Throne and Liberty Logo

Hello, this is THRONE AND LIBERTY.
We are pleased to announce that we will be performing routine maintenance on Wednesday, 11 September 2024.


Chronicles: The Dreaded Ones

The secret experiments of Crimson Street are revealed.
- A new field boss, Brother Manticus, is now available.
- A new field dungeon, the Crimson Mansion, is now open.
- Field Boss] Brother Manticus
- Guild Raid] Brother Manticus
- [Dungeon] Crimson Mansion

Updates include

The performance of Heroic-tier gear has been adjusted to provide more balance between gear tiers.
- Adjusted the stats of Heroic and higher gear added to Tolland.
- Increased the maximum buff for Heroic Tier 2 gear and Heroic Archvoss weapons to 12.
Expanding equipment enhancements
- Increased the maximum buff level for Heroic Tier 2 gear to 12.
: Increased the percentage of overgrown equipment growth points when increasing enhancement levels.
The exception to this is that 'Akvos' weapons also increase the maximum buff for 'Heroic Tier 1' (Queen Blendi/Tevent weapons) to 12.
Adjust equipment performance
[Weapon] Added some weapon skill effects and changed some equipment stats to higher stats.
[Armour]will now have 4 options, and existing 4-option gear will get some nerfs.
: The 'set effect' of new armour will not change.
: For 'cloaks', no adjustments are made.
There will be 4 options for[Trinkets] , and existing 4-option gear will receive some value increases.
More details, including the number of equipment changes, will be released after the inspection begins.

Added Co-op Dungeon 'Random Matching' feature.
- New: Added a matching feature where you can select a dimensional 1-star and 2-star to be selected from all dungeons of the same rank.
Party matching
- New: [Party Matching] has added a new 1-star/2-star 'Random Match' option.
: When randomly matching, you will apply for the specified co-op dungeon match and automatically join the list that is in the process of matching.
Dae-Jin Kim
Randomly matched co-op dungeon names
1 star
Reaper's Abyss, Cursed Wastes, Temple of Slaughter, Butcher's Canyon, Tyrant's Isle, Underground Caverns of Doom
2-star
Isle of Terror, Void Wastes, Slayer's Canyon, Isle of Bloody Fury, Screaming Torture Chamber
: Random matching is available from level 50.
: Even if you specify a dungeon for matching, you will be matched with the person who requested the random match.
Random party matching to earn the party matching reward for the dungeon determined at the time of the match.
We've balanced combat by weapon and fixed some skill errors.
- Increased Dagger's monster damage and combo skill damage.
- Changed the 'Boss' damage multiplier to 'All Monsters' for some skills on Daggers, Dual Swords, Crossbows, and Staves.
Dagger
- [Poison Injection].
: Increases damage dealt to monsters by 60%, and increases the damage of your combo skills.
Separation
1,2-hit damage from combo skills
3-hit damage from combo skills
Skill Level
Existing
Change
Existing
Change
Advanced Level 1
90%+3
110%+4
135%+5
240%+9
Advanced Level 2
90%+5
110%+6
135%+8
240%+13
Advanced Level 3
95%+7
115%+8
143%+11
255%+18
Advanced Level 4
95%+9
115%+11
143%+14
255%+24
Advanced Level 5
100%+11
120%+13
150%+17
265%+29
Rare Level 1
105%+13
125%+16
158%+20
275%+35
Rare Level 2
105%+15
125%+18
158%+23
275%+40
Rare Level 3
110%+17
130%+20
165%+26
285%+44
Rare Level 4
110%+19
130%+23
165%+29
285%+51
Rare Level 5
115%+21
135%+25
173%+32
300%+55
Hero Level 1
120%+23
140%+28
180%+35
310%+62
Hero Level 2
120%+25
140%+30
180%+38
310%+66
Hero Level 3
125%+27
145%+32
188%+41
320%+70
Hero Level 4
125%+29
145%+35
188%+44
320%+77
Hero Level 5
130%+31
155%+37
195%+47
340%+81
- [Mortal Fang]
Removed Critical Damage bonus to poisoned targets and changed to a skill that reduces armour.
- [Death Stigma].
: The damage bonus on boss targets has been changed to apply to all monsters.
Fixed an issue where skill distance was incorrectly applied when applying the <Increase Distance> talent.
- [brutal incision].
: The damage bonus on boss targets has been changed to apply to all monsters.
Two-handed sword
- [Valiant Nanta]
: The damage bonus on boss targets has been changed to apply to all monsters, increasing their damage to 120%.
- [Critical Strike]
: Changed the damage bonus on boss targets to apply to all monsters, increasing the damage to 100%.
- [Guillotine Blade]
: The damage bonus on boss targets has been changed to apply to all monsters, increasing their damage to 120%.
Longbow
- [Bombardment]
: The damage bonus on boss targets has been changed to apply to all monsters.
- [Conversion Snipe].
: The damage bonus on boss targets has been changed to apply to all monsters.

Crossbow
- [Extreme Slowness].
: <Increased Damage> Mastery grants an additional 30% damage to the player (30% on top of 20% base damage for a total of 50% additional damage)
- [Windstealer]
Adds : : to your effects to immobilise targets you have slowed for 2 seconds on hit.
- [Nested Lives].
: Adds an additional stacking effect for 1 attack skill hit on the player.
- [Mortal Marker]
Fixed: Explosive damage effects are ignored when more than one person is used on the same target at the same time, except for one.
: New: Added a tooltip stating that stacking 2 will explode previously accumulated damage and reset accumulated damage.
Cane
- [Inner calm].
New: Added the Lightning skill text to the <Aegis of Thunder> talent tooltip.
- [Fireworks].
Added: 60% damage bonus to all monsters.
: The damage bonus on boss targets when using the <Cohesive Fireball> Mastery has been changed to apply to all monsters.
- [Chain Lightning]
Added: 40% damage bonus to all monsters.
- [Fireball].
Added: 60% damage bonus to all monsters.
Wand
- [Calamity Ray].
: Fixed an issue with penetrating hitting allies.
Fixed an issue where simultaneously applying the <Movement Speed Reduction> and <Effect Duration Focus> talents would result in a 6 second movement speed reduction.
- [Nightmare Mire]
Fixed: Intermittent unblockable on hit issue.
- [Absolute Firewall].
Fixed an issue where using Absolute Barrier after equipping Kanzaizin's Unison would only increase the actual skill healing received by 5%.
Longsword
-[ Roar of Provocation].
Fixed an issue with 100% hit rate when applying the <Slicing Roar> specialisation.
Fixed: Fixed an issue where the target would not be able to attack and cast skills when hit after applying the <Slicing Roar> mastery.
- [Immortal Pride].
Fixed an issue where the 200% Health Regeneration bonus could be applied when applying the <Immortal Protection> Mastery.
- [Must-win opportunity].
Fixed an issue where the skill damage was missing from the tooltip for the <Deathblade> talent.

A new season of Gateway to Infinity has begun.
- Gateway to Infinity will change the participation level to level 55.
- Mission completion requirements and rewards have been revamped.
Gateway to Infinity
- The Gateway to Infinity changes to level 55 to start.
- Bosses have been leveled up for the new season, and mission requirements have been changed to match the level increase.
Clear steps
Previous achievement conditions
Conditions for achieving change
â
Defeating Bosses
-.
★★
Defeat a boss in 3 minutes
Defeat a boss in 5 minutes
★★★
Defeat a boss in 1 minute 30 seconds
Defeat a boss in 3 minutes
- New rewards are available for completing mission requirements.
Clear steps
Rewards
â
20 Rare Polishing Crystals, 4 Rare Marind Gems, 25 Dew of Mastery 10,000 Points
★★
3 Rare Omnipotent Parchments, 5 Talent Switch Stones
★★★
5 Talent Extraction Stones, 5 Talent Switching Stones
* Each time a new season of Gateway to Infinity opens, we'll be changing the rewards to be more in-game and contextually relevant.

Changed the 'Friendly' relationship among guild relationships.
- Existing friendly relationships between guilds have been changed to 'Friendly Guild Groups'.
[Dev Comment]
TL's guild content was developed with the goal of bringing together four friendly guilds.
However, the guild relationship was configured as a single guild relationship rather than a group, which resulted in a different number of guilds being grouped together than intended.
As a result, we're changing guild relationships to collectives rather than single guilds.
Starting with guild relationship changes, we're also changing the way sieges work when relationships change.
Guilds
- Changed the 'Friendly' relationship among guild relationships.
: 'Friendly' relationships, which previously consisted of two 'Relationships between Guilds', have been changed to 'Friendly Guild Groups'.
Existing
Change
Guild A - Guild B Friendship
Guild B - Guild C Friendship
Guild A - Guild C irrelevant
Guild A - Guild B Friendship
Guild B - Guild C Friendship
Guild A - Guild C Friendship
: Guild friendships can be established by up to four guilds.
If Guild C unfriends Guild B after changing guild friendships, Guild B will also unfriend Guild A.
- Changing your guild relationship will reset all existing guild relationships (friendly, hostile, and friendship requests), as well as any hostile guilds in your guild kill history.
- You will no longer be able to create new friendships or unfriend existing ones during a siege.
- Improved information about your guild and your opponents' guilds right in Guild Capture.
Select the guild name in Guilds>Captured Territories to view the guild's information.
The play experience of some content will change.
- Added and changed regional event rewards.
- Tragic Mansion battle rebalanced.
- NPCs such as Arcbosses, Fieldbosses, and Siege will have their stats increased to match the adjusted gear stats.
Local event rewards
- Added and changed regional event rewards.
Type
Rank rewards
Effort Rewards (50Lv and above regions)
Effort Rewards (Areas under 50Lv)
Collaboration
Stellar Boom Elements
Express Resistance Medal
Food boxes
Faction Warfare
Talent Extraction Stones (1st and 2nd)
Express Resistance Medal
Food boxes
Parchment paper
Peace
Magic Powder
Express Resistance Medal
Food boxes
Guilds
Guild Coins
Express Resistance Medal
Food boxes
- Reduced the number of catapults that appear in [Co-op: Lightbringer] from 12 to 8, and reduced the amount of Light Shards that catapults consume to destroy from 1,500 to 900.
- Shield buff amount for Fire Orc Priest reduced from 500 to 350 in [Co-op: Festival of Fire].
Co-operative Dungeons
- Tragic Mansion battle rebalanced.
Healing penalty for Thorny Parasite targets increased from -60% to -80%.
Vampiric Blossom target vampirism amount increased from 3% to 5% maximum health.
Penalty for being vamped by a target with Aftereffects increased from 2x to 4x.
Thorny Parasitic Blossom : 20% of your maximum health is drained from the target.
: Limoni health changed to 20% of maximum health drained when attempting to drain an unstigmatised target at 50% health or less.
: If you are a Stigmatised target and have Aftereffects, drain attempts will now drain 40% of your maximum health.
- Changed the health of elite monsters in Co-op dungeons from a number to a %.
Monsters
- NPC stats across the board, including Archbosses, Fieldbosses, Siege Objects, and Golems, have been increased to match level 55.
- Monster level in Rathlan Stoneguard Interceptor Guild Wars has been increased to level 55.
Mystic Portal
- We've placed additional latches to make some of the Mystic Portals in the Manor of Vercant to be more accessible.
Add rewards
- Added 'Rare Crystals of Honour' to the participation rewards for Field Bosses and Arc Bosses.

Guild Requests
- Fixed [Fire Orcs are Dangerous] and [Seal the Dark Rift] quests to reflect points from the co-op regional events [Fire Festival] and [Light Wedding].
Adventure Codex
- [Act 10. Nightmare Déjà Vu] Added 'Appendix ▶ Weekly Missions'.
- Changed some Appendix Codex objectives in the Adventure Codex to auto-complete in the Progression phase when they have been met in advance.
Adventure Codex Name
Autocompletable appendix codex name
Act 2 of the adventure. The Grey Fang's End
Gear Growth, How to Craft Armour, and Improving Armour Performance
Act 3 of the adventure. Old Soldiers Don't Die
Jewellery making, growing jewellery
Act 5 of the adventure. Sacred Blood Pact
Passing on equipment
Exploration Codex
- Changed the kill amount for all elite monsters except the boss to 1, and the kill amount for the boss monster to 7 in [Paola's Realm > First Expedition].
Target dimension
Demon Abyss, Temple of Roar, Caverns of Despair, Reaper's Abyss, Cursed Wastes, Temple of Slaughter, and Butcher's Canyon,
Tyrant's Isle, Caverns of Doom, Isle of Terror, Void Wastes, Slayer's Canyon, Isle of Bloody Fury, Screaming Torture Chamber
- Changed the order of [Paola's Dimensional Jewel] to be the same as [Co-op Dungeons > Paola's Dimensional Jewel].
- Fixed [Destroyed Temple > Darkness Sealing Ceremony] so that "Have 80 Light Shards from Light Ceremony" and "Earn Effort Reward" are now also achieved in co-op.
- Fixed [Fornos Basin > Operation to Stop the Fire Festival] to achieve "Have 80 Fire Energy" in co-op.
Some UI and system improvements have been made to improve usability.
- Added the ability to resize the chat window, split the window by chat tabs, and split the viewer.
- Added the ability to convert material items into points and store them.
- Improved the presentation of the warning that appears before you miss a fish while fishing.
Chat
- The chat UI has changed.
: You can resize the chat window by 'dragging' the outer perimeter with your mouse.
: The changed chat window size is also reflected in the 'Chat Viewer'.
- You can split the tabs you assign to a chat into separate windows.
Click the icon to the left of the Chat tab, and the Chat tab will be displayed in a separate viewer.
: The detached window will behave as a viewer with the category settings preserved.
- You can place one viewer per chat tab, and the position and size of the viewer can be specified separately.
- If you set a lock on the viewer, the viewer will not resize or hyperlink when you are not typing.
- Viewers set with the keyboard mouse are retained on the gamepad.
: If the Keyboard Mouse HUD UI Size setting and the Gamepad HUD UI Size setting are different, they may look different.
: Using the keyboard mouse, set the Preferences > Gameplay > UI > HUD > HUD UI Size step to the same as the gamepad for smooth placement.

Material transformation
- New: Added the ability to convert material items to points and store them.
: can be saved and used via the 'Convert Points' button within Material Conversion.
: The converted points will be automatically batched for the next conversion attempt.
Point conversions can be executed multiple times, and the material used for the conversion cannot be reclaimed.
Fishing
- Improved the presentation of warnings while fishing before the fish moves away and you miss it.
Rune items and hammers
- Improved the Rune Management window to launch when using rune items and hammers in a bag.

Skill progression books
- Removed the 'Enhance Skill' menu from the context menu of all tiered skill progression books, and improved the 'Use' button to take you to the skill UI.
Dew of Adepts
- The amount of Mastery Dew gained within 1 hour of initial acquisition is combined into one slot.
: The disappearance time of the combined items is expressed as the time of the shortest item.
Items acquired after 1 hour from the time of initial acquisition will be split into separate slots.
Cooking
- Some dishes and ingredients have been renamed
Name before change
Name after change
Dreadnought Meat
Bird Meat
Desert wild meat
Lighter meats
Forest Wolf Meat
Thick meat
Black pork
Chewy Meat
Dreadnought Stew
Poultry stew
- Added monsters that drop some cooking ingredients.
Moving servers
- Improved the server relocation screen to show the next available time for relocation when a server relocation cooldown is applied.
Title
- Improved the display of titles earned through gameplay and those earned through events.
: In the character nameplate, it is output according to the relation colour without distinction.
Equipping character weapons
- Changed the position of weapons shown on characters when equipped with two-handed swords and daggers.
Equipment
- Improved the stack count when triggering the effect of 2 sets of Elders .
Preferences
- Some hotkey default values have changed.
: Existing settings are retained and will be changed on reset.
Option name
Existing
Change
Character - Lock-on
No default
Ctrl + left mouse click
Simplify game launch
- When running a game, we've simplified the output order of BI/Terms, etc. so that the game entry screen is printed quickly.
: The first time you run it, it will output BI, Terms, and initial settings.
Unused crafted gems
-Renamed to make it easier to distinguish between deprecated inlaid gems.
: When dissolving an Inlaid Gem that has lost its shine, you can obtain an equivalent Gem Gemstone.
Name before change
Name after change
Fine Workmanship Marind
Fine workmanship marind that has lost its shine
Rare Inlaid Marind
Rare Inlaid Marind that has lost its shine
Rare Crafted Marind
Lost in the Light, a rare inlaid marind
Inlaid Emmerette
Lightless Workmanship Emmerette
Fine Workmanship Emmerette
Fine Workmanship Emmerette with Lost Shine
Rare Inlaid Emmerette
Rare Inlaid Emmeret with Lost Shine
Rare Inlaid Emmerette
Lost in the Shadows Rare Inlaid Emmeret
Crafted Rubik's
Rubik's Cube
Fine Crafted Rubik's
A fine workmanship Rubik's that has lost its shine
Rare Inlaid Rubik's
A rare inlaid Rubik's cube that has lost its shine
Rare Inlay Rubik's Cube
The Rubik's Cube, a rare work of art that has lost its shine
Workmanship Staron
Staron the Lost Workmanship
Superior Workmanship Staron
Excellent workmanship staron that has lost its shine
Rare Crafted Staron
Rare Workmanship Staron that has lost its shine
Rare Crafted Staron
Staron, a precious work of art that has lost its shine

Modifications

Correcting content errors
- Equipment
: Fixed [Dimensional Sight Ring] talent resonance values being applied based on 2-star equipment.
- Local events
: Fixed an issue where dying and respawning during a faction war in [Colossus of Heavenly Dao] would cause the party to leave.
: Fixed an issue where the message would always display as a faction war when [Operation Talisman Transfer] ended.
: Fixed an issue where the player's stone would intermittently become invisible when carrying Archum debris during the [Co-op: Lightbringer > You must remove the tainted debris] phase.
- Co-operative Dungeons
Fixed: Totem effect not re-occurring after a battle reset.
Fixed an issue where it was not possible to see the probability information for the [Mansion of Tragedy] reward in the Dimensional UI.
: [Fixed an issue in Butcher's Canyon where players would receive a message that they were being attacked by another player when taking over Magnadook's Sheep Pattern.
: Fixed an issue where "King Kanzaizin" in [Forest of Grudges] and "Rimuni Vercant" in [Mansion of Tragedy] would not berserk 15 minutes after the battle started.
: Fixed an issue in [Mansion of Tragedy] where the Arborist of the Thornblossom Guard could fall to their death from Chain Hook > Rear Hook.
: [Chapel of Madness] was originally scheduled for release on 18 September, but has been corrected to 19 September.
- Commissioning the Resistance
: Fixed the resistance pockets required by [Ogres attacking resistance] to last for 3 minutes after they appear.
Fixed an issue where referral names were intermittently not exposed when refreshing referrals.
- Adventure Codex
: Fixed an issue where Theodore and Melvin would remain in the Guardian's Shrine after completing [Act 11: In the Wizard's Footsteps].
: Fixed dwarves in the Big Hammer Tavern animating without drinking glasses during [Act 13: Shadows of the Black Mines].
: Fixed an issue where the spirits you play would not disappear during [Act 14: Sunset of Repentance > Secrets of House Vercant].
: Fixed an issue that caused the minimap to display incorrectly during [Act 14: Twilight of the Rapture > Secret Device of the Bell Tower].
: [Act 2. The Last of the Grey Fangs > Tournament Chairman Chris] Fixed an issue where the Mockingbird Post production would loop in certain situations.
: Fixed an issue in [Act 2: The Last of the Grey Fangs > The Mystery of Hamel's Tomb] where the markers displayed on the world map were not positioned correctly.
: [Act 5. Sacred Blood Pact > Appendix ▶ About the Guild] Fixed an issue where players could be in an awkward position when talking to Sophia during progression.
- Exploration Codex
: Fixed an issue where the location of Ruffalo and Eibo in [Black Forest > Light the Forest Night] was displayed as Lake of the Red Moon.
: Fixed an issue in [Nesting Meadow > One Flew Over the Cuckoo's Nest] where Trevor would not show up as a wandering cook.
: Fixed an issue with Trevor's voice not being output in [Nest Meadow > One Flew Over the Cuckoo's Nest].
: [Nest Meadows > Brawl! Bashing Contest] Fixed an issue with duplicate markers on the world map when progressing through the Old Flyer in Castler Village.
: [Black Anvil Garrison > Stolen Obsidian] description has been enhanced.
: Fixed an issue where [Forest of Grudges > Confrontation with the Ogre King] would not complete correctly.
: Fixed an issue where [Mansion of Tragedy > Thornblossom Bloodbath] would complete incorrectly.
: Fixed an issue where the 'Knight of the Rose' requirement for [Mansion of Tragedy > Tragedy of the Cotton Curse] was incorrectly displayed as 3.
- Managing content
Fixed certain adventure quests not being favourited in the content management window, and intermittent favourited quests not being printed in notifications.
Bugfix: Fixed scroll UI not disappearing in the content management window.
- Cooking
: Fixed an issue where the endurance value in the Herba Feast item/buff tooltip would display incorrectly.
- Herba Village
Bugfix: Fixed an issue with bards not animating.
: Fixed a longer repetition cycle for the dialogue spoken by Codex NPCs in Herba Village.
- Mystic Portal
Fixed: Fixed an issue where some Mystic Portals in Black Anvil Garrison were inaccessible.
- Arena
Fixed: Fixed an issue where the Twisted Laboratory spawn point would allow players to move through the curtain and out of the arena.
- Fix other errors
: [Guilds] Fixed UI overlapping when guild bios are too long.
: [Runes] Fixed an issue where the wrong image would be displayed when the rune function was opened.
: Fixed a bug where 'Sign of the Covenant: Dimensions I and II' could not be found in the inventory when using the [Sign of the Covenant: Dimensions] gamepad.
: [Party Board] Fixed an issue where other character weapon icons would appear blank when hovering over a party member's weapon information in a party post.

About events/promotions

[Promo] <Autumn Tinted Day> Package & <Moonlight Mistress> Weapon Appearance
Under the clear autumn skies, you'll find fine costumes and delicate headdresses, a full moon lantern package, and a gorgeous weapon, the Moonlight Yeoju, which represents the moon as a woman.


[Promo] New & Reprinted Amitoy for Chuseok

[Promo] Mirror Boutique Collection!


[Event]<A Merry and Prosperous Midwinter> Event
Join us at the Solscium to celebrate the High Holidays and enjoy the beautiful autumn colours!

[Event] <Like a Midweek> Attendance Sheet
- The Chinese New Year roll call event has begun, with event items and even a generous supply of gemstones.


Known issues
Exploration Codex
- Manor of Vercant Exploration Codex 'The Chamber of the Manor' is intermittently unable to control the Blood Magic Circle.
Interserver Guild Wars
- Some monsters appear at level 50 in the Firefest during the Interserver Territory Capture Battle.

Local events
- [Co-op] The Medal of the Extraordinary Resistance is showing up as a Talent Extraction Stone in the Effort Rewards for the Light Wedding and Fire Festival.
- [Co-op] The Tier 1 rewards for the Light Wedding and Fire Festival are displaying incorrectly.
- [Co-op] The expected reward for Touch to Heal the Divine Water is not showing the Superior Stellar Boom element.

We'll be back with more exciting updates in the future.
Thank you.