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Hello, this is THRONE AND LIBERTY.
We will be performing a routine maintenance on Wednesday, 21 February 2024 to inform you of the updates that will be applied.
For more information, please see below.

Chronicles: The Boundaries of Courage and Fear

'Tax Transport: Vienna Town' is now open.
Tax transport: Please refer to theguidebook Tax Transport formore information about the town of Vienna .


What's new

Added Field Dungeon Request, 'Resistance Alliance Request II'.
- Added "Resistance Alliance Requisition II", which grants a quest that can be performed in Field Dungeons.
- Added a new referral reward, Abyssal Coins, and a new trinket, the Commander's Necklace, which can be crafted with Abyssal Coins.
Type
- Added four new quests that can be performed in the level 50 Field Dungeon.
: Rebel Alliance Requisition II: Dark Ossuary
: Rebel Alliance Requisition II: Sileus' Abyss
: Rebel Alliance Requisition II: Sanctum of Desire
: Rebel Alliance Requisition II: Lizard Island
Where to get it
- You can purchase 3 of each Dungeon Scroll per week through the General Merchant.
- You can get 2 'Resistance Alliance Request II' from Rare Blessing Pouches.
* You will definitely get 2 Requests, but the type of dungeon you do will be randomised.
Rare Blessing Pouches obtained prior to the update will no longer provide a Request Form.
Referral rewards
- You will definitely receive 1 Abyssal Coin and a Dungeon Star Rare Blessing Pouch for fulfilling the request.
: Each dungeon's Rare Blessing Pouch has a set chance to drop items that can be obtained in that dungeon.
- Abyssal Coin can be used to craft the items below.
Item
Number required
Commander's Necklace
40
Dungeon-specific Rare Gear Chests
80
Changed the progression of Field Bosses and Arc Bosses in [Peace] mode.
- The [Peace] boss can be captured by entering the "Dimensional Passage".
- The [Dispute] boss will proceed as before.
Field Boss/Arc Boss
- When the [Peace] boss schedule starts, two "dimensional passages" will be created at the location where the boss will appear.

- When you enter the "Dimensional Passage", you will enter a room with a [Peace] boss.
: In that space, the [Peace] boss will appear 5 minutes after the precursor.
: If you die in a room with a boss, you can respawn inside to continue the fight.
: After defeating the boss, when the event ends, all players will be moved to the field outside the "dimensional passage".
The "dimension aisle" in the field disappears after 5 minutes from the start of the event.
The [Dispute] field/arc boss will continue to be played in the field as before.
Improved the play experience of some content and systems.
- Improved the display of the 'Gateway to Infinity' monster skill.
- An additional 500 points of "Sign of the Covenant: Abyss" will be awarded for chest rewards in Paola's Dimension.
- Adjusted the difficulty and rewards of some Field Dungeons.
Gateway to Infinity
- Changed the way monsters in Gateway to Infinity perform their Rage skills.
: Sharpened the full-body glow effects for better perception, and changed the existing light source effects to output simultaneously.
Unlike the normal Fury skill, Gateway to Infinity allows you to see the target's attacking motion to gauge the timing of your defence.

Adventure Codex/Exploration Codex
- If a large number of people are required to moderate the codex, the appropriate number is displayed.
- In [Exploration Codex > Ursa Major Fields > One-Eyed Falcon], Henson's normal and defensive skills are now available when transformed, and the number of skills available has been increased.
Paola's dimensions
- An additional 500 points of "Sign of the Covenant: Abyss" will be awarded for chest rewards in Paola's Dimension.
Field Dungeons
- The recommended party size for each Field Dungeon is displayed.
- Field Dungeon thresholds have been changed, and monster stats and dropable rewards have been adjusted.
Dungeon name
Before the change
After the change
Abyss of Sileus Levels 1-4
Temple of Silaves
Anthills
6 people
2 people
Dark Ossuary
Lizard Island
6 people
4 people
- Changed the group units for some Field Dungeon monsters.
: Some monsters in the Temple of Silaves have been changed from being grouped to individual units.
: Some monsters on floors 5 and 6 of the Abyss of Sileus have been changed from individual units to groups.

Longsword combat balance adjustments and some skill bug fixes.
- Increased the direct damage ability of the Longsword, and adjusted its counterattack efficiency and survivability.
- Fixed some skills not working correctly.
Longsword
Major changes (in preparation for the 14 February advance announcement)
- Retains the effect of [Wavelength of Pain].
: Many players have embraced the idea of using this skill to fight, so we're keeping it.
Damage ability buffs have been adjusted to be lower than previously announced while maintaining the effectiveness of the active skill.
- Removed some restrictions on how the [Shield of Counterattack ] skill applies damage.
- Some damage adjustments to the [Strike Shield ] skill.
- Increases damage of all ranks of 'Longsword' equipment.
: Increases by approximately 6% across all equipment levels.
- Adjusted the cooldown and damage of [Chance to Win] and added a base effect.
: Adjust the skill cooldown to 27 seconds (was 30 seconds).
: Adjust base mana cost to 290 (was 250)
: Increases the damage of your Longsword skills by 20% for 6 seconds after using the skill.
: Adjusts damage per level.
Heroes
Before the change
After the change
Level 1
615% + 41
725% + 49
Level 2
615% + 50
725% + 62
Level 3
661% + 59
780% + 75
Level 4
661% + 68
780% + 88
Level 5
730% + 77
860% + 101
- Increases the damage of [Retaliatory Strike].
: Adjust the damage bonus per successful Fury Block to 65% (was 50%).
: Increases damage dealt per level.
Advanced
Before the change
After the change
Level 1
250% + 14
265% + 21
Level 2
250% + 20
265% + 30
Level 3
250% + 26
265% + 39
Level 4
250% + 32
265% + 48
Level 5
250% + 38
265% + 57
Rare
Before the change
After the change
Level 1
250% + 44
320% + 66
Level 2
250% + 50
320% + 75
Level 3
250% + 56
320% + 84
Level 4
250% + 62
320% + 93
Level 5
250% + 68
320% + 102
Heroes
Before the change
After the change
Level 1
250% + 74
380% + 111
Level 2
250% + 80
380% + 120
Level 3
250% + 86
380% + 129
Level 4
250% + 92
380% + 138
Level 5
250% + 98
380% + 147
- Increases the damage and slam hit of [Strike Shield].
: Adjusts the amount of Slam Hit that increases per 1% Shield Block Chance to 20 (was 18).
Adjusts the mana cost per rank.
Rating
Before the change
After the change
Advanced
70
80
Rare
90
100
Heroes
110
120
: Adjusts damage per level.
Advanced
Before the change
After the change
Level 1
340% + 15
360% + 16
Level 2
340% + 23
360% + 24
Level 3
340% + 30
360% + 32
Level 4
340% + 38
360% + 40
Level 5
340% + 45
360% + 48
Rare
Before the change
After the change
Level 1
440% + 53
470% + 56
Level 2
440% + 60
470% + 64
Level 3
440% + 68
470% + 72
Level 4
440% + 75
470% + 80
Level 5
440% + 83
470% + 88
Heroes
Before the change
After the change
Level 1
540% + 90
580% + 96
Level 2
540% + 98
580% + 104
Level 3
540% + 105
580% + 112
Level 4
540% + 113
580% + 120
Level 5
540% + 120
580% + 129
Some figures have been revised downwards from the previous disclosure.
- Changes the damage and Rarity Mastery effect of [Resolute Charge].
: Increases damage dealt per level.
Advanced
Before the change
After the change
Level 1
170% + 19
200% + 19
Level 2
170% + 28
200% + 28
Level 3
170% + 38
200% + 38
Level 4
170% + 47
200% + 47
Level 5
170% + 56
200% + 56
Rare
Before the change
After the change
Level 1
200% + 66
240% + 66
Level 2
200% + 75
240% + 75
Level 3
200% + 84
240% + 84
Level 4
200% + 94
240% + 94
Level 5
200% + 103
240% + 103
Heroes
Before the change
After the change
Level 1
240% + 113
280% + 113
Level 2
240% + 122
280% + 122
Level 3
240% + 131
280% + 131
Level 4
240% + 141
280% + 141
Level 5
240% + 150
280% + 150
Changes the specialisation effect of a rare class.
Rating
Before the change
After the change
Rare
98% damage to enemies in front of you after charging
When used on a collision-immune target, the
40 increased Base Damage for 6 seconds
- Adjusts the damage and distance of [Throw Shield].
: Adjust the shield's travel distance to 500% of the attack distance (minimum 11.25m).
: Adjusts the shield to track a certain distance further when it returns.
: Shield damage adjusted to 260% (was 210%)
: Adjusts the bash damage increase of the following skills per level
Heroes
Before the change
After the change
Level 1
40 per victim
60% per victim
Level 2
50% per victim
70% per victim
Level 3
60% per victim
80 per victim
Level 4
70% per victim
90 per victim
Level 5
80 per victim
100% per victim
- Adjusted the damage of [Annihilating Slash] and added an effect.
Adds an effect that reduces the remaining cooldown of [Annihilate Slash] by 8% based on the number of targets it damages.
Adjusts damage per level and damage against debilitated targets.
Heroes
Damage per level
Damage dealt to debilitated targets
Before the change
After the change
Before the change
After the change
Level 1
240% + 19
280% + 23
310% + 23
420% + 34
Level 2
240% + 23
280% + 28
310% + 28
420% + 42
Level 3
240% + 26
280% + 32
310% + 31
420% + 48
Level 4
240% + 30
280% + 37
310% + 36
420% + 55
Level 5
240% + 34
280% + 42
310% + 41
420% + 63
- Changes to how [Barrier of Counterattack] deals damage, Heroic Class Mastery effects, and more.
: Adjust cooldown time to 21 seconds (was 18 seconds)
Adjusts the shield defence chance per level.
Advanced
Before the change
After the change
Level 1
13
13
Level 2
15
14.5
Level 3
17
16
Level 4
19
17.5
Level 5
21
19
Rare
Before the change
After the change
Level 1
23
20.5
Level 2
25
22
Level 3
27
23.5
Level 4
29
25
Level 5
31
26.5
Heroes
Before the change
After the change
Level 1
33
28
Level 2
35
29.5
Level 3
37
31
Level 4
39
32.5
Level 5
41
34
: Adjusts the counterattack distance.
Separation
Before the change
After the change
Near
3 m
150% of attack distance (minimum 3.37m)
Distance
12 m
500% of attack distance (minimum 11.25m)
: Changes how damage is applied.
Separation
Before the change
After the change
Damage
250% of Damage Reduction
200%, 250% of Damage Reduction (Hero)
Defence Stat Impact
Damage cannot be reduced by defences
Damage Reduction equal to the target's Armour
The preview excludes damage caps and hard-hitting features.
Changes the Hero Class's Mastery effect.
Rating
Before the change
After the change
Heroes
Effect duration increased by 3 seconds
Counterattack damage is 250% of Damage Reduction
Damage reduction has been reduced from what was previously announced.
- Reducing the cooldown of [Fraudulent Charge]and changing how it applies to AoE collisions.
: Change the way AoE collisions reduce their cooldowns.
Before the change
After the change
Apply default conflicts by the number of conflicting people
1 default collision + up to 3 additional collisions
: Reduce the remaining cooldown reduction of skills on base collision from 20% to 14%.
: Adjusts the skill's remaining cooldown reduction on additional collisions per level.
Heroes
Before the change
After the change
Level 1
4.50
3
Level 2
6.30
4
Level 3
8.10
5
Level 4
9.90
6
Level 5
11.70
7
- Fixed [Wave of Pain] to also work with Longsword's basic attacks.
- Fixed [Resolute Charge ] not being able to be blocked with a defensive skill.
Two-handed sword
- Fixed the [Da Vinci'sTemperament] effect not being applied while 'Stealthy'.
Dagger
- Fixed [Assassin's Stance] not applying when transforming into a feral after using [Cloak of Stealth ].
Crossbow
- Fixed [Infiltrate Mooa] skill level not reflecting correctly.
- Fixed [Windstealer]'s effect and duration not being able to be augmented by other equipment or skills.
Longbow
- Fixed [Vortex Arrow] travel distance to be affected by wind.
Cane
- [Heatwave (Heroic)] Fixed an issue where the damage display would be split between targets you ignited.
Wand
- Fixed [Corruption Filled] effects being applied to players other than the caster.
- Fixed an issue where[Rapid Heal] could not be used on yourself or friendly targets while in stealth.
Other conveniences and improvements have been made.
- Improved the visibility of the UI and fixed some pain points
Content markers
- We've changed the appearance of content markers so that they can be distinguished by shape in addition to colour.
New: Improved "Appendices" in the Adventure Codex to be separated out.
Content
Before the change
After the change
Adventure Codex - Main
Adventure Codex - Appendices
Exploration Codex
Request Resistance
Guild Requests
Content Management/Content Alerts
- Changed "Chronology" to be included in [Content Management] and [Content Alerts].
: The chronology can be found in the [Content Management] - [All ] tab.
- The "Auto Pin" feature in the Exploration Codex has been changed to "Suggest Exploration in Region".
: "Pins" previously displayed in [Content Management] and [Content Alerts] have been renamed to "Favourites".
: The "Suggested Exploration in Areas" feature will display available "Exploration Codexes" when you enter an area, but will not force you to register.
: You can change the way Content Alerts are displayed by toggling the "Suggest exploring in your area" option on/off.
Change options
Details
Recommend exploration in a region - On
In-area exploration recommendations - terrible
This option can also be changed in [Preferences] - [Gameplay] - [Content] - [Codex ].
Other UI usability improvements
- HUD
Bugfix: Improved the gauge to show when you have enough stamina to use a defensive skill.
Bugfix: Fixed chat viewer being able to be moved in HUD editing.
Bugfix: Made it possible to call the character social interaction menu when right-clicking on the party member list in the target UI.
Fixed the character social interaction menu closing when clicking the character menu button in the target UI.
- Searching for exchange characteristics
: Fixed attribute search on the entire list of items, not just on the sale list after selecting a specific item.
: Added the ability to search for exchange attributes through the equipment attribute information window.
- Postal
: The "read and hold period" for Personal Mail/Guild Distribution/Regional Event Mail has been changed from 3 days to 7 days.
- Character Information
: Changed stat distribution -/+ to continuously increment/decrement stats when holding button clicks.
- Battle Pass
Improved accessibility by making the sub-tab with the red dot appear by default when clicking on the parking tab.
- Distributing Siege Rewards
: Improved the display of Solan and Lucent amounts in the siege reward distribution to allow for more digits.
Improved: "Percentage" in siege reward distribution to display without decimal places.
- Special Transformations
: Improved the ability to instantly transform into a specified playful or camouflage form via hotkeys.
: You can change the hotkeys via [Preferences > Hotkeys].
Improved the usability of the gamepad.
- We've made improvements to combat and menu controls to make them more intuitive.
HUD
- Improved the display of skill icons in skill slots on page 2 to better recognise registered skills and their cooldowns.

Item Quickslot
- Improved the intuitive way to change items on the HUD with "D-pad left/right" controls.

You can change this to pre-update operation by going to Preferences>Gamepad>Operations>Custom and changing the Turn on StellarVision to "D-pad Left".
Improved UI controls
- All UI elements on the screen can now be controlled with the "D-pad".
: Equipment Enhancement - Growth, Transfer, Talent/Skill Enhancement - Growth, Conversion/Crafting NPCs
Bags
- Improved the ability to cycle through selections in the bag list.
- Improved the ability to move through selection plays continuously by holding down the arrow keys.
Item tooltips
- We've added a "View All Menus" feature to allow you to browse all menus on one page.
: The same shortcut buttons are now available for frequently used and important operations, and L3 now allows you to enter the full menu.
Before the change
After the change
Page transitions
View full menu
Error correction
- Fixed an issue where the same screen would be displayed twice when using the "View Reward" operation in the Regional Event Rewards window.
- Fixed the camera minimising when opening a teleportation seat area.
- Fixed an issue where directing would not appear when a disabled UI was selected.

Fixes and improvements

Improve content and fix errors
- Paola's dimensions
Fixed: The elevator in Butcher's Canyon would sometimes display the lever and elevator separately.
: [Fixed the Dagger skill 'Frenzied Sword Dance' no longer being targeted after the Poison Pouch is destroyed in the Caverns of Doom.
- Gateway to Infinity
: : Fixed an issue where the 'Old Wizard's Eye' in [Into the Invisible] would not broaden after 5 minutes.
: Fixed a bug in [Churning Flame Storm] where the flame tornado summoned by 'Searing Flame Desert Mage' would attack intermittently.
Fixed an issue where the boss's [Magic of the Gateway] buff icon would not display when rechallenged.
- Field Dungeons
: Fixed an issue where monsters could not be tracked in some areas of Lizard Island.
: Fixed an issue on Lizard Island where using Glowing Coral would cause nearby monsters to be stuck.
: Changed the party UI to show the 'Thin Raptilian Tail' and 'Thick Raptilian Tail' buffs that can be obtained on Lizard Island.
: The duration of 'Thick Raptilian Tail' has been changed from 2 minutes to 5 minutes, and the 'Thin Raptilian Tail' buff cannot be obtained when the 'Thick Raptilian Tail' buff is present.
- Local events
Improved: When attempting to acquire an item for delivery in a regional event after the maximum quantity of 999 items, a system message will now indicate that the item is unavailable.
- Codex/Requests
- Fixed an issue where using runes on selected headstones would not complete the objective if you died during [Greyclaw Forest > Moon and Wolf].
- Fixed a crash in Private Requests when multiple people tried to talk to an escort at the same time.
System improvements and error correction
- Fixed "Party Member Number" appearing differently for different party members when forming a [Party].
- Fixed an issue where pressing Alt/Ctrl while rotating the camera by mouse dragging would cause the camera to unrotate.
- Fixed an issue where the "Show Embellishments" setting would sometimes not be reflected to others after purchasing a "Style" in [Costume].
- Fixed an issue in [Costume] where the size of the pattern was not reflected correctly when applied after changing the size of the "Pattern".
- Fixed an issue where the Guild Leader of the #1 ranked guild could not use [Transcendence Skill] - [Transcendence Power: Gale].
- Fixed the tooltip for the fire effect icon in PC Info disappearing.
- Fixed not being able to switch chat categories with tab in the chat input field.
- Improved the display of voice chat prompts in the chat window when voice chat is available.
- The in-game terms "damage" and "damage" have been renamed to "damage".
Correct equipment errors
- Fixed the 'Tebent's Silence' effect not being applied in situations with large elevation differences.
- Fixed the 'Vast Destruction' mastery not applying to the 'Queen Blandy's Ruling Rod' effect.
- Fixed ranged and magic critical hits being incorrectly exposed in the growth information for 'Twilight City of Cowanjuki'.
Graphics/performance improvements
- Changed the icons for Sophia's Determination Bracelet, Lutein's Mystic Bracelet, Sophia's Determination Necklace, and Robert's Focus Necklace.
- Added drama to the Contract, Waiver button when selecting a referral list to make it easier to recognise that the selection is reflected.
- Added a highlight effect when entering the Mirror Boutique after acquiring a new costume.
- Improved the visuals and sound when equipping weapon cosmetics.
- Added a sound to be played when the Emote UI is opened.
- Clicking the Regional Exploration Codex notification at the bottom of the content alert highlights the selected list in the content management window.
- Improved the 'Talent Growth Status' display for items in the Equipment Growth window.
- Improved the ability to view icons in a list when multiple icons are overlapping on the map.
- The design of the hunting spot information window has changed.
- Improved the visibility of talent information displayed on equipment items.
Fix UI errors
- Fixed mouse scrolling not working in the preference description area.
- Fixed an issue where the earned Solants were not displayed in the Lucky Pouch results window.
- Fixed UI overlap in the equipment properties window when there are many equipment items.
- Fixed temporary icons being displayed when selecting a lock item in Talent Toggle.
- Fixed the 'Unmask Siege Golem' icon not showing when transforming in content.
: Henson's transformation in the Ursa Major Fields Exploration Codex, Winky's rat transformation in Tyrant's Island, and more.

Events & promotions
[Event] 21 February Event Announcement
- The Attendance Book with Herpi event is added.



Known issues
We will do our best to fix the following in-game issues as soon as possible.
We apologise for any inconvenience this may cause you.
Combat
- Wand [Corruption Filled ] sometimes fails to apply intermittently when used on multiple targets.
- After using Longsword [Throw Shield], the shield does not follow the increased tracking distance when it returns.
Tooltips
- When viewing the comparison tooltip while equipped with a dual-wielded weapon, such as a dagger or crossbow, the secondary weapon damage is not displayed correctly.
Chat
- I'm having trouble getting items I've picked up to show up in the chat.
: All Messages/System Chat tabs are outputting, but not World/General/Guilds/Parties.
Growth journal
- During Growth missions, the "Defeat Boss" item is not completing on "Peace" field bosses.
We'll be back with more exciting updates in the future.
Thank you.