Throne and Liberty
Unyielding Sentinel
Spear Skill
Active Skill
Lv. 5 Epic
Spear
Cooldown
24s
Cost
260 Mana
Skill Type
Tactics
Use Format
Basic
All CC Resistances increase by 410 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 130 per target within a 8m radius for 3s. (Up to 5 targets).
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
Lvl. 11 - 15
All CC Resistances ▲
370
/ 380
/ 390
/ 400
/ 410
Heavy Attack Chance ▲
118
/ 121
/ 124
/ 127
/ 130
Active Skill
Lv. 5 Epic
Spear
Cooldown
24s
Cost
260 Mana
Skill Type
Tactics
Use Format
Basic
All CC Resistances increase by 410 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 130 per target within a 8m radius for 3s. (Up to 5 targets).
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Resistances ▲
370
/ 380
/ 390
/ 400
/ 410
Heavy Attack Chance ▲
118
/ 121
/ 124
/ 127
/ 130
Uncommon
All CC Resistances increase by [270|280|290|300|310] for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by [88|91|94|97|100] per target within a 8m radius for 3s. (Up to 5 targets).
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
Rare
All CC Resistances increase by [320|330|340|350|360] for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by [103|106|109|112|115] per target within a 8m radius for 3s. (Up to 5 targets).
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
Epic
All CC Resistances increase by [370|380|390|400|410] for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by [118|121|124|127|130] per target within a 8m radius for 3s. (Up to 5 targets).
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
Traits
5
Sentinel's Bastion
Change to Sentinel's Bastion
3
Range Increase
Range +4m
5
Unyielding Shield
Creates a shield
5
Enforcer
Change to Enforcer
This skill is part of the Spear weapon type.
Related Skills
Stabs with a spear 2 times. Each attack deals 190% of Base Damage + 53. On Critical Hit, applies Weaken: Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards.
Spiral Slash
Spin and attack the target and targets within range 2 times. Each attack deals 190% of Base Damage + 53. On Critical Hit, applies Weaken: Ignite. At 5 Ignite stacks, damage increases by 20%. Damage increases by 55% against monsters.
Ignite lasts for 9s and each stack deals 3.4% of Base Damage + 15. Stacks up to 10 times. Explodes at 10 stacks and deals 460% of Base Damage + 266 to enemies within a 3m radius. The Weaken: Ignite effect is the same for all skills.
Spiral Slash
Spin and attack the target and targets within range 2 times. Each attack deals 190% of Base Damage + 53. On Critical Hit, applies Weaken: Ignite. At 5 Ignite stacks, damage increases by 20%. Damage increases by 55% against monsters.
Ignite lasts for 9s and each stack deals 3.4% of Base Damage + 15. Stacks up to 10 times. Explodes at 10 stacks and deals 460% of Base Damage + 266 to enemies within a 3m radius. The Weaken: Ignite effect is the same for all skills.
Spiral Cut Damage ▲
170% + 41
/ 170% + 44
/ 180% + 47
/ 180% + 50
/ 190% + 53
Flaming Arc Damage ▲
170% + 41
/ 170% + 44
/ 180% + 47
/ 180% + 50
/ 190% + 53
Flaming Blade Damage ▲
170% + 41
/ 170% + 44
/ 180% + 47
/ 180% + 50
/ 190% + 53
Throws a spear at the designated target to deal 257% of Base Damage + 95. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Damage ▲
230% + 74
/ 230% + 79
/ 243% + 85
/ 243% + 90
/ 257% + 95