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Throne and Liberty [Notice] Wednesday, 15 January Update Notes


Hello, this is THRONE AND LIBERTY.
We will be performing a routine maintenance on Wednesday, 15 January 2025 to inform you of the updates that will be applied.
For more information, please see below.


What's new

Added weapon specialisation system.
- Specialisation points can be spent to gain additional benefits from specialised abilities and skills.
- Added Weapon Specialisation Sets.
- Changed items related to weapon specialisation.
[Dev Comment]
"Weapon Specialisation: The Evolution to a Complete Combat Style"
Weapon specialisation is a system introduced to overcome the limitationsof traditional proficiencies and expand the variety of combat settings.

The lack of a sense of long-term growth in skill, limited options, and the imbalance caused by only one weapon being affected by the
This has been recognised as a challenge to improve through ongoing feedback.
To address this, we' ve expanded the game from 20 to 200 levelsand added 12 achievements and 40 nodesper weapon to the
We've designed it so that you can set it up however you want.
Additionally, four integrated specialisation skills can be combined tomake your set up even more fun,
We look forward to bringing you a new level of fun as you research and create your optimal fighting style.
The combination of two pieces of gear, a weapon specialisation, and a skill specialisation is virtually infinitely scalable, so the
I can confidently say that this is representative of the finished TL's combat style.
Also, for balance reasons, most nodes, with the exception of a few, are designed to have all of their numbers and skills applied regardless of the weapon they are using,
You'll still have the freedom to change settings without restrictions.
We hope you'll find new ways to enjoy combat by researching and creating your own unique and powerful fighting style.
Weapon specialisation
- Added weapon specialisation system.
> Weapon specialisation allows you to spend specialisation points to gain additional benefits from specialisation abilities and skills.
> Specialisation points can be used to activate effects based on your combat style.
> Used specialisation points can be freely reset by resetting them.
- Node
> The initial opening of each node costs money.
> There are four types of nodes: Common, Uncommon, Rare, and Hero.
> Nodes can ascend up to 10 levels.
> Advanced nodes can be activated by spending 30 specialisation points on a regular node.
> Rare nodes can be activated by spending 30 specialisation points on an advanced node.
> Hero nodes require at least one Attack, Support, Defence, or Tactical achievement and 80 Specialisation points to activate one, 120 to activate two, and a maximum of two can be activated.
- Achievement effect
> Achievements are activated by spending at least 20 Specialisation Points in each of the following areas per rank: Offense, Support, Defence, and Tactics.
> Areas with the highest specialisation points are activated first.
> You can activate up to six achievements per weapon, with a maximum of two per Common, Advanced, and Rare tier.
- Level up your weapon specialisation
> Scales proportionally to the experience gained from Abyssal Hunt while equipped with a weapon.
> The second weapon set also gains specialisation experience, and you can earn specialisation points as you progress through the specialisation levels.
> Weapon Expert Seals earned through various content will grant you Specialisation Experience, which you can invest in weapons to grow your arsenal.
> Weapon specialisations can grow to a maximum of 200 levels per weapon.
- Integration specialisation level
> Your combined specialisation level is the sum of all your weapon specialisation levels. Your Combined Specialisation level opens up Combined Specialisation skill slots, increasing the number of skills you can activate.
> You can have up to four Unified Specialisation skills active, depending on your Unified Specialisation level. Integrated Specialisation skills are weapon-independent.
Changes to items related to weapon specialisations
- Adept Dew
> The Dew of Mastery item has been changed to "Weapon Expert Sigil".
> Immediate use when picking up items, and weapon specialisation - the leveling UI allows you to give experience to the weapon of your choice.
> Existing Mastery Dew items are used on 2 weapons per use, so they will grant 2x specialisation experience when used after the update.
> If you exceed the maximum specialisation experience, you will not be able to obtain the item.
- Mastery Whitepapers and Mastery Gain Buff Items
> The Proficiency Whitepapers item has been renamed to "Specialisation Whitepapers".
> The effect of the Increase Mastery Gain item has been changed to "Increase Weapon Specialisation Experience Gain".
- Item Requisition
> Field monsters no longer drop scrolls.

Weapon-specific combat has been rebalanced.
- Gust effect trigger conditions and damage have been adjusted.
- Added a Perk that allows the Fireball skill to be used while moving.
- Combat rebalancing and some bug fixes.

Longbow
- Gust Effect
> Trigger conditions and damage have been adjusted.
Gust Effect
Existing
Change
Trigger conditions
10 Nesting
25 Nested
Damage
150% + 45
375% + 113
Crossbow
- Gust Effect
> Trigger conditions and damage have been adjusted.
Gust Effect
Existing
Change
Trigger conditions
10 Nesting
25 Nested
Damage
150% + 30
375% + 75
Cane
- Fireball
> [Movement Available] perk added (Perk Point 3)
Wand
- Clay's salvation
> Fixed an issue with the [Zenith's Wrath] talent applying a reduced recovery time cooldown.
> Added duration to the tooltip for the [Zenith's Wrath] talent.
Window
- Sadistic Fury
> Changed the effect of the [Sadistic Rage] skill to trigger on all attacks from monsters and players.
- Predators
> Fixed an issue where the [Predator] skill would not display correctly when used and then used again before the skill ended.
- Gust of Wind
> Fixed an issue where the [Gust of Wind] skill's Dispel Ailments perk would not apply to party members at a distance.
> Fixed an issue where the cooldown applied to a target that used the [Gale Rush] skill once would be updated by another target using the [Gale Rush] skill.
- Battle Rush
> Fixed an issue where the effect of the [Battle Rush] skill could be exposed while stealthy.
- Fixed an issue where Ignite effects were not affected by existing damage over time effects.


Guild Skills have been reworked.
- Added Guild Protector: Weapon Mastery, Life Mastery, and Guild Tactics: Instant Resurrection.
- Improved the Guild Protector: Solant skill.
- Removed the skills Guild Protector: Increase Experience Gain and Guild Protector: Increase Abyss Consumption Efficiency.

Guild Skills
- Guild Favour: Increased Weapon Proficiency
Skill Levels
Earned guild level
Effects that change per level
Retained effects
1
2
Gain +3% Weapon Proficiency
24 hour cooldown
24 hours retention time
2
12
5% to gain Weapon Proficiency
3
22
10% to gain Weapon Proficiency
- Guild Favours: Increased Life Proficiency
Skill Levels
Earned guild level
Effects that change per level
Retained effects
1
8
Gain +3% to Fishing Proficiency
Gain +3% to Cooking Proficiency
24 hour cooldown
24 hours retention time
2
18
Gain +8% to Fishing Proficiency
Gain +8% to Cooking Proficiency
3
28
Gain +15% to Fishing Proficiency
Gain +15% to Cooking Proficiency
- Guild Tactics: Instant Resurrect
Skill Levels
Earned guild level
Effects that change per level
Retained effects
1
10
12 respawns
1 hour cooldown
6 seconds cast time
100% health on respawn
Ponsine's Protection for 3 seconds
2
20
18 respawns
3
30
24 respawns
- Guild Patronymic: Solant
Skill Levels
Earned guild level
Effects that change per level
Retained effects
1
3
Gain +3% Solans
24 hour cooldown
24 hours retention time
2
13
5% Solant gained
3
23
10% to earn Solans

Added Abduction Codex.
- Added new narrative content [The Abduction Codex].
[Dev Comment]
"The Untold Story of the Adventure Codex and Exploration Codex"
The Outer Rim Codex is a compilation of everything adventurers enjoy about TL, from the Adventuring Codex and Exploration Codex to the
It was added to tell a story and setting that was left unresolved.
We'll also be adding stories about NPCs you pass by, events, objects, dungeons, dimensions, bosses, and more that you didn't know existed.
We're excited to continue to build on the TL universe and bring it to life for our adventurers.
We'll do our best to make the story more interesting (even if you have to skip it).
Codex > Abduction
- Added Abduction Codex.
> The first time you can perform the Codex of Exotica is after the end of Adventure > [Act 2: The Last of the Grey Fangs] > [Hero's Last Fight].
> Each of the abductive codices has its own prerequisite, a reward for each code, and a final selection reward.
- Added the Abduction Codex entry to the Content Management window.
- List of added abduction codices
Codex name
Prerequisites
Atonement Flower
[Act 2. The Last of the Grey Fangs] > [Hero's Last Fight] completed
Abyssal Guide
[Act 4. The Three Musketeers of the Black Forest] > [Appendix ▶ Researcher Paola] Completed
Completed [Act 5. Sacred Blood Oath].
When that day comes
Completed [Act 6. Song of the Vienta Dwarves
- Adventures > [Act 10. Nightmare Déjà Vu] > [Appendix ▶ A Spear with a Wolf] has been moved to the sidebar > [A Spear with a Wolf].
> Existing [Appendix Window with the Wolf] progress and rewards will be carried over to the abduction in the same way.


Play experience adjustments to some content.
- The same reward chests will be summoned from Challenge Stations as from Stations.
- Treasure chests appear at night on the third floor of the Crimson Mansion basement and in the Dark Ossuary.
- Changed monster dispawn rules and entry UI for Nebula Island.
- Changed some of the terrain in the event area.
Challenge level
- When you clear a Challenge Sphere, the same clear reward chest as the Sphere will be summoned.
Abyssal Dungeon Treasure Chests
- At night, a treasure chest will appear on the third floor of the Crimson Mansion's basement.
- Treasure chests appear in the Dark Ossuary at night.
> Improved the rewards for all party members opening Abyssal Dungeon treasure chests.
> Earned on an individual basis, and the type and quantity of items earned may vary.
Nebula Island
- Changed monsters in war zones to disappear if they move near the border of a peace zone.
- The UI for entering Nebula Island has been changed from "Special Dungeon - Lawless Zone" to "Battlegrounds - Nebula Island".
Existing
Change
- Changed the existing world map to show the island of Nebula.
> Click the teleportation stone to open the Nebula Island area.
> You can view the placement monster information for each hunting ground.
- Changed the location of the Grimturg portal that spawns in Archium garrisons.
Field Boss
- Some of the terrain within the Dayton event area has changed.
> Smoothed out the terrain south of the Isle of Despair, where there was a lot of terrain jamming.
> Nerfed the terrain step northwest of the Isle of Despair that was making it difficult to navigate.
> Connected the Isle of Despair to the small island terrain to the southwest for more battle space.
> Expanded the small island northeast of the Isle of Despair to create more battle space.
- Some terrain changes have been made to improve access to the Pakilonaru event area.
> Added a waterway leading to the Black Anvil at the end of the waterway starting at the Big Hammer Tavern.
> Steam has been placed on the left and right sides to facilitate travelling from the bottom of the black anvil to the top.
Origin stone, dimension stone
- Added a portal to the Temple of Deluz Noah at the Altar of Glory with the Daegon Dimensionstone.
> After travelling, you can climb up to the Temple of Deluz Noah via the latch.
- Some of the terrain in the Materials Depot with the Pakilo Naru Dimension Stone has been changed.
> Additional cover has been placed at the entrance to the Dimensionstone Contested Area.
> Added cover near the crane control lever and moved it behind it.
> Additional latches have been placed to make the contention area more accessible.
Request
- Added the voice of the Tolland referral manager.
Battlegrounds
- Added Tolland Origin Stone and Dimension Stone to the Battlegrounds.
Base
- Adjusted the range of cruise ships travelling between Rathlan and Stoneguard so that they don't push players away with excessive range when they arrive in port.


Some system improvements and changes have been made.
- A new Blessing of Solisium benefit has been added.
- Added a coin bag.
- When progressing through Fields and Arc Bosses, you'll see your guild's contribution ranking.
- Changes to the icon and solant representation of some items.
Blessing of the Solisium
- A new perk gives you access to three additional Weapon Specialisation Sets.
Coin bag
- Coins items are stored in coin bags and can be held in unlimited quantities.
> Please refer to the table below for items that move to the coin bag.
Separation
Item name
Mixed
A dimensional conglomerate: Salvation.
A dimensional aggregate: Aspiration
Dimensional collective: Emergency
Dimensional Soulstone: 3-star
Dimensional Soulstone: King Kanzaizin
Dimensional Soulstone: Rimuni Vercant
Dimensional Soulstone: Graia
Dimensional Soulstone: Noon Vercant
Dimensional Soulstone: Kaiser Crimson
Dimensional Soulstone: 2 stars
Dimensional Soulstone: Kertaki
Dimensional Soulstone: Shakarux
Dimensional Soulstone: Turka
Dimensional Soulstone: Gaitan
Dimensional Soulstone: Caligras
Dimensional Soulstone: 1 star
Dimensional Soulstone: Karnix
Dimensional Soulstone: Shaikal
Dimensional Soulstone: Kima Rex
Dimensional Soulstone: Magnaduke
Dimensional Soulstone: Double Key
Dimensional Soulstone: Requiem
Abyssal Coin
Abyssal Coin
Abyssal Coin: Plateau
Medals
Order of the Swordsman
Elite Elite Order of the Sword
其他
Two-horned Coin

Field and arc bosses
- Guild contribution ranking is displayed during the [War] field and Arc Boss progression.

Map
- Added a UI for viewing the weather in other provinces that you are not currently in.

Solisium Novice, Sage
- Improved the display of quantities for Novice and Sage achievement goals.

Guilds
- Added the ability to remove already received rewards from the list in 'Guilds - Rewards'.

Cooking
- Improved the icons for each food effect to make them easier to recognise.
Separation
Attack
Defence
Restoring health
Mana Recovery
Instant recovery
Utils
Life
Effect icon
- We've broken down the effects of utility cooking.
> Granular health/mana recovery/instant healing/utility dishes are stackable.
> However, the Instant Heal, Cooking Mastery, and Fishing Mastery foods are separated by the type of effect.
Separation
Restoring health
Mana Recovery
Instant recovery
Utils
Effect icon
- The effect of the Quarva Omelette will change, and will be categorised as Health Restoration.
Existing effects
Effect of changes
35% Life Regeneration
35% Mana Regeneration
35% Life Regeneration
35% Amitoi Recovery

Content management, content alerts
- Changed 'Bulk Register (Favourites)' in 'Content Management' to only work with the category you are currently viewing.
- Changed 'Show only favourites' in 'Manage content' to hide categories with no favourites.
- We've improved Adventure Codex to always appear in Content Alerts, regardless of how many times you favourite it.
Solsicium Blessing
- Changed the 'Solia' summon from the Solisium Blessing to no longer be able to be summoned while in solo instances, such as Codex Space, Gateway to Infinity, or Tower of Tydal.
Parties
- Added the ability to 'Alt + Right-click' to set a mark on your character if you are in a party and have party mark permissions.
Battlegrounds
- Changed the colour of Team 1 from blue to yellow.
Personal relationships
- Removed the personal relationship indicator that was displayed on the nameplate .
- Removed personal relationships - interests, boundary markers from minimaps, maps.
Chat
- Some settings from the existing chat settings have been moved to Preferences.
- Added chat tab settings button.
Drafts
- Added system messages based on items stored in the Drafts.
- Changed so that when opening a bag, if an item exists in the drafts, the drafts will be opened as well.

Change icon
- The icon for the Lesser Talent Openstone bundle changes.
Existing
Change
- For unacquired items that have not been traded, the trade tooltip icon changes to look like this
Trade tooltip icon
Solent notation
- The Solant icon and notation in Passes , Attendance Book, and Cumulative Attendance will change.
> 1,000,000 Solands, it will change to the following.
Existing
Change
50,000 Solant Boxes * 20
1,000,000 Solands
(Use Units > K, M)
Crafting items
- Crafters in Castler Village and Bieta Village have been changed to Advanced Crafters.
> Rare and Heroic items can now be crafted in Castler Village and Bienta Village.


We've made some UI improvements to improve usability.
Material transformation
- Improved that when viewing tooltips in the Transmutation Equipment tab, tooltips are now displayed that can be compared to the equipped equipment.
Switching skills
- We've made it so that switching skills can now clear the previously selected skill when switching skills, allowing you to switch to a new skill without having to backtrack.
Character
- Added a stat change mode, allowing you to adjust stats with the + and - buttons while preserving the previous stat state.
- Moved the stat reset function to the top of the Stat Points UI.
Content alerts
- Separated bookmarkable items in Content Alerts > Manage Content.
> You can now favourite the Adventure Codex and the rest of the content except for the Adventure Codex, respectively.
> The maximum number of favourites is 20 for the Adventure Codex and 20 for the rest of the content excluding the Adventure Codex, for a total of 40 favourites


Modifications

Fix content errors
- Fixed an issue where health was intermittently not refreshing in the area target UI on Arc Bosses.
- Fixed an issue where Gugvag's Finger of Death rage in Forest of Grudges would intermittently display white.
- Fixed an issue where the red and blue nukes summoned by Forest of Grudges King Kanzaizin would not display target markers.
- Fixed the wall outside the Altar of Ignorance so that characters cannot climb it.
- Fixed an issue that would occasionally cause monster transformations to lose health due to environmental changes.
- Fixed an issue in the Abyss of Sileus dungeon event where the staging was not visible when the portal disappeared.
- Fixed an issue where the completion button would sometimes not display correctly and the cancel expedition button would be visible when completing an Amitoi expedition.
Fixing system errors
- Fixed an issue in the Battlegrounds where it was not possible to move a team even if the team composition option was "Manual composition - free choice".
- Fixed an issue where image file explorer functionality was not available in 'Mirror Boutique' and 'Change Appearance'.
- Fixed a bug where the level of a monster in an Interserver Guild Capture Battle on the map would be incorrectly displayed when checking its level.

About promotions and events

[Promo] 'Weapon Specialisation Scroll' & 'Blessing of Solisium' New Benefits
- You can swap between different weapons and specialisation levels with the 'Weapon Specialisation Conversion Sheet'.
- The new 'Blessing of Solisium' perk adds a Weapon Specialisation Set.
[Event] <New Year, Double Up!
- Summons 2 Reward Chests for clearing 1-3 Stars and Challenge Stars.
[Events] <New Year's Eve
- You can log in daily and earn rewards based on the amount of time you log in.
Known issues

Guild Raid reward misrepresentation
- There is an error in the Guild Raid rewards section where the "Guild Activity Points" value is incorrectly displayed as the "Guild Contribution" value.
We'll be back with more exciting updates in the future.
Thank you.