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Throne and Liberty Guild Fortune Skill Book Chest: Lv. 22
Unselectable Random Package Item

Guild Fortune Skill Book Chest: Lv. 22 - Contained Items

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Aegis Shield
Magic, Melee, and Ranged Defense increase proportional to Shield Block Chance.
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Brutal Incision
Deals damage proportional to Base Damage. Against targets with 50% Health or less, Melee Critical Hit Chance increases.
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Chain Hook
Applies Collision: Pull to the target and decreases their Movement Speed. When used on boss monsters, pulls the user to the boss.
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Cold Warrior
Magic, Melee, and Ranged Critical Hit Chance increase against Shocked or Stunned targets.
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Curse Explosion
Deals damage. Deals instant damage proportional to the total damage including Burning and Poison Damage over time, to targets with Curse Damage over time (applied by the user) within range, and applies Health Shield proportional to the dealt damage to allies. Then, removes all stacks of Burning, Curse, and Poison (applied by the user) from enemies.
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Cursed Nightmare
Inflicts Weaken: Sleep.
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Death Blow
Deals damage proportional to Base Damage. Damage increases against Bound, Sleeping, Shocked, or Stunned targets.
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Decisive Sniping
Deals damage proportional to Base Damage and increases Ranged Critical Hit Chance in proportion to the target's remaining Health.
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Distorted Sanctuary
Magic, Melee, and Ranged Endurance are increased based on the number of party members (including the user) within a 16m radius.
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Flame Condensation
Weaken: Burning Damage increases.
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Inferno Wave
Deals damage to all enemies within a certain radius of the target. Deals Bonus Damage to targets affected by Weaken: Burning.
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Inner Peace
Mana Regen increases. If the user is Wet, Mana Regen increases even more. If the user is not Wet, Mana Cost Efficiency increases after the skill ends instead. The Skill ends if the user moves.
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Mana Amp
Max Mana increases.
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Mortal Mark
Deals damage proportional to Base Damage. Chance to Weaken and Mark the target. Attacking a Marked target will deal additional damage proportional to Base Damage. Marked targets receive 60% less Incoming Heal.
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Murderous Energy
Poison Duration increases during the day. Poison Damage increases at night.
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Nature's Blessing
Creates an area that increases Health Regen for all party members for a set time.
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Nature's Power
On using a Mobility or Movement skill, Bonus Damage increases for a set duration.
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Nimble Leap
Move 5m toward the target location. Attack Speed and range increase temporarily.
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Opportunist
Decreases all skill cooldowns by a set duration when successfully Weakening a target.
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Provoking Roar
Applies Weaken: Provoke to all enemies within a 3m radius. Provoked targets direct their attacks and skills at the user.
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Shadow Strike
Moves to the other side of the target, dealing damage proportional to Base Damage.
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Shadow Walker
After using a Mobility or Movement skill, Magic and Ranged Evasion increase for a set duration.
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Sniper's Sense
Magic, Melee, and Ranged Critical Hit Chance increase proportional to the distance from the target.
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Spectrum of Agony
On hitting a target the user has Provoked, deals damage proportional to Base Damage to other Provoked targets within a 3m radius.
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Stunning Blow
Deals damage proportional to Base Damage to the target. Chance of Stunning them for a set duration. Shocks Stun-immune targets.
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Vampiric Contract
On hitting a target the user has Cursed, restores Health of a friendly target. If a friendly target is not within range, restores the user's Health instead.
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Victor's Morale
On dealing damage with skills, restores Mana. This effect is not applied to damage over time.
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Wraith's Beckon
Increases the duration of the user's Curses.
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[Unused] Quality Growth Solution: Crossbow
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[Unused] Quality Growth Solution: Dagger
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[Unused] Quality Growth Solution: Greatsword
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[Unused] Quality Growth Solution: Longbow
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[Unused] Quality Growth Solution: Staff
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[Unused] Quality Growth Solution: Sword
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[Unused] Quality Growth Solution: Wand

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