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Throne and Liberty Multi-Shot
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
290 Mana
Distance
12.0m
Skill Type
Control
Use Format
Set Location / Direction
Deals damage equal to 290% of Base Damage + 99. Has a(n) 70% chance to Weaken (decreasing Movement Speed by 30% for 3s) and apply Collision: Push to targets within 100% range inside a 60-degree cone. Reduces the cooldown of Nimble Leap by 15s.
Lvl. 11 - 15
Damage ▲
270% + 79 / 270% + 84 / 280% + 89 / 280% + 94 / 290% + 99
Unlocks at level 9
Multi-Shot
Uncommon
Deals damage equal to [210|210|220|220|230]% of Base Damage + [29|34|39|44|49]. Has a(n) 70% chance to Weaken (decreasing Movement Speed by 30% for 3s) and apply Collision: Push to targets within 100% range inside a 60-degree cone. Reduces the cooldown of Nimble Leap by 15s.
Rare
Deals damage equal to [240|240|250|250|260]% of Base Damage + [54|59|64|69|74]. Has a(n) 70% chance to Weaken (decreasing Movement Speed by 30% for 3s) and apply Collision: Push to targets within 100% range inside a 60-degree cone. Reduces the cooldown of Nimble Leap by 15s.
Epic
Deals damage equal to [270|270|280|280|290]% of Base Damage + [79|84|89|94|99]. Has a(n) 70% chance to Weaken (decreasing Movement Speed by 30% for 3s) and apply Collision: Push to targets within 100% range inside a 60-degree cone. Reduces the cooldown of Nimble Leap by 15s.

Traits

Rapid Shot
5
Rapid Shot
Activates the skill, Rapid Shot.
Collision Shot
5
Collision Shot
Activates the Collision Shot skill.

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
1s
Cost
110 Mana
Distance
12.0m
Skill Type
Attack
Use Format
Basic
Can only be used when the Repulsive Force is gained by Mobility Skills. Consumes a stack of Repulsive Force to deal 310% of Base Damage + 32 damage. The Repulsive Force stacks up to 3 times.
Damage ▲
280% + 24 / 280% + 26 / 295% + 28 / 295% + 30 / 310% + 32
Unlocks at level 1
Recoil Shot
Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Mortal Mark
Cooldown
15s
Cost
180 Mana
Deals 280% of Base Damage + 109 damage and has a(n) 100% chance to Weaken and Mark the target for3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less Incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Detonation Mark