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Throne and Liberty Zephyr's Nock
Longbow Skill

Active Skill
Lv. 5 Epic
Longbow
Cooldown
6s
Cost
90 Mana
Distance
17.7m
Skill Type
Attack
Use Format
Basic
Deals damage equal to 520% of Base Damage + 208. The damage increases by 7% per 1m distance from the target. Cosumes all Bullseye stacks to increase damage by 5% per stack.
Lvl. 11 - 15
Damage ▲
400% + 133 / 400% + 144 / 420% + 155 / 420% + 166 / 440% + 177
Unlocks at level 1
Zephyr's Nock
Uncommon
Deals damage equal to [320|320|345|345|370]% of Base Damage + [26|39|52|65|78]. The damage increases by 7% per 1m distance from the target. Cosumes all Bullseye stacks to increase damage by 5% per stack.
Rare
Deals damage equal to [395|395|420|420|445]% of Base Damage + [91|104|117|130|143]. The damage increases by 7% per 1m distance from the target. Cosumes all Bullseye stacks to increase damage by 5% per stack.
Epic
Deals damage equal to [470|470|495|495|520]% of Base Damage + [156|169|182|195|208]. The damage increases by 7% per 1m distance from the target. Cosumes all Bullseye stacks to increase damage by 5% per stack.

Traits

Damage ▲
5
Damage ▲
Deals Bonus Damage when attacking a target affected by Gale.
Collision
5
Collision
Adds Collision: Push while in Whirlpool status
Cooldown ▼
7
Cooldown ▼
On attacking the target with Bullseye stacks, the remaining cooldown % ▼

This skill is part of the Longbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Longbow
Base Skill: Decisive Sniping
Cooldown
18s
Cost
160 Mana
Skill's effect is enhanced based on the charging time. Shoots an arrow in the designated direction to deal 740% of Base Damage + 424 to 1184% + 678.4. Damage increases by 60% against monsters. On hit, increases Critical Hit Chance by 200 to 400 for 3s. Ignore target's Shield Block Chance.
Damage ▲
680% + 318 / 680% + 345 / 710% + 371 / 710% + 398 / 740% + 424
Decisive Bombardment
Active Skill
Lv. 5 Epic
Longbow
Cooldown
30s
Cost
180 Mana
Distance
16.0m
Skill Type
Control
Use Format
Basic
Shoots an arrow that has a(n) 90% chance to Mark the target for 9s. Attacking the Marked target increases the user's Magic, Melee, and Ranged Critical Hit Chance by 240, and Magic, Melee, and Ranged Hit Chance by 240 for the user and party members. Each Critical Hit decreases all skill cooldowns by 1% for the user and party members. Attacking Marked monsters decreases all skill cooldowns by 50%, stacking up to 100 times.
Magic, Melee, and Ranged Hit Chance ▲
200 / 210 / 220 / 230 / 240
Magic, Melee, and Ranged Critical Hit Chance ▲
200 / 210 / 220 / 230 / 240
Unlocks at level 30
Deadly Marker