
Phaseline Portal Pass
When this skill is cast, you can enter a phase space.
Support
Portable Celestial Sphere Summoning Scroll
A simple celestial globe that can be cleaned can be taken out and used.
Support
The Goblin’s Water Vein Detector
It can be used to find Nix’s hidden treasure chest.
Toys
The Novice Acrobat’s Wooden Barrel
Once you have climbed onto the summoned wooden barrel, you can stay on it without falling off by pressing the required button at exactly the right moment.
Toys
Warning: Do not open without authorisation
Summon a chest that anyone can open at a location specified by the caster.
If you’re unlucky, the box might explode when you open it, knocking you out.
Toys
The Melody of Ponsine
You can take out the flute and play it.
Nix’s Codex of Collectibles contains an entry on the songs that can be played on this flute.
Toys
Pramakan’s Gesture
You can take out the torch and use it.
​■ The Hidden Treasure Chest
- You can use the Frozen Spellbook found in Nix and Nix’s Afterimage to obtain a hidden treasure chest.
- Mining
> You must use the frozen spellbook ‘Goblin Water Vein Detector’ to locate the chest buried beneath the ground in Nix and Nix’s Afterimage.
- Musical notes
> You must use the frozen spellbook ‘Fonsine’s Melody’ to retrieve the box hidden within the magic circle of Nix and Nix’s Afterimage Notes.

- Ice cocoon
> You must use the spellbook ‘Pramakan’s Gesture’, which is frozen within an ice cocoon hidden in various places within Nix and Nix’s Afterimage, to retrieve it.
■ The Rift – The Afterimage of Nyx
- ‘Nix’s Afterimage’ is a challenge in which players must collect as many ‘Red Frost’ items—which remain unappraised—as possible within the time limit, then use the escape portal to travel to the location of Shermir’s Celestial Sphere to purify them.
- To purify the ‘Red Frost’ item obtained from Nix’s Afterimage, you must possess the Flame of Purification.
- You can enter ‘Nix’s Afterimage’ whilst the ‘Side Story Codex – Nix’s Afterimage’ is in progress.
- Once the content has been unlocked, you can enter via the portal located in ‘Nix – Etherion’ or via ‘Main Menu – Battlegrounds’.
- ‘The Rift – Nix’s Afterimage’ is a session lasting up to 30 minutes; once a session has begun, entry from outside is restricted after a certain period of time.
> Even if there is an ongoing session, if you join after the entry deadline has passed, you will be admitted to a new session.
- You can leave by using the rift that leads back to Nix from the Afterimage of Nix, or by clicking the ‘Exit’ button on the Notifier.
- The rifts leading back to Nix are located in Etherion and the Borderlands.
■ Lawless Area
- Fissure – Within Nix’s Afterimage, everyone except members of the ‘same party’ is treated as an ‘enemy’.
- If you die in this area, you may incur a death penalty.
- These areas are marked as lawless zones, and this can be confirmed via the area’s characteristics within the game.
■ The Crack Party
- In the Rift, you can play the content in parties of up to four players.
- If even one member of a party enters a Rift, that party becomes a Rift party; whilst in Rift party status, it cannot accept any further party members.
- If you enter a Rift via a ‘Rift Party’, you will be unable to be kicked from the party or leave it.
- Parties of five or more players cannot enter the Rift.
- You can recruit party members to progress through the Rift via the party noticeboard and the party matchmaking system.
> If you decline a party match during the acceptance stage after a party has been successfully matched, a ‘party matching penalty’ will be applied.
- Rift – Within Nix’s Afterimage, all players other than those in the same party are displayed as ‘Anonymous’.
■ Risk/High-risk areas
- Within Nix’s afterimage, there are both danger zones and high-risk zones.
- The higher the risk, the greater the chance of obtaining a larger reward, but the monsters are more challenging.
- You can view the danger zones and high-risk areas on the world map in ‘Nix’s Afterimage’.
■ Escape Port
- The escape port is a device that transports you to the location of Shermir’s purification unit.
- You can escape by using the escape hatch actuator to open the door leading inside, then either activating the emergency escape mechanism or remaining alive inside the escape hatch for a certain period of time.
■ The Afterimage of Nix: Shermir’s Celestial Sphere
- If you successfully escape via the escape portal, you can purify any ‘Red Frost’ items in your possession using Shermir’s Celestial Sphere, located within Nix’s afterimage.
- To purify a Red Frost item, you must possess the Flame of Purification.
​■ New Co-op Dungeon
- The Heroic Dungeon ‘Cave of the Frostbreath’ has been added.
> The minimum combat power required to enter is 7,000.
> The ‘Frostbreath Cave’ achievement is scheduled for a future update.
- The Heroic Dungeon ‘Cradle of the Iron Tomb’ has been added.
> The minimum combat power required to enter is 7,000.
​​
■ Field Bosses
- New field boss in Nix
> Sophor has been added to the Land of Seolya.
> A Turban has been added to the Border District.
- Nix New Field Boss Event
> Guild battles take place in the field rather than through a matchmaking system.
> Peace and Faction War-type bosses travel via dimensional portals, just like existing field bosses.
- Toland Field Boss: Holy Radiance
> The four boss types in Toland Field have been enhanced.
> The level of the Toland Field boss has been raised to 60.
> As the existing Tolland Field boss weapons are no longer being supplied, the skill cores for these weapons will now be dropped by each Light Star boss.
■ Arcboss
- The level of Gwangseong Arcboss has been raised to 60.
- Change to the schedule
> Standard Arc Bosses no longer appear.
> The Arkboss now appears on Wednesdays and Saturdays.
​​
■ Elite Monsters
[Dev Comment] Improvements to Elite Monsters
The Elite Monster improvements have been introduced to ensure that you, the adventurers, can fully enjoy the thrill of freely exploring and conquering the fields.
Free from the constraints of a fixed schedule, explore the vast fields in search of elite monsters
You can choose your own playing style or the type you prefer and give it a go.
Designed with a strong balance, the ‘War Type’ and ‘Abyss Type’ each offer their own unique appeal.
The ‘War Type’ offers the sense of achievement that comes from competing fiercely against other players in open fields to earn valuable rewards,
The ‘Abyss Type’ will oscillate between war and peace as day turns to night, creating a variety of unpredictable situations each time.
Furthermore, ‘Peace-type’ enemies appear in accordance with the level of each region, and
It has been designed so that anyone who stumbles upon it whilst exploring the field can give the challenge a go without any pressure.
We have also made general improvements to the combat experience for all elite monsters.
Feel free to explore every region of TL and encounter a variety of elite monsters, each with their own unique characteristics.
We hope this will breathe new life into your journey, fellow adventurers.
- War type
> It appears after the warning and does not disappear until it has been defeated.
> One creature appears in each territory at regular intervals, based on the time since it was last defeated.
> It appears at level 60, regardless of the region’s level.
> Upon its appearance, a certain area around it is transformed into a war zone.
- Abyss type
> It appears in one of the territory dungeons at regular intervals, based on the time since it was last defeated.
> It appears at level 60, regardless of the region’s level.
> War and peace are determined by whether it is day or night.
- Peace Type
> One creature appears in each region at regular intervals, based on the time of defeat.
> They appear according to the region level.

- When you defeat elite monsters, you can obtain various rewards, including Elistones, Trait Unlocking Stones and armour/accessory skill cores—all of which can be added to your Rubbing Collection.
​​
■ Guild Raids
- The general field bosses Raslan, Stone Guard and Toland have been removed from the list.
- The Toland Gwangseong Field Boss has been added to guild raids.
> The bosses in Toland’s Light are unlocked sequentially according to the chronology.
■ Chronology

- The ‘Eternal Frozen Wastes’ chronicle has begun.


Further updates
The update on Tuesday, 23 June 2026 has even more in store.
Please follow the link below to find out more.
1. Update Notes (1/2) – New Territory ‘Nix’, Weapon ‘Gauntlets’ and Content Update


​We look forward to bringing you even more exciting updates in the future.
Thank you.