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Throne and Liberty Ensnaring Arrow
Longbow Skill

Active Skill
Lv. 5 Epic
Longbow
Cooldown
15s
Cost
240 Mana
Distance
17.7m
Skill Type
Control
Use Format
Basic
Releases an ensnaring arrow that deals 130% of Base Damage with a(n) 80% chance to Bind the target for 5.5s.
For Boss monsters that are immune to Bind, applies Oppression instead for the same duration.
Lvl. 11 - 15
Bind Duration ▲
4.8s / 4.9s / 5.1s / 5.3s / 5.5s
Unlocks at level 1
Ensnaring Arrow
Uncommon
Releases an ensnaring arrow that deals 130% of Base Damage with a(n) 80% chance to Bind the target for [3s. For|3.1s. For|3.3s. For|3.5s. For|3.7s. For] Boss monsters that are immune to Bind, applies Oppression instead for the same duration.
Rare
Releases an ensnaring arrow that deals 130% of Base Damage with a(n) 80% chance to Bind the target for [3.9s. For|4s. For|4.2s. For|4.4s. For|4.6s. For] Boss monsters that are immune to Bind, applies Oppression instead for the same duration.
Epic
Releases an ensnaring arrow that deals 130% of Base Damage with a(n) 80% chance to Bind the target for [4.8s. For|4.9s. For|5.1s. For|5.3s. For|5.5s. For] Boss monsters that are immune to Bind, applies Oppression instead for the same duration.

Traits

Cooldown Reset
5
Cooldown Reset
Resets the cooldown when defeating a target in a distance.
Duration Increase
5
Duration Increase
Bind and Oppression Duration ▲ against targets with Bullseye stacks
Hit Chance ▲
5
Hit Chance ▲
Hit Chance 20 ▲

This skill is part of the Longbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Longbow
Cooldown
6s
Cost
90 Mana
Distance
17.7m
Skill Type
Attack
Use Format
Basic
Deals damage equal to 520% of Base Damage + 208. The damage increases by 7% per 1m distance from the target. Cosumes all Bullseye stacks to increase damage by 5% per stack.
Damage ▲
400% + 133 / 400% + 144 / 420% + 155 / 420% + 166 / 440% + 177
Unlocks at level 1
Zephyr's Nock
Active Skill
Lv. 5 Epic
Longbow
Base Skill: Arrow Vortex
Cooldown
45s
Cost
230 Mana
Creates a 4m radius Tornado that moves in the designated direction. The tornado deals 150% of Base Damage + 43 to enemies in range, and applies Gale for 6s, which causes Collision: Push with a 70% chance to float targets in the air for 2s. Can attack the enemy multiple times while in the area, but the Collision Effect does not stack. The tornado cannot climb steep hills.
Damage ▲
135% + 35 / 135% + 37 / 140% + 39 / 140% + 41 / 150% + 43
Tornado