Throne and Liberty
Javelin Inferno
Spear Skill
Throws a spear at the designated target to deal 257% of Base Damage + 95. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Lvl. 11 - 15
Damage ▲
230% + 74
/ 230% + 79
/ 243% + 85
/ 243% + 90
/ 257% + 95
Throws a spear at the designated target to deal 257% of Base Damage + 95. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Damage ▲
230% + 74
/ 230% + 79
/ 243% + 85
/ 243% + 90
/ 257% + 95
This is skill is a result of selecting the trait "Javelin Inferno" on the skill Javelin Surge
Uncommon
Throws a spear at the designated target to deal [162|162|176|176|189]% of Base Damage + [20|25|31|36|41]. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Rare
Throws a spear at the designated target to deal [196|196|209|209|223]% of Base Damage + [47|52|58|63|68]. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Epic
Throws a spear at the designated target to deal [230|230|243|243|257]% of Base Damage + [74|79|85|90|95]. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
This skill is part of the Spear weapon type.
Related Skills
Stabs 10 times with 1.6 times of the attack range and a 50 degree arc in the designated direction. Each attack deals 91% of Base Damage + 23. On Critical Hit, applies Weaken: Ignite. Damage increases by 125% against monsters.
Damage ▲
81% + 18
/ 81% + 19
/ 86% + 21
/ 86% + 22
/ 91% + 23
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78
/ 81
/ 84
/ 87
/ 90
Magic, Melee, and Ranged Hit Chance ▲
370
/ 380
/ 390
/ 400
/ 410