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Longbow

Longbow
Skills and Weapon item List - Throne and Liberty

The Longbow weapon type specializes in long-range sniping, binding enemies from behind, and dealing maximum damage in Throne and Liberty. It can also be used to accelerate the health recovery of party members, making it a huge asset to your allies.  

Longbow Weapons

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Elite Resistance Longbow
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Eternal Rest Longbow
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Field Soldier's Horn Bow
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Forest Keeper's Horn Bow
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Forgotten Longbow
A training weapon from Whisp Island. Can be sold to a merchant
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Furious Sniper's Longbow
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Golem Overwatcher's Horn Bow
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Grand Aelon's Hallowed Bow
A bow containing the blessing of Grand Aelon, the leader of Mitrans who exhibits healing powers when it rains
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Karnix's Hell Bow
A longbow that creates an optimal trajectory with Karnix's mind's eye, sending enemies into chaos
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Marksman's Longbow
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Moonlight Bowstring
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Mystwood Longbow
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Old Withered Tree Longbow
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Shaikal's Torment Bow
A longbow made with Shaikal's intense darkness that boasts transcendent elasticity and devastating damage
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Sharp Spiked Horn Bow
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Slayer Longbow
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Special Resistance Longbow
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Tevent's Screaming Bow
A longbow that bombards enemies with the angry shouts and cries of Tevent Kuhul, the ancient Courte of Trutizan who craved magic power.
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Thorn Wood Longbow
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Toublek's Strafing Bow
A bow containing the wild spirit of Toublek, a lizard chieftain who is famous for his ferocity even among reptilians
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Vitalwood Longbow
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World Tree Longbow
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Wraith's Thorn Bow
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[Unused] Battlefield Survival Horn Bow
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[Unused] Deadeye Bow
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[Unused] Deadly Pursuit Longbow
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[Unused] Deluzhnoa's Frost Bow
A magic longbow quenched at extremely low temperatures using the broken frost fragments of the frenzied Deluzhnoa, a scholar of the Lightbringer Society.
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[Unused] Experienced Battlefield Longbow
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[Unused] Grucard's Monolith Horn Bow
A longbow decorated with the spines of Grucard, the mother and leader of the Thorn Drakes.
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[Unused] Longbow of Sacred Blood
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[Unused] Moonlight Bowstring
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[Unused] Overwatcher's Horn Bow
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[Unused] Seasoned Sniper's Longbow
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[Unused] Shadow Hunter
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[Unused] Spear of Sacred Blood
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[Unused] Specter's Thorn Bow
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[Unused] Spineflower Captain's Bow
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[Unused] Tracker's Longbow
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[Unused] Unlimited Bowstring

Longbow Skills

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Anti-magic Arts
Skill Damage Resist 80 ▲
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Arrow Vortex
Fires an arrow at the target location, dealing 100% of Base Damage to the first enemy hit and applying Move Speed 72.5% ▼ within a 3m radius around the target. After 2s, appliesCollision: Pull with a(n) 70% chance to pull all enemies within range to the center.
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Basic Shot
Deals damage equal to 100% of Base Damage.
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Blitz
A special growth skill that can only be grown with Precious Training Books: Omnipotence. Resets the cooldown of the recently used skill. Skills that can be used consecutively cannot be reset. This is only available when a resettable skill exists, and it is not affected by Skill cooldown stat and Skill cooldown reduction.
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Brutal Arrow
A single arrow shot into the sky falls to the target location, dealing damage equal to 340% of Base Damage + 71 to enemies within a 3m area. Enemies within 1m from the center receive 510% + 106.
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Brutal Shooter
Critical Damage 10% ▲
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Critical Nock
Skill Damage Boost 40 ▲
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Deadly Marker
Has a 90% chance to mark a target for 9s. Your Magic, Melee, and Ranged Critical Hit 230 ▲ and 230 ▲ for all party members when attacking the marked target. On every Critical Hit, skill cooldowns 1% ▼ for all party members, and Glory Aura cooldown 6% ▼ for you. On marking a monster, only 50% of the cooldown decrease is applied (up to 100 times).
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Decisive Sniping
Deals 740% of Base Damage + 424. Increases Ranged Critical Hit by up to 450 in proportion to the target's remaining Health. On hit, increases Magic, Melee, and Ranged Critical Hit by 350 for 6s. Can be reused up to 2 times on Critical Hit.
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Devoted Shield
When Weakened, has a(n) 11.5% chance to create a Shield of 3000 Health that lasts for 4s.
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Distorted Sanctuary
Magic, Melee, and Ranged Endurance 60 ▲. Additionally, Magic, Melee, and Ranged Defense 25 ▲ per each party member (including yourself) within a 16m radius.
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Ensnaring Arrow
Deals 130% of Base Damage, with a(n) 80% chance to Bind the target for 7.3s.
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Ensnaring Loader
Defeating a target at least 10m away has a(n) 51% chance to reset Ensnaring Arrow's cooldown.
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Flash Arrow
A special skill that can only be grown with Precious Training Books: Omnipotence. Deals 150% of Base Damage to Stealth targets within 4m around the designated location with a 96% chance of Stunning them for 3s and ending their Stealth. Ending Stealth increases your Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
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Gale Arrowhead
Cooldown Speed 4% ▲
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Grace Song
All CC Resistances except Weaken Resistance 37.5 ▲
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Harmonious Mind
Mana Regen 56 ▲
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Nature's Blessing
Creates an area with a radius of 16m that increases Health Regen by 2342 and Mana Regen by 2330 of you and your party members for 3s. Only grants the effect within the area. Removes one Weaken effect from all party members within the area when it is created.
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Overtaker
Defends against attacks. On defending against a Fury Attack with Overtaker while stationary, Magic, Melee, and Ranged Defense increase by 100 for 3s (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit by 410 for 5s, if a Fury Attack was defended within 0.5s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Overtaker changes to Swift Evasion for 3s. Additionally, the next skill attack that hits within 5s lands as a Critical Hit. Agile Shot Deals 525% of Base Damage + 294 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 175% of Base Damage + 98 with a 80% chance to Bind the target for 3s. Swift Evasion Moves 8m in the designated direction. Magic, Melee, and Ranged Evasion increase by 970 for 2s.
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Phantom Snare
Bind Duration 1s ▲
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Pointy Thorns
Max Damage 12 ▲
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Purifying Touch
Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Weakened). Attack Speed 27% ▲ for 3s.
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Rapidfire Stance
Staying in the same place without moving for 2s will increase Attack Speed by 20%, and Magic, Melee, and Ranged Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon using Mobility skills.
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Roxie's Arrowhead
Attacking with Longbows or Crossbows has a(n) 15% chance to shoot an additional projectile, dealing damage equal to 128% of Base Damage. If you're shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s wind speed.
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Sniper's Sense
Magic, Melee, and Ranged Critical Hit 24 ▲ and Critical Hit Damage 0.9% ▲ per 1m of distance from the target.
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Steady Aim
Against Bound targets, Magic, Melee, and Ranged Critical Hit 435 ▲.
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Strafing
Attacks 4 times consecutively. Each attack deals 130% of Base Damage + 43 damage. If you land more than 2 Critical Hits, you can use the skill 2 more times. These uses consume only 50% of the Mana cost.
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Vitality of Dew
Health Regen 42 ▲
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Wedge of Oppression
Bind Chance 75 ▲
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Zephyr's Nock
Deals 520% of Base Damage + 208 Damage. Damage 7% ▲ per 1m of distance from the target. Damage 50% ▲ to targets who are Bound, Sleeping, or Stunned.

Weapon Mastery

Support
Max Health
Magic Defense
Vitality of Dew
Move Speed
Buff Duration
Anti-magic Arts
Magic Evasion
Perception
Grace Song
Check
Ranged Hit
Move Speed
Wedge of Oppression
Max Mana
Mana Regen
Gale Arrowhead
Range Up
Mana Cost Efficiency
Phantom Snare
Sniping
Ranged Hit
Ranged Crit Hit
Pointy Thorns
Damage Bonus
Base Damage
Critical Nock
Attack Speed
Ranged Crit Hit
Brutal Shooter