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Off-meta Healer/DPS Hybrid

Off-meta Healer/DPS Hybrid

Shaggy 2 weeks ago
PvE Healer
PvE Support
PvE DPS

Stat Points

  • Strength
    20
    10 + 6 + 4
  • Dexterity
    38
    10 + 19 + 9
  • Wisdom
    32
    10 + 0 + 22
  • Perception
    40
    10 + 22 + 8

Weapons & Armor

Decisive Sniping
5
Charging Time ▲
Increases the maximum charging time and Max Damage.
7
Damage Increase
Boost damage against enemies with certain CC by 25%
Purifying Touch
5
Cooldown ▼
Decreases the cooldown by 30%.
5
Healing Touch
Applies 1 Healing Touch to the target upon removal
Nature's Blessing
7
Vitality
Recovers Health over time and increases Health Regen.
5
Cooldown ▼
Decreases the cooldown by 3s when Weaken effects end.
Blitz
10
Limit Break
Can be boosted by Limit Break
7
Cooldown ▼
Decreases the cooldown by 15s.
Chain Lightning
3
Damage Transfer
No Damage Reduction upon transfer
Judgment Lightning
5
Consecutive Use
Added Casting Time, guaranteed additional use
3
Damage Transfer
No Damage Reduction upon transfer
Icebound Tomb
7
Bind
Movement Speed Decrease changes to Bind
5
Icy Mire
Decreases Movement Speed/Evasion instead of Freeze
Flash Arrow
Healing Touch
3
Duration Increased
Flash Wave Effect increases other effect durations
7
Additional Health Recovery
Additionally recovers Health when the effect ends.
Max Health
Magic Defense
Dew of Vitality
Move Speed
Buff Duration
Spell Breaker
Magic Evasion
Perception
Song of Grace
1
Harmonious Mind
11
Ranged Hit
12
Move Speed
13
Impeding Spikes
14
Max Mana
15
Mana Regen
16
Gale Arrowhead
Range Up
Mana Cost Efficiency
Phantom Snare
2
Ranged Hit
3
Ranged Crit Hit
4
Pointy Thorns
5
Damage Bonus
6
Base Damage
7
Critical Nock
8
Attack Speed
9
Ranged Crit Hit
10
Brutal Shooter
11
Melee Defense
12
Mana Regen
13
Spell Flexibility
14
Magic Hit
15
All Evasion
16
Mana Blessing
Mana Regen
Melee Defense
Reverberation Shield
1
Radiant Composure
2
Base Damage
3
Magic Hit
4
Fatal Incantation
5
Base Damage
6
Mana Regen
7
Mana Intensification
8
Cooldown Speed
9
Damage Bonus
10
Strange Spacetime
Mana Regen
Enfeeble Chance
Flame Wound
Max Mana
Magic Hit
Ignition Booster
Enfeeble Chance
Wisdom
Brutal Destruction

Stats

Work in Progress - likely not accurate
Protection
Melee Evasion
974
Melee Endurance
160
Ranged Evasion
170
Debuff Duration
-6%
Magic Evasion
850
Skill Damage Resistance
240
Damage Reduction
6
Body
Max Health
12850
Health Regen
90
Max Mana
9945
Mana Regen
676.75
Cooldown Speed
25.7%
Attack Speed
7.6%
Mana Cost Efficiency
12%
Max Stamina
100
Movement Speed
600
Stamina Regen
40
Attack
Buff Duration
47%
Skill Damage Boost
320
Ranged Hit Chance
340
Ranged Critical Hit Chance
380
Melee Hit Chance
300
Melee Critical Hit Chance
300
Magic Hit Chance
360
Magic Critical Hit Chance
360
Hit Chance
2520
Bonus Damage
16
Other
Movement Speed
2.7%
Hit Chance
110
Critical Hit Chance
403
Heavy Attack Chance
240
Attack Range Increase
5.7%
Heavy Attack Evasion
45
Shield Block Penetration Chance
4%
Critical Damage Reduction
16%
CC
Weaken Resistance
200
Collision Chance
200
Silence Chance
200
Weaken Chance
300
Sleep Chance
200
Fear Chance
200
Petrification Chance
200
Stun Chance
200
Bind Chance
437
Weapons
Attack Speed
0.649s
Range
16m
Base Damage | Main Hand
104 ~ 383
Base Damage | Off Hand
132 ~ 306
Defense
Melee Defense
1476
Ranged Defense
1276
Magic Defense
1200

Build Guide

An off-meta healer that utilizes the healing capabilities of the bow to the fullest, while also relying on staff for additional utility. Healing Touch has a multiplicative effect, so the more times you stack it the stronger it becomes. Pair that with High Focus's CDR reduction, Blitz's CDR reset, and Flash Arrow's ability to refresh Healing Touch, and you'll be pumping out healing. It outputs great single target DPS through Ensnaring Arrow + Decisive Sniping and AoE damage through Icebound Tomb + Judgement Lightning and Flash Arrow. Icebound Tomb lets you spread frost stacks, spreads Judgement Lightning's damage, and also acts as a huge evasion debuff on the target. Blitz's limit break augment can be used for spikes of healing or damage through its interaction with Healing Touch and Decisive Sniping when not needed for buff uptime. There is a ton of skill expression in how you use your abilities together, just remember that your priority is healing.

 

This build is very flexible. Chain Lightning is a good filler DPS button for this build, but can substitute it for Salvation Chain for clutch saves. You could drop Chain Lightning and the bind effect from Icebound Tomb to grab Arrow Vortex/Tornado for more CC and damage. If you do not need the healing output you can use your points to turn High Focus into a massive teamwide CDR buff. For the most part though, you want to spam high focus on yourself and then hit Blitz to instantly refresh it when the effect ends for even more CDR. From there it's your choice of Healing Touch for a burst heal, Purifying Touch for a total cleanse, Flash Arrow for more AoE damage/healing, or Decisive Sniping for even bigger single-target damage. Adjust to the scenario and have fun!

 

Nature's Blessing is a very strong AoE heal that cleanses, reduces the CD when it cleanses, and also heals more on anyone that has a stack of Healing Touch on them. and Purifying Touch also helps top off healthbars and get healing ramping up. As long as you are staying on top of applying Healing Touch and cleansing with Purfiying Touch, you shouldn't struggle with healing the party.

 

Phantom Snare in the Bow weapon mastery line might also be worth grabbing over Brutal Shooter for additional CC and uptime on your crit chance. Will have to test this.

 

This is an experimental build and also takes a little while to get going if you run it as the main healer. You NEED to have Blitz and Flash Arrow leveled which will take a while to farm. I will adjust and report my findings as I get into harder content. Even if it doesn't work as a main healer, it is still a VERY powerful DPS that can also output a ton of healing to the team. I would highly recommend waiting until you get Purifying Touch before doing Roaring Temple though. It makes it much easier when you can cleanse the poison/fire and stack up those Healing Touches. It can't be understated just how strong Purifying Touch is outside of the first dungeon.

 

During boss fights where you can't make use of Icebound Tombs bind, you can substitute it for upgraded Serial Fire Bombs for more damage or Salvation Chain for clutch saves.

2 weeks ago