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Throne and Liberty Longbow
Skills and Weapon Item List

The Longbow weapon type specializes in long-range sniping, binding enemies from behind, and dealing maximum damage in Throne and Liberty. It can also be used to accelerate the health recovery of party members, making it a huge asset to your allies.  

Longbow Weapons

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Aelon's Rejuvenating Longbow
A bow containing the blessing of Grand Aelon, the leader of Mitrans who exhibits healing powers when it rains.
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Bercant's Ironstring Bow
"A monstrously heavy longbow passed down to the chief commander of Bercant dominion's protectors."
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Birchwood Longbow
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Black Anvil Winged Bow
"A sturdy weapon crafted by passionate dwarven craftsmen who sought the Black Anvil's power."
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Deadeye Bow
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Deluzhnoa's Frost Bow
A mysterious longbow that was made from Frenzied Deluzhnoa's crystalized icy mana.
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Driftwood Longbow
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Farshot Longbow
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First Blood Longbow
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Forgotten Longbow
A training weapon from Whisp Island. Can be sold to a merchant.
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Golem Impaler Longbow
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Heroic Longbow of the Resistance
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Hunter Longbow
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Karnix's Netherbow
A longbow that creates an optimal trajectory with Karnix's mind's eye, sending enemies into chaos.
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Leviathan's Bloodwind Bow
"The bloodline of the Leviathan, the giant shark that reigns as the apex predator, pulsates within this horn bow."
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Longbow of Undead Skewering
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Longbow of the Resistance
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Longbow of the World Tree
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Moonlight Bowstring
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Mystwood Longbow
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Petrified Longbow
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Shaikal's Deepmind Longbow
A longbow made with Shaikal's intense darkness that boasts transcendent elasticity and devastating damage.
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Sniper Longbow
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Standard Issue Longbow
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Tevent's Arc of Wailing Death
A longbow that bombards enemies with the angry shouts and cries of Tevent Kuhul, the ancient Courte of Trutizan who craved magic power.
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Titanspine Bow
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Toublek's Deathmark Longbow
A bow containing the wild spirit of Toublek, a lizard tyrant who is famous for his ferocity even among reptilians.
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Unlimited Bowstring
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Wooden Longbow
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Wraith's Thorn Bow
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[Unused] Battlefield Survival Horn Bow
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[Unused] Deadeye Bow
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[Unused] Deadly Pursuit Longbow
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[Unused] Experienced Battlefield Longbow
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[Unused] Grucard's Monolith Horn Bow
A longbow decorated with the spines of Grucard, the mother and leader of the Thorn Drakes.
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[Unused] Longbow of Sacred Blood
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[Unused] Moonlight Bowstring
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[Unused] Overwatcher's Horn Bow
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[Unused] Seasoned Sniper's Longbow
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[Unused] Shadow Hunter
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[Unused] Spear of Sacred Blood
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[Unused] Specter's Thorn Bow
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[Unused] Tracker's Longbow
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[Unused] Unlimited Bowstring

Longbow Skills

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Arrow Vortex
Fires an arrow towards a selected direction to deal 100% of Base Damage to the target on the path, and decreases Movement Speed by 72.5% for nearby targets within 3m from the main target. For 2s after the initial attack, all targets take an additional 100% of Base Damage and have a(n) 70% chance to be Pulled toward the main target's location. Pulled targets suffer from 72.5% Movement Speed reduction for 2s.
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Basic Shot
Deals damage equal to 100% of Base Damage.
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Blitz
Resets the cooldown for the user's last skill. The skill becomes available only after applicable skills are used, and it is not affected by any skill cooldown stats and effects. Does not reset cooldowns for the following skills: - Immortal Pride (Sword and Shield) - Devastating Smash (Greatsword) - Frost Smokescreen (Staff) - Judgment Lightning (Staff) - Strafing (Longbow) - Arrow Vortex (Longbow) Requires the Precious Active Skill Growth Book: Omnipotence to upgrade this skill.
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Brutal Arrow
Drops a single arrow at a selected location, dealing 380% of Base Damage + 92 damage to all targets within a 3m radius. Hitting targets within 1m from the center deals 570% of Base Damage + 138 damage and decreases Brutal Arrow's cooldown by 6s.
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Brutal Shooter
Critical Damage 10% ▲
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Critical Nock
Increases Skill Boost Chance by 40.
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Deadly Marker
Shoots an arrow that has a(n) 90% chance to Mark the target for 9s. Attacking the Marked target increases the user's Magic, Melee, and Ranged Critical Hit Chance by 240, and Magic, Melee, and Ranged Hit Chance by 240 for the user and party members. Each Critical Hit decreases all skill cooldowns by 1% for the user and party members. Attacking Marked monsters decreases all skill cooldowns by 50%, stacking up to 100 times.
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Decisive Bombardment
The skill effect is enhanced based on the charging time. Shoots an arrow in the designated direction to deal 740% of Base Damage + 424 to 1184% + 678.4. The damage is amplified by 60% against monsters. On hit, increases Critical Hit Chance by 200 to 400 for 3s.
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Decisive Sniping
Draws the bow longer to deal 740% of Base Damage + 424 damage or up to 1184% of Base Damage + 678.4 damage. The damage is amplified by 60% against monsters. A successful hit increases Melee, Ranged, and Magic Critical Hit Chance by 200, up to 400, for 3s.
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Devoted Shield
Getting struck by a Weaken effect has a(n) 11.5% chance to grant a Shield for 4s that absorbs 3000 damage.
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Dew of Vitality
Health Regen 42 ▲
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Distorted Sanctuary
Increases Melee, Ranged, and Magic Endurance by 60 and Health Recovery over time from skills by 6% per party member, including the user, within 16m radius.
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Earth's Blessing
Increases Health Regen by 124 and Health Recovery over time from skills by 36%.
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Ensnaring Arrow
Releases an ensnaring arrow that deals 130% of Base Damage with a(n) 80% chance to Bind the target for 5.5s. For Boss monsters that are immune to Bind, applies Shackle instead for the same duration.
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Flash Arrow
A special skill that can only be grown with Precious Active Skill Growth Book: Omnipotence. Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 96% chance to Stun Stealth enemies for 3s, which will end their Stealth. Ending Stealth increases the user's Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse.
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Flash Wave
A special growth skill that can only be grown with Precious Active Skill Growth Book: Omnipotence The skill effect is enhanced based on the charging time. Send a large arrow in a designated direction to deal 430% of Base Damage 470 to 860% + 940 to every enemy within the range. Allies within the area receive healing over time that is equal to 57% of Base Damage + 62 to 114% + 124 for 6s.
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Gale Arrowhead
Cooldown Speed 4% ▲
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Harmonious Mind
Mana Regen 56 ▲
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Healing Touch
Friendly Player Constant Recovery + Health Regen ▲
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Impeding Spikes
Bind Chance 75 ▲
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Limit Break
A special growth skill that can only be upgraded with Precious Active Skill Growth Book: Omnipotence. Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown stat and Skill cooldown reduction. Not Applicable Skills Immortal Pride, Devastating Smash, Frost Smokescreen, Judgment Lightning, Strafing, and Arrow Vortex Using one of the following skills within 5s since the Cooldown reset, the effect is enhanced once. Decisive Sniping The damage increases proportional to the charging time: 150% of Base Damage to 450% per second for 3s. Flash Wave The damage and continuous healing increase by 20%. Healing Touch After the effect is applied, heals 115% of Base Damage + 125 per Healing Touch stack. Also, the remaining cooldown time of Limit Break decreases by 10s. Purifying Touch Removes every debuff from a target. After the removal, the remaining cooldown time of Limit Break decreases by 10s.
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Nature's Blessing
Grants Nature's Blessing to party members within 16m for 4s. Nature's Blessing immediately removes a Weaken effect, and increases Health Regen by 800 and Mana Regen by 1470, and then enhances Health Regen again by 200%.
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Overtaker
Defends against attacks. On defending against a Fury Attack while stationary, Magic, Melee, and Ranged Defense increase by 100 for 3s (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit Chance by 410 for 5s, if a Fury Attack was defended within 0.5s. Wrath Attacks can't be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Overtaker changes to Swift Evasion for 3s. Additionally, the next skill attack that hits within 5s lands as a Critical Hit. Agile Shot Deals 525% of Base Damage + 294 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 175% of Base Damage + 98 with a 80% chance to Bind the target for 3s. Swift Evasion Moves 8m in the designated direction. Magic, Melee, and Ranged Evasion increase by 970 for 2s.
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Phantom Snare
Bind Duration 1s ▲
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Pointy Thorns
Max Damage 12 ▲
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Purifying Touch
Removes 1 debuff effect from a selected ally. Successfully removing a debuff effect increases the user's Attack Speed by 27% for 3s. Debuff Removal Priority: 1. Confinement 2. Movement Restriction 3. Weaken effects
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Rapidfire Stance
Remaining stationary for 2s increases Attack Speed by 20% and Magic, Melee, and Ranged Hit Chance by 100. The effect remains for 2s after moving. Movement skills do not cancel the effect.
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Roxie's Arrowhead
Shooting arrows with Longbows or Crossbows has a(n) 15% chance to shoot an additional arrow that deals damage 128% of Base Damage. Shooting downwind arrows increases a chance to shoot an additional arrow by 0.5% per 1m/s wind speed.
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Sniper's Sense
Each 1m of distance away from the target increases Magic, Melee, and Ranged Critical Hit Chance by 24 and Critical Damage by 0.9%.
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Song of Grace
All CC Resistances (except Weaken Resistance) 37.5 ▲
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Spell Breaker
Skill Damage Resist 80 ▲
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Steady Aim
Increases Magic, Melee, and Ranged Critical Hit Chance by 435 upon attacking Bound or Oppressed targets.
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Strafing
Move 4m in the designated direction and attack with 4 arrows in a row. Each attack deals 130% of Base Damage + 43 damage. The damage is amplified by 15% against monsters. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target stacks up to 10 times.
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Tornado
Creates a 4m radius Tornado that moves to the designated direction. The Gale deals 150% of Base Damage + 43 to enemies in range, and applies Gale for 6s, which causes Collision: Push with a 70% chance to float targets in the air for 2s. Can attack the enemy multiple times while in the area, but the Collision Effect does not stack. The Gale cannot climb steep hills.
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Zephyr's Nock
Deals damage equal to 520% of Base Damage + 208. The damage increases by 7% per 1m distance from the target. Cosumes all Bullseye stacks to increase damage by 5% per stack.
Max Health
Magic Defense
Dew of Vitality
Move Speed
Buff Duration
Spell Breaker
Magic Evasion
Perception
Song of Grace
Harmonious Mind
Ranged Hit
Move Speed
Impeding Spikes
Max Mana
Mana Regen
Gale Arrowhead
Range Up
Mana Cost Efficiency
Phantom Snare
Ranged Hit
Ranged Crit Hit
Pointy Thorns
Damage Bonus
Base Damage
Critical Nock
Attack Speed
Ranged Crit Hit
Brutal Shooter