Throne and Liberty
Blessed Barrier
Wand & Tome Skill
Active Skill
Lv. 5 Epic
Wand & Tome
Cooldown
30s
Cost
310 Mana
Distance
14.0m
Skill Type
Survival
Use Format
Basic
Grants a Blessed Barrier that increases an ally's Magic, Melee, and Ranged Defense by 2100 for 6s.
Additionally, the barrier increases Healing Received by 48% during the day, and increases Magic, Melee, and Ranged Endurance by 480 at night.
For the initial 2s, the effect is 2 times greater than the base amount.
Additionally, the barrier increases Healing Received by 48% during the day, and increases Magic, Melee, and Ranged Endurance by 480 at night.
For the initial 2s, the effect is 2 times greater than the base amount.
Lvl. 11 - 15
Defense ▲
1820
/ 1890
/ 1960
/ 2030
/ 2100
Healing Received ▲
42%
/ 43.5%
/ 45%
/ 46.5%
/ 48%
Magic, Melee, and Ranged Endurance ▲
420
/ 435
/ 450
/ 465
/ 480
Unlocks at level 30
Active Skill
Lv. 5 Epic
Wand & Tome
Cooldown
30s
Cost
310 Mana
Distance
14.0m
Skill Type
Survival
Use Format
Basic
Grants a Blessed Barrier that increases an ally's Magic, Melee, and Ranged Defense by 2100 for 6s.
Additionally, the barrier increases Healing Received by 48% during the day, and increases Magic, Melee, and Ranged Endurance by 480 at night.
For the initial 2s, the effect is 2 times greater than the base amount.
Additionally, the barrier increases Healing Received by 48% during the day, and increases Magic, Melee, and Ranged Endurance by 480 at night.
For the initial 2s, the effect is 2 times greater than the base amount.
Defense ▲
1820
/ 1890
/ 1960
/ 2030
/ 2100
Healing Received ▲
42%
/ 43.5%
/ 45%
/ 46.5%
/ 48%
Magic, Melee, and Ranged Endurance ▲
420
/ 435
/ 450
/ 465
/ 480
Unlocks at level 30
Uncommon
Grants a Blessed Barrier that increases an ally's Magic, Melee, and Ranged Defense by [1120|1190|1260|1330|1400] for 6s.
Additionally, the barrier increases Healing Received by [27|28.5|30|31.5|33]% during the day, and increases Magic, Melee, and Ranged Endurance by [270|285|300|315|330] at night.
For the initial 2s, the effect is 2 times greater than the base amount.
Rare
Grants a Blessed Barrier that increases an ally's Magic, Melee, and Ranged Defense by [1470|1540|1610|1680|1750] for 6s.
Additionally, the barrier increases Healing Received by [34.5|36|37.5|39|40.5]% during the day, and increases Magic, Melee, and Ranged Endurance by [345|360|375|390|405] at night.
For the initial 2s, the effect is 2 times greater than the base amount.
Epic
Grants a Blessed Barrier that increases an ally's Magic, Melee, and Ranged Defense by [1820|1890|1960|2030|2100] for 6s.
Additionally, the barrier increases Healing Received by [42|43.5|45|46.5|48]% during the day, and increases Magic, Melee, and Ranged Endurance by [420|435|450|465|480] at night.
For the initial 2s, the effect is 2 times greater than the base amount.
Traits
7
Valorous Barrier
7
Targets Expanded
Stat decreases, changes to Directional Skill that designates party members
5
Extended Staggering
Increases the duration by 1s.
This skill is part of the Wand & Tome weapon type.
Related Skills
Active Skill
Lv. 5 Epic
Wand & Tome
Cooldown
21s
Cost
370 Mana
Distance
14.0m
Skill Type
Attack
Use Format
Basic
Deals 420% of Base Damage + 272. If target is affected by the user'sCurse Damage over time, increases the remaining Burning, Curse, and Poison Damage over time from the user by 5% for every 1 of the user's Touch of Despair stacks, deals the damage 2 times, and removes the effects.
Damage ▲
380% + 204
/ 380% + 221
/ 400% + 238
/ 400% + 255
/ 420% + 272
Target Base Damage ▲
380% + 204
/ 380% + 221
/ 400% + 238
/ 400% + 255
/ 420% + 272
Unlocks at level 1
Active Skill
Lv. 5 Epic
Wand & Tome
Cooldown
30s
Cost
260 Mana
Distance
14.0m
Skill Type
Control
Use Format
Basic
Has a(n) 80% chance to apply Cursed Nightmare for 3s, which decreases the target's Movement Speed and Attack Speed by 30% and applies Weaken: Sleep afterwards.
Weaken: Sleep disables all actions from opponents for 6s and from monsters for 15.6s.
The first attack on Sleeping targets lands as a Critical Hit, waking the target.
Weaken: Sleep disables all actions from opponents for 6s and from monsters for 15.6s.
The first attack on Sleeping targets lands as a Critical Hit, waking the target.
Sleep Duration ▲
5.2s
/ 5.4s
/ 5.6s
/ 5.8s
/ 6s
Unlocks at level 9