Throne and Liberty [Notice] Update Notes for Tuesday, 14 July
Hello, this is THRONE AND LIBERTY.
We would like to inform you of the details of the scheduled maintenance on Tuesday, 14 July 2026.
Please see below for further details.
Update Details
The new battleground, ‘Battle of the Seals: Fortress of the Bitter Frost’, has been added, marking the start of Battleground Regular Season 2.
- New battlefields featuring rules for transporting and sealing artefacts have been added, with different battlefields applied depending on the day of the week.
- The Cave of Frostbreath will be added to the Challenge Dimension, and four new guild raids will be unlocked.
- You can earn additional rewards when playing co-op dungeons and raids with new or returning characters.
■ The Battle of the Seal
- This is a 12 vs 12 matchmaking battlefield.
- The objective is to transport the artefact to the enemy camp’s altar and seal it there.
- The team that seals the artefact twice first wins.
- The standard match duration is 10 minutes; if the result is still undecided, a 5-minute period of extra time will be played.
- Two new disruptors will be added.
> Air Raid: Appears with a certain probability when an artefact is obtained.
> Blitz: Appears near the centre of the battlefield at regular intervals after the roundbegins.
- Seal Chamber: A new achievement has been added to ‘Fortress of the Bitter Frost’.
■ New Season on the Battlefield
- With the addition of the new battlefield, ‘Frost Fortress in the Bitterness of Winter’, Regular Season 1 has come to an end and Regular Season 2 is now underway.
- In Season 2, the Battle Mode will change depending on the day of the week.
> Sunday–Tuesday: Conquest Battles (The Giant’s City / The Elves’ Hanging Gardens)
> Wednesday–Saturday: Seal Battle (Fortress of the Bitter Frost)
- A guide to the game rules, detailing the rules for the new Battle Mode, will be added.
■ Challenge: Cha Do-jin
- The Frostbreath Cave has been added to the Challenge Dimensions.
■ New Guild Raid
- Gwangseong Daegon
- Gwangseong Leviathan
- Gwangseong Pakilo Naru
- Gwangseong Manticus
> This becomes available once you reach Guild Level 30.
■ Rewards for Playing with New or Returning Characters
- If you complete co-op dungeons or raids with new or returning characters and claim your rewards, you will receive additional rewards.
> You can receive additional rewards when claiming rewards from the chest that appears after defeating the boss.
■ New Co-op Dungeon Achievements
- Achievements for the Temple of the Flame and the Cave of the Frostbreath have been added.
Skill balances for each weapon will be adjusted, and the effects of certain specialisations and skill cores will be changed.
- We have revised the skill mechanics to prevent excessive accumulation of damage and shield stacks, and have adjusted the critical hit and bonus damage values for each weapon.
- A new effect, ‘Weakness: Electrocution’, has been added to spear weapons, and additional damage and damage reduction effects have been introduced for each level of the ‘Blood Mark’ skill for gauntlets.
- The skill core effects of unique armour and accessories will be incorporated into the equipment stats.
■ Two-handed sword
- Wedge Charge Specialisation 5 [Increased Gathering Damage]
> The effect will change.
Existing | Change |
A one-hit kill move to be used within 5 seconds of hitting a monster, Damage dealt by the Guillotine Blade increased by 30 per cent | A one-hit kill move to be used within 5 seconds of hitting a monster, Increases damage dealt by the Guillotine Blade to monsters by 30 per cent |
- One-Hit Kill Specialisation No. 2 [Cooldown Reduction]
> We have fixed an issue where the effect was triggered even when the specialisation was not activated.
- One-Hit Kill Specialisation No. 3 [Damage Increase]
> Miscellaneous fixes: We have fixed an issue where the damage amplification effect was not being applied to the knockback effect.
- A Crushing Blow
> The bonus critical damage dealt when a target is stunned, immobilised or struck by a collision will be adjusted as follows.
Stage | Existing | Change |
Advanced Level 1 | 12 per cent | 6 per cent |
Advanced Level 2 | 13 per cent | 6.5 per cent |
Advanced Level 3 | 14 per cent | 7 per cent |
Advanced Level 4 | 15 per cent | 7.5 per cent |
Advanced Level 5 | 16 per cent | 8 per cent |
Rare Level 1 | 17 per cent | 8.5 per cent |
Rare Level 2 | 18 per cent | 9 per cent |
Rare Level 3 | 19 per cent | 9.5 per cent |
Rare Level 4 | 20 per cent | 10 per cent |
Rare Level 5 | 21 per cent | 10.5 per cent |
Hero Level 1 | 22 per cent | 11 per cent |
Hero Level 2 | 23 per cent | 11.5 per cent |
Hero Level 3 | 24 per cent | 12 per cent |
Hero Level 4 | 25 per cent | 12.5 per cent |
Hero Level 5 | 26 per cent | 13 per cent |
Legend Level 1 | 26.4 per cent | 13.2 per cent |
Legend Level 2 | 26.8 per cent | 13.4 per cent |
Legend Level 3 | 27.2 per cent | 13.6 per cent |
Level 4 Legend | 27.6 per cent | 13.8 per cent |
Legend Level 5 | 28 per cent | 14 per cent |
Myth Level 1 | 28.4 per cent | 14.2 per cent |
■ Longsword
- Skill Core: Shackles of the Roar
> The effects have been adjusted as follows.
Existing | Change |
When the ‘Roar of Rage’ skill hits an enemy, causing the ‘Weakness: Taunt’ effect: Inflicts a 50% reduction in movement speed for 6 seconds | When the ‘Roar of Provocation’ or ‘Roar of Rage’ skill hits a target, inflicts the ‘Weakness: Provocation’ effect Inflicts a 50% reduction in movement speed for 6 seconds; 3-second cooldown |
- Skill Core: Victory Strike
> A 5% damage boost has been added to ‘Sure Win’, ‘Blade of Annihilation’ and ‘Strike of the Earth’.
- Chain Hook, Chain Hook Specialisation No. 1 [Claw of Domination]
> An issue where the skill range for Legendary characters at Level 1 or above was applied incorrectly has been fixed.
■ Dagger
- [Injection of a highly toxic substance]
> The additional skill ‘Injection of Venom’ has been changed so that it no longer consumes stacks of the ‘Weakness: Thunderstorm’ status effect, and critical damage is no longer increased.
- Venom Injection Specialisation No. 1 [Lightning Injection]
> The ‘Lightning Infusion’ secondary skill has been updated so that it no longer consumes stacks of the ‘Weakness: Poison’ status effect, and the damage from ‘Smash’ is no longer increased.
- Skill Core: Foreseen Agony
> The ‘Foreseen Pain’ effect has been changed as follows.
Existing | Change |
When ‘Fierce Venom’ is activated, it deals damage whilst ignoring evasion and defence, If ‘Creeping Death’ or ‘Swamp of Venom’ has been activated Poison Cloud ignores evasion and defence and deals damage | The Fierce Venom effect has a 15 per cent chance of triggering when a melee attack hits. This damage ignores the target’s defence and evasion and deals damage. When equipping the ‘Creeping Death’ or ‘Swamp of Venom’ core, Summon a cloud of poison that deals damage whilst ignoring the target’s defence and evasion whenever the Fierce Poison’s Edge is activated |
■ Crossbow
- Skill Core: Support Fire
> We have fixed an issue where the damage reduction effect of the ‘Extreme Rapid Fire’ skill against players did not apply to targets affected by the ‘Weakness’ debuff.
- Skill Core: Concentrated Barrage
> An effect has been added that increases the damage dealt to monsters by the ‘Ruthless Barrage’, ‘Annihilation Barrage’ and ‘Unrivalled Frenzy’ skills by 30 per cent.
■ Longbow
- [The Perfect Shot]
> The sustained damage from ‘Masterful Sniper Shot’, which has been enhanced by ‘Swift and Decisive’, has been adjusted so that it now ignores shields.
- Sniper Specialisation No. 5 [Critical Barrage]
> We have adjusted the timing of damage so that it coincides with the timing of the arrow’s impact.
- Skill Core: Piercing Arrow
> We have updated the ability so that its ongoing damage ignores shields.
■ Walking stick
- Frost Tomb Specialisation No. 1 [Frost Armour]
> Petrify Self: Changes the duration of the freeze effect to 1 second.
■ Window
- Skill Core: Blue Flash
> The maximum number of Thunderbolts that can be obtained has been changed to 5.
> New effects have been added to Thunderbolt Javelin and Chain Thunderbolt Strike.
> New effects have been added to Thunderbolt Javelin and Chain Thunderbolt Strike.
Weakness: Electric shock |
When a Thunder Spear or a chain of Thunder Stabs lands as a critical hit, it inflicts the ‘Weakness: Electrocution’ effect. Weakness: The electric shock effect lasts for 6 seconds and can stack up to 5 times. When the effect is stacked five times, it deals 340% + 150 damage to the target and is then removed. |
- Skill Core: Piercing Thunder
> A 10% damage boost has been added to the ‘Flame Javelin’ skill.
- Skill Core: Night of Thunderstorms
> A 10% damage boost has been added to the ‘Chain Explosive Slash’ skill.
> Weakness: An effect has been added that increases damage by 30% when there are 5 stacks of Electric Shock.
- [Cross Slash], Cross Slash Specialisation No. 4 [Massacre Slash]
> It has been changed so that the final hit from ‘Cross Slash’ and the damage from ‘Massacre Slash’ can now consume the ‘Weakness: Electrocution’ stacks you have applied to trigger an explosion.
- Skill Core: The Hour of Judgement
> The effects have been adjusted as follows.
Existing | Change |
For 6 seconds after the ‘Ascending Slash’ skill ends, each successful close-range strike against a player deals 300 damage, Grants a 10% increase in critical hit damage | For 6 seconds after the ‘Ascending Slash’ skill ends, each successful close-range strike against a player deals 200 damage, Grants a 10% increase in critical hit damage |
■ Magic Sphere
- Constellation Summoning Specialisation No. 1 [Mirinae]
> We have fixed an issue where, after activating Specialisation No. 3 [Reduced Defence Chance] whilst the Crossbow’s [Trance Penetration] effect was active, the cooldown reduction effect for all skills was applied incorrectly when this effect was applied.
- Skill Core: Star of Salvation
> A 5% boost to the Vitality restoration effect of the Star of Healing has been added.
- Skill Core: Star of Rest
> The effects have been adjusted as follows.
Existing | Change |
During the duration of the Star of Purification, any units within a 4-metre radius Grants an effect that increases all racial damage dealt by party members by 100 | For the duration of ‘Star of Healing’ and ‘Star of Purification’, within a 4-metre radius of Grants an effect that increases all racial damage dealt by party members by 100 |
- Skill Core: Pulse of the Nebula
> The ‘Constellation of Restoration’ has had a 5% boost to vitality regeneration added.
- Skill Core: Echo of the Nebula
> The ‘Constellation of Restoration’ has had a 5% boost to vitality regeneration added.
> We have fixed an issue where the base damage reduction effect was applied when a skill effect was reapplied whilst the ‘Resonance of the Nebula’ skill effect was already active.
■ Kwon Gap
- Mirror Boutique [Ventius Golden Gauntlets]
> We have fixed an issue where the visual effects and sound effects were not playing during basic attacks with the Claw.
- Explosive Combo
> We have fixed an issue where, after activating Specialisation 3 [Stun], the effect could be applied repeatedly when using a skill under certain circumstances.
- Ilchon-ta
> A monster damage amplification effect has been added for each skill level tier.
Stage | Figures |
Hero Level 1 | 48 per cent |
Hero Level 2 | 56 per cent |
Hero Level 3 | 64 per cent |
Hero Level 4 | 72 per cent |
Hero Level 5 | 80 per cent |
Legend Level 1 | 80 per cent |
Legend Level 2 | 80 per cent |
Legend Level 3 | 80 per cent |
Level 4 Legend | 80 per cent |
Legend Level 5 | 80 per cent |
- Blood Wind Specialisation No. 4 [Additional Use]
> We have fixed an issue where the number of targets that could be damaged within the area of effect when using the ‘Blood Rite’ skill was being calculated incorrectly.
- Blood-red
> We have fixed an issue where, when rapidly tapping the Blood Rite skill button, the Blood Rite effect would be applied and then immediately cancelled.
>> A 1-second cooldown has been added to prevent the calming skill from being used immediately.
> The effects have been adjusted as follows.
Existing (based on Legendary Level 5) | Changes (based on Legend Level 5) |
Whilst the effect lasts, damage is increased by 20.5 per cent, and The base damage of Claw increases by 100 per cent. The secondary weapon activation rate will not apply, and the block rate will function as the secondary weapon rate. Some skills will be changed. Stamina is depleted by 8 every second, and the effect ends when stamina reaches 0. The stamina cost of defence skills is reduced by 20. | Whilst the effect lasts, damage is increased by 20.5 per cent, and The base damage of Claw increases by 100 per cent. Damage reduction is reduced by 160, and bonus damage is increased by 160. The secondary weapon activation probability is not functioning, and The block probability will function as the secondary weapon probability. Some skills will be changed. Stamina is consumed at a rate of 8 per second, and, The effect ends when your stamina reaches 0. The stamina cost of defence skills is reduced by 20. A 1-second cooldown applies when the Bloodthirst effect is dispelled. |
> An effect has been added that increases additional damage based on the skill level.
Stage | Figures |
Advanced Level 1 | 8 |
Advanced Level 2 | 16 |
Advanced Level 3 | 24 |
Advanced Level 4 | 32 |
Advanced Level 5 | 40 |
Rare Level 1 | 48 |
Rare Level 2 | 56 |
Rare Level 3 | 64 |
Rare Level 4 | 72 |
Rare Level 5 | 80 |
Hero Level 1 | 88 |
Hero Level 2 | 96 |
Hero Level 3 | 104 |
Hero Level 4 | 112 |
Hero Level 5 | 120 |
Legend Level 1 | 128 |
Legend Level 2 | 136 |
Legend Level 3 | 144 |
Level 4 Legend | 152 |
Legend Level 5 | 160 |
> Damage reduction effects have been added for each skill level.
Stage | Figures |
Advanced Level 1 | 8 |
Advanced Level 2 | 16 |
Advanced Level 3 | 24 |
Advanced Level 4 | 32 |
Advanced Level 5 | 40 |
Rare Level 1 | 48 |
Rare Level 2 | 56 |
Rare Level 3 | 64 |
Rare Level 4 | 72 |
Rare Level 5 | 80 |
Hero Level 1 | 88 |
Hero Level 2 | 96 |
Hero Level 3 | 104 |
Hero Level 4 | 112 |
Hero Level 5 | 120 |
Legend Level 1 | 128 |
Legend Level 2 | 136 |
Legend Level 3 | 144 |
Level 4 Legend | 152 |
■ Integrated Specialisation
- A Thirst for Blood
> The effects have been adjusted as follows.
Existing | Change |
Consumes 4% of mana per second to land a Boss Smash hit every 5 seconds, Increases critical damage against bosses by 50. Up to 3 stacks. | When attacking or being attacked by the target, 12% of mana is consumed to land a Boss Smash, The boss’s critical hit damage is increased by 150. A 5-second cooldown applies. |
■ Items
- The skill core effects of unique armour and accessories are added as stats to the respective items, and the skill cores are removed.
> Skill Core effects will be added as options to unique armour and accessories.
Item | Additional Stat 1 | Figures | Additional Stats 2 | Figures | Additional Stats 3 | Figures |
The Curse Helm of the Black Wings | Defence Against Magic | 300 | Maximum Health | 2000 | - | - |
Black Wing’s Armour of Regret | Defence Against Magic | 300 | Maximum Health | 2000 | - | - |
Black Winged Sorrow Gauntlets | Defence Against Magic | 300 | Maximum Health | 2000 | - | - |
Blackwing’s Forgetfulness Bracers | Defence Against Magic | 300 | Maximum Health | 2000 | - | - |
Black-Winged Silence Boots | Defence Against the Dark Arts | 300 | Maximum Health | 2000 | - | - |
The Black-Winged Ascetic’s Cloak | Defence Against Magic | 300 | Maximum Health | 2000 | - | - |
The Necklace of Deception’s Scream | Close-range defence | 300 | Long-range defence | 300 | Maximum mana | 1000 |
Bracelet of the Scream of Solitude | Close-range defence | 300 | Long-range defence | 300 | Maximum mana | 1000 |
The Chain of Obsession’s Screams | Close-range defence | 300 | Long-range defence | 300 | Maximum mana | 1000 |
The Belt of Sloth’s Scream | Close-range defence | 300 | Long-range defence | 300 | Maximum mana | 1000 |
Earrings of the Scream of Destruction | Close-range defence | 300 | Long-range defence | 300 | Maximum mana | 1000 |
- The following items will be removed from raid rewards and the item exchange vendor.
Eligible items |
Skill Core: Barrier of the Black Wings |
Skill Core: The Power of the Black Wings |
- Any Skill Core items you currently hold will be replaced with the items listed below.
> You will be retroactively awarded 17 Chaos Soulstones: Kalansia for each Skill Core you have already dissolved.
> You will not receive any items for destroyed skill cores.
Items to be removed | Items to be awarded |
Skill Core: Barrier of the Black Wings | Soulstones of Chaos: 20 Kalansia |
Skill Core: The Power of the Black Wings | Soulstones of Chaos: 20 Kalansia |
- The Chaos Witch’s Comet Strike
> The damage values for primary and secondary weapons will be adjusted.
Existing | Change |
195–268 | 128–335 |
- Frostlord’s Blackscale Gauntlets, Frostlord’s Blackscale Boots
> Some stats will be changed.
Existing | Change |
Hit | Hit on a person |
- Myosu’s Magic Trousers
> We have corrected the incorrectly applied maximum stamina value.
Level | Existing | Change |
51 | 160 | 13 |
80 | 305 | 25 |
- Gwangseongbong Peak in Dekman
> We have amended this so that the Corrupted Magic Circle effect is applied.
- The Roar of the North Wind Sniper Bow
> We have fixed an issue whereby Rock stacks would not accumulate on targets rendered unconscious by a skill effect.
> The skill descriptions have been revised in detail.
Existing | Change |
The ‘Fierce Arrow’ skill has been changed to ‘Rock Arrow’. Stuns for 3 seconds upon the 4th hit. | The ‘Fierce Arrow’ skill will be changed to [Rock Arrow], and It fires 16 arrows that deal 128% of base damage plus 14 within the target area; if four hits land, the target is stunned for 3 seconds. When Specialisation 2 [Increased Range] is applied, the number of arrows increases to 24. |
- Hongyeom Longbow of Cold, Hyeoseong Longbow of Cold
> We have corrected an error in the description of ‘Purification’s Cry’.
Existing | Change |
The ‘Touch of Purification’ skill has been renamed to ‘Cry of Purification’. As the system has been updated to remove status effects from party members at the front, The cooldown has been changed to 27 seconds, and the mana cost to 260. | The ‘Touch of Purification’ skill has been changed to ‘Cry of Purification’. As the ability has been changed to remove status effects from party members within a 3-metre radius, The cooldown has been changed to 27 seconds, and the mana cost to 260. |
■ Stats
- Duration of the debuff
> This has been changed so that the reduction can be as much as -60%.
The difficulty of levelling up traits and resonances will be reduced.
- The difficulty of levelling up traits and resonance will be reduced, and recipes for crafting gem ores and Arc weapons using skill cores will be added.
- When crafting Arc weapons, no latent options will be granted; instead, any latent options on existing crafted equipment will be removed and refunded.
[Dev Comment] Reducing the difficulty of trait and resonance progression In the T3 update, in response to feedback that equipment was being acquired too quickly, thereby failing to sufficiently maintain the enjoyment of farming and the value of obtaining equipment, The supply of materials required for trait and resonance growth has been set at a lower level than before. However, following the actual update, we have observed that the resources and costs required for progression are acting as excessive constraints. Accordingly, in this update, to enable faster progression, the quantities of materials required to unlock traits, as well as the requirements for crafting Enhancement Stones and Resonance Stones, We have significantly reduced the Solant costs associated with resonance. For items where it is difficult to adjust demand directly, we have increased the supply of key content and in-game shops, and We have also added Trait Unlocking Stone Fragments to the additional rewards for Material Conversion. Any materials and Solant consumed prior to the update will be reimbursed via in-game mail, equivalent to the difference between the amounts before and after the update. We will continue to monitor the live data closely and, should any further bottlenecks arise during the growth process, we will continually adjust demand and supply levels accordingly. |
■ Reduction in the number of fragments required for crafting
- Change to the number of unlock slots required to unlock traits
Category | Ingredients | Quantity (total) | Quantity (back) |
Unlocking Hero Traits | Character Open Seat | 200 | 100 |
Unlocking Unique Traits | Unique Trait Unlock Slot | 50 | 25 |
> Any materials that were unlocked and used prior to the update will be reimbursed via in-game mail, in the amount of the difference.
■ Reduction in the number of fragments required for crafting
- We have adjusted the number of fragments required to craft Trait Unlocking Stones, Trait Enhancement Stones and Trait Resonance Stones.
Outputs | Ingredients | Quantity (total) | Quantity (back) | Notes |
Attribute Enhancement Stone | Attribute Enhancement Stone Fragment | 5 | 3 | Includes a box of Refined Trait Enhancement Stones |
Character Resonance Stone | Character Resonance Stone Fragment | 5 | 3 | |
> Any materials used up prior to the update will be reimbursed via in-game mail, in an amount equal to the difference.
■ Solant fee reduction
- We have reduced the fees required to craft Attribute Resonance Stones and to open, switch or enhance Resonances.
Category | Fee Solant (former) | Fees: Solant (Part 2) |
Cost of crafting a Special Resonance Stone | 100,000 | 20,000 |
Resonance Unlock and Conversion Costs (Standard Weapons) | 6,000,000 | 3,000,000 |
Resonance Unlock and Conversion Costs (Standard Armour/Accessories) | 3,000,000 | 1,500,000 |
Resonance Unlock and Conversion Costs (Arc Weapons) | 12,000,000 | 6,000,000 |
Resonance Enhancement Cost (Weapons) | 300,000 | 60,000 |
Resonance Enhancement Cost (Armour/Accessories) | 150,000 | 30,000 |
> Any Solant spent prior to the update will be reimbursed via in-game mail, in an amount equal to the difference.
■ Increase in Stat Supply
- The supply of Trait Stones, Enhancement Stones and Resonance Stones will be increased.
- Character Unlock Stone Shards will be added as an additional reward for Material Conversion.
■ Equipment Manufacturing Ceremony
- Crafting recipes for equipment that uses Skill Cores as materials have been reintroduced
> If a skill core is used as a material, the resulting item will not be imbued with latent abilities.
- In accordance with the previous announcement [Preliminary Notice Regarding the Handling of Arc Boss-Crafted Weapons], any latent abilities obtained by repeatedly acquiring Arc weapons using existing skill cores will be removed en masse.
- All materials used in the production will be refunded.
New locations for obtaining Skill Cores and Keys to the Seal will be added.
- The range of sources for Seal Keys and Skill Cores will be expanded, and optional Skill Core crafting recipes will be added.
[Dev Comment] Added locations where the Key to the Seal can be obtained The Seal Key is an item introduced to preserve the value of high-value equipment and latent abilities, and to prevent the value of equipment on the Exchange from falling sharply. However, as the quantity that could be obtained in-game was limited, the restrictions on equipment trading became excessively stringent compared to before, and, We have therefore stated that we will gradually improve the supply of Sealing Keys via the Developer Feed. As the first improvement in this update, we have added an item to the Honour Coin Shop that allows you to obtain a Key to the Seal. In the next update, the ‘Key of the Seal’ will be added to the rewards for the Challenge Dimension. Following this change, we intend to closely monitor live data, including the acquisition and usage of Seals of the Seal, as well as fluctuations in the quantity and prices of equipment listed on the exchange. On this basis, we will continue to review and adjust supply levels and additional sources of acquisition, whilst ensuring that the value of the equipment is maintained at an appropriate level. |
■ Additional locations where the Key to the Seal can be obtained
- The option to purchase 1 Seal Key for 800 coins will be added to the Honour Coin Shop. (Available for purchase once a week.)
- The ‘Key of Sealing’ has been added to the rewards for achieving the Challenge Dimension Score.
■ Skill Cores now drop in Nix’s Abyss
- You can obtain certain skill cores by spending Abyss Points in Nix.
■ New Resin Flower Making Workshop
- Rubik’s Resin Flowers and Marind Resin Flowers will be added to the range.
> Rubik’s Resin Flowers cost 1.5 times more to craft than standard Resin Flowers, but in return, you can choose a skill core for each weapon. All skill cores obtained in this way are non-tradable.
> The production cost of Marind Resin Flowers is the same as that of standard Resin Flowers. However, the range of weapon-specific skill cores you can select is more limited than for Rubix Resin Flowers. All skill cores obtained in this way are non-tradable.
■ Jewellery-making workshop
- You can craft each gemstone using rare Marind, Emmeret, Rubix and Staron.

We have improved the usability of various systems and games.
- The convenience of material conversion has been improved, including the addition of options to exclude items that unlock traits and filters to set a maximum level.
- An option to specify a minimum level for guild distribution has been added, and the item details view has been improved for greater ease of use.
- An option to set a notification sound for match confirmation has been added to the settings.
■ Material Transformation
- Equipment with enhanced properties can now also be transformed.
- A level adjustment filter has been added to allow equipment to be deployed in batches at levels equal to or below a specified level.
> When adjusting the level, equipment of that level or lower will be included in the selection.
- An option has been added to exclude items with unlocked properties from the material selection list.
- The ‘Automatic Substance Conversion’ option in the Preferences and the options in the Substance Conversion UI, which were previously synchronised, have now been changed so that they are saved independently.
■ Guild Distribution
- An option to include equipment of a specified level or higher has been added.
> Equipment items are stored according to their maximum level.
■ Item Tooltip – Detailed View
- The 'View details' function will now be operated via a toggle.
- When you switch to detailed view mode using Alt + G, this state is maintained until you switch back to simplified view.
■ Added equipment level display to the character information window
- A UI element will be added to the character information window, allowing you to check the current equipment level of that character.
- The equipment level is determined based on the average of the highest obtainable levels for each category: weapons, armour and accessories.
■ Display of maximum item level
- For equipment where the item level is not fixed, a label will be added to the item slot and level.
■ Added an ‘Item Inheritance’ context menu
- An ‘Inherit’ button will be added to the item context menu.
> Clicking this will open the inheritance interface, with the item in question already registered as the item to be inherited.
■ Added a context menu for materials within the traits UI
- The context menu for material items within the traits UI—including their sources and uses—will be made available.
■ Restrictions on Sealing Attribute Equipment
- The sealing conditions have been changed so that equipment with even one unlocked attribute cannot be sealed.
■ Improvements to transport accessibility
- Portals have been added that allow you to travel quickly to the Windmill Stop, Abundance Street and Hammerclang Street in the village of Herba.
- We have improved the teleportation effect of the Nix Star Lighthouse so that players are now teleported onto the lighthouse itself rather than onto the ground.
> The teleport icon for the Star Lighthouse has been changed.
■ Mirror Boutique
- We have improved the system so that search results are no longer reset when the category is changed whilst search results are displayed.
> When you change the category whilst the results are displayed, the items within the new category are filtered again.
> The behaviour whereby search results are reset when the top-level tab (Equipped or Weapons/Armour) is changed remains the same.
■ Cha Won-jin
- The Cha Won-jin dungeon list has been reorganised so that dungeons you are eligible to enter are displayed in descending order of combat power.
> The display order of the Cha Won-jin dungeon list applies to co-op dungeons, the party board and party matching.
■ Settings
- An option has been added to the settings to allow users to change the notification sound for match confirmation, rather than using the default sound.
> This feature is available under Settings – Content – Matching Confirmation Notifications.
> The notification sound has three settings: Off, Notification Sound 1 and Notification Sound 2, and you can also choose whether to receive notifications whilst the app is running in the background.
■ Added a pop-up to confirm attribute resonance switching
- A pop-up window will be added so that players can confirm their choice once more when pressing the trait switch button in Trait Resonance.
■ [Nix] – [Tumgir’s Vault]
- ‘Tumgir’s Vault’ has been changed to a hunting ground that consumes Abyss Points.
- The number of monsters appearing in the ‘Tumgir Vault’ has increased.
Amendments
■ Codex of Adventure
- Part 3, Act 1: The Sect’s Forbidden Book; Part 3, Act 2: Another Cursel; Part 3, Act 5: The Snowfields of Dogs and Wolves: We have fixed an issue where incorrect progression text was being displayed within the instance.
- Part 3, Act 2. During another ‘Kusle’ quest, at the lighthouse on Windy Hill Coast, following the cutscene in the ‘Ring of Time’ depicting the Kusle twins’ past, dialogue has been added to provide further context.
- Part 3, Act 2. Another ‘Kusl’ is currently in progress; dialogue between Domur and Bimerts in the Tower of Purification has been added.
- Part 3, Act 2. During the ‘Another Castle’ quest, we have made some natural adjustments to the player’s dialogue when speaking with Richard.
- Part 3, Act 2. Another Castle > Whilst progressing through the Tower of Purification, we have slightly enhanced the visuals for entering the Forbidden Book’s sub-space.
- Part 3, Act 2. Another Castle > An extra NPC has been placed within the Tower of Purification instance.
- Part 3, Act 3: The Spreading Red Mist > We have fixed an issue where the direction text was displayed twice during the ‘New Marsh Cave’ sequence.
- Part 3, Act 3: ‘The Spreading Red Mist’ – We have corrected an issue where some of Theodor’s lines sounded unnatural.
- Part 3, Act 3: ‘The Spreading Fire is Fog’ > ‘The Sanctuary of the Seal’ (Parts 1 and 2): We have revised the notification message displayed when a player leaves the instance to provide more detailed information.
- Part 3, Act 4: Wings Beyond Dimensions > We have fixed an issue where the game could not proceed normally if the cutscenes were skipped during the ‘Resistance’s Secret Weapon’ mission.
- Part 3, Act 4: Wings Beyond Dimensions > We have fixed an issue where progress would be blocked if players got off the lift partway through whilst on a mission to set sail from Etherion.
- Part 3, Act 5: The Snowy Plains of Dogs and Wolves > We have slightly enhanced the visual effects that appear when entering Seolya’s Land.
- Part 3, Act 5: The Snowfields of Dogs and Wolves > Whilst progressing through ‘The Land of Snowy Nights’, we have revised the cinematics relating to Iska’s transformation into her wild form.
- Part 3, Act 5: The Snowfields of Dogs and Wolves > Land of the Snow Night: We have made some amendments to Iska’s lines whilst progressing through this section.
- Part 3, Act 5: The Snowfields of Dogs and Wolves > In ‘The Land of Snowy Nights’, the NPC levels for the Snowfield Gorilla, the Blue-Eyed Hunter and the Snowfield Leopard have been changed.
- Part 3, Act 5: The Snowy Plains of Dogs and Wolves > The Sword of the Borderlands: We have further enhanced certain aspects of the staging during this sequence.
- Part 3, Act 6: The Crimson-Stained Frozen Land > Whilst progressing through Shermir’s Tower, we have enhanced certain aspects of the staging.
- Part 3, Act 6: The Crimson Frozen Land > We have fixed an issue where the on-screen prompts did not match the current stage of progress in ‘Shermir’s Tower’.
- Part 3, Act 6. We have fixed an issue where the images for the ‘Tower of Shermir’ and ‘Fallen Zenith’ codes were displayed in reverse in the ‘Blood-stained Frozen Land’.
- Part 3, Act 6: ‘The Crimson Frozen Land’. We have fixed an issue where NPCs, such as Da Vinci, were not speaking their lines in Etherion and the Borderlands upon completing this act.
■ The Codex of Exploration
- For the task involving defeating elite monsters in the Exploration Codex, the hint text has been amended to reflect the current situation.
■ The Journey of the World Tree
- The World Tree’s Guidance > The Origin of the Roots > The conditions for the first mission in Stage 3 have been changed as follows.
> Craft one Trait Unlock Stone, Trait Enhancement Stone or Trait Resonance Stone via a General Goods Craftsman at a base such as the villages of Castler, Vienta or Herba (Unique status irrelevant)
■ Nix – Guidance and Display Methods for Quests and Pop-up Events
- The phrase "This event is triggered only at specific times" has been added to the event description.
- Unpredictable events that occur at irregular intervals have been removed from the quest log.
> Excluded events: Scars of Sacrifice, Memories of the Earth, - Snowfields of Chaos, Pirate Errands (Cooking, Repair), Tree of Souls
- The world map and minimap displays for random events that occur at irregular intervals will be highlighted.
- The recommended number of participants for an instance-based sudden event is displayed.
- A commission will appear for content that can be undertaken.
■ Addition of surprise events
- Musical note magic circles appear on Nix and Nix’s afterimage.
- You can obtain the <Forgotten Musician’s Secret Vault> using the frozen spell card <Fonsine’s Melody – Toy>.
■ Pop-up Event – The Witch’s Cauldron
- We have reduced the stats of ‘Babayaga’, who appears in the event, to match those of standard monsters.
- We have updated 'Babayaga' so that her health no longer regenerates when she is struck by a flock of crows.
- The damage taken when hit by a cold zone has been reduced.
■ Special Event – Memories of the Earth
- An error in the processing of correct answers to questions has been rectified.
- The correct answer to ‘Is there a passage leading to the harbour at Stoneguard Castle? Is that correct?’ has been amended to ‘X’.
- The question ‘Is a tomato a fruit rather than a vegetable? Is this correct?’ will be removed from the list of questions, and both ‘O’ and ‘X’ will be accepted as correct answers in future.
■ Special Event – Star Shower
- The number of event locations will be expanded to 15.
- When night falls, an event takes place at one of the 15 locations, chosen at random.
■ Special Event – The Candle that Melts Eternity
- A fix has been implemented to ensure that notification messages are displayed correctly when spiritual power is gained or consumed.
- The issue where Roen did not appear has been fixed.
■ Other changes to Nix
- The issue where Citizens were repeatedly entering and leaving Eterion at night has been fixed.
- Speech bubbles will be added to ‘Monsters you want to talk to’.
- The Great-Horned Ibex has been updated to be correctly included as a target for the ‘Nix’s Afterimage’ quest.
■ The Afterimage of Nix
- Issues relating to escape ports have been fixed.
> The issue whereby targets were displayed even when the escape port was disabled has been resolved.
> The issue where detected targets were displayed twice in the Escape Port has been resolved.
■ Nix Gathering Content
- The locations of some collectibles will be adjusted.
- A fix has been implemented to ensure that Moonstones appear as intended.
- An icon for densely populated areas will be added.
■ Increased rewards for field events
- The drop rates for field events will be adjusted.
> The drop rate for the Heroic Red Frost (equipment) will be increased.
■ Changes to Rune Purification Outcomes
- When purifying runes, the reward will now be individual runes rather than a chest.
- Following this change, as soon as purification is complete, any rune growth will be immediately reflected in the Rune Book.
■ Hunting Grounds
- An issue whereby Abyss Points were not being consumed by certain monsters in Nix has been fixed.
- The Nix Public Quest has been updated to display the territories of zombies and Snowbls.
- The game has been updated so that players can interact with the Nix Quest Manager from level 60 onwards.
- An issue where monsters were unable to move properly on the ice of the Silent Frozen Wastes has been fixed.
- The position of the Mystic Globe, which was previously situated in an inaccessible location in the Land of Seolya, will be adjusted.
- A nameplate icon will be added to make it easier to spot the Imu NPC in the Land of Seolya.
- An issue whereby the boss for the Guild Quest was not being applied correctly in the Elite Hero tier of the Co-op Dungeon has been fixed.
- The recommended level for the Raslan Stoneguard Inter-Server Origin Stone has been updated to 60.
- The level of the Raslan Stoneguard Inter-server Dimension Stone Light Star boss has been adjusted to 60.
- It has been amended so that players cannot enter the uncharted waters from the Silent Marshes of Toland.
- The terrain issue affecting the route from the Kalansia Raid to Kalansia has been fixed.
- An issue whereby the target quantities for some quests on the third basement level of Crimson Manor were set too high has been fixed.
■ Field Bosses
- We have fixed certain issues that were occurring after the conclusion of the Tuban Guild Battle.
> We have fixed the issue where rocks were falling intermittently but continuously.
> We have fixed an issue where entrances and exits were occasionally blocked.
- The damage dealt by some of Sophor’s skills has been reduced.
■ Elite Content
- Rewards for defeating the boss Mitran have been added.
- We have fixed an issue where the boss would appear late in the Wasteland of Magic.
- We have fixed an issue where Elite Abyss creatures were not appearing.
- We have updated the game so that a screen message appears when an Abyss Elite enemy appears.
■ Guilds
- We have fixed an issue whereby focus would not shift to the list whilst the guild items pop-up was open.
- We have amended the system so that, when a request to buy or sell at a specified price is made, the confirmation window will not close even if another user submits a purchase request whilst the window is still open.
- We have fixed an issue whereby open slots were no longer appearing in the Guild Treasure Chest.
■ Achievements
- The completion requirement for the ‘Coming Soon’ achievement has been changed from ‘Purify a Red Frost item’ to ‘Purify a Hero-grade or higher Red Frost item’.
- The achievement condition for ‘Scales Within’ has been changed from ‘Speak to Gislin’ to ‘Purchase any item from Gislin’.
- The achievement condition for ‘Limited Power’ has been changed from ‘Speak to Grumbler Su-nak’ to ‘Purchase any item from Grumbler Su-nak’.
- The achievement condition for ‘Let’s Do Some Research Together’ has been changed from ‘Talk to Dr Gruun’ to ‘Buy any item from Dr Gruun’.
■ Fishing
- We have ‘amended, deleted or added’ the habitats of incorrectly registered fish.
> The habitat of the ‘Spotted Rockfish’, ‘Tumgir Ruins’, has been changed to ‘Tumgir Sheath’.
> The location ‘Tumgir Ruins’ in the ‘Laquis Sea Bass’ quest has been corrected to ‘Tumgir Scabbard’.
> The habitat of the ‘Lava Eel’, ‘Tumgir Ruins’, has been changed to ‘Tumgir Sheath’.
> The ‘Tumgir Ruins’, the habitat of the ‘Lava Catfish’, has been corrected to ‘Tumgir Sheath’.
> New habitats have been added for ‘Rudd’, ‘Small-mouthed Rockfish’, ‘Solicium Carp’, ‘Laquis Carp’ and ‘Pink Salmon’.
> We have removed the habitat information for the ‘Ghost Stickleback’, ‘Mushroom Jellyfish’ and ‘Obsidian Starfish’, which cannot be obtained.
- Even if you have previously caught a fish whose habitat has been updated, you must catch that fish again for its habitat to be recorded in the guide.
■ Display of potential ability probabilities in the guild distribution window
- We have fixed a bug whereby the probability of latent abilities being unlocked was displayed only for equipment that had not yet had its latent abilities unlocked, even though the status of latent ability unlocking had already been determined for equipment accessed via the Guild Distribution window.
■ Housing
- We have fixed an issue where the wallpaper on some walls at 3–4 Vienta had not been replaced.
■ Items
- The descriptions for the Noble Attribute Resonance Stone and the Noble Attribute Resonance Stone Fragment have been updated.
■ Material Conversion
- We have fixed an issue where sorting by highest item level was not working.
■ Furniture Workshop
- We have fixed an issue where the focus guide for the parent key would be displayed simultaneously when using the console.
■ Treatment Record
- We have fixed an issue where the name of the player being assisted was displayed when a player died to a monster in an area marked as anonymous.
■ Nameplate
- We have fixed an issue where the nameplates of some objects were still visible even when above Nix.
■ Amitoi Expedition
- We have fixed an issue where the icon for Amitoi’s default state, displayed on the Territory tab, was abnormally large compared to other status icons.
■ Minimap
-We have fixed an issue where the background transparency was not applied when warping whilst an overlay map was active.
■ Party Matching
- We have fixed an issue where the button positions were incorrect in the party member role selection window when requesting a match whilst in a party of two or more players.
■ Bags
- We have fixed an issue where item quantity text was displayed in a smaller font when switching between windowed and full-screen modes.
■ Production
- Production - We have fixed an issue where an invalid producer was displayed when viewing the producer’s location.
■ Weapon Appearance
- We have fixed an issue where the shield colour scheme for the ‘Blue Sword of Prosperity’ was not applied at a distance.
■ Battleground
- We have fixed an issue where the conditions for activating the ‘Battleground’ menu were displayed incorrectly.
Event Information
[Event] <Stop the Invasion of the Akium Legion!>
- The ‘Akium Legion Invasion’ event will run for two weeks.
Promotion Information
[Promotion] The Heir to the Blue Gold
- Sales of the ‘Heir to the Blue Gold’ package and 10 weapon skins from the ‘Descendants of Blue Gold’ series are now underway.

[Promotion] Battle Pass: Sealed Treasure
- Battle Pass: Sales of Sealed Treasures are about to begin.
Known issues
We will do our utmost to resolve the anomalies currently occurring within the game as quickly as possible.
We sincerely apologise for any inconvenience this may have caused whilst using the game.
■ Battlefield
- In the new battlefield ‘Frost Fortress’, if the graphics quality is set to low, some ice floors and staircases may not be visible.
■ Skill Core
- In some cases, the monster damage boost for certain skill cores is displayed additionally in the skill tooltip, or the monster damage boosts from existing skills are displayed as a combined total.
> This is a labelling issue unrelated to the actual amount used.
- Targets for which the monster damage amplification value is displayed in the skill tooltip when a skill core is equipped
> Brain Cloud Explosion, Freeze Explosion, Melody of Nightmares, Concerto of Nightmares
> The monster damage multiplier will be removed from the skill tooltip at a later date.
- Targets for which, when a Skill Core is equipped, the monster damage amplification value is displayed in the skill tooltip as the sum of the existing amplification value and that of the Skill Core
> Turbulence, The Eyes of Ventius
> In future, the monster damage amplification values shown in the relevant skill core and skill tooltip will be displayed separately rather than being combined.
We look forward to bringing you even more exciting updates in the future.
Thank you.
This article was translated from: https://tl.plaync.com/ko-kr/board/update/view?articleId=6a54c530c61e9832651f90b7