Throne and Liberty
Javelin Inferno
Spear Skill
Throws a spear at the designated target to deal 257% of Base Damage + 95. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Lvl. 11 - 15
Damage ▲
230% + 74
/ 230% + 79
/ 243% + 85
/ 243% + 90
/ 257% + 95
Throws a spear at the designated target to deal 257% of Base Damage + 95. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Damage ▲
230% + 74
/ 230% + 79
/ 243% + 85
/ 243% + 90
/ 257% + 95
This is skill is a result of selecting the trait "Javelin Inferno" on the skill Javelin Surge
Uncommon
Throws a spear at the designated target to deal [162|162|176|176|189]% of Base Damage + [20|25|31|36|41]. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Rare
Throws a spear at the designated target to deal [196|196|209|209|223]% of Base Damage + [47|52|58|63|68]. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Epic
Throws a spear at the designated target to deal [230|230|243|243|257]% of Base Damage + [74|79|85|90|95]. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
This skill is part of the Spear weapon type.
Related Skills
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78
/ 81
/ 84
/ 87
/ 90
Magic, Melee, and Ranged Hit Chance ▲
370
/ 380
/ 390
/ 400
/ 410
Dashes toward a target to deal 160% of Base Damage + 67. Damage increases by 80% against monsters. Attacks 6 times in a row, splitting the attack if there is another target within 6m. Each attack deals 22% increased damage per stack of the user's Burst or Ignite on the target and causes it to explode.
Damage ▲
150% + 52
/ 150% + 56
/ 155% + 59
/ 155% + 63
/ 160% + 67
Damage Boost per Burst, Ignition Stack
20%
/ 20.5%
/ 21%
/ 21.5%
/ 22%