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Throne and Liberty Spear
Skills and Weapon Item List

The Spear weapon type is a weapon that allows you to fight in style with fast movement and unrelenting attack speed. You can leave marks and unleash a merciless barrage on enfeebled enemies, taking them down in an instant.    

Spear Skills

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Abyssal Cleave
Strikes down with a spear in the target direction, dealing 150% of Base Damage to enemies within 2m range. 80% chance to Stun targets for 2.9s. Targets immune to Stun are Shocked for 7.5s.
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Ascending Cleave
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a 80% chance to apply Collision: Prone for 2.9s. Use while stationary for the same effect as Abyss Cleave.
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Bloodleech Aura
Creates an area the size of the Basic Attack Range that follows you for 5s and deals 92% of Base Damage + 27 every second. Recovers Health equal to 20% of damage dealt.
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Brutal Fury
Stabs the designated target 5 times consecutively, dealing 180% of Base Damage + 50 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. If the target has 5 Burst stacks, this skill can be reused up to 3 additional times within 1s.
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Cataclysm
Requires Precious Training Books: Omnipotence to upgrade this skill. Wrath Attack Deals 270% of Base Damage + 84 to the target. Has a(n) 80% chance to apply Weaken: Defense Skill Unavailable for 6s. Only deals damage to monsters. Has a(n) 80% chance to Stun a target using Static Defense for 3s.
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Constricting Tempest
Connects a chain to the designated target for 3s. The chain reduces Magic, Melee, and Ranged Hit Chance by 440. Has a(n) 90% chance to apply Collision: Pull and Bind for 5.5s. The chain disappears if the target is away from you farther than 16m.
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Culling Arc
Stabs with a spear and attacks 2 times. Each attack deals 190% of Base Damage + 53 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash Spin and attack the target and any targets within range 2 times. Each attack deals 190% of Base Damage + 53 and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters. Burst lasts for 9s and each stack decreases All CC Resistances by 20. Stacks up to 5 times and does not reset after 5 stacks. The Weaken: Burst effect is the same for all skills.
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Cyclonic Fury
Quickly swings a spear while stationary to attack 5 times, dealing 175% of Base Damage + 45 to the target and enemies within 4m. Each attack applies Weaken: Burst. Damage increases by 80% against monsters.
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Death From Above
Wrath Attack Flies towards the target then descends to deal 200% of Base Damage to targets within a 5m radius, with a(n) 75% chance to apply Fear for 4s. Decreasing Movement Speed by 60% for 4s. Cannot be targeted while in the air. Skill cannot be canceled using a Defense Skill while in the air. Requires Precious Training Books: Omnipotence to upgrade this skill.
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Death Knell
If a victim of the user's Weaken dies within 10s, has a(n) 30% chance to increase Attack Speed by 34% for 6s. The percent chance to increase Attack Speed is reduced by 15% against monsters.
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Explosive Fury
Swings a spear at a target and deals 360% of Base Damage + 100 to enemies within 2 times the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
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Fatal Precision
Increases Attack Speed by 2.9% for 3s each time you apply Weaken. Stacks up to 5 times.
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Fiery Flames
Ignite Damage 10% ▲
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Flaming Arc
Stabs with a spear 2 times. Each attack deals 190% of Base Damage + 53. On Critical Hit, applies Weaken: Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash Spin and attack the target and targets within range 2 times. Each attack deals 190% of Base Damage + 53. On Critical Hit, applies Weaken: Ignite. At 5 Ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ignite lasts for 9s and each stack deals 3.4% of Base Damage + 15. Stacks up to 10 times. Explodes at 10 stacks and deals 460% of Base Damage + 266 to enemies within a 3m radius. The Weaken: Ignite effect is the same for all skills.
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Gale Rush
Dashes toward the designated target and deals 120% of Base Damage and applies the Weaken: Burst effect. If the target is in Bound, Collision, Fear, Sleep, or Stun status or in the user's Weaken status, you can use this skill up to 2 additional times within 3s. Attack Speed increases by 14% for 3s every time you dash, and stacks up to 3 times. Cannot be reused on the same target within 6s. Use Gale Rush on a party member to go to them, swing the spear, and deal 120% of Base Damage to enemies within range with a(n) 70% chance to Stun for 0.5s. If used on a party member, the Attack Speed Increase effect and additional use effect will not apply.
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Imposing Form
10% chance to increase Skill Damage Boost by 130 for 3s upon inflicting damage using a Spear, Greatsword, Staff, or Longbow skill.
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Javelin Inferno
Throws a spear at the designated target to deal 342% of Base Damage + 127. Spreads up to 3 times to 2 random targets within a 5m radius. On Critical Hit, applies the Weaken: Ignite effect. Flame Javelin can only be used upon gaining the Ember effect. Ember is gained upon defeating an enemy with a spear after registering the Flame Javelin trait or upon dealing damage using the Serial Explosion Strike skill. Ember stacks up to 5 times. 1 Ember stack is consumed on use.
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Javelin Surge
Throws a spear and deals 570% of Base Damage + 212 to hit targets. Damage increases by 15% for every 1m of distance between you and the target. Distance increases by up to 4.5 times the attack range proportional to charging time. Has a(n) 90% chance to apply a Brand for 5s. Skill Damage Boost increases by 82 when attacking a Branded target.
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Malice Surge
On taking Skill Damage, has a(n) 5% chance to increase Magic, Melee, and Ranged Heavy Attack Chance by 212 for 6s.
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Mortal Wrath
On landing a Critical Hit on a target with 30% Health or less, deals additional damage equal to 85% of Base Damage + 36. The skill can be activated up to 3 times per skill. Ineligible skills Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.
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Nimble Steps
Using a skill that utilizes your location increases Collision and Bind CC Resistances by 120 for 3s. Stacks up to 3 times.
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Patient Block
Defends against attacks. On defending against a Fury Attack while stationary, deals 370% of Base Damage + 208 to targets within Attack Range, and Patient Block changes to Whirling Ward for 3s. On defending against a Fury Attack within 0.5s, Critical Damage increases by 20% for 3s. Wrath attacks can't be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. Upon defending against a Fury or Wrath Attack, Patient Block changes to Impaling Impact for 3s. Whirling Ward Evades ranged and magic projectiles for 2s and deals counterattack damage equal to 125% of Base Damage + 69 to targets within 4 times the Attack Range upon evading. Impaling Impact Deals 185% of Base Damage + 104 to the designated target and applies Weaken: Brand to them for 5s. Brand has the same effects as Brand Javelin.
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Phoenix Barrage
Stabs 10 times with twice the attack range and a 50 degree arc in the designated direction. Each attack deals 114% of Base Damage + 29. On Critical Hit, applies Weaken: Ignite. Damage increases by 80% against monsters.
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Piercing Spear
Shield Block Penetration Chance 8% ▲
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Retaliatory Strike
Dealing damage 3 times with an active skill increases the Critical Hit Chance of the next Active Skill used within 6s by 820. Stacks only 1 time per skill. Ineligible skills Mother Nature's Protest, Umbral Spirit, Thunder Spirit, Ray of Disaster.
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Rising Slash
Dashes toward the designated target and attacks 3 times. Each attack deals 160% of Base Damage + 67. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 22% more damage per Burst or Ignite on the target.
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Sentinel's Bastion
Magic, Melee, and Ranged Heavy Attack Chance increases by 200 for party members within a 16m radius for 6s.
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Skillful Path
CC Chance 50 ▲
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Slaughtering Slash
Dashes toward a target to deal 160% of Base Damage + 67. Damage increases by 80% against monsters. Attacks 6 times in a row, splitting the attack if there is another target within 6m. Each attack deals 22% increased damage per stack of the user's Burst or Ignite on the target and causes it to explode.
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Steady Charge
Movement Speed 6.5% ▲
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Steel Stance
Damage Reduction 8 ▲
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Strike
Deals damage equal to 100% of Base Damage.
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Tempest Strike
Swings the spear while stationary to deal 150% of Base Damage to enemies within a 5m radius and apply Weaken: Burst. Has a(n) 80% chance to apply Push. The Pushed target is Stunned for 1s. If the Pushed target collides with a wall, they are Stunned for 2.8s. If Tempest Strike hits a target affected by Bind, Fear, Sleep, Stun or has a Brand applied by the user, has a(n) 80% chance to apply Collision: Push for 2.8s.
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Thorough Preparations
Cooldown Speed 3% ▲
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Ultimate Power
Attack Speed 6.5% ▲
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Unshakable Mind
Skill Damage Resist 80 ▲
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Unyielding Determination
Magic, Melee, and Ranged Endurance 105 ▲
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Unyielding Sentinel
All CC Resistances increase by 410 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 130 per target within a 8m radius for 3s. (Up to 5 targets)
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Vicious Fury
Stabs the designated target 3 times consecutively, dealing 180% of Base Damage + 50 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
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Will of Annihilation
Increases Skill Boost by 50.
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Wreak Havoc
Requires Precious Training Books: Omnipotence to upgrade this skill. Wrath Attack Deals 270% of Base Damage + 84 to the target. Has a(n) 80% chance to apply Weaken: Defense Skill Unavailable for 6s. Only deals damage to monsters. Has a(n) 80% chance to Stun a target using Static Defense for 3s.
Ranged Defense
Magic Defense
Piercing Spear
All Evasion
Cooldown Speed
Unyielding Determination
Max Health
Debuff Duration
Steady Charge
Steel Stance
Melee Critical Hit Chance
Mana Regen
Skillful Path
Bonus Damage
Buff Duration
Fiery Flames
Max Damage
Melee Hit Chance
Will of Annihilation
Melee Hit Chance
Movement Speed
Thorough Preparations
Max Mana
Max Damage
Unshakable Mind
Mana Cost Efficiency
Melee Critical Hit Chance
Ultimate Power

Weapon Combinations / Classes