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Hello, THRONE AND LIBERTY.
We are pleased to announce that we will be performing routine maintenance on Wednesday, 7 February 2024.
Please see below for details.


Updates include

7 'Special Growth Skills' (previously known as Resistance Skills) will be automatically granted at level 50.
- The seven skills previously available through Resistance events will now be granted automatically upon reaching level 50.
- Existing related items will be renamed to 'Rare Tome: Omnipotence'.
Characters who have already earned the skills will receive the number of skills as a "Rare Trainer: Omnipotence' item for the number of skills.
- We've changed the 7 Use Skills that were available as rewards for the Resistance Event to be granted by default at level 50.
If a character already has the skill and is below level 50, the skill will become unavailable and will be available upon reaching level 50.
: Even if a skill becomes unavailable, the skill's progression information will be retained.
Characters who have already learned the skill will receive the "Rare Training Book: Omnipotence" item will be sent to you via mail.
The seven skills will remain the same as before, and can only be improved with the Rare Training Book: Omnipotence", and can only be swapped between special growth skills.
- Previously acquired items related to Resistance Skills can be exchanged for Rare Training Materials: Omnipotence' in the following ways.
: If you have a Skillbook, dissolving the Skillbook will give you 2 Rare Trainers: Omnipotence' can be obtained by dissolving the Skillbook.
: Characters with 'Rare Resistance Parchment: Discipline' can use the Skillbook Maker to craft 'Rare Discipline: Omnipotence' can be crafted into 2 pieces.
Item
Crafting
Dissolve
10 Rare Resistance Parchment: Tempered
'Rare Scroll of Discipline: Omnipotence' 2 pieces
'Must Win'
'Rare Trainer: Omnipotence' 2x
'Guillotine Blade'
'Rare Trainer: Omnipotence' 2 pieces
'Frenzied Sword Dance'
'Rare Trainer: Omnipotence' 2 pieces
Wind Stealer
'Rare Trainer: Omnipotence' 2 pieces
'Fast and Furious'
'Rare Trainer: Omnipotence' 2 pieces
'Infernal Meteorite'
'Rare Trainer: Omnipotence' 2 pieces
'Calamity Ray'
'Rare Trainer: Omnipotence' 2
When crafting, the resulting quantity will be displayed as 1, but there is a 100% chance to get 2 with a 'Great Success' result.
* Crafting/dissolving of existing Resistance skill-related items will only be available until the 6 March 2024 maintenance window.
We've expanded Mastery and made some combat experience improvements.
- We've expanded the maximum achievable level for Weapon Mastery from 7 to 13.
- We've tightened restrictions on attack distance and range to make combat play more intentional.
Mastery Expansion
- We've expanded the maximum achievable level of weapon proficiency to 13.
- We've loosened the requirements for mastery growth.
Mastery will now automatically reflect accumulated mastery after reaching level 7, and may increase after the update.
Common
- Skills that deal counterattack damage on a successful parry are now affected by 'attack distance'.
Staff [Mystic Shield], Two-handed Sword [Iron Blade Counterattack], Crossbow [Bouncy Roll], Wand [Chaotic Shield].
- Fixed an issue where AoE unblockable skills could be hit while out of range by Crossbow [Bouncy Roll] and Dagger [Stance of Assault].
Longbow
- Fixed the effect of [Nature's Favour] to be affected by the buff duration stat.
Action Mode
- Added the ability to hold the mouse cursor while holding down a hotkey in Action Mode.
To do this, go to : Preferences > Character > Hotkeys > Action Mode and select the "Keep cursor while holding down" option. (Default setting: OFF)
Shortcuts that cannot use hold: Alt, Ctrl, Shift
Operation
- Improved the 'Select nearby targets first' option to follow the settings in 'Target selection method' when it works.
: Pressing a basic attack or skill key while there are no targets affects which targets are automatically targeted.
Improved the play experience of some content and systems.
- Improved the presentation of the 'Gateway to Infinity' monster skill.
- The Resistance event has been removed and will resume in a new form at a later date.
Gateway to Infinity
Enrage skill cast animations
(Existing) Light source
(Changed) Full body glow
- We've changed the way monsters in Gateway to Infinity use their Rage skills.
The following changes have been made: : The timing of the defensive skill is unrelated to the timing of its use, but the similarity to the existing normal bosses has been improved.
: When monsters cast Enrage, their attacking motion will give you an indication of when to defend.
- Fixed an issue with some "Gateways to Infinity".
: [Maze of Death] Fixed an issue where Roaring Avoloth Shadowmasters would intermittently not die.
: [Fall! Blitz! Doom!] Fixed beam transitions to occur more quickly.
: [Takers and Takers] Fixed an issue where health and mana would not be restored after killing Dren.
: [Revenge and Resurrection] Improved Skull Commander's Resurrection skill to work after the first death.
Special Dungeons
- Added recommended level information to Paola's list of dimensionals.
Resistance Events
- We've removed the Resistance event that was listed as happening on 7 February.
The event will resume in a new format at a later date with sufficient improvements.
Items
- We've changed how much some items stack in bags and warehouses.
Item
Old stackable count
New stackable quantity
Magic Dust
200
500
Parchment
100 pieces
500
Stellar Boom Element
200
500
We've improved the play experience of some content and systems.
- Strengthened guild identification and recognition, and made some improvements to the guild system.
Guild Crests
- We've added 13 new guild crests for level 30 guilds to use.
Guild Requests
- When changing a Guild Request, it now uses "Guild Resources" instead of the Guild Leader's personal goods.
Guild Rewards
- Marines awarded as Guild Rewards for ranking up in Peace Zones events have been replaced with Temper and Grind.
Guild Experience
- The following changes have been made to the guild experience growth figures.
> [Hunting] There is now a cap on the amount of Guild Experience an individual can earn from hunting each day.
> [Guild Requests] Reduced the experience value of 'Normal Hunt' requests and increased the experience value of 'Dungeon' and 'Regional Event' requests that require co-operation.
> [Regional Events] Experience will now be awarded more heavily for participating in higher-level regional events, and effort rewards will now be awarded more heavily to increase their weighting based on the number of people participating.
> [Guild Raids] The share of experience earned is higher than before, and the amount of experience earned will increase based on the unlock level.
Guild Directing
- We've removed distance effects that are affected by guild respawns from being displayed in the world.

Transformations, emotes, and mirror boutiques will be easier to use.
- We've improved the usability of transformation and emotes to make them faster.
- Improved the usability of the Mirror Boutique.
Transformations
- Instead of entering the transformation menu, you can now transform into a playful or camouflaged character by typing "/transform" in chat.
Example: /transform box crayfish
We will continue to improve the convenience of playful and camouflage transformations.
■ Emotes
- We've added a button to the HUD and removed it from the chat so you can quickly use emotes.
- The position of the emote button in the HUD has been improved so that it can be edited.
Mirror Boutique
- We've changed the 'Hair Dye' and 'Sewing Room' items to be stored in the warehouse.
- Improved the ability to use items in the warehouse when changing appearances and dyeing costumes.
- Modified the size of drops in the appearance list to make them more recognisable.
Improved some Adventure and Exploration codexes.
- Fixed some inconsistencies in the progression of Adventure and Exploration Codexes.
Adventure Codex
-[ Act 8. The Devil's Smile]
: Javres' health has been reduced by 40%, and the Last Heart now appears at 25% health or less.
- [Act 9. Pact of Fire and Darkness]
: Zarek's health reduced by 30% and Arthur Talon's health reduced by 20%.
Bomb now appears at 40% health for Zarek and deals increased damage to Arthur Talon and applies an additional "increased damage taken" debuff.
: Zarek's Fury skill has been changed to a single projectile attack.
Exploration Codex
- [Golden Rye Farm > Rain of Damnation] Fixed an issue where the gauge would not read correctly when using a wooden bucket with rainwater in it during progression.
- [Abyss of Sileus Levels 3 and 4 > Army of the Dead > Free the Bound] Fixed the respawn time for "Bound Soul" to be shorter.
- [Isle of Tyrants > Stronger Than the Strong] Changed "Defeat an Enhanced Raptilian Brawler / Enhanced Raptilian Spearman" to "Defeat a Berserk Raptilian Swordsman / Berserk Raptilian Shaman".
- [Tyrant's Isle > Boiling Blood] Changed "Escape from the Berserk Raptilian Enforcer's bonds" to "Destroy the Raptilian Totem by crashing the Berserk Raptilian Gladiator".
- Changed to only show items that have not yet been performed.
: When the top "Show Uncompleted Items" checkbox is unchecked, all items in the region will be displayed.
: When you have completed all items in the region, a list of all items will be printed.
: When there are rewards available for completed items in the region, you can use the 'Get All' button to claim them all.
Improved UI convenience.
Common
- When dragging item and skill icons, the designated slots have been highlighted to make it easier to recognise the registration/replacement range.
- Improved the presentation of information for limited-time items.
Map
- We've removed a feature that caused the map to be centred when you click on a teleportation stone, so that the teleportation stone pop-up window can be launched immediately even if you're still in the last state.
Event Calendar
- The progression schedule and reward redemption schedule are now displayed separately.
Codex
- The location of the selected list is now highlighted when entering the Codex window by clicking on the hyperlink in the Growth Journal, Main Menu.
- Improved the content details in the content alert, and the list in the drops pop-up window to show the selected region when entering the exploration codex window.
Battle Pass
- Improved the presentation of the buttons to make it easier to recognise the Premium Pass purchase and Pass Shop functions.
- The top of the Battle Pass has been redesigned. A banner for Battle Pass products has been added, allowing you to click on the banner to purchase a Battle Pass.
Speciality Shop
- The Learn More button in product details is now hidden when the product is inactive.
Parties
- Improved [Party Recruitment] to display the recommended level for each dungeon.
- Improved the system message to notify you when a post in [Party Recruitment] is deleted.
Character Information
- Removed the unused stat 'Global skill reuse rate'.
- The tooltip description for Hits has been changed from "Normal Attack" to "Attack.
: 'Hit' and 'Dodge' affect both normal attacks and skills.
- Added the ability to hide and show equipped gear.
Coupons
- Improved the list of coupon rewards in the coupon rewards pop-up window.
HUD
- Improved button representation to make it easier to recognise the Exit button in instance space.
Improved the usability of gamepads.
For other gamepad-related bug fixes, please see "Fixes".
Friendly Targets
- Fixed an issue where it was difficult to select an attack target when the attack target and friendly target overlapped.
The 'Select friendly targets' option is now available in > Preferences > Gamepad > Other. (Default setting: OFF)
Glide controls
- Improved glide control by slowing down the L-stick rotation speed when gliding.

Fixes

System error fixes
- [Bonfire] Fixed an issue where players would intermittently jump over the bonfire when attempting to sit down.
- [Party Recruitment]
: Fixed an intermittent case where the selected category was not retained when the window was reopened.
Party Recruitment] : When changing the party recruitment post during registration, it was no longer possible to register by changing only the category.
Fixed: When changing the party recruitment post during registration, the category would sometimes be reset.
: When selecting a different dungeon, the list is now displayed only after refreshing.
Fixed an issue where the number of people in your party would sometimes not be displayed.
- Fixed a bug where inputs to [Chat] were sometimes not reflected correctly.
- Fixed an issue where the communication status (ping) was displayed one level lower in [Lobby], [Character Creation], and [Server Selection].
- Added "Guild Request" to the [Mystic Key] main drop that was missing from the guide.
- Fixed a bug in Siege Distribution where the distribution would not proceed properly if there were guild members who had left the guild.
Fixed content errors
- Fixed an issue that prevented Siege Golems from dismounting on top of city walls or Battle Carriers.
- Fixed an issue where the "Isolated Area Warning" tutorial would persist outside of Stoneguard Castle.
- Fixed an issue where the Delivery Vendor would intermittently not appear in the regional event 'Caravan of the Desert'.
- Fixed a bug in the regional event 'Light of the Wedding' where all of the wedding bells would intermittently not activate.
- Fixed a reward error in the Regional Event.
Fixed an issue where guild rewards would not be awarded when earning ranked rewards.
Fixed an issue where certain ranked rewards were incorrectly awarded in "Stopping the Magic Runaway".
- Fixed an issue in the special dungeon [Gateway to Infinity] where HP/MP would not be restored to full when retrying.
- Fixed a bug in Paola's Abyss of Demons where the Enhanced Archeum Sword no longer uses AoE skills.
- Fixed a water sound effect when activating the second Magic Water Regulator in Paola's Temple of Slaughter.
- Fixed an issue in the Field Dungeon [Sanctum of Desire] where players would not die immediately after taking lethal damage.
- Guild Raid]
: Fixed an issue where the last Guild Raid boss defeated would be automatically selected and left open after an overhaul.
Fixed an issue where "Adentus" and "Azrael" were incorrectly displayed during bosses.
Adentus and Azrael can be challenged at Guild Level 17.
Item error fixes
- Fixed an issue where some equipment items would not show up in the supply.
: 'Spiderweb Garment' should now appear in the drop list for 'Worker Spider'.
: Fixed 'Spiderweb Trousers' to appear in the drop list for 'Venomous Worker Spider'.
UI bug fixes
- Fixed an intermittent popup not appearing when clicking on the Teleportation Stone.
- Fixed a bug where the checkboxes in the legend window would not activate or deactivate.
- Fixed a bug where the current number of cosmetic vouchers was not displayed in the cosmetic window.
- Fixed a bug where the list and details tabs were not synchronised on the costume.
- Fixed the scroll UI not disappearing in the Warehouse.
- Fixed dragging not working on the Battle Pass screen.
- Fixed a bug where locked items would not appear dark in the equipment enhancement window.
- Fixed a bug where the search function could not be reset after searching for a player in group chat.
- Fixed an issue where the input window would disappear after leaving a party or guild in chat.
- Fixed a bug where the focus would change when opening a chest on the crafting screen.
- Fixed a bug where the image of the last Stellar Boom worn would be displayed when the Stellar Boom slot was empty.
- Fixed a bug where clicking on the chronicle icon would not bring up the chronicle window.
- Fixed a bug where the text of the 'Delete All Marks' button was always visible in the Marks UI.
- Fixed an issue where the UI would go out of the area when setting a combination key in the main menu.
- Fixed an issue where the Endurance and Evasion stats on the equipment tablet were displayed differently from the actual equipment.
- Removed the incorrect wording for the Endurance reduction from [Status Abnormal Weakness: Bleeding] applied by monsters.
- Fixed an issue where the skill level information of other characters who reached Hero level 5 was incorrectly displayed in chat.
Graphical/performance improvements
- Changed the item icon for the Recovery Coin Box.
- Fixed an issue where the boss monster's rank display image was incorrectly displayed in Paola's Dimensional Gin.
Gamepad bug fixes
- Fixed an overlap between the R3 control menu and the control guide in the bag.
- Fixed a bug where focus shifting was not working smoothly in the crate results popup.
- Fixed an issue where stellar vision could not be used in safe zones.
- Fixed an issue where the screen would zoom in when using the R-stick up/down in 'Investigate'.

Events & Promotions

[Promotion] New items available on Wednesday, 7 February
- Added the Sunrise Headdress Costume.
- New Amiibois 'Tautogi' and 'Kokkaot Inky' will be added.
[Promo] <Legendary Magic, Ardeo> Weapon Appearances
- Adds seven new Ardeo weapon appearances.
[Event] New Year's Happiness Prayer
- <New Year, Five Coloured Rice Cake> Complete Paola's Dimensional Journey and craft Five Coloured Rice Cake.
- <Find the Lucky Pockets!> Collect Lucky Pockets scattered around the field to obtain Five Colour Mochi Soup and Solant.
- <Lucky New Year's Coins> Perform Resistance missions and collect New Year's Coins to exchange for various festival items.
[Event] New Year's cards have arrived!
- During the 4-day holiday from 9-12 February, you can receive New Year's cards to craft items.
[Attendance] Magpie Magpie Lunar New Year
- There will be a special roll call every day during the Lunar New Year Happiness Festival.

Known Issues

We will do our best to fix the following in-game issues as soon as possible.
We apologise for any inconvenience this may cause.

Combat
- The [Frenzied Sword Dance] skill is sometimes interrupted when the target is attached to a wall or object.
- Wand [Corruption Fullness] effects are sometimes applied to players other than the caster.

Arc Bosses
- Tevent's Fury attack animation may appear white.

System
- The "option to not show other players' skill casts" does not work correctly.
:[Preferences > Gameplay > Character > Attack], and the default setting is to display all.
* We've fixed the issue where other players' skill casts are displayed when they attack the target you're targeting, but some range notations are displayed, so we're planning to fix it further.

Items
- The item category of 'Five Coloured Rice Cake', which can be obtained as an event item, is incorrectly displayed as 'Elixir'.
> 'Five Coloured Mochi Soup' is a 'Food' category item and cannot be used with other 'Food' items.
> This will be fixed during the next regular maintenance.


We look forward to bringing you more exciting updates in the future.
Thank you.