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Throne and Liberty [Notice] Tuesday, 24 February Update Notes


Hello, this is THRONE AND LIBERTY.
We would like to inform you about our regular maintenance on Tuesday, 24 February 2026.
Please see below for details.


Updates include

Weapon-specific skill balancing and targeting rules have been changed.
- Removed debuffs from the 'Reduce healing received' effect of some skills.
- Some attack and control skills have been changed to ignore the target's 'Shield Defence Chance'.
- Longsword mana recovery and cooldown reduction effects have been adjusted.
[Dev Comment]
We've been taking a closer look at the combat environment lately and have noticed that some of the protection skills that give tanks and healers a significant boost in sustainability
downtime for tanks and healers, and we've noticed that this is having a significant impact on the way combat plays out.
In particular, we've noticed that protection is being maintained at a high frequency, which in certain situations can lead to an overemphasis on stability over the intended flow of the fight.
As a result, we're making some adjustments to the operational structure of Protection skills.
We're not simply reducing the numbers, but rather making strategic decisions about when to use the skill and how to react to them more important.
We want both defenders and attackers to try and time their plays to suit their intentions,
and where those choices have a meaningful impact on the outcome of the battle.
We'll continue to make improvements to combat as we look to keep it fun and balanced.
Longsword.
- [Barrier of Counterattack], Barrier of Counterattack Mastery 1 [Barrier of Condensation]
> Effect duration will be adjusted as follows
Existing
Changed
6 seconds
8 seconds

> Skill cooldowns are adjusted as follows
Existing
Changed
21 seconds
45 seconds
- [Morale Charge]
> Skill effects are adjusted as follows
Existing (at Hero level 5)
Changed (starting at Hero level 5)
Colliding with a target reduces the remaining cooldown of all your skills by 14%.
Each additional target you collide with reduces the remaining cooldown of all your skills by
7%, up to a maximum of 3 times.
Colliding with a target reduces the remaining cooldowns of your Attack, Control, and Manoeuvre skills by 14%.
Each additional target collided with reduces the remaining cooldown of your Attack, Control, and Movement skills by
7%, up to a maximum of 3 times.
- [Spirit of Resilience]
> Whenever you block with Shield Defence or Shield Survival, a percentage of your mana recovery from blocked damage will now be applied to PC and NPC targets.
>> Mana recovery for PCs will be adjusted as follows (same as before for monsters)
Tier
Existing
Changed
Advanced Level 1
8
1.6
Advanced Level 2
10
2
Advanced Level 3
12 per cent
2.4
Advanced Level 4
14
2.8
Advanced Level 5
16
3.2
Rare Level 1
18
3.6
Rare Level 2
Rare Level 2
4
Rare Level 3
22
4.4
Rare Level 4
24
4.8
Rare Level 5
26
5.2
Heroic Level 1
28
5.6
Hero Level 2
30
6
Hero Level 3
32
6.4
Hero Level 4
34
6.8
Hero Lv 5
36
7.2
Two-handed Sword
- [Indomitable Armour]
> Longbow [Flashbolt] Fixed an issue where the effect would not trigger when hit by the skill.
- [Guillotine Blade]
> Removed the debuff "Reduced healing received" from skill hits on the target.
■ Dagger
- [Flying Shuriken]
> On a skill hit, removes the debuff of "Reduced healing received" from the target.
- [Mark of Death]
> This skill has been changed to ignore the target's Shield Defense Chance.
Longbow
- Purifying Touch]
> This skill now has a "Reduce healing received" effect that removes debuffs while purifying.
- [Conversion Snipe]
> Fixed the damage being displayed in decimal places.
Staff
- Infernal Meteorite Mastery 3 [Healing Reduction]]
> Removed the debuff "Reduces healing received" that is applied to the target when the skill hits.
- Frozen Grave]
> This skill has been changed to ignore the target's Shield Defense Chance.
Wands
- [Touch of Despair], [Cursed Blast], Clay's Salvation - Specialisation [Bridle of Sloth]
> These skills have been changed to ignore the target's Shield Defense Chance.
Spears.
- [Stigmata Javelin], Stigmata Javelin - Specialisation 1 [Flame Javelin]
> Skill type changed to Attack.
- [Spectral Storm]
> The skill has been changed to ignore the target's shield defence chance.
Magic Sphere
- [Nexus Leap]
> Skill type changed to Survival.
- Distortion Shroud Mastery 2 [Movement Speed Increase].
> Movement Speed increase values are adjusted as follows
Existing
Changed
30
15
- Supernova Collapse]
> This skill has been changed to ignore the target's Shield Defense Chance.
- [Nexus Leap]
> Fixed tooltip error.
>> Cooldowns for all skills -> Cooldowns for attack and control skills
Items.
- [Tevent's Mad Eye], [Tevent's Eye]
> Fixed an issue where [Enraged Tevent's Devour] and [Tevent's Devour] effects would not apply the maximum limit of the debuff duration stat when stacking on a target.
>> Increased the maximum to 60% for debuff duration.
- Unique Armour, Jewellery
> Fixed an issue where HP and MP increases would incorrectly apply when entering dungeons.

Tower of Greed rewards have been reworked and content usability has been improved.
[Dev Comment]
The Towers of Greed is content that almost any player can tackle from the beginning of their progression to completion.
However, the placement of the Relic Analyser Crystal as the core reward was not very attractive to early-stage players,
players at the end of their progression, and made it harder to play.
Since the last Tower of Greed reveal, we've removed the Path of Light in the middle of the zone, skipped the Nexus (normal) cutscene, and made it so that you can go straight through the zone when triggering Nexus (lucky),
and the addition of the 'Step' skill when picking up an artefact, we've made the content more accessible, and with the end of the first season, we're also revamping rewards.
We've changed the rewards for the early to mid-tier towers to include Heroic Tier 3 gear, specialisation experience, and more to help players at the beginning of their journey,
We've recognised that artifact crafting is primarily used by PVP players, so we're making the Artifact Analysis Crystal available to players without having played the Tower of Greed.
to Battlegrounds and Nebula Vendors, and increased the drop rate.
We will continue to analyse the usage patterns of the Towers of Greed season and make improvements to the content to ensure a smooth experience.
Tower of Greed
- Tower of Greed rewards will be reset, and previously owned Vials of Greed will no longer be available. Newly acquired Vials of Greed will be available.
> We've adjusted the reward amount for the Vessel of Greed to equal the amount it costs to engrave.
- Tower of Greed rewards have changed.
> Removed the Relic Analyser Crystal and Noble Talent Resonator Stone Fragments.
> Greed's Armour/Jewellery selection box will be added.
> Added 4 new rare Restoration Gems.
Shops
- The following items will be added to the Battlegrounds Coin Vendor and Nebula Stone Vendor.
> Relic Analysis Crystal
- The Rare Blessing Pouch: Resurrection sold by the Raid Barter Vendor has been removed from sale, and the Calanthian Gear Extract Selection Box has been added to sale.
Battlegrounds
- Added a grace period for Battlegrounds Guardians.
> Now lasts for 7 seconds after leaving each team's home base.
> It will be dispelled immediately after an attack or skill is used.
- The main entrance gate has been added.
> It can be opened and closed via a lever.
> The lever is reactivated 1 minute after operation.
- Waterway Gate lever position has been changed.
> The position has been adjusted from the direction of the waterway to the direction of the main building.
> The lever is reactivated 1 minute after the operation.
- Added dodge stat reduction for capture attempts.
Codex: Exploration
- Changed the entries for defeating elite and boss monsters in the Exploration Codex related to the Nexus so that they will be recorded as defeated even if a party member defeats them.
> Defeats will only be recorded if you are in the same co-op dungeon.
Abyssal Dungeons
- The dungeon teleportation stone on the first floor of Sileus' Abyss has been moved to the entrance of Sileus' Abyss.
Private Residence
- Added crafting tabs for walls and fences to crafting.
Amitoi Expedition
- Boss expedition duration increased from 1 hour to 10 hours when a boss appears.
Costumes
- Added a new part, 'Costume Decoration'.
> Can be equipped separately from costumes/all-in-one outfits and headdresses.
- Some cosmetic items now have a 'Show Off Mode'.
> Show Off Mode is enabled by default and is streamlined during combat.
> You can set conditions for Show Off Mode for yourself and others in the Preferences option.

Fixed.

Abduction Codex / Achievements
- Fixed an issue where attempting the 'Moment Recorder' and 'Take a Photo' achievements for Towns and Strongholds would sometimes cause the associated interaction to crash.
> Related Apocryphal Codexes 'Eternal Giant', 'History Shrouded in Darkness', and 'Tales of the Desert'
Tower of Greed
- Improved the way that when the water level rises, characters will be teleported to a moveable location if they are stuck in terrain.
- Added some missing items to the Tower of Greed help topic.
- Fixed "Stargaze" not being cleared after using "Watcher's Statue" inside the Tower of Greed if you used "Nexus" after using "Watcher's Statue".
- Fixed an issue in some areas of the Tower of Greed where targeted kills would appear in unkillable locations.
Nebula Island
- Fixed some monsters' world map detail names appearing different from their actual names.
Drop Information
- Fixed an issue where the list of dissolved items at the bottom of the system was only displayed in Korean even in multilingual environments.
Guild Skills
- Fixed an issue that caused incorrect range to be applied after using the [Wave of Corruption] skill.
Guild Requests
- Fixed an issue where the contribution information window was not displayed in the Guild Request completion record.
Artifact Crafting
- Added headlines for growth stats / conversion stats.
- Fixed stats that can no longer be grown to show as growth complete.
Private Houses
- Reduced the collision range of curtains on furniture so they can no longer be placed on walls.
Guilds
- Fixed an issue where users who were banned from the exchange were able to receive profit sharing.


Event Information

[Event] <Arkvos Spawns Double Up!
- Arcvos and Berserk Arcvos will appear twice as often during the 2-week spawn schedule.


Promotions

[Promotion] Galaxy Storm Package
- The Galaxy Storm, a powerful outfit that captures the deep darkness of the all-consuming night sky and the power of the stormy stars, and the Storm Bringer, a trinket of a ruler who commands the power of the stormy stars with authority, are now on sale.
- The Storm Chaser is now on sale, an ornate pair of decorative wings cut from the Milky Way, reflecting the majesty of your flight through the night sky.
- Star Dust, a transcendent weaponised exoskeleton that harnesses the infinite power of the stars, raining down from the ends of the sky, is now on sale.

[Promo] Battle Pass: Star of Power
- Battle Pass: Star of Power is now on sale.


We'll be back with more exciting updates in the future.
Thank you.