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Hello, this is THRONE AND LIBERTY.
On Wednesday, 24 July 2024, we will perform a scheduled maintenance to update "Emergency; 飛上".
In this update, we're revamping combat and other elements of growth,
Content that keeps you challenged, along with other lifestyle content.
Please see below for more information, and we encourage you to check out the other links below.
Update Notes (3/3) - 3 Lifestyle Content and Guild Content


[Corrigendum]
- Fixed 'Feast of Golden Rye' and 'Feast of Dawning Shores' effect descriptions


What's new


Lifestyle content is added, and a 'Life Level' is added.
- In the Character Info window, you can see your Life Level and related stats.
Please check each content description for additional effects that increase with life level.
[Dev Comment]
"Relaxing in a world that's not all battle and competition, but sometimes peaceful."
Don't just pass by or gaze at TL's beautiful scenery, you can also cast your line at your leisure,
Expeditions to various regionscan also bring special ingredients to Amitoi who are tired of recovering and rooting.
Spice up your TL life with foodfrom your own catch and ingredients from your expeditions.
Don't forget to share your creations with others to spark a heartwarming conversation.
We hope you enjoy the romance and atmosphere that is unique to TL.



<Lifestyle Content: Fishing> is added.
- Now, you can go 'fishing' at the water's edge.
- Fishing rods and bait can be acquired from the Custom Coin Merchant and other content.
- You can acquire 'fish' by fishing, which can be used as ingredients for cooking.
- The chance of getting a higher level fish increases with your fishing level.

Preparing to fish
- To go fishing, you need a 'fishing rod' and 'bait'.
> Basic rods and bait for fishing can be purchased from the 'Customised Coin Merchant'.

- Additional fishing rods and lures can be earned through in-game content activities.
> 'Advanced' and 'Rare' tier rods are obtained through crafting.
> 'Heroic' tier rods can be found in Mystic Portals, Tournament Conquest rewards, and Amitoi Expeditions.
> 'Bait' is additionally obtained through normal fish dissolving, gathering, and hunting activities.
- Purchased rods and lures must be equipped before they can be used.
> Double-click on the bag to equip it, and you can see it in the character window.

Fishing progress
- To fish, you need to pick up a fishing pole.
> You can eject the rod by pressing [Ctrl + `] while it is equipped, or by clicking the [Rod] icon in the HUD Quickslot.
You can change the shortcut to eject the fishing rod in [Preferences - Shortcuts - Characters - Raise and Release Fishing Rod].

- With the rod out, the existing 'StellarBoom' UI will be replaced with the 'Bait Change UI'.

- When you move to the water's edge while holding a fishing rod, you will be shown where to cast your line.
> You can't fish in the direction of the red pole position.
> The type of fish you catch depends on the hunting area where the player character is located.

- After casting the hook, when a fish bites, click 'reel in' to start the fishing minigame.
> The 'snatch' will not fail, but if it does, the game will start with the fish's health reduced by a certain amount.

Fishing minigame
- Successful fishing is achieved by keeping the fish moving left or right to the initial strike position, while reducing the fish's health.
- The 'orange gauge' on the screen is the fish's health and the 'green gauge'is the player's fishing stamina.
- When fishing begins, the fish will move in a certain direction to get away from the position of the hook.
> If you press the directional keys [A/D] in the opposite direction to the direction the fish is moving, the fish's health will decrease.
> The player's fishing stamina is reduced while typing directional keys, and directional keystrokes will not work if the player has 0 fishing stamina.
> If you don't enter anything, your character's fishing stamina is automatically restored.
- If the fish moves too far away from where you cast the rod, the rod will turn red and you will lose the fish if it moves further.
- The fish will have 0 health, and you can claim the fish if you successfully catch it.
> You can find the fish in your bag and use them as ingredients for cooking.

Fishing Level
- Depending on the fish you successfully catch, you'll receive Fishing Experience and increase your Fishing Level.
Fishing level increases the chance of higher-level fish appearing in the Hunting Grounds.
<Lifestyle Content: Cooking> is added.
- Cooking ingredients obtained through hunting, gathering, and other methods can be used to create food with special effects.
- Cooking can be done via 'cooking pots' placed in towns or 'bonfires' in fields.
- In addition to the regular foods that benefit from the duration, we've added sustained consumption, feast foods, and more.
Preparing food
- You can try your hand at cooking in the 'cooking pots' placed in towns, or in the 'bonfires' in the fields.
Some recipes can only be cooked in the 'Cooking Ovens' placed in the Town.


Cooking methods
- You can view cooking recipes in the Recipe category on the left, separated by cooking effect.
> Offensive, Defensive, Life, and Util effects.

- When you select a recipe, you can see the ingredients needed for the dish on the right.
> For some ingredients, you can substitute other ingredients.
> The rarity of the ingredients you choose increases the chance of getting a higher-tier food.

- Cooking doesn't cost anything, you just need to specify the quantity and press the [Cook] button to start cooking.

Gathering
- Gathering allows you to gather new food ingredients.
Gatherings
Materials
Fruit star tree
Apple/Golden Apple
Wildflowers
Basil / Celery
Wildflowers in bloom
Lemongrass
Medicinal mushrooms
Shiitake / Matsutake / Truffle
Cooking results
- Upon completion of cooking, the food's rating is determined based on a set probability.
- Successful cooks will be crafted into non-attributed food, which can be listed on the Exchange.
General food
- When used, the effect of the dish will be applied for a period of time.
The rank of the food affects the duration of the food effect.
Rating
Effect application time
Remarks
General
15 minutes
Advanced
30 minutes
Extended from 15 minutes
Rare
60 minutes
Extended from 30 minutes
Continuous intake food
- Some foods, when consumed in a non-combat state, can grant a per-second effect for a set amount of time.
The effect will stop if you move or fight while consuming.
Healthy milk
Honey rye sweets
Honey Castella
500 MP per second recovery
Duration 18 seconds
Recover 1000 HP per second
Duration 18 seconds
Recover 1000 HP per second
500 MP per second recovery
Duration 18 seconds

Feast food
- The 4 types of feast food are placed on the floor when used and can be consumed by up to 6 people.
* Cannot be consumed by characters who have already received the same effect.
Disappears after players have consumed food 6 times, or 10 minutes after installation.
Castler Set Meals
Bienvenidos
Golden Rye Supper
Dawn Coast Dinner
15% bonus boss damage
Hit 60
Critical 60
100% Anti-Personnel Hit
100% PvP Critical Damage
Boss Damage Reduction 20
Avoidance 70
Endurance 70
Interpersonal Evasion 120
Interpersonal Endurance 120
Cooking recipes
- You can find recipes for dishes via [Main menu > Items > Cooking recipes].

Cooking skills and levels
- When you make food, you earn experience for each recipe you set, and you can level up your cooking.
New recipes are unlocked as your cooking level increases, allowing you to create a wider variety of food and increasing your chances of cooking success.
Changes to existing food-related items
The following will change with the August Tolland update.
- Existing food items will be discontinued as new cooking items are added.
> Specialty shop sale dishes
> Cooking with in-game content rewards
Dish name
Excellent/Rare Aroma Pie
Superior/Rare Salt Jerky
Excellent/Rare Quarva Sand
Excellent/Excellent Lutein Muffins
- Elixir items that were previously supplied through Crafting will be added to Cooking Recipes.
Elixir name
Excellent/Rare Offensive Elixirs
Superior/Rare Defence Elixir
Rare Purification Stone

<Lifestyle Content: Amitoi Expedition> is added.
- You can send your Amiibois on expeditions to each region to obtain various items.
- You can earn additional rewards depending on your expedition region and the properties of your Amitoi.
Terms of use
- Completing the Adventure Codex [Act 3. Old Soldiers Don't Die > Appendix: Small but Strong Companions] will give you the Amitoi "Bohemian Pongo", which will take you to the Amitoi House.
Amitoi House
- Pressing the Amiiboey button at the top of the Quickslot will take you to the 'Amiiboey House'.

- Within the Amitoy House, you can either click the 'Leave' button at the bottom of the minimap or use the Return (B) button to return to your original location.

Expedition progress
- You can send your Amiibo away on expeditions via the 'Expedition Map' in the Amiibo House.
- You can send an expedition by selecting the 'Region' you want to send the expedition to, then selecting the 'Expedition Time' and the 'Amitoi' you want to leave from.
Only one team can send an expedition to Amitoi.

- You can check the progress of your expedition via the "Amitoi Expedition" button on the left side of the minimap.

- Once the specified time has elapsed, the expedition is complete and you can open the map in the 'Amity House' to claim your reward.
Expedition Properties
- Expedition 'regions' and 'amitoi' are given 'attributes'.
> Grassland / Coast / Forest / Desert / Ruins
Expedition Rewards
- Upon completion of an expedition, you can earn three types of rewards
> If the away region and amitoi attribute are the same, the 'attribute bonus' is applied.
Increases by the number of amitoids with the same attribute.
Reward types
Attribute Bonus
Abyss Points
Apply
Material Items
Apply
Expedition pockets
Not applicable
- The expedition pouch includes the following components
> Each component has a set chance of being acquired.
Pockets
Common groups
Individual groups2
Individual groups3
Gilded Rye Farm Expedition Pouch
Superior Rubik's Gems
Rare Rubik's Gems
Rare Rubik's Gem
Superior Staron Gem
Rare Staron Gem
Rare Staron Gem
Superior Emmeret Gem
Rare Emmeret Gem
Rare Emmeret Gem
Superior Marind Gem
Rare Marind Gem
Rare Marind Gem
Talent Openstone
Rare Magic Dust
Rare Parchment
Tevent Soul Shard
Frosted routes
Windswept Coast Expedition Pocket
Frosted routes
Black Crying Plains Expedition Pouch
Iron Squall
Ursa Major Field Expedition Pouch
Snow Signatures
Nest Meadow Expedition Pouch
Snow Signatures
Black Forest Expedition Pouch
Geode Dracotortle
Ponos Basin Expedition Pocket
Getting cute
Turane Ruins Expedition Pouch
Getting cute
Destroyed Temple Expedition Pouch
Monarch Raven
Purification Hill Expedition Pouch
Ancient Tiger
Wedge Desert Expedition Pouch
Queen Blendy's Carapace Shards
Raising Eagle
Abandoned Masonry Village Expedition Pocket
Ghost Squall
Sandworm Lair Expedition Pouch
Morrigan Raven
Moonlight Desert Expedition Pouch
Morrigan Raven
Raging Tree Wilderness Expedition Pouch
Mystic Leopard
Dawn Coast Expedition Pouch
Kraken Fishing Rod
Enchanted Wasteland Expedition Pouch
Vic Diatrima
Greyclaw Forest Expedition Pouch
Penrhian Squall
Akidu Gorge Expedition Pocket
Emperor Eagle
Please see below for the Amitoi Expedition Reward Chance.
[Amitoi Away Regional Drop Chance]
[Amitoi away pocket probability by region].
Expedition Level
- When you complete an Amitoi Expedition, you earn Expedition Experience and your Expedition can level up.
As the level of the Expedition increases, expedition areas open up, or the amount of expedition amitoy increases.
- Number of Amitoi per expedition level & regions opened
Levels
Expedition name
Region
Number of expeditionary amitoids
1
[Level 1] Beginner Expedition
Golden Rye Farm
1
2
[Level 2] Beginner Expedition
Windswept Coast
2
3
[Level 3] Beginner Expedition
Black Crying Plains
2
4
[Level 4] Beginner Expedition
Ursa Major Fields
3
5
[Level 5] Beginner Expedition
Black Forest
3
6
[Level 6] Apprentice Expedition
Nest Meadow
3
7
[Level 7] Apprentice Expedition
Wedge Desert
4
8
[Level 8] Apprentice Expedition
Abandoned Masonry Village
4
9
[Level 9] Apprentice Expedition
Moonlight Desert
4
10
[Level 10] Apprentice Expedition
Sandworm lair
5
11
[Level 11] Auxiliary Expedition
Dawn Coast
5
12
[Level 12] Auxiliary Expedition
Angry Tree Wilderness
5
13
[Level 13] Auxiliary Expedition
Enchanted Wasteland
5
14
[Level 14] Auxiliary Expedition
Akidu Gorge
5
15
[Level 15] Auxiliary Expedition
Fornos Basin
5
16
[Level 16] Tier 3 Expedition
Turane Ruins
5
17
[Level 17] Tier 3 Expedition
Purification Hill
5
18
[Level 18] Tier 3 Expedition
Destroyed Temple
5
19
[Level 19] Tier 3 Expedition
Greyclaw Forest
5
20
[Level 20] Tier 3 Expedition
-.
5

New herbs have been added to the 'Period Tree'.
- Added the 'Marind' or 'Marind Gemstone' gather in the Gigantite.
- These are personalised and can be picked up regardless of whether other players have picked them up or not.
Adding collections
- You can harvest marines aboard the Gigantite.
The marines in Gigantite are personalised, so other people's harvesting does not affect you.
> A total of 6 Marind Ores are placed at random locations for each individual, and respawn after 5 minutes when picked up.
> You can harvest excellent to rare 'marind' or 'marind gemstones'.

Changing the effect of Blessing buffs
- Changed the effect of Gigantite's Blessing buff when she appears.
> 'Mana Regeneration' increased from 5 to 50.
Added a new Regional Event [Co-op] type and reworked rewards.
- The progression of the Lantern Seed Festival has been reworked to become a [Co-op] event.
- For regional events below level 50, a 'stat cap' will be triggered to ensure you're competing under similar conditions.
- Regional event rewards are adjusted across the board.
Lantern Seed Festival
- The Lantern Seed Festival in the Nest Meadow has been changed from a [Peace] type to a [Co-op] type.
- The [Co-op] type of Area Event is a type of Area Event where players cannot attack each other, but instead work together to achieve a 'common goal' to progress to the next stage.
The Lantern Seed Festival is only a [Co-op] type regional event.
"Interserver Guild Wars > Lantern Seed Festival" will be held in [Guild] mode as before, and will not be affected.
Lantern Seed Festival > Step-by-step objectives
- You'll be given step-by-step co-operative objectives, and when you complete the final objective, you'll enter a bonus stage.
[Step 1] You need to retrieve the Lantern Seeds from the broken Botjim cart.

[Step 2] You must escort the Watson brothers to the drop-off box.

[Step 3] You'll need to place a lantern seed in the balloon and release it into the sky.

[Bonus Stage] You need to defeat the 'Mysterious Giant Goblin'.
* The special patterns of the "Exciting Giant Goblin" can be unlocked by using special controls.

Stat limits
- When participating in regional events below level 50, a 'stat cap' is applied.
> Player characters' stats are capped by the average of their respective 'Recommended Hunting Ground Levels'.
> When participating in a regional event with restrictions, you will see a 'Stat Limit' status or higher.

- The following regional events are subject to 'Stat Cap'
> Wolf Hunting Contest, Starlight Stele Festival, Lantern Seed Festival, Hidden Mica, Desert Caravan, Blood Mushroom Gathering, Stopping the Magic Runaway
Change regional event rewards
- Regional event rewards are adjusted.
Events
Reward types
Existing
Change
Peace / Co-op
Expected rewards
Parchment
Skill Growth Books
Soland
Effort rewards
Parchment Paper
Marind
Food Selection Box
Rune Chance Bundle
Guilds
Expected rewards
Parchment Paper
Marind
Guild Coins
Effort rewards
Parchment
Skill Growth Books
Food Selection Box
Rune Chance Bundle
Faction Warfare
Expected rewards
Parchment Paper
Marind
Soland
Effort rewards
Parchment
Skill Growth Books
Food Selection Box
Rune Chance Bundle
Arena Preseason 2 begins.
- Existing rankings are reset, and match scores are adjusted based on the previous season's match scores.
- Improved Arena matchmaking rules and in-game inconveniences.
Calendar
- After 24 July maintenance - before 21 August maintenance
Ranking score and matching score
- Existing ranking scores and rankings are reset.
- The match score is adjusted based on the previous season's match score.
Immediately after the new season, ranking points and match points will be added for the first 5 matches.
Improving matching
- 'Combat Power Limit' has been applied to Arena ranked matches.
You can only apply for ranked matching if you have > 3,000 combat power.
- We've improved Arena matchmaking so that you're more likely to find players with similar match scores.
Improving the game
- Improved that if you die without being attacked by another player, such as falling in the Arena, your opponent will receive a kill point.
- When you enter the Arena, the 'Arena Aura' effect is applied.
> 'Spirit of the Arena' effect is now '-30% incoming skill healing'.
- The "Mark of Battle" effect for having a large amount of "Marks of Battle" has been renamed to "Fury".
> The 'Enrage' effect has been changed to the following.
Existing
Change
Outrage Stage 1
10% increased damage taken
10% increased damage taken
30% Skill Recovery received
Aberration immunity -100
Outrage Stage 2
20% increased damage taken
20% increased damage taken
50% Skill Recovery received
Aberration immunity -200
Outrage Stage 3
30% increased damage taken
30% increased damage taken
Receive -70% Skill Recovery
Aberration immunity -300
- The duration of the 'Invisibility' effect that can be obtained from spawn points has been changed from 30 seconds to 15 seconds.
- Changed warning message to be printed every 1 second when there are 5 seconds or less left to force travel from a respawn point.
- Improved the "Warning message to let other players know you're being attacked" when attacked in the Arena.
Match results
- Additional ranking points are awarded for wins after consecutive wins / consecutive losses.
Win streak
Extra points
Winning after consecutive losses
Extra points
2 times
1 point
2 times
3 points
3 times
2 points
3 times
6 points
4 times
2 points
4 times
6 points
5 or more times
3 points
5 or more times
9 points
You can find information about your winning streak in [Main Menu > Arena].

Improved Guild Capture the Flag rules and UI.
- Reduced interaction time for Guild Capture the Flag battles.
- The number of progress, kills, and assists before capture is displayed.
Guild Capture the Flag rules
- The interaction time to start a Capture the Origin/Station Capture the Origin skirmish has been changed from 7 seconds to 5 seconds.
> When taking damage while interacting with in-game objects and NPCs, the interaction is no longer interrupted.
Interactions are interrupted when a condition is applied that limits your actions, such as stun, fall, or silence.
Capture the Flag UI
- During the Capture the Origin Stone and Capture the Dimension Stone battles, the number of kills and assists are displayed.


Interserver Guild Wars will continue, with changes to rewards.
- 'Interserver Guild Wars' will continue without pause.
- Interserver Guild Wars > 'Origin Stone: Regional Event' rewards have been changed.
Interserver Guild Wars, which was scheduled to take a break after 23 July, will continue without a break.
Interserver Guild Wars: 'Nest Meadow Origin Stone'
- The rules for "Interserver Guild Wars: Regional Events" in the Nesting Meadows Origin Stone are the same regardless of [Co-op] mode.
Change rewards
- Talent Open Stones that were available inInterserver Guild Wars: Regional Events have been changed to Talent Switch Stones.
Existing
Change
Attribute Open Seat
Trait Transition Stone
The main rules of Siege are changing.
- Changed so that both Legions and their friendly guilds are moved to Stoneguard immunity at the start of a Siege War.
- Changed the occupation time for Plunder and Siege Ruins.
- Siege Golem's location, transformation duration, and health have been changed.
- Added a new Siege Status UI to give you an at-a-glance view of your siege status.
Changing the rules for friendly guilds between starting and ending Sieges
- Legion and Legion's friendly guilds have been changed to teleport to Stoneguard Castle at the start of a siege.
> Applies if you're in the Siege Battlegrounds, and if you're already in Stoneguard Castle, you're not teleported.
> If you leave the castle within 5 seconds of the start of a siege, you will be teleported back inside Stoneguard Castle.
- Legion's Friendly Guilds will no longer be teleported off the battleground at the end of a siege, even if they are located within Stoneguard Castle.
Plundered/Sieged Ruins Occupation Time
- Guild Leader, Chief of Staff, and Guardian spawn and loot zone capture time increased from 5 to 8 seconds.
- Siege Ruins capture time reduced from 20 seconds to 5 seconds.
> When taking damage while interacting with in-game objects and NPCs, the interaction is no longer interrupted.
Interactions are interrupted when a condition is applied that limits your actions, such as stun, fall, or silence.
Changes to Siege Ruins and Siege Golems
- The location of the Siege Golem Sealstone has changed.
> Jump Attacker Sealstone location changed from 2nd Siege Ruins to 4th Siege Ruins.
> Gatehammer Sealstone location changed from 3rd Siege Ruins to 2nd Siege Ruins.
> Battle Carrier Sealstone location changed from 4th Siege Ruins to 2nd Siege Ruins.
- The location of each siege ruin has been slightly adjusted to reflect the change in the location of the siege golem sealing stone.
- Changed when Siege Golem Sealstones are first activated.
> Stonecrasher Sealstone initial activation time changed from immediately at the start of a siege to 5 minutes later.
> Battle Carrier Sealstone initial activation time changed from 5 minutes after the start of a siege to immediately.
- Siege Golem transformation duration changed.
> Stonecrasher transformation cooldown reduced from 7 to 5 minutes.
> Jump Attacker transformation cooldown reduced from 9 minutes to 6 minutes.
> Battle Carrier transformation cooldown increased from 4 to 5 minutes.
- Siege Golem health has been changed.
> Battle Carrier health has been doubled.
Siege Status UI
- The Siege Status UI can be opened from the Siege Progress UI using the Details button or the ctrl+M shortcut.
> The Siege Status UI can be viewed even after the siege has ended using shortcuts.



I don't see any 'death' records in the kill log.
- Removed 'death' records to focus on more positive 'kills/helps'.
Kill records
- Changed PvP results to no longer show death records.
> My death record is not showing up in [Kill History].
> My death record is not showing up in [Rankings > Kills Ranking].
> [Guild] does not display the number of times a guild member has been killed by a hostile guild.
Some of the rewards for tax transfers are changing.
- Changes to the list of additional reward items available for Tax Haul victories.
- The main rewards that were previously obtainable, Lucent and Solant, will remain unchanged.
Change rewards
- The list of additional reward items for winning Tax Hauls changes.
Earnable Lucent/Solant rewards will be retained.
Existing
Change
1,000 Recovery Coins
1,000 Recovery Coins
10 Rare Weapon Growth Stones
20 rare Rubik's gems
10 Rare Armour Growth Stones
20 rare Emmeret gems
10 Rare Trinket Growth Stones
20 rare Staron gems
10,000 Superior Stellar Booms
20 Rare Marind Gems
50 Rare Elixir Selection Boxes
20 Rare Elixir Selection Boxes
50 Rare Food Selection Boxes
20 Legionnaire's Quartermaster's Chef Selection Boxes
100 Superior Recovery Gems
Guild-related settings will change.
- Fixed the guild size to 70 players, regardless of guild level.
- New: Added a setting to the Guild Shared Acquisition settings that allows for "Acquirers to acquire directly".
- Guild Raid entry requirements have changed.
Guild personnel
- Guild size is fixed at 70 players per guild level, starting at guild level 1.
Setting up Guild Shared Earnings
- In 'Guild Distribution - Acquisition Settings', a setting has been added to allow acquirers to acquire the item directly, rather than sending it to the guild stash.

Guild Raids
- Guild Raid 'entry requirements' have been changed.
> If your previous guild has had 'Guild Raids open at least once' since the last reset, you will not be able to enter Guild Raids in your new guild until the next reset.
Based on 'Guild Raid Open', regardless of actual player 'entry'.
Rewards can be earned and distributed as normal after the Guild Raid reset.
Changing guild rewards
- Boxed rewards for guild requests and event completion will be replaced with 'Guild Coins'.
> All boxed rewards from Guild Requests / Guild Raid Participation Rewards / Guild Rewards.
* We've changed the meaningless rewards that were previously provided in chests to Guild Coins, so that players can choose what they need from Guild Coins and earn it themselves.


Modifications

Fixing system errors
- Costumes
> Fixed an issue where only hair dye would be purchased and not dyed when selecting an advanced colour and attempting to purchase by selecting a colour for a different area while the colour selection UI is displayed.
> Fixed the Wear button becoming active when no colour is specified when Advanced Colour is selected and the colour selection UI is displayed.
- Speech bubbles
> Fixed an issue where dialogue output from interacting with NPCs could be hidden depending on the setting of the [Preferences - Gameplay - UI - Show Speech Bubbles] option.
- Parties
> Fixed an issue that sometimes caused party members in other rooms to be marked as logged out.
- Party boards
> Fixed an issue where special characters could not be used in party board titles.
- Guilds
> Fixed an issue where players could join another guild after leaving a guild and ignore the rejoin penalty.
> Fixed a bug where rejoin penalties would not be applied when disbanding a guild.
- Chat
> Fixed not being able to change the whisper destination with the '/whisper (space)' chat command while whispering with another user.
> Fixed a bug that prevented scrolling when more than the chat window size was displayed at once.
> Fixed chat not closing with ESC after respawning.
> Fixed an issue where other users' profile pictures were not displayed in chat.
- Map
> Fixed map fog displaying incorrectly when opening the map from the Peace Aridus boss space.
- Referrals
> Fixed an issue where players would receive a message when joining a world that they were unable to charge because they had maxed out their commissioned contracts.
- Directing
> Fixed teleportation stunts for other characters appearing to be cut off in the middle.
Correcting content errors
- Fixed an issue in [Exploration Codex > Ursa Major Fields > One-Eyed Falcon] where the 'Henson Pilots' would intermittently make erratic motions during combat.
- Fixed a bug where the Relic Recovery Specialist could get stuck in Parrot Mail during a Relic Recovery Specialist referral.
- Fixed an issue where 'Mark of Wisperion, Castler Medical Center, and Gilded Rye Farm Lab doors could be passed with 'Defensive Skill'.'


Promotions & Events

[Promo] Battle Pass: Commander's Star
- Battle Pass: Commander's Star is now on sale.

[Event] Super Fast Growth - Hyper Boosting!
- The <Super Fast Growth - Hyper Boosting!

[Event][Promotion] Rathlan Adventurer Support Project
- The Rathlan Adventurer Support Project is now open for new and returning Adventurers.

- The Rathlan Adventurer Package promotion is now live for new and returning Adventurers.

[Event] Time to focus on TL!
- The <Now it's time to focus on TL!> event starts.

[Event] PC Cafe Herpy's Surprise Support Season 2
- The <PC Room Herpy's Surprise Support Season 2> event has begun.
[Event] Premium PC Cafe Daily Supply
- Improved the rewards for <Premium PC Cafe Daily Supply>.

[Event] Keep it to yourself: Skill Specialisation
- The <Keep it to Yourself: Skill Specialisation> event starts.

[Event] Inky's Best Day to Connect
- The <Inky's Accessible Day> attendance sheet event starts.


Known phenomena

- For more information , please refer to the announcement of known issues on Wednesday, 24 July.


Additional update notes

The Wednesday, 24 July 2024 update has even more in store.
Check out the links below to see what else we have to say.
Update Notes (3/3) - 3 Lifestyle Content and Guild Content
We'll be back with more exciting updates in the future.
Thank you.