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Hello, this is THRONE AND LIBERTY.
We will be performing a routine maintenance on Wednesday, 14 February 2024 to inform you of the updates that will be applied.
For more information, please see below.


What's new

Improved some combat experiences.
- Changed monsters to be colour coded according to their 'Enrage skill' range.
- Fixed some skill errors.
We're planning a skill change for the Longsword on 21 February. We'd like to give you a heads up on what's coming next.
We are aware of the imbalance between weapons and will do our best to improve it in the future.
Common
- When a monster uses an AoE Enrage skill, the colour of the enrage will be white for characters out of range.
Cane
- Fixed [Inner Composure] no longer being affected by the buff duration increase stat while the skill is cast.
Longbow
- Fixed some monsters not being able to perform certain patterns when hit by [Vortex Arrow].
The following are scheduled to be updated on Wednesday, 21 February, but details are subject to change.
Longsword's counter effectiveness and survivability will be adjusted, and some direct damage abilities will be buffed.
Longsword
- Increases damage of all ranks of 'Longsword' equipment.
: Approximately 20% increase based on unenhanced gear.
- Adjusted the cooldown and damage of [Chance to Win] and added a base effect.
: Reduce the skill cooldown to 27 seconds.
: Adjusts base mana cost to 290.
: Increases the damage of your Longsword skills by 20% for 6 seconds after using the skill.
: Increases damage dealt per level.
Heroes
Before the change
After the change
Level 1
615% + 41
725% + 49
Level 2
615% + 50
725% + 62
Level 3
661% + 59
780% + 75
Level 4
661% + 68
780% + 88
Level 5
730% + 77
860% + 101
- Increases the damage of [Retaliatory Strike].
: Increase the damage bonus from a successful Fury Block to 65%.
: Increases damage dealt per level.
Advanced
Before the change
After the change
Level 1
250% + 14
265% + 21
Level 2
250% + 20
265% + 30
Level 3
250% + 26
265% + 39
Level 4
250% + 32
265% + 48
Level 5
250% + 38
265% + 57
Rare
Before the change
After the change
Level 1
250% + 44
320% + 66
Level 2
250% + 50
320% + 75
Level 3
250% + 56
320% + 84
Level 4
250% + 62
320% + 93
Level 5
250% + 68
320% + 102
Heroes
Before the change
After the change
Level 1
250% + 74
380% + 111
Level 2
250% + 80
380% + 120
Level 3
250% + 86
380% + 129
Level 4
250% + 92
380% + 138
Level 5
250% + 98
380% + 147
- Increases the damage and slam hit of [Strike Shield].
: Increase Slam damage per 1% Shield Block Chance to 20.
Adjusts the mana cost per rank.
Rating
Before the change
After the change
Advanced
70
80
Rare
90
100
Heroes
110
120
: Increases damage dealt per level.
Advanced
Before the change
After the change
Level 1
340% + 15
420% + 17
Level 2
340% + 23
420% + 26
Level 3
340% + 30
420% + 35
Level 4
340% + 38
420% + 44
Level 5
340% + 45
420% + 53
Rare
Before the change
After the change
Level 1
440% + 53
530% + 62
Level 2
440% + 60
530% + 71
Level 3
440% + 68
530% + 80
Level 4
440% + 75
530% + 88
Level 5
440% + 83
530% + 97
Heroes
Before the change
After the change
Level 1
540% + 90
640% + 106
Level 2
540% + 98
640% + 115
Level 3
540% + 105
640% + 124
Level 4
540% + 113
640% + 133
Level 5
540% + 120
640% + 142
- Changes the damage and Rarity Mastery effect of [Resolute Charge].
: Increases damage dealt per level.
Advanced
Before the change
After the change
Level 1
170% + 19
200% + 19
Level 2
170% + 28
200% + 28
Level 3
170% + 38
200% + 38
Level 4
170% + 47
200% + 47
Level 5
170% + 56
200% + 56
Rare
Before the change
After the change
Level 1
200% + 66
240% + 66
Level 2
200% + 75
240% + 75
Level 3
200% + 84
240% + 84
Level 4
200% + 94
240% + 94
Level 5
200% + 103
240% + 103
Heroes
Before the change
After the change
Level 1
240% + 113
280% + 113
Level 2
240% + 122
280% + 122
Level 3
240% + 131
280% + 131
Level 4
240% + 141
280% + 141
Level 5
240% + 150
280% + 150
Changes the specialisation effect for rare ranks.
Rating
Before the change
After the change
Rare
98% damage to enemies in front of you after charging
When used on a collision-immune target, the
40 increased Base Damage for 6 seconds
- Adjusts the damage and distance of [Throw Shield].
: Adjust the shield's travel distance to 500% of the attack distance (minimum 11.25m).
: Increases the damage of the shield to 260%.
: Increases the bash damage bonus of the following skills by level
Heroes
Before the change
After the change
Level 1
40 per victim
60% per victim
Level 2
50% per victim
70% per victim
Level 3
60% per victim
80 per victim
Level 4
70% per victim
90 per victim
Level 5
80 per victim
100% per victim
- Adjusted the damage of [Annihilating Slash] and added an effect.
Adds an effect that reduces the remaining cooldown of [Annihilate Slash] by 8% based on the number of targets it damages.
: Adjusts damage per level and damage against debilitated targets.
Heroes
Damage per level
Damage dealt to debilitated targets
Before the change
After the change
Before the change
After the change
Level 1
240% + 19
280% + 23
310% + 23
420% + 34
Level 2
240% + 23
280% + 28
310% + 28
420% + 42
Level 3
240% + 26
280% + 32
310% + 31
420% + 48
Level 4
240% + 30
280% + 37
310% + 36
420% + 55
Level 5
240% + 34
280% + 42
310% + 41
420% + 63
- Changes to how [Barrier of Counterattack] deals damage, Heroic Class Mastery effects, and more.
: Adjust the reuse time to 21 seconds.
: Adjusts the shield defence chance per level.
Advanced
Before the change
After the change
Level 1
13
13
Level 2
15
14.5
Level 3
17
16
Level 4
19
17.5
Level 5
21
19
Rare
Before the change
After the change
Level 1
23
20.5
Level 2
25
22
Level 3
27
23.5
Level 4
29
25
Level 5
31
26.5
Heroes
Before the change
After the change
Level 1
33
28
Level 2
35
29.5
Level 3
37
31
Level 4
39
32.5
Level 5
41
34
: Adjusts the counterattack distance.
Separation
Before the change
After the change
Near
3 m
150% of attack distance (minimum 3.37m)
Ranged and magic
12 m
500% of attack distance (minimum 11.25m)
: Changes how damage is applied.
Separation
Before the change
After the change
Damage
250% of Damage Reduction
250% (Rare), 300% (Heroic) of damage mitigation within the damage that triggered the counterattack
> Counterattack damage cannot exceed the damage that triggered the counterattack
Defence Stat Impact
Damage cannot be reduced by defences
Damage Reduction equal to the target's Armour
Hard Hit
Cannot bash
Can hit hard
Changes the Hero Class's Mastery effect.
Rating
Before the change
After the change
Heroes
Effect duration increased by 3 seconds
Counterattack Damage is 300% of Damage Reduction
- Reducing the cooldown of [Fraudulent Charge]and changing how it applies to AoE collisions.
: Change the way AoE collisions reduce their cooldowns.
Before the change
After the change
Apply default conflicts by the number of conflicting people
1 default conflict + up to 3 additional conflicts
: Adjust the skill's remaining cooldown reduction on base collision to 14%.
: Adjusts the skill's remaining cooldown reduction on additional collisions per level.
Heroes
Before the change
After the change
Level 1
4.50
3
Level 2
6.30
4
Level 3
8.10
5
Level 4
9.90
6
Level 5
11.70
7
- Fixes a bug where attacks with Longsword's skills or other weapons would apply [Wave of Pain] damage to the taunted target as well.
Costumes and some systems have been improved.
- New: Added the ability to hide 'cosmetic elements' like capes from costumes.
- The behaviour of the 'Escape' feature has changed.
- Some of the Amitoi 'quantity effects' have changed significantly.
Costumes
- New: Added the ability to hide 'cosmetic elements' like capes from costumes.
: Added to [Mirror Boutique] - [Costume] - [Style], you can set the 'Show Decoration' option.
You can hide the following cosmetic elements: Tracker of Illusions, Guardian of Concentricity, Midnight Traveller, Warrior of Determination.
- Improved costume styles to output different icons based on gender.
Show decorations
Unshow decorations
Escape
- Changed the behaviour when using [Escape] to go to the previous location you were at, rather than the respawn location.
: In instance spaces such as Codex Space, Paola's Dimension, etc. you will be transported to your respawn point as before.
Amitoi
- Changed "Sign of the Pact: Abyss Generation Efficiency" to "Sign of the Pact: Abyss Consumption Efficiency" for the Amitoi quantity effect.
Local events
- Fixed 'Sign of the Covenant: Abyssal Points' in Regional Event reward boxes so that they are now instantly awarded instead of being pulled from the reward box.
Points that have been lost during the process of earning Proof of Contract: Abyssal Points in the past, as well as points lost due to reward changes, will be restored at the time of the next maintenance on Wednesday, 21 February.

Personal information
- Masking has been added to the account information exposed in [Preferences] - [About] to protect your privacy.
Guild UI
- In [Personnel], Guildmasters/Commanders/Guardians are now marked with a different colour to distinguish them.
- Fixed [Guild Skills] displaying visible resource consumption as a skill level 1 cost.
Adjusted scheduling and some settings for content.
- 'Siege of Stoneguard' and 'Queen Blendy' on Arkvos have been rescheduled.
- Fixed some settings during a siege.
Reschedule
- The timeline for the 'Siege of Stoneguard' has changed.
: Every two weeks, starting at 21:00 on Sunday.
- 'Queen Blendy' Akvos has changed its hosting time to 22:00 every Saturday.
Siege modifications
- Fixed characters at the top of the citadel falling immediately without a delay when it is destroyed.
- When you transform into a usurper, you gain the Freeze Immunity buff.
Improved some exploration codecs.
- Improved the performance NPC and quantity requirements for the Exploration Codex.
Exploration Codex
- Changed the kill NPC for 'Slayer Returned from the Grave' in the' Turane Ruins' quest codex.
Before the change
After the change
Defeated the Skeleton Soldiers and Skeleton Archers under Tevent's control
Defeat Adentus
- Reduced the exploration codex requirements for' Cursed Wastes' and 'Butcher's Gorge'.
: The changed exploration codex is shown below.
Region
Exploration Codex Name
Cursed Wasteland
Avolos Guarding the Wastes
Standing up to the darkness
Light in the Wastes
Butcher's Canyon
Watchers of the Gorge
Burning Sacrifice
Life in the Canyon

Fixes and improvements

Fix content errors
- Fixed an issue where players would intermittently fall when jumping onto crystal pillars in the Caverns of Despair and the Caverns of Doom.
- Fixed an issue with Thalus not speaking dialogue in dimensional space Thalus.
- Fixed Kowanjukki, Lycan Kowanjukki's Execute skill not intermittently displaying a floating animation.
- Fixed an issue with Junobots regaining health when a player is killed by a Junobot.
- Fixed monsters on floors 5 and 6 of Sileus' Abyss to be immune to lava damage.
Fixing item errors
- The event item Violet Mochi Soup has been ranked Rare and its category changed from Elixir to Food.
- Fixed an issue where the deletion date for the event item Five Coloured Mochi Soup was not visible for the three ingredients.
Fixing system errors
- Fixed intermittent death penalties in spaces that shouldn't be penalised on death.
- Ranking] - Fixed an issue where the final ranking score was not displayed correctly when the [Guild Ranking] was reflected.
: Rankings are not affected, and score notation errors have been fixed.
- Fixed an issue where the ranking list was not displayed properly when clicking on another ranking in the [Rankings] screen
- When selecting an ongoing 'Local Event' in [Ongoing Events], the local event information was not displayed after the screen moved from the map to the local event.
- Guilds] - Fixed an incorrect system message being displayed when there are unearned rewards in [Rewards].
- Fixed [Minimap] sometimes showing party and guild member locations as past locations.
- Fixed an issue where targets that are lower than the player would intermittently appear to move into the air when attempting to attack or interact with them.
Fix UI errors
- Fixed the 'Event' Akvos 14th 22:00 schedule being incorrectly labelled as 'Peace'.
- Fixed dragging not working on the Battle Pass screen.
- Fixed checkboxes not being enabled/disabled in the [Map] legend window.
- Fixed locked items being displayed in the Enhance Equipment window.
- Fixed the scroll UI not disappearing in the warehouse.
- Fixed not being able to reset the search after searching for a character in a group chat.
- Fixed the chat input UI disappearing after leaving a party or guild.
- Fixed the UI going out of the area when setting combination keys in the main menu.
- Fixed the text on the Delete All Signs button in the Signs panel UI always rolling.
- Fixed the Chronology window not being invoked when clicking the Chronology icon.
- Fixed displaying the image of the last worn Stellarboom when the Stellarboom slot is empty.
Events & Promotions

[Promo] New product announcement for Wednesday, 14 February
- Adds the Officer of the Red Flower, Battlefield Romantic costume.


Known issues

We will do our best to fix the following in-game issues as soon as possible.
We apologise for any inconvenience this may cause you.
Costumes
- Shortly after purchasing a new style, the 'Show Decoration' setting is sometimes not reflected to others.
We'll be back with more exciting updates in the future.
Thank you.