Throne and Liberty Logo

Throne and Liberty [Notice] Update note for Wednesday, 5 March (modified 3/4 20:36)


Hello, this is THRONE AND LIBERTY.
We are pleased to announce that we will be performing a routine maintenance update on Wednesday, 5 March 2025.[Quick View Update Notes]

For more information, please see below.

[Corrigendum]
- Adding Illusion Corridor footage (3/4 20:27)
- Added equipment growth integration video (3/4 20:27)
- Added update notes quick view video (3/4 20:36)


What's new

New content is added, and systems and features are updated to ensure a pleasant playing experience.
- Added "Illusion Corridor," a solo dungeon where players can take on bosses in solo play.
- We're adding a new 'Equipment Growth Linking' system that allows you to link the growth levels of enhanced equipment to other equipment.
- The old weekly rewards system is ending, and a new weekly rewards system in the form of various missions and score achievements is beginning.
Illusion Corridor
- Added the solo dungeon Illusion Corridor.
- It can be accessed via [Menu > Special Dungeons > Phantasmal Corridor] and has a required combat power depending on the spawn stage.
- Bosses rotate weekly, with a total of five levels of difficulty.
- Each boss and section has multiple ways to play, allowing you to experience different concepts of play.

- Boss effects are added as you progress through the creation stages, increasing the rewards you can earn.
> In the Corridors of Illusion, you can drop Heroic-tier gear, Heroic-tier runes, Obsidian shards, and more with a set drop rate.
> You can only earn a maximum of three Illusion Corridor rewards per week.
- You can view your upcoming bosses by tapping the calendar icon in the top right corner.
Equipment growth linkage
- The Equipment Growth Linkage system is a feature that allows you to link your buff levels to other equipment.
> Each piece of equipment can have up to two equipment levels associated with it.
> The third slot is currently unavailable, and the conditions for opening it will be announced at a later date.
- Equipment slots are where you register equipment that has been enhanced up to the maximum level.
- An interlocking slot is a slot that allows you to interlock the buff level of a piece of equipment registered in a gear slot.
> The interlocking slots are initially locked and require the appropriate Growth Stone and Solant for each piece of equipment to open.
> Once opened, you can swap out an unlimited number of pieces of gear to receive the growth level.
> The equipment that can be registered in the linkage slot must be of the same or lower tier as the equipment registered in the equipment slot.
You can register equipment of the same or lower maximum growth level.
(For example, if you register Heroic Tier 1 equipment in the equipment slot, you cannot register Heroic Tier 2 equipment in the linkage slot.)

- Linking slot costs
Slots
First slot
Second slot
Weapons
150 Rare Weapon Growth Stones
8.5 million Solants
500 Rare Weapon Growth Stones
25 million Solants
Armour
150 rare Armour Growth Stones
8.5 million Solands
500 Rare Armour Growth Stones
25 million Solands
Jewellery
150 Rare Jewellery Growth Stones
8.5 million Solands
500 Rare Trinket Growth Stones
25 million Solands
Weapon specialisation
- Removed the ability to hide weapon specialisation details.
- Fixed an issue where stats that were sometimes displayed as - would be displayed as + in the Apply detailed stats view.
Weekly rewards
- The old weekly rewards are coming to an end and have been replaced with a new weekly reward system.
- Last Week's Reward] for existing weekly rewards will be available until the Wednesday, 12 March 2025 maintenance.

- The new weekly rewards can be accessed from the [HUD - Notifications] menu.
- You can earn "Weekly Achievement Points" by completing each mission, and you can instantly earn rewards based on your accumulated points.
- It is reset and refreshed every Wednesday at 6am.
> If the reward is not claimed before it is reset and renewed, it is forfeited.
Some content and items are being consolidated or changed to improve usability.
- Abyssal Coins, Dimensional Soulstones, and Dimensional Soulstones are now combined into Adventure Coins, and you can craft equipment with Adventure Coins.
- Added the Resistance Goods Vendor, where you can purchase various consumable items with the Express Resistance Medal.
- The used and active skill progression sheets are merged into a unified skill progression sheet.
New items and crafting
- Abyssal Coin , Dimensional Soulstone, and Dimensional Soulstone have been merged and renamed to Adventure Coins: Grit and Adventure Coins: Divine.
> Existing items in your inventory will be replaced with either Adventure Coins: Fighting Spirit or Adventure Coins: Divine, depending on their type.
Existing items
Replacement items
Replacement item quantity
Abyssal Coin
Adventure Coins: Grit
1
Abyssal Coin: Plateau
Adventure Coins: Divine
1
Dimensional Soulstone: Karnix
Adventure Coins: Grit
1
Dimensional Soulstone: Shaikal
Adventure Coins: Grit
1
Dimensional Soulstone: Kima Rex
Adventure Coins: Grit
1
Dimensional Soulstone: Magnaduke
Adventure Coins: Grit
1
Dimensional Soulstone: Requiros
Adventure Coins: Grit
1
Dimensional Soulstone: Double Key
Adventure Coins: Grit
1
Dimensional Soulstone: Kertaki
Adventure Coins: Divine
2
Dimensional Soulstone: Shakarux
Adventure Coins: Divine
2
Dimensional Soulstone: Turka
Adventure Coins: Divine
2
Dimensional Soulstone: Gaitan
Adventure Coins: Divine
2
Dimensional Soulstone: Caligras
Adventure Coins: Divine
2
Dimensional Soulstone: King Kanzaizin
Adventure Coins: Divine
4
Dimensional Soulstone: Rimuni
Adventure Coins: Divine
4
Dimensional Soulstone: Graia
Adventure Coins: Divine
4
Dimensional Soulstone: Noon Vercant
Adventure Coins: Divine
4
Dimensional Soulstone: Kaiser Crimson
Adventure Coins: Divine
4
A dimensional conglomerate: Salvation.
Adventure Coins: Grit
60
A dimensional aggregate: Aspiration
Adventure Coins: Divine
200
Dimensional collective: Emergency
Adventure Coins: Divine
400
- Abyssal Coin, Abyssal Coin: Items crafted from Plateau, Dimensional Soulstone, and Dimensional Nexus can be crafted into Adventure Coins.
> Items that were previously craftable with Abyssal Coins, including Heroic Tier 2 items, will no longer be craftable with Adventure Coins: Fighting Spirit, which will replace the Abyssal Coins after the scheduled maintenance on 5 March
(Rare Heroic Tier 2 Gear Box: Desire, Rare Heroic Tier 2 Gear Box: Abyss)
(Rare Heroic Tier 2 Gear Box: Desire, Rare Heroic Tier 2 Gear Box: Abyss)

- After a scheduled maintenance on Wednesday, March 5, the Coins and Soulstones earned as rewards for the 1st and 2nd passes of the Battle Pass: Stars of Camarsia and the Growth Journal Pass will be replaced with Adventure Coins of equal value.
- Soliana in Castler Village, Vienna Village, and Herba Village can craft items related to Adventure Coins.
- 'Medal of the Elite Resistance' is replaced with 'Medal of the Elite Resistance'.
> Each Elite Resistance Medal you have is replaced with 2 Express Resistance Medals.
> Elite Resistance Armour Tablets that could be crafted with the 'Elite Resistance Medal' will now be crafted with the 'Elite Resistance Medal'.
Exploration Codex
- Equipment Growth Stones, Skill Growth Books, Weapon Expert Sigils, and other consumable items that used to be rewarded in Exploration Codexes will now be rewarded as Express Resistance Medals.
> Exploration Codex rewards for Feral Transformation, Camouflage Transformation, and Amitoi remain unchanged.
Resistance Goods Vendor
- Added the Resistance Goods Vendor to Castler Town, Vienna Town, and Herba Town.
> Some of the items that used to be rewarded in Exploration Codexes can now be purchased from Resistance vendors for an Express Resistance Medal.
> The Weapons Expert Seal, which could be crafted from the General Goods Vendor as a Premium Resistance Medal, has been changed to cost 100,000 points and
The Rare Honed Crystal is no longer craftable and can now be purchased from the Resistance Goods Vendor
.
Skill progression integration
- The used and active skill progression sheets for each tier are merged into a tier-specific skill progression sheet.
- With the merging of the Used and Active Skill Scrolls into one, we've also improved existing skill growth materials to use the unified scroll.
- You can dissolve your existing used and active Skill Scrolls to get a new Skill Scroll of the same rank.
Major sources of goods
- Changed the 'Main source of acquisition' in the product details of the product list to match the changed content.
Arena Trader
- The item for sale changes.
- (New) 'Adventure Coins: Divine' are now available in bundles of 5, and can be purchased twice per week per character.
- (CHANGE) Removed "Rare Rune Drop Box" and replaced it with "Weekly Rune Drop Box: Rare' for sale. The price and cap remain the same.
World content changes, and schedules are adjusted.
- Field bosses are interserver-matched, with objects spawning in Peace, Faction, and Guild War types.
- Arc bosses will open with three simultaneous Peace, Faction, and Field boss fights.
- The update will change the entire schedule for Regional Events, Field Bosses, and Arc Bosses.
- Tax transfers are scheduled once every two weeks, fixed to Sunday at 21:00 (KST).
Rescheduling World Content
- The entire schedule will change after the update, depending on changes to regional events, Field Bosses, and Arc Boss content.
Field Boss
- Field Boss events have been changed from direct portal entry to portal matching entry.
> When a Field Boss event occurs, an object is created at the boss location to support Peace/Faction/Guild War matching.
> Players can only select one of the following events to apply for a match at the same time: Peace, Faction War, or Guild War.
> Peace events are non-PvP and allow you to tackle field bosses individually or as a party.
> Faction War events are PvP-enabled and allow you to join a faction to take on Field Bosses.
> Guild Wars events are PvP-enabled and allow you to join a guild to take on Field Bosses.
- Field Boss event progression quantities have been changed.
> Instead of 6, 5, 5, 5, 8, and 7 events at 1, 13, 16, 20, and 22 respectively, there will be 2 events at
at the same time, one in Rathlan or Stoneguard and one in Tolland.
- When capturing a Field Boss in Faction/Guild Battles, the battle will not reset and health will not be restored.
- Contributions will not be reset if a player dies while taking down a Field Boss in Faction/Guild Wars.
Arc Boss
- During Arc Boss events, Peace types have been changed from entering the portal directly to applying for a match at the Peace/Faction War portal.
> When an arc boss event occurs, an object is created at the boss location to support peace/faction warfare matching.
> When an Arc Boss event occurs, the guild type will work the same way as before.
> Peace events are non-PvP and allow you to tackle arc bosses individually or as a party.
> Faction War events are PvP-enabled and allow you to join a faction to take on Arc Bosses.
- When defeating an Arc Boss in Faction Battles, the boss does not reset the battle and no health is restored.
- Contributions are not reset when a player dies during an Arc Boss encounter in Faction Battles.
Local events
- The quantity of regional event runs has changed.
> You now have six regional events running simultaneously.
> One co-op/guild/faction war will be played during each concurrent regional event, and the rest will be peaceful.
- Removed the ability to cap stats when participating in low-level regional events.
> The following applies to
: Wolf Hunting Competition, Starlight Stele Festival, Lantern Seed Festival, Hidden Nephrite, Desert Caravan, Blood Mushroom Gathering, Stopping Magic Runaway
Tax transport
- Changed tax transport events from being dated and timed by the legion to occurring at a fixed time.
> Tax transports occur every two weeks at 21:00 UTC (12:00 UTC), every other week during sieges.
- The first tax transfers under the changed schedule are shown below.
> KST: 16 March 2025 21:00
> UTC: 16 March 2025 12:00
The play experience of some content will be adjusted.
- Changed party matching effects in Co-op dungeons.
- Runes and artefacts are rebalanced.
- Rare Tier 2 items are added.
- Some of the rules of the battlegrounds have changed, and it's easier to see how your game is progressing.
- Treasure chests in Abyssal Dungeons have been changed.
[Dev Comment]
We have a long history of analysing dungeon clearance rates and user play patterns to make ongoing system and balance adjustments.
From this analysis, we concluded that the 'random party matching' we had introduced to enable co-operative dungeon parties was not working well due to skill differences between users.

To address this, we've been monitoring and analysing this over a long period of time, with the hope that we can increase the performance of the 'Party Matching Effect', which will have a significant impact on dungeon runs.

However, this tweak takes away some of the fun of dungeon crawling for highly skilled players,
We found that it wasn't as effective as it could be for less experienced users.

As a result, unlike the Challenging Tier, the Normal Tier will be adjusting the skills of some common and boss monstersto make it smoother for everyone,
We're rebalancing the entire dungeon (dungeon by dungeon).
Along the way, we've tweaked the stats to ensure that the existing 'party matching effects' play an appropriate supporting role while still keeping dungeons fun.
Party matching
- Party matching effects have been changed.
Stats
Existing
Change
Life
25
10
Damage dealt
20
10
Rune Synergy
- Rune synergies have had their shield armour chance penetration values changed.
Site
Rating
Existing
Change
Weapons, Rings
Advanced
5
6
Rare
7.5
9
Heroes
8.5
10.5
Bracelets
General
2.5
3
Advanced
2.5
3
Rare
5
6
Heroes
6
7.2
Artifacts
- Cursed Immortal 2-piece set effect changed from 8% to 10% shield penetration chance.
- Cursed Immortal 6-piece set effect changed from 12% shield penetration chance to 15%.
- 'Cursed Eternal: Solarstone' cast effect changed from 25% increased Shield Penetration Chance to 35% increased Shield Penetration Chance.
- 'Cursed Eternal: Lunar Stone' passive effect value changed from 1.2% reduced shield chance to 1.5% reduced shield chance.
Added rare second-tier gear
- Added Rare Tier 2 gear as a Field Drop reward, Co-op Dungeon reward, Abyssal Dungeon drop reward, and Matter Transmutation reward.
- With the addition of Rare Tier 2 gear, you can now trade and explore these items on the Exchange.
Battlegrounds
- Changed to allow Captains to also serve as Team Captains and Team Guardians.
- New: Team Captains and Team Defenders can now be appointed and unappointed by dragging and dropping the mouse.
> Moving a character's name tag to an empty slot with the Team Leader/Team Defender icon will appoint them, and moving a name tag from a Team Leader/Team Defender position to a regular team member position will unappoint them.
- Appointing a Team Defender has been removed as a prerequisite for starting a game.
- Changed so that you cannot create or join a new Battlegrounds game when you are participating in certain content.
Also, if you enter the Battlegrounds lobby and join another content while in the lobby, you will be automatically removed from the lobby.
- When the game starts, the status panel shows all the characters on your team.
- We've changed the rules for summing damage and healing on the leaderboard to better reflect your performance.
- Added an icon to the status panel at the end of a game to show the winning team.
- Added a confirmation popup when banishing a character who is in the queue.
- Added a countdown message at the start of the game.
- Fixed an issue where the captain could not change the team composition in the waiting room when set to [Team Composition Options - Auto Composition].
- Fixed an issue that caused an empty context menu to be temporarily output on right-click in some situations.
- Fixed an issue where a character from a team that was removed from the lobby at the start of a game for refusing to enter could re-enter the lobby and play the game.
- Fixed an issue where the time displayed in the Battlegrounds game list UI would not match the actual game time remaining.
Nebula Island
- Playable time is now only consumed in hunting grounds and not in Resistance stations.
- Improved the basement of the Temple of Devotion by placing a barrier in the basement so that you can't climb the walls.
Co-operative Dungeons
- [Screaming Torture Chamber] Caligras' shadow number matching pattern has been adjusted.
> Dimensional and Challenging Dimensional difficulty levels 1 to 4 only have shadow number matching patterns for up to three players.
> Challenge Level From difficulty 5 onwards, shadow number matching patterns occur with up to five players.
- Improved the usability of the [Assassin's Lab] clasp.
[Dev Comment]
Treasure Chests in Abyssal Dungeons are designed for those who enjoy PvP.
The reward points in the Treasure Chest were meant to make up for the growth opportunities you miss out on while playing PvP.
However, the rewards were concentrated in the hands of an exclusive few and had a negative impact on the consumption of content associated with the points.
To improve this, we' ve changedAbyssal Dungeon Treasure Chests to give a fixed reward of Solants instead of reducing the chance to drop points and gear tokens.
In the future, we'll do a better job of preparing and communicating to minimise inconvenience.
Abyssal Dungeon Treasure Chests
- Changed the rewards available from Treasure Chests.
Treasure Chest
Confirmation
Probability Rewards
Raslan
Soland
Adventure Coins: Grit
Sign of the Covenant: Abyss 100 points
Sign of the Covenant: Dimension I 100 Points
Sign of the Covenant: Dimension II 100 points
Stoneguard
Soland
Adventure Coins: Grit
Sign of the Covenant: Abyss 100 points
Sign of the Covenant: Dimension I 100 Points
Sign of the Covenant: Dimension II 100 points
Tolland
Soland
Adventure Coins: Divine
Sign of the Covenant: Abyss 100 points
Sign of the Covenant: Dimension I 100 Points
Sign of the Covenant: Dimension II 100 points
Abyssal Dungeons
- Petrification effect duration from monsters in Crimson Mansion reduced from 5 to 3 seconds.
Hunting grounds
- The range of ranged weapons has been increased, increasing the attack distance of monsters in the Hunting Grounds.
Interserver dimension stone
- Tolland's interserver dimension stone area has been increased in size across the board.
> Spawn locations have also been adjusted where the post-spawn confluence was too short.
Gateway to Infinity
- Same-weapon rankings have been removed.
> The same weapon will not unlock the achievement and will not register in the rankings.
- We've changed the way you receive ranking rewards.
> Ranking rewards are only available for 7 days.
Guild Lair
- Added additional Scarecrows to the Guild Stronghold.
Fishing
- Added 8 new fish species.
- Added 210 and 215 point rewards for habitat achievements in the Fish Book.
Towns
- Increased the number of return arrival points for Herba Village from 1 to 4.
Mystic Portal
- Fixed Mystic Portal appearance locations in Tolland to randomly change within the expected area.
Request
- Changed the location of the Silent Marshes and Crimson Manor 'Letter in a Bottle' quests to no flow.
Improved controls and increased timing freedom for a more enjoyable play experience.
- We've loosened the restrictions on some skills to give you more freedom of manipulation.
- Unstackable controls give you the flexibility to play with ease.
[Dev Comment]
When it comes to manipulation, we focused ongiving users the freedom to manipulate when they want.
We aimed to make the flow of moving, targeting, and attacking more natural, and to remove the frustration that comes from feeling controlled.

We've done this by improving a number of comfort elements, such aschanging direction while moving, moving while jumping, and maintaining movement speed while attacking,
Otherimprovements includemore accurate targeting and the addition of a walk/run toggle.

We'll continue to refine it to make it even more enjoyable.
Improved operation
- New: Camera orientation can now be changed while using the Move skill.
- Reduced the amount of time you can't perform other actions after using a movement skill.
- Move Target Skills
Weapons
Skills
Two-handed sword
Wedge Charge
Longsword
Determined Assault
Dagger
Shadow Raid
Crossbows
Nimble leaps
Cane
Frost Smoke Screen
Window
Gust of Wind
Window
Cross-cutting
- Changed to allow movement while jumping.
- Improved sensitivity when in Classic mode to increase the targetable area of the target to better target when attempting to target with a click.
- Changed the way targets are selected when attempting to target with the Tab key.
> Targets closer to the camera's front facing direction are given a higher priority.
> Changed to target targets up to 50 metres away.
- Added walk/run toggle.
> Preferences - Shortcuts - Behaviour - Walk/Run Toggle Shortcut setting added (default NUM-)
- Changed orientation change while moving to be instantaneous.
- New: Added prevention of automatic dismissal of feral transformations.
> Preferences - Gameplay - Controls - Movement - Prevent auto-unleashing of feral transformations.
- New: Added the ability to override favourite target selection.
> Preferences - Hotkeys - Features - Ignore favourite targets to enable the feature.
> Preferences - Gameplay - Target Selection - Target Selection - Ignore Favourite Target Selection Toggle Behaviour, you can set the feature to behave as a toggle.
- Changed to no longer reduce movement speed during attacks.
- Gathering skills no longer fail if the target moves out of attack range during gathering.
- Fixed Gathering skills that use in-place to now use in-place when moving.
New systems
- New: Added convenience feature for clearing anomalies.
> Added a Dispel Ailment action that can be used while under a specific ailment effect for the duration of the ailment.
(Example triggered when falling)
> When the skill is available, the Defence action for each weapon changes.
Skills
Effects
Being seasoned
Crashed by Monster Attack: Used when you are knocked down,
Collision: Immediately releases the fallen state and uses roll.
Cooldown: 30 seconds
Resource Cost: 35 Stamina
> Default shortcut: Space bar
- In addition to the default shortcut, the skill is also available as a weapon-specific Defence Action skill shortcut.
> If the skill is on cooldown after use, the action will not be output.
- Adds a release action for items that can be used while under certain ailments.
> possess a rare Purification Stone type or a Heart of Desire: The dismiss action is active when you have the Solarstone artefact equipped.
> Default shortcut: Space bar
- For the Rare Purification Stone variant, if you have it in an Item Quickslot in addition to the default shortcut, you can still use that shortcut as well.
Item
Rare Purification Stone
Rare Purification Stone
Rare Cleansing Pathstone
Rare Purification Stone
Rare Purification Stone
The heart of desire: Solarstone
> If the action is on cooldown after using that skill or item, the action will not be output.
> Shortcuts can be changed via preferences.
> Dismissing anomaly effects
> PC: Preferences - Hotkeys - Character - Actions
> Gamepad: Preferences - Gamepad - Presets - Custom - Assistive Controls
Character
- Added a setting to change whether to continue moving when the left/right mouse button is held down.
> [Preferences - Gameplay - Controls - Movement - Auto Move with Simultaneous Left/Right Mouse Button Press].
Weapon-specific combat balance adjustments.
- Combat rebalancing and some bug fixes.
[Dev Comment]
In our last update, we wanted to addmorestrategic depth to combatby making weapon compatibility more pronounced.
However, certain weapon classes are still dominant and affect the flow of combat, so we decided to refine them further.
In particular, as the focus of PvP combat shifted from RvR to GvG, we needed to ensure that combat was balanced in a wider variety of situations.
We've made adjustments to make the strengths and weaknesses of different weapons more apparent, andimproved the strategic use of different weapon combinations.
We're hopingthis change will allow for a more organic flow of combat and a greater variety of tactical choices.
We will continue to make improvements to provide a deeper combat experience.
Common
- Increase the base attack range of your ranged weapons by 1 metre.

Longsword
- The default range changes to 3.5 metres.
- [Shield Survival].
> Adjusted the healing from blocking Enrage attacks by using it in place to only apply once.
- [Unbreakable Iron Wall].
> Magic Armour bonus has been removed.
- [Immortal] Hero Defense Specialisation Effect
> Magic Endurance bonus removed.
- [Resolute Charge]
> Changed to allow you to move the camera while travelling.
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
- [Throw Shield]
> As the base attack distance changes, the attack distance scaling changes to have the same range as before.
- [Strike Shield]
> [Penetrating Strike] Mastery changes the attack range multiplier to have the same range as before as the base attack range changes.
- [Chain Hook]
> As the base attack distance changes, the attack distance scaling changes to have the same range as before.
Two-handed sword
- [Wedge Charge]
> Improved to naturally connect to the move after it ends.
> Changed to allow camera movement during movement.
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
- [Crush before].
> The attack range changes from 3 metres to 4 metres as the base range changes.
> [Change Area of Effect] Specialisation changes the attack range from 3m to 4m.
- Annihilating Whirlwind]
> Base range scales proportionally to attack distance as it changes.
- [Charge Kendo]
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
- [Shattering Superelectricity]
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
- [Dash Slash].
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
- Specialisation [Powerful]
> Fixes an issue where the number in the tooltip was different from the number actually applied.
Dagger
- [Poison Injection].
> Fixed the Endurance reduction effect ignoring the Immunity stat when applying the [Lightning Infusion] Mastery.
- [Shadow lingering].
> Duration changed from 6 seconds to 4 seconds.
- Frenzied Sword Dance]
> [Frenzied Sword Dance] chase distance increased to 12 metres.
> Changed to allow you to move the camera while moving.
- Shadow Assault]
> Improved to naturally connect to movement after movement ends.
> Changed to allow camera movement during movement.
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
Longbow
- When using [Break Through the Limits] with the Reduced Gather Time perk on [Conversion Snipe] selected,
Fixed an issue where [Conversion Snipe] would not receive the buff from [Breakthrough] if Vortex was in effect.
- Removed a brief immobilisation effect from [Conversion Sniper] when selecting the Movement-enabled talent and using the skill.
- [Opportunity to Turn the Tide - Swift Dodge]
> Improved how it naturally connects to movement after it ends.
> Changed to allow you to move the camera while moving.
Crossbow
- [Tactical Intercept]
> The effect of increased short-range dodge has been removed.
- Specialisation Defence Hero Node [Mirage]
> Short-range evasion bonus removed.
- Nimble Leap]
> Improved to naturally connect to movement after it ends.
> Changed to allow camera movement during movement.
Cane
- [Highly focused].
> The Ranged Evasion bonus from the [Desperation] talent has been removed.
- [Infernal Meteorite]
> [Infernal Downpour] special now drops large meteorites to provide a base amount of damage.
(This effect also applies to Deluz Noah's Icewood).
- [Frost Smoke]
> Improved to naturally connect to the move after it ends.
> Changed to allow camera movement during movement.
Wand
- [Saint's Vow]
> The incoming skill healing bonus has been removed.
Window
- [Grinding blade].
> Skill cooldown reduced to 27 seconds.
- [Gale Rush], [Cross Slash]
> Improved to naturally connect to the move after it ends.
> Changed to allow you to move the camera while moving.
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
- [Stigmata Javelin]
> As the base attack distance changes, the attack distance scaling changes to have the same range as before.
- [Deterioration Island].
> As the base attack distance changes, the attack distance scaling changes to have the same range as before.
- [Chained Heatwave].
> As the base attack distance changes, the attack distance scaling changes to have the same range as before.
- [Crushing Charge].
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
- [Wraith Storm]
> As the base attack distance changes, the dash distance scaling changes to have the same range as before.
- Gust of Wind]
> Modifies the skill attack distance to the base attack distance.
Changes to the stats and abilities of some 2-star gear.
- Balanced weapon stats and made skills more useful (coming March 5 at the start of the maintenance)
[Dev Comment]

We've made improvementsto allow for a wider variety of weapon combinations, as some weapon classes were relatively underutilised .

We're hoping this will give us more strategic options than before, and create new variables and situations in combat.
Equipment
- Some equipment stats and skills will be rebalanced (to be revealed at the start of the maintenance on 5 March)
- Fixed Graia's Bloodblade damage bonus not showing up in the tooltip for Da Vinci's Vigor buff.

Improves Tolland's play experience.
- We've fixed restrictions on goals, prerequisites, starting levels, and more to make progression smoother.
- Improved codex progression and made combat feel more natural and immersive.
[Dev Comment]
Compared to the adventure codex for Rathlan, Stoneguard Manor, which has been revised with the adventurer's own stories.
In the case of the Tolland Adventure Codex, there were still remnants of stories about the neighbourhood or region.
With this update, we're making sure that the narrative of the Tolland Adventure Codex, which is largely about following Clay after his disappearance, is better served by the
We've improved dialogue, some staging, and some uncomfortable movement.

Additionally , we've improvedthe narrative delivery in the battles that take place during the Codex, as well as some inconsistent patterns.
With this revamped Tolland Adventure Codex, and many more to come, we hope to better tell TL's compelling story through adventuring, exploration, outreach, collecting, and more.
Remove Adventure Codex levels
- Removed the starting level cap for Acts 11, 12, 13, and 14 of the Tolland Adventure Codex adventures.
Changes to the Adventure Codex
- Common
> Changed the titles of some adventures to the following.
Existing
Change
Act 11. In the Wizard's Footsteps
Act 11. In the Footsteps of the Wizards
Act 12. Monstrous Swamp
Act 12. The World Tree and the Red Mist
Act 13. Shadows of the Black Mines
Act 13. A bruising reunion
> Improved the behaviour when the journey to the next destination is too long.
> Fixed an issue where fragment knowledge would be truncated after completing a codex objective, due to map movement.
> Improved and made the codex goals a little clearer and more consistent.
> Overall improvements to the dialogue camera to better focus on the dialogue of each person, object, etc.
> Fixed key words in dialogue to be more recognisable.
- Act 11 of the adventure. In the Wizards' Footsteps
> Added cosmetic elements near the Tolland checkpoint.
> In 'Explore Herba Village', added an objective to see the main attractions of the village on the way up to Herba Village.
> Moved Serene's location in Herba Village to near the Teleportation Stone.
> Improved the presentation of 'Where's Theodore the Wizard' and 'Where's the White Bird'.
> We've naturally improved the combat during 'Gather Fire Elements', 'Gather Water Elements', and 'Perform a Seal Strengthening Ritual'.
-Act 12 of the adventure. The World Tree and the Red Mist
> Improved the look and feel of the inside of the Sanctuary of the New Tree.
> Improved the look and feel of the interior of the marsh cave.
> We've made some natural improvements to the combat during The Source of the Red Mist.
- Act 13 of the adventure. A Scarred Reunion
> Changed the appearance of the Big Hammer Tavern when entering to make it look more natural.
> Changed dialogue related to alcohol when talking to Chamir in Finding the Canary.
> Changed the entry method to make it easier to progress after 'Infiltration'.
> Improved the presentation of progression in the 'Underground Mine' to be more natural.
> Improved the naturalness of all battles in the 'Underground Mine'.
> Enhanced the content and presentation of the relationship between 'Clay' and 'Janice'.
> Changed the code for 'Aborted Secret Research' to 'Appendix ▶ Rescue and Beyond' and changed the prerequisites since the final code.
- Act 14 of the adventure. Sunset of Remorse
> Revised the order and presentation of related objectives to make the narrative feel better during 'Investigate the Manor of Vercant'.
> Improved the naturalness of combat during 'The Boy with the Cottonmouth Curse', 'Secrets of House Vercant', and 'The Forbidden Room'.
> Added more details to the section where you join Iskra during 'To the Crimson Manor'.
> We've made some natural improvements to the combat during Visions of the Crimson Manor, Lazarus Crimson, and Rampaging Demons.
> Changed the order of the dialogue with Felix from 'Appendix ▶ Reunion with Remy' to 'Appendix ▶ New Life'.
> Fixed an issue with Felix's dialogue during 'Appendix ▶ A New Life' where it could be awkward.
We've enhanced some UI and controls to improve usability and visibility.
Plotter
- The font of all damage plotters has been changed.
- Changed the colour and presentation of the hard hit/critical hit plotter.
- Damage floater animation has been changed so that it no longer stays in the hit position.
Table of Contents icon
- Improved the display of the Tabletop Book Available icon when an item listed in the Guild Distribution tab and Exchange is eligible for the Tabletop Book.

- Added a registration completion status to the table of contents icon displayed in the tooltip.
Existing
Improvements
Registration available
Unable to register
Registration complete
Registration available
Unable to register
Registration complete
View acquisition sources
- Improved that when an item is a component of a chest, the chest type is also exposed in the drop view.
- When you tap the box icon, you'll see a preview of the box to see what's inside.
Moving servers
- Improved the pre-server UI to allow for immediate claiming when there are infinite gateway rewards available.
Chat
- Changed the chat tab to allow users to add and edit their own tabs.
> All chat tabs except the All Chat tab have been changed to allow you to set a chat tab name, chat tab icon, chat category filter, and delete chat tabs.
- Added autocomplete chat commands.
> '/' and the chat commands that start with the entered text are automatically printed in a list, which you can select and use.
- Fixed the whisper target recommendation list so that it can be manipulated using only the keyboard.
- Fixed the last manipulated window in the Chat UI and Chat Viewer to be displayed as the parent.
Guilds
- New: Added the ability to donate up to the maximum amount at a time when donating to a guild.
> [Shift + Left click] on the Resources to Donate button.
- New: Added a history feature to keep track of guild and content activity.
> [Guild - History - Guild History] menu to view your history.
- The [Guild - People] menu exposes buttons for each guild member to exercise guild privileges.
> If you are a Guild Leader or Chief of Staff, the button is exposed.
- The applied benefits in the [Guild - Benefits] menu will be displayed larger.
- Added the Guild Permissions category to the [Guild - Administration] menu.
Font size
- Added an option to adjust the size of the on-screen text.
> You can adjust it in [Preferences - Gameplay - UI - Font Size].
> Larger characters may not be affected by the option.
Character window
- Improved that double-clicking on a sidearm item in the currently equipped gear set will unequip it.
HUD
- Reset the default position of some components to improve misalignment.
> Destination: Edit Ring Menu, Return, Network Status, Time
Gamepad accommodations and improvements.
Ring menu
- Added a ring menu that allows you to customise the quick menu by freely listing the features you want.
- The Ring Menu is entered via the Ring Menu button, and is immediately available by clicking on the desired list.
- If you want to change the listings in the Ring Menu, you can do so via the Edit Ring Menu button in the main menu and the Settings button in the bottom right corner of the Ring Menu.

> click on the desired list > click on the ring menu slot to mount it, or you can drag it.
> Double-click an equipped slot to unequip it.
Clicking the > Go to Content button will take you to the content with the list.
- You can add and remove new pages on entry by pressing the Edit Page button.
> New pages are also automatically created when you add a list to a slot on the last page before entering page editing. The maximum number of pages that can be created is 11.
- You can change the name by tapping the icon to the right of the page name.
- You can assign the "Edit Ring Menu" shortcut in the Preferences -> Shortcuts -> UI tab.
- You can assign a "Ring Menu" shortcut in the Preferences -> Shortcuts -> Features tab.
The Calendar tab is removed from the official community.
Modifications

Fixing system errors
- UI] Fixed an issue where sometimes tooltips for other skills would show up as the primary attack when using the primary attack.
- Content Management] Guild Requests - Fixed an issue where new guild requests would not automatically be added to the Content Notifier when a character with auto-favourites set was logged in.
Auto-favourite registration does not allow you to change your favourites individually.
- Drop Information] Fixed incorrect strings being displayed for the monster's rank and information in the drop information.
- Fixed an issue where the Auto Join Party setting would not display in Preferences when using keyboard/mouse when joining a Faction War local event.
Fix content errors
- Gathering] Fixed an issue that caused 0/1 to appear when attempting to gather an Icefall.
- [Co-op Dungeon] Fixed an issue where King Kanzaizin's skill effects would sometimes not be visible.
- Fixed an issue where the first Elite monster in [Co-op Dungeon] Assassin's Laboratory would intermittently fail to kill.
- Fixed an issue with beacon lasers targeting set meals in [Gateway to Infinity] "Drop! Blitz! Doom!".
- Fixed an issue where [Field Boss] Brother Manticus would intermittently fail to kill.
- Fixed an issue where some of the skill animations for the [Field Monster] Black Anvil Garrison 'Digging Golem' were not visible and damage was not being applied correctly.
- Transformation] Fixed an issue that prevented swimming in the water near the wedding ceremony in Herba Village.
- [UI] Fixed an issue where the name would not be displayed if you did not target the Resistance goods vendor in Herba Village.
- Operation] Improved the usability of the latch near the Silent Marsh Teleportation Stone.
- Fixed an issue where the event type was not displayed in the [Regional Events] 'Feifor Harvest Festival' result window.
- [Regional Event] Fixed an issue where 2 Regional Contribution Certificates would be deducted when receiving the 'Break Moonlight Spell' ranking reward.
- Fixed an issue where the name of the guild that challenged you to a contest for an occupied Portal Stone in [Capture the Flag] was not displayed.
- Fixed an issue where the Giant Goblin Butcher in Ursa Major Fields no longer loses movement speed when casting Gust Slash.
- Battlegrounds] - Fixed an issue with the clasp not working on the [Purification Hill Origin Stone].
Events
[Event] <Inky's Good Day to Connect 2> Attendance Sheet
- The attendance sheet for 'Inky's Connectivity Day 2' starts.
About promotions
[Promo] Mileage-only hair 'Romantic Blossom'
- Added a new Mileage Shop exclusive hair, 'Romantic Blossom'.

[Promo] 3 new hair types
- We're adding three new hairstyles: 'Modern Classic', 'Wild Maverick', and 'Flora Breeze'.
- Save money when you buy a set of three.

[Promo] Ainar Paladin Costume, 8 Snow White Judgement Weapon Appearances
- ''Aynar Paladin's Armour, a holy knight who uses his mighty powers to exterminate evil to fulfil the will of the god Aynar'' Outfit is added.
- Added 8 new 'Pure White Judgement' weapon appearances, a pure white gold weapon given to Paladins with a Holy Oath.

[Promo] New Glide Transform Adelon Eagle & New Sprint Transform Pearl Lumikora
- Add the rare 'Adelon Eagle' with long white eyebrows and the 'Pearl Lumicora' with glowing eyes and horns.

[Promo] Resistance's Shining Goods Package
- The Resistance's Shining Goods Package, featuring Lucent and even more generous Solstice.
Known issues
We will do our best to fix the following in-game issues as soon as possible.
We apologise for any inconvenience this may cause you.
Equipment
- Staff Specialisation Advanced Attack Node Engage damage increase not being applied.

■ Artifact
- Cursed Immortal: Solarstone [Corrupted Penetration Spell] The numbers in the skill effect tooltip are incorrect.
> The skill effect tooltip reads "25% increased Shield Penetration for 10 seconds", when in fact the skill works correctly with a 35% increase.
■ Akbos
- Dispute] During the Deluz Noah Arkvos event, players' locations sometimes appear to be in completely different places.
Resurrection
- The respawn UI disappears when teleporting to a captured area while dead.
- The respawn UI disappears when clicking Content Alerts>Codexes for final rewards while dead.
> When experiencing the respawn UI disappearing, exiting and re-entering the character select window will now resolve the issue.
UI errors for hair products in speciality shops
- When purchasing a single hair item (Modern Classic, Wild Maverick, Flora Breeze), it appears as if the Mood Hair Collection is available for purchase.
> It is normal to not be able to purchase a mood hair collection when purchasing hair a la carte.
> It appears as if it is available for purchase, but no purchase is actually made.
We'll be back with more exciting updates.
Thank you.