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Throne and Liberty Cyclonic Fury
Spear Skill

Active Skill
Lv. 5 Epic
Spear
Cooldown
27s
Cost
320 Mana
Distance
2.5m
Skill Type
Attack
Use Format
Basic
Quickly swings a spear while stationary to attack 5 times, dealing 175% of Base Damage + 45 to the target and enemies within 4m. Each attack applies Weaken: Burst. Damage increases by 80% against monsters.
Lvl. 11 - 15
Damage ▲
155% + 35 / 155% + 37 / 165% + 40 / 165% + 43 / 175% + 45
Cyclonic Fury
Uncommon
Quickly swings a spear while stationary to attack 5 times, dealing [120|120|125|125|130]% of Base Damage + [9|12|14|17|20] to the target and enemies within 4m. Each attack applies Weaken: Burst. Damage increases by 80% against monsters.
Rare
Quickly swings a spear while stationary to attack 5 times, dealing [135|135|140|140|150]% of Base Damage + [22|25|27|30|32] to the target and enemies within 4m. Each attack applies Weaken: Burst. Damage increases by 80% against monsters.
Epic
Quickly swings a spear while stationary to attack 5 times, dealing [155|155|165|165|175]% of Base Damage + [35|37|40|43|45] to the target and enemies within 4m. Each attack applies Weaken: Burst. Damage increases by 80% against monsters.

Traits

Phoenix Barrage
10
Phoenix Barrage
Change to Phoenix Barrage
Conditional Damage
3
Conditional Damage
Damage Increase on targets with certain CC effects
Critical Aftermath
5
Critical Aftermath
Critical Damage +15% for 3s

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Base Skill: Vicious Fury
Cooldown
15s
Cost
130 Mana
Swings a spear at a target and deals 360% of Base Damage + 100 to enemies within 1.6 times of the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
Damage ▲
330% + 78 / 330% + 84 / 340% + 90 / 340% + 96 / 360% + 100
Explosive Fury
Active Skill
Lv. 5 Epic
Spear
Base Skill: Unyielding Sentinel
Cooldown
24s
Cost
260 Mana
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78 / 81 / 84 / 87 / 90
Magic, Melee, and Ranged Hit Chance ▲
370 / 380 / 390 / 400 / 410
Enforcer