Throne and Liberty
A Shot at Victory
Sword & Shield Skill
Active Skill
Lv. 5 Epic
Sword & Shield
Cooldown
24s
Cost
290 Mana
Distance
2.5m
Skill Type
Attack
Use Format
Basic
Slams a target with the sword, dealing 880% of Base Damage + 107 damage. Sword and Shield's skill damage increases by 20% for 6s.
This skill can only be upgraded with a Precious Active Skill Growth Book: Omnipotence.
This skill can only be upgraded with a Precious Active Skill Growth Book: Omnipotence.
Lvl. 11 - 15
Damage ▲
730% + 51
/ 730% + 65
/ 790% + 79
/ 790% + 93
/ 880% + 107
Unlocks at level 50
Active Skill
Lv. 5 Epic
Sword & Shield
Cooldown
24s
Cost
290 Mana
Distance
2.5m
Skill Type
Attack
Use Format
Basic
Slams a target with the sword, dealing 880% of Base Damage + 107 damage. Sword and Shield's skill damage increases by 20% for 6s.
This skill can only be upgraded with a Precious Active Skill Growth Book: Omnipotence.
This skill can only be upgraded with a Precious Active Skill Growth Book: Omnipotence.
Damage ▲
730% + 51
/ 730% + 65
/ 790% + 79
/ 790% + 93
/ 880% + 107
Unlocks at level 50
Epic
Slams a target with the sword, dealing [730|730|790|790|880]% of Base Damage + [51|65|79|93|107] damage. Sword and Shield's skill damage increases by 20% for 6s.
This skill can only be upgraded with a Precious Active Skill Growth Book: Omnipotence.
Traits
10
Annihilation Blade
Change to Annihilation Blade
5
Effect Boost
Sword skill damage boost effect ▲
5
Duration Increased
Sword skill damage boost duration ▲
This skill is part of the Sword & Shield weapon type.
Related Skills
Active Skill
Lv. 5 Epic
Sword & Shield
Base Skill:
Counter Barrier
Cooldown
21s
Cost
150 Mana
Skill Type
Survival
Use Format
Basic
For 6s, on evading an attack, using Shield Block, or blocking with a Defense Skill within 1.35 times the Range (4.5 times for Magic and Ranged) performs a counterattack that deals damage equal to 250% of Damage Reduction to the attacker. The counterattack cannot trigger Critical Hits or Heavy Attacks.
When hit, store received damage up to 100% of Max Health, and when reused within 6s, inflict 25% of stored damage + 300% of Base Damage to all enemies within Attack Range, and the effect is removed.
For 3s after the effect is removed, Shield Block Chance increases by 34%.
When hit, store received damage up to 100% of Max Health, and when reused within 6s, inflict 25% of stored damage + 300% of Base Damage to all enemies within Attack Range, and the effect is removed.
For 3s after the effect is removed, Shield Block Chance increases by 34%.
Damage ▲
270% + 34
/ 270% + 36
/ 275% + 38
/ 275% + 40
/ 280% + 42
Shield Block Chance ▲
28%
/ 29.5%
/ 31%
/ 32.5%
/ 34%
Damage to Weakened Targets ▲
405% + 51
/ 405% + 54
/ 412.5% + 57
/ 412.5% + 60
/ 420% + 63
Deals 220% of Base Damage with a(n) 80% chance to apply Collision: Prone. To other enemies within 3m radius, has a 80% chance to apply Collision: Push. Has the same chance to Push enemies that collide with the target and decrease the damage they deal. Targets that collide with a wall are Stunned for 3s.
Cooldown ▼
26s
/ 25s
/ 24s
/ 23s
/ 22s