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Throne and Liberty Bloodleech Aura
Spear Skill

Active Skill
Lv. 5 Epic
Spear
Cooldown
30s
Cost
240 Mana
Skill Type
Survival
Use Format
Basic
Creates an area the size of the Basic Attack Range that follows the user for 5s and deals 92% of Base Damage + 27 per sec. Recovers Health equal to 20% of damage dealt.
Lvl. 11 - 15
Damage ▲
84% + 21 / 84% + 22 / 88% + 24 / 88% + 25 / 92% + 27
Health Recovery ▲
18% / 18.5% / 19% / 19.5% / 20%
Bloodleech Aura
Uncommon
Creates an area the size of the Basic Attack Range that follows the user for 5s and deals [60|60|64|64|68]% of Base Damage + [6|7|9|10|12] per sec. Recovers Health equal to [13|13.5|14|14.5|15]% of damage dealt.
Rare
Creates an area the size of the Basic Attack Range that follows the user for 5s and deals [72|72|76|76|80]% of Base Damage + [13|15|16|18|19] per sec. Recovers Health equal to [15.5|16|16.5|17|17.5]% of damage dealt.
Epic
Creates an area the size of the Basic Attack Range that follows the user for 5s and deals [84|84|88|88|92]% of Base Damage + [21|22|24|25|27] per sec. Recovers Health equal to [18|18.5|19|19.5|20]% of damage dealt.

Traits

Cooldown ▼
5
Cooldown ▼
Skill Cooldown 3s ▼
Bloodlust
3
Bloodlust
Health Recovered +35% increased

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Base Skill: Tempest Strike
Cooldown
36s
Cost
260 Mana
Connects a chain to the designated target for 3s. The chain reduces Magic, Melee, and Ranged Hit Chance by 440. Has a(n) 90% chance to apply Collision: Pull and Bind for 5.5s. The chain disappears if the target moves further than 16m from the user.
Bind Duration ▲
4.8s / 4.9s / 5.1s / 5.3s / 5.5s
Magic, Melee, and Ranged Hit Chance ▼
400 / 410 / 420 / 430 / 440
Constricting Tempest
Active Skill
Lv. 5 Epic
Spear
Base Skill: Unyielding Sentinel
Cooldown
24s
Cost
260 Mana
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78 / 81 / 84 / 87 / 90
Magic, Melee, and Ranged Hit Chance ▲
370 / 380 / 390 / 400 / 410
Enforcer