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Throne and Liberty Shade Revenant Stheno
Morph

Lord Mason of the Trutizan Mountains fought bravely against the Arkeum's invasion, but he was ultimately defeated, suffering severe injuries in the process. Enraged, Kazar ordered his forces to find and kill Lord Mason and his entire family. Only his young daughter Stheno managed to escape. She and several of her father's faithful servants made their way into the Eldrin Forest. Unfortunately, they were all hunted down by the forest-dwelling Eldrin clan, who despised humans on principle. Stheno alone was spared by Elowen, the guard captain of the forest. Stheno managed to make her way to a road, but ultimately fainted from starvation where she was found by a shaman named Marcos from the Sylavean Order.
Shade Revenant Stheno

How to Unlock Shade Revenant Stheno

To unlock Shade Revenant Stheno, you must complete the Exploration Codex entry entitled For Whom the Bell Tolls, in Ruins of Turayne

  • Talk to the Discouraged Stonemason at Ruins of Turayne
  • Ring the bell in the first Bell Tower at Ruins of Turayne (Grapple up to the bell tower to activate it)
  • Ring the bell in the second Bell Tower at Ruins of Turayne (Grapple onto the roof of the nearby chapel, then fly to the bell tower)
  • Ring the bell in the third Bell Tower at Ruins of Turayne (Ascend the very tall tower just inside the Blackhowl Plains region, then fly down to the bell tower)
  • Ring the bell in the fourth Bell Tower at Ruins of Turayne (Climb the nearby cliffs and fly down from there to reach the bell)
  • Talk to the Discouraged Stonemason at Ruins of Turayne
A Guardian's Pledge containing a Guardian's power. Imprints the Guardian's power onto your body, enabling you to morph
Shade Revenant Stheno

Related Morphs

Morph
The scarabs native to the Laslan Golden Rye Pastures mutated into giants after being exposed to the cursed rain. They retaliate fiercely when attacked and are covered with a hard shell. They charge their prey with their large horns, which are also valued for their medicinal properties. If you choose to morph into the form of a scarab, be careful not to run afoul of the local Harvesters created to destroy them!
Scarab
The second basic morph learned after Oremong is the Giant Oremong Morph. A special spell must be added in order for the caster to grow in size. If you make one mistake at that juncture, you will not be able to return to your original shape for a few hours afterward and must simply live as an Oremong for that time.
Giant Oremong