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Hello, this is THRONE AND LIBERTY.
We will be performing routine maintenance on Wednesday, June 5, 2024, and we'll let you know what updates are available.
For more information, please see below.


What's new

Rescheduling of Origin Stones and Dimension Stones.
- To ease the burden of simultaneous Guild Captures, we're adjusting the cycle for both Origin and Dimension Stone Captures.

Change schedule
Separation
Existing
Change
Battle for the Stone Age
6-day cycle, 11pm
Every Mon/Fri, 11pm
Dimension Stone Capture
4-day cycle, 11pm
Every Tue/Sat, 11pm
Upcoming events
- After the update on Wednesday, June 5, due to the changes, the schedule for the first Capture the Flag and Dimension Stones is as follows
Progress
Calendar
Progress time
BC Calendar
Dimension Stone Schedule
Declarable
36 hours ago
For 24 hours
Thursday, 6 June 11:00
Friday, 7 June 11:00
Matching
12 hours ago
For 12 hours
Friday, 7 June 11:00
Saturday, 8 June 11:00
Start a Capture the Flag
-.
For 30 minutes
Friday, 7 June 23:00
Saturday, 8 June 23:00

The siege schedule changes.
- The siege schedule is adjusted based on server consolidation.

Change schedule
- Siege Schedule: Sunday, 16 June at 21:00
- The Mercury Guild will be selected based on the first place in the Guild Confirmed Rankings as of Wednesday, 12 June at 00:00.

Co-op dungeons will be less difficult and more rewarding.
- Berserk times for Tier 1 and Tier 2 bosses have been unified and increased to 15 minutes.
- Increased the Soulstone reward for clearing 2-stars to 4 Soulstones.

System changes
- Berserk 1 and 2 star bosses are now 15 minutes long.
- [Valley of the Slaughter] 'Orc Shadowmage Elder' combat reset distance adjusted from 30m to 18m.

Check the probability of earning rewards
- A button has been added to the [Menu > Co-op Dungeons > Expected Rewards] area to check the chance of getting a reward.

Change rewards
- Changed the drop rate of gear for the Ultimate 2-star clear reward.
Rating
Equipment
Existing
Change
Heroic Tier 2
Armour
10
19.19
Heroic Tier 1
Jewellery
7.50
13
Rare
Weapons/Armour/Ornaments
82.50
67.81
Combined drop rate for all equipment items of that tier.
- Increasing the number of Soulstones awarded as a reward for an epic 2-star clear from 2 to 4
- The "Rare Weapon/Armour Growth Schematic" rewarded for an epic 2-star clear has been removed.
Simplified growth/crafting material items.
- We've consolidated the crystals from four different grades to make them easier to bag and use.
- Removed the 'Weapon/Armour Growth Schematic', which is the growth material for Heroic Tier 2 gear.

Integrating special materials
- The tiers 'Crystals of Determination', 'Crystals of Prowess', 'Crystals of Wisdom', and 'Crystals of Insight' will be combined into a single item 'Crystals of Honour'.
: If you have an existing item, you can now melt it down to get new special materials.
Special Materials that used to be rewarded or used as crafting materials have also been changed to give/use Abrasive Crystals.
Weapon/Armour Growth Schematic
- The "Rare Weapon Schematic" and "Rare Armour Schematic" items that were available as rewards for completing a 2-star Epic will be removed.
- Removed 'Growth Schemes' from equipment growth materials, which was previously a growth material for Heroic Tier 2 equipment.
: You can dissolve any 'Growth Schemes' you have and get them as 'Rare Weapon/Armour Growth Stones' (1:1 ratio).
If you have previously used Growth Schemes as growth materials, you will receive Rare Weapon/Armour Growth Stones at a 1:1 ratio based on the amount of materials used. Details will be announced in a separate announcement.
We've made some system improvements.
- Changed to navigate to the location you entered when exiting after using certain content.
- Added a 'Notes' feature that can be shared with guild members from within the Guilds window.

Co-operative Dungeons, Tidal Tower, and Gateway to Infinity
- Changed exiting Co-op dungeons, Tidal Tower, and Gateway to Infinity to take you directly to the point you entered.
However, if the following content is in progress at the arrival point, you will be teleported back to the return point immediately.
: Siege, Occupation (Origin Stone, Dimension Stone), Tax Transport, Field Boss, Arc Boss
Guilds
- Added a 'Notes' feature that can be shared with other guild members in [Guild > People].
> Guild notes can be up to 60 characters long.
Adjusted some skills and equipment that affect combat.
- Fixed some weapon skill effects being applied incorrectly.
- Increased the effectiveness of 4 sets of Winged Wind.
Modifying skills
- Dagger
: Fixed [Block Blade] no longer consuming additional Stamina proportional to damage when used in place.
- Longbow
Fixed: Cooldowns still being applied when using some skills fails
: [Wind Demonstration], [Binding Arrow], [Bombardment], [Rapid Fire], [Raging Arrow], [Flashbolt], [Mark of the Maw], [Cleansing Touch], [Nature's Grace].
- Wands
: Fixed an issue where, after being hit by [Nightmare Mire], you would not be stunned if you moved out of the attacker's line of sight before being stunned.
Equipment
- Increased the effectiveness of 4 sets of Winged Wind.
Existing
Change
10% increased Critical Damage.
Increases Critical Damage by 1% per 1 metre per distance from the target.
15% increased Critical Damage.
Increases Critical Damage by 1% per 1 metre per distance from the target.
Increased Critical Damage by up to 40%.
Improved the play experience of the regional event [Faction War].
- While participating in Faction Battles, you can use the 'Team Party Matching' feature to automatically match your party with the people on your team.
- Changed PvP results during Faction Warfare to be reflected in 'Kills' and 'Kills Score'.
- Improved the minimap to show the 'team marks' of other nearby characters.

Team Party Matching
- We've added a new feature called "Team Party Matching" to automatically match your party with the people on your team while participating in Faction Battles.
> Click the 'Team Party Matching' button located in the 'Content Alerts' and a party will be created with 6 people from the same team.

PvP history
- Changed PvP results during [Faction Warfare] to accumulate in the 'Kill History' and be reflected in the 'Kill Score'.

UI improvements
- Simplified the [Faction War] team marker and improved the display of other nearby characters' teams on the minimap.

- Improved "Regional Events - Faction Wars" to display as a Faction War icon instead of a conflict icon on the [Faction Wars] map and calendar.

- Improved content notifications to show which team you're on before a [Faction War] starts.


Improved party-related functionality.
- Added the 'Reorder party members list' feature to the party management window.
- Changed 'minimum combat power' to an entry requirement for co-op dungeons, and changed the minimum combat power check to a requirement when recruiting.
- Changed the 'Party Matching' feature to be available as a separate menu.
- Improved the display of 'Party Member Weapon Info' within the Party Board.

Party management
- Added the ability to reorder the party member list in the party management window.
Co-operative Dungeons
- Changed so that if your character's 'Combat Power' is below the 'Minimum Combat Power' of the dimension, you will not be able to enter.

- Changed the minimum combat strength check to be required when recruiting a party on the Party Board.

Party matching
- We've changed the 'Party Matching' feature, which was previously included in the 'Party Board', to be a separate window.


Party bulletin board
- Improved the display of weapon information for party members who are part of the party that registered the post.


Added a new Tower of Tydal quest and changed the entry level.
- You can start a new quest where defeating a boss is given as the quest objective.
- Entry levels from the 2nd to the 20th floor have changed.
Add a request
- The Stoneguard Castle General Merchant 'Brandon' is selling the 'Resistance Alliance Request 2: Tidal Tower'.
: Requests are given for boss kills on the top 10 to 20 floors of Tidal, and you can purchase up to 3 per week.
Change entry level
- From floor 2 to floor 20, the entry level changes as shown below.
Floor
Previous Level
Change Level
Boss
Ground floor
15
15
Rushing floodgates
Level 2
17
19
Rushing Queen Spider
3rd Floor
19
23
Songs of agony and healing
4th floor
20
27
Goblin's Spinning Dance
5th floor
22
31
Warrior's Cry
6th floor
24
35
Find the clasp in the erythema
7th floor
26
39
The Bound
8th floor
28
43
Poisons, explosions, and antidotes
9th floor
30
47
Dance of the Flashing Sword
10th floor
35
50
Commander's Dark Strike
11th floor
36
50
Deathly Maze
12th floor
37
50
Answers in the sand
13th floor
38
50
Drop! Blitz! Doom!
14th floor
39
50
Invisible
15th floor
40
50
Takers and takers
16th floor
41
50
The exact moment
17th floor
42
50
Unyielding Shield of Co-operation
18th floor
43
50
Swirling firestorm
19th floor
44
50
To a higher stage
20th floor
45
50
Revenge and resurrection

Improved UI usability.
- Changed the referral custodian instructions to show when referral contract rights remain.
- Improved convenience for searching for attributes.
- Added the ability to 'lock-on' targets in combat.
Request
- Changed the referral caretaker guide to show the town where the caretaker is located when the referral contract is still active.

Searching for attributes
- Attribute extracts have also been improved to allow searching for attributes via the context menu.
- Improved the ability to search for attributes in the exchange via the context menu.

Lock-on
- Added a lock-on settings button to the target UI to improve usability.

- Added a lock-on cursor.

Locking items
- The Lock function has been added to the Item context menu.

Item tooltips
- Added the same equipment unwearable wording to the 'Ring' item tooltip.
Chat > Emotes
- [Emotes - Emoticons] Added 'Party Role' and 'Weapon' icons.
- 'Amitoi' has been consolidated into one tab instead of two.

Character information
- Improved the character information window to highlight stat items with numerical changes when distributing stat points.
Preferences
- Added an option to show your information in the HUD party list.
- Added an option to change the font size of HUD content alerts.
- Added an option to change the HUD nameplate font size.
- Added a setting to change whether to output height differences for icons displayed on the minimap.

Bags
- Improved the use of the tab toggle shortcut (Tab) in bags.
Warehouse
- Fixed how find/store works in the warehouse.
: You can batch find/batch store via left-click in the warehouse.
: The quantity can be adjusted with shift + left mouse click.
Specialty shops
- Improved the new product notification icon in the HUD so that it no longer appears when viewing a list of new products in the Specialty Shop.
Memberships
- Improved the character selection window to display the remaining duration of the membership.
- Improved the membership button in the HUD to show the remaining duration.
- Improved the membership button to be disabled if you are not currently a member.


Improved the usability of the gamepad.
Improved skill controls
- Improved the 3rd skill set to be available immediately without page transitions.
: The basic operation for the Dual Sense Controller is as follows.
Separation
Control keys
1 skill set
R1+□,△,○,X
2 sets of skills
R2+□,△,○,X
3 sets of skills
R2+cross
- You can change the page-turning method in the [Preferences > Gamepad > Combat > How the 3rd Skill Set is handled] section.
Before the change
After the change
Executing page transitions
Immediate 3rd Skill Set
- Improved the feel of inputs for skill shortcuts, now playing a UI cue when pressed and released, and for targeted skills, using the skill when pressed.
- When the [Easy Use Orientation/Positioning Skills] option is enabled, the area of effect is now displayed while holding down the orientation/positioning skill hotkey and the skill is used when the hotkey is released.
Improved user-defined operation types
- Added editable items to custom controls in [Preferences]>[Gamepad]>[Controls].
New: Sprint Transform/Disengage
: Content Alerts
: Cancel friendly targets
: Manipulating the Third Skill Set
: Change previous destination
: Ring Menu
: Continuous Movement
- Added an option to jump/defend/sprint/lock-on items to 'execute immediately when pressed', removing a limitation that prevented them from being used simultaneously with 'hold' controls.
Due to skill control improvements and custom control type improvements, existing custom settings will be reset after the patch.
* Due to skill control improvements and custom control type improvements, "Control Type 2" has been removed from [Preferences]>[Gamepad]>[Controls].

Custom Controls can now be set similarly to Type 2 Controls.
Adding a Continuous Movement/Camera Settings ring menu
- Removed the Bag and Character menus from the ring menu, and added Continuous Movement and Camera settings.
UI manipulation
- All UI elements on the screen can now be operated using only the D-PAD.
Tags: transmogrification, guardian, party management, merchant NPC, repair NPC, crafting, dungeon mobile stone
Error correction
- Fixed an issue where business cards would be stuck on the left side of the screen when printed in Gateway to Infinity.
- Fixed an issue where the focus direction would flicker when selecting a party member from the party list.
- Fixed an issue where the ring menu operation guide was incorrectly displayed when operating notification groups.
- Fixed an issue that prevented target changes from being made while locked on.
- Fixed an issue where tooltips were not displaying on unopened items in the main menu.


Modifications

System modifications
- Regional Events - Faction Wars
Bugfix: Fixed team appearance disappearing when changing equipment or costumes.
Fixed: Weapon set not being able to be changed to another weapon in the bag.
Fixed: Team outfits not reflecting correctly when intermittent team changes were repeated.
Fixed: Faction without a score not showing up when scores are announced.
- HUD
Fixed: When rotating the screen after double-clicking the nameplate, the mouse cursor would get stuck on the screen.
Fixed: The real time displayed on the screen was intermittently out of sync with the actual time.
- Hunting Grounds
: Changed the paths of the Escort NPCs in Purification Hill and Turane Ruins so that they no longer overlap with the Capture the Flag progression area.
: Additional clasps have been placed for ease of movement.
- Field Dungeons
Fixed: Demongort Butcher's use of Filth Throw on floors 5 and 6 of Sileus' Abyss to be more limited.
Fixed: Demongoth Butcher and Demongoth Berserker's healing reduction on floors 5 and 6 of Sileus' Abyss now only reduces the damage taken by up to 60% and only lasts for 5 seconds.
- Skills
: [Staff] : Fixed the tooltip for [Asceticism].
: Fixed tooltip for [Longbow] - [Rapid Fire Stance].
> When using (existing) manoeuvre skills
> (Change) to Use Skill
- Fixed a system message repeatedly displaying that you cannot attack a protected character when attempting to attack a character in a [World] Safe Zone or Peace Zone.
- Characters] Fixed some UIs not displaying the descriptive tooltips for the character's currency and experience, and content reward currency and experience.
- Fixed an issue where the descriptions of Origin Stones and Dimension Stones were reversed during the [Amitoi] metabolism.
- Transformations] Fixed a system message to be displayed if you don't specify a playful transformation and a camouflage transformation.
- Fixed an issue in [Costume] Advanced Colours where the colour was not applied immediately when 'Enter' was pressed after 'Enter colour code'.
- Target Window] Fixed an issue where the health information in the target window would not display a placeholder.
- Codex] Fixed an issue where the minimap codex icon would sometimes be printed below the character field of view UI.
- Fixed a bug where the screen would freeze when you were expelled while entering [Co-op Dungeon] as a party match.
- Exit] Fixed the 'Exit Dungeon' button sometimes not working in co-op or special dungeons.
- Fixed the order of weapon sets in the party window changing when a weapon is switched to use a [Party] skill.
- Guild Raid] Fixed the 'Boss Kills' tooltip not displaying the reset time.
- Fixed "Grindbook" and "Tome" rewards for participating in the [Field Boss] Purges dropping as pre-integration items.
- Fixed an issue where the [Item] Rare Equipment 'Bracelet of Feral Resistance' would appear as an untradeable attribute when obtained through crafting success.
- Chat] Fixed the date and time of previous chats being displayed incorrectly when using whispers.
- Sets] Fixed skill quickslot sets, equipment/stat sets, and gear/stat sets not being able to be set to long names using an incorrect method.
- Fixed NPC nameplates to appear according to the rules in the [Preferences] Characters > Show Character Names > Simplify All state.
Edit content
- Paola's dimensions
: [Isle of Fear]: Fixed the appearance of rats that unlocked "Hide Under the Ground" not being displayed on other players' screens at times.
: [Isle of Dread] Codex changed the wording of "Clear all of Kertaki's Mists at once" to "Clear all of Kertaki's Mists before they clear".
- Local events
: [Faction Warfare: Light Brew, Dispel Moonlight Enchantment] Fixed the progress tooltip incorrectly displaying "Your Delivery" to "Team Delivery".
: Fixed [Faction Warfare: Dispel Moonlight Spell] rewarding ranked rewards as 'Peace' rewards when the correct answer is in the Common Moon.
: The amount of Runes of the Wolf available for the Moon Stele in Moonlight Dispel has been changed from 9,999 to 99,999.
- Adventure Codex
: Changed the wording of the objective to reflect the change to automatically earn Codex rewards.
> [Act 2: The Last of the Grey Fangs] - [Appendix ▶ How to Craft Armour]
> [Act 2: The Last of the Grey Fangs] - [Appendix ▶ Improving Armour Performance]
> [Act 2: The Last of the Grey Fangs] - [Appendix ▶ The Importance of Skill Growth]
> [Act 3. Old Soldiers Don't Die] - [Appendix ▶ Jewellery Crafting].
> [Act 3. Old Soldiers Don't Die] - [Appendix ▶ Growing Trinkets].
- NPC
: Resistance Defence Trainer 'Gertrude', who uses the Fury attack, has been placed in the Castler Arena.
: The NPC for the <Fashion, Romance, and Class!> event has been placed.
> A 'Spade Coin Operator Castler Village Representative' has been placed in Castler Village.
> A 'Spade Coin Exchanger Vienna Town Representative' has been placed in the town of Vienna.
- Field Bosses] - Fixed an issue where souls generated from [Minzerok] Soul Steal would remain incapacitated even if they were not absorbed by Minzerok.

About events/promotions

[Promotion] The 'Dignity of the Heir' promotion is now live.
- The new outfit 'Heir's Dignity' and weapon cosmetic 'Skyna' are now available for sale.



[Event] 'Double Up! Returns' starts.


Known issues

Co-operative Dungeons
- Intermittently, party members entered by party matching are not visible.
> When this occurs, party members are displayed when you leave and re-enter a dungeon.
Chat
- Whisper] When whispering with another user, you can't change the whisper destination with /whisper (space).
> Enter the whisper target directly, or try after another chat to change it.
Equipment/stat presets
- Changing equipment/stat sets causes previously equipped Stellar Booms to unequip.
We'll be back with more exciting updates in the future.
Thank you.