Table of Contents
Introduction
Tank build for single target boss fights.
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
73
(31)
●
●
●
●
●
Dexterity
30
(7)
●
●
●
●
●
Wisdom
18
(0)
●
●
●
●
●
Perception
10
(0)
●
●
●
●
●
Fortitude
10
(0)
●
●
●
●
●
Skill Setups
Skills
Defensive
Active
Shield Strike
3
Aggro ▲
3
Additional Aggro ▲
5
Critical Hit Chance ▼
5
Critical Hit Chance ▼ on Weakening a target
Counter Barrier
5
Damage Increased
5
Increases Base Damage
A Shot at Victory
5
Effect Boost
5
Sword skill damage boost effect ▲
Stunning Blow
5
Cooldown Reduction
5
Cooldown 15% ▼
3
Damage Increased
3
Next skill's Skill Damage Boost
3
Aggro ▲
3
Aggression Trigger ▲
DaVinci's Courage
7
Duration Increased
7
Duration +3s
7
Damage Reduction
7
3
Instant Healing
3
Recover Health by 200% + 200 of Damage
Death Blow
5
Cooldown Reduction
5
Cooldown 15% ▼
Great Fury
Base: Stalwart Bastion
7
Righteous Fury
7
Change to Righteous Fury
3
Movement Speed Increase
3
Movement Speed Increase
Valiant Brawl
7
Damage Increased
7
Damage ▲ after use
3
Aggro ▲
3
Aggression Trigger ▲
Ascending Slash
5
Damage Increased
5
The next skill you use receives a Damage Boost.
3
Cooldown Reduction
3
Cooldown 15% ▼
Immortal Pride
3
Mana Cost Reduced
3
Mana Cost ▼
3
Health Regen
3
Health Regen ▲
5
All Defense ▲
5
Magic, Melee, and Ranged Defense ▲
Guillotine Blade
7
Charges Damage
7
Damage boost proportional to charging time
3
Cooldown Reduction
3
Decreases the cooldown by 15%.
Weapon Specialization
Artifacts
Skill Upgrade Priority
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Rare ⇒ Epic
Rare ⇒ Epic
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Guide
STAT POINTS:
- Stat points is maximized on strength for melee and ranged defense and to also get the 70 bonus breakpoint. The rest of the stats is thrown in Dexterity for additional evasion.
WEAPONS and ARMOR:
- Weapons and armor is focused on melee evasion, ranged evasion, max health and health regen traits. Item stats is focused on strength and dexterity to hit the stat points combination of 70 str and 40 dex.
WEAPON MASTER:
- Weapon mastery is focused on defense and the great sword mastery is focused on magic defense to compensate for the lack of magic evasion from out items.
SKILL SPECIALIZATION:
- Skill specialization is focused on single target damage and aggro. Buffs is focused on providing additional damage to the raid. We no longer need defensive passives as we already have a lot. Providing damage buffs to your team has a more significant effect rather the defense at this point.