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Throne and Liberty [Notice] Wednesday, 12 February Update Notes


Hello, this is THRONE AND LIBERTY.
We are pleased to announce that we will be performing routine maintenance on Wednesday, 12 February 2025.
Please see below for details.


Updates include

Combat balance adjustments and bug fixes for each weapon and weapon specialisation skill.
- We've rebalanced the skills for each weapon.
- Adjusted some of the effects provided by Weapon Specialisations and fixed errors that were occurring.
- Revised tooltip descriptions to make them clearer when using skills.
Longsword.
- [Spirit of Resilience]
: Adjusted the effect of mana recovery from damage blocked by Shield Defence and Shield Survival to only apply a certain amount of mana recovery per Shield Survival, up to a maximum of 30 times per Shield Survival.
- Iron Fortress]
: [Fixed an issue where the Specialisation's Rare Defensive Mastery [Focused Barrier] and Rare Support Mastery [Extreme Survival] skill effects would not trigger when activating the Specialisation.
- Weapon Specialisation]
: Adjusted the skill effect of the Rare Defence Mastery [Focused Barrier].
Existing
New
Immunity to all Ailments 200
Resists all Ailments 150
Damage Reduction 25
Damage Reduction 15
Primary Weapon Base Damage -30
-25% to Primary Weapon Base Damage
Fixed an issue where activating the Advanced Attack Perk [Harsh Strike], Rare Attack Perk [Crushing Strike], Heroic Attack Specialisation [Repel], and Rare Tactical Perk [Charge Leader] would not clear combat status.
Fixed an issue with the Advanced Attack Perk [Harsh Strike] not triggering when the Strike Shield and Penetrating Strike skills hit.
Fixed an issue where the description of the Rare Attack achievement [Crushing Strike] was incorrect.
■ Two-handed sword
- [Weapon Specialisation]
: Adjusted the skill effect of the Heroic Attack node [Blood Fighter].
Existing
Changed
7.7% to 14% increased Critical Damage when above 50% Health
6.6% to 12% increased Critical Damage when above 50% Health
7.7% to 14% reduced Critical Damage Resistance when below 50% health
6.6% to 12% increased Critical Damage Resistance when below 50% Health
Changed the description of the Heroic Attack Specialisation effect [Blood Fighter] to read "increases" where it states that critical damage resistance is reduced when below 50% health.
Dagger
- Black Wind Spirit]
: Adjusted the maximum number of activations per skill to 30.
- Weapon Specialisation]
: Changed the description of the secondary weapon activation chance of the Hero Support node [Madness Blade] from "Increased" to "Amplified".
Longbow
- Weapon Specialisation]
Heroic Attack Node [Point Blank]: Adjusted the skill effect to now include a 10-target stacking effect when using Mark of the Maw.
Wand
- Nightmare Mire]
Adjusted to now deal 100% of base damage on hit.
- Weapon Specialisation]
: Fixed an issue where the shield of [Absolute Barrier] would not be granted after activating the rare defence achievement [Protective Spell] and granting [Time of Augmentation].
Spear
- Specialised Skills]
: Fixed the status icon for [Fatal Strike] changing from a detrimental effect to a beneficial effect.
: Fixed an issue where the [Ambition] shield effect would not stack with other shield effects.
- Scorch Island]
: Adjusted the damage dealt by the Deterioration Island skill and increased the monster damage amplification from 80% to 125%.
Tier
Existing
Changed
Advanced Level 1
78%+6
62%+5
Advanced Level 2
78%+8
62%+6
Advanced Level 3
81%+9
65%+7
Advanced Level 4
81%+11
65%+9
Advanced Level 5
85%+13
68%+10
Rare Level 1
88%+14
70%+11
Rare Level 2
88%+16
70%+13
Rare Level 3
91%+18
73%+14
Rare Level 4
91%+20
73%+16
Rare Level 5
98%+21
78%+17
Heroic Level 1
101%+23
81%+18
Hero Level 2
101%+24
81%+19
Hero Level 3
107%+26
86%+21
Hero Level 4
107%+28
86%+22
Hero Level 5
114%+29
91%+23
- Flame Javelin]
: Fixed an issue with the Flame Javelin's Chain Transition description incorrectly stating a range of 5m, which is now 4m.
: Changed the duration of the Flame Javelin resource, Embers, from 30 seconds to 10 seconds.
: Adjusted the damage of the Flame Javelin skill to deal 33% more damage against monsters.
Tier
Existing
Changed
Advanced Level 1
216%+26
162%+20
Advanced Level 2
216%+34
162%+25
Advanced Level 3
234%+41
176%+31
Advanced Level 4
234%+48
176%+36
Advanced Level 5
252%+55
189%+41
Rare Level 1
261%+62
196%+47
Rare Level 2
261%+70
196%+52
Rare Level 3
279%+77
209%+58
Rare Level 4
279%+84
209%+63
Rare Level 5
297%+91
223%+68
Hero level 1
306%+98
230%+74
Hero level 2
306%+106
230%+79
Hero level 3
324%+113
243%+85
Hero level 4
324%+120
243%+90
Hero level 5
342%+127
257%+95
Integrated Specialisation Skills
- Destructive Lance]
: Adjusted the trigger effect, duration, and damage of the Destructive Lance skill.
Old
Changed
After 5 hits with offensive skills
After 7 hits with offensive skills
135% of base damage
240% of Base Damage
Buff Trigger Condition Buff Duration 10s
Buff Trigger Condition Duration 3s
- Critical Hit]
Cooldown changed from 1 minute to 20 seconds.
- Venomous Serpent]
: Fixed to check whether to activate while in combat.
- Time Bomb]
: Fixed a description error that read [When using a control skill] to read [When dealing damage with a control skill].
[Dev Comment]
The survivability and sustainability of the current longsword and wand combos were feeling a little overpowered, so we've adjusted them in the 12 February patch.
We will also be adjusting certain class skills and equipment skills in the 19 February patch to add some balance.
"Coming in the 19th February Patch"
■ Longbow
- Conversion Strike
: [Conversion Strike] will now ignore the target's shield defence when employed.
- Vercant Iron Rally
: Increases maximum damage and adjusts base performance to match.
Staff
- Infernal Meteor
: Adds the effect of ignoring the target's shield defence to its base effect.
■ Dagger
- Deathmark
: [Damage Increase] Adds an effect that ignores shield defences when employing the special effect.
- Silent Stalker
: [Mortal Mark] Adds the effect of ignoring Shield Armour when employing the specialisation.
Wand
- Corrupted Death
: Adds an effect that ignores the target's shield defence to its base effect.
Other conveniences and improvements have been made.
- Warehouses are now expandable to a maximum of 500 spaces.
- Rare Purification Stones can now be used to clear the 'Fear' ailment.
Warehouses
- Warehouse expansion capacity increased from 300 to 500 spaces.
Warehouse expansions can now be expanded by 5 spaces using Solants.
Items
- Added an effect that can remove the 'Fear' ailment when using the Rare Purification Stone.
Applicable items
Rare Purification Stone
Rare Purification Triumphstone
Rare Purification Stone
Rare Purification Vigour Stone
Rare Purification Vigour Stone
Rare Purification Elixir
Rare Purification Elixir: Fighting Spirit
- Improved the icon for the Rare Gemstone Selection Box to show an image containing a Rare Marind Gemstone.
- Rapid Growth Support Chest: Replaced 'Dew of Mastery' with 'Weapon Expert Seal' for the level 30 component.


Fixes

System error fixes
- Fixed the Guild People UI to display individual activity scores and allow sorting by those scores.
- Fixed the silhouette of the fish displayed during fishing progress to be the same size as the 'small' size.
Fixed content errors
- Equipment
: [Nirma's Corruption Blade] - [Nirma's Shockwave] Fixed an issue where the skill effect would ignore Ailment Immunity.
: [Nirma's Corrupted Blade] - Fixed an issue where the [Nirma's Shockwave] skill effect was applying to Longsword [Penetrating Strike] AoE damage.
Weapon Specialisation
- Fixed an issue where stats would sometimes be incorrectly reflected when changing specialisation sets.
- Fixed an issue where node manipulation would leave a display when exiting the menu while displaying a display.
- Fixed an issue where a red dot would be displayed even if the equipped weapon had no remaining specialisation points.
- Fixed an issue where backing out after selecting a weapon specialisation set during pad controls would enter menu control mode.
- Fixed an issue where selecting Cancel from the Open Node popup while padlocked would enter menu control mode.
- Fixed an issue where virtual cursor mode would be activated when returning to the menu operation state after viewing some menus while pad controls.
- Fixed an issue where the popup would stay on when switching platforms while outputting a popup during pad operation and enter screen pan mode.
- Fixed an issue where the node could be moved to an invisible area when using the pad to move the node screen.
- Fixed an issue where an invisible cursor would remain after entering menu operation mode when operating the pad, allowing you to operate nodes.


Event Information

[Event] My Sweet Chocolate
- Smell the love spreading across the Solisium and enjoy the event!




Promotions

[Promotion] Battle Pass: Star of Camarsia
- Battle Pass: Star of Camarsia is now on sale.


[Promo] Sweet Nightmare & Nightmare Watcher
- The new costume, Sweet Nightmare, and the new weapon cosmetic, Watcher of Nightmares, are now on sale.
- As a bonus for purchasing the costume and weapon appearance, you'll receive Reverie Coins, which can be exchanged for a variety of prizes, including the Pose: Cat Ears.



[Promotion] Advance notice of new product additions, product renewals, and end of sales
- The new amiibo "Pink Angel Riccio" and "Resistance's Lucent + Gemstone Package" are now on sale.
- The components of the "Solissium's Supply Package" will be renewed.
- The 'Resistance's Lucent + Solant Package' will be resold as a new package with a changed composition after the end of sales on 26 February.


Known Issues

We will do our best to fix the following in-game issues as soon as possible.
We apologise for any inconvenience this may cause you.
Wands
- Nightmare Mire
Nightmare Mire's damage no longer wakes up sleeping targets.
: Time Bomb no longer triggers when using the [Enhance Nightmare] specialisation.
We look forward to bringing you more exciting updates in the future.

Thank you.