Throne and Liberty
Ascending Cleave
Spear Skill
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for 2.9s. Use while stationary for the same effect as Abyssal Cleave.
Lvl. 11 - 15
Prone Duration ▲
2.5s
/ 2.6s
/ 2.7s
/ 2.8s
/ 2.9s
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for 2.9s. Use while stationary for the same effect as Abyssal Cleave.
Prone Duration ▲
2.5s
/ 2.6s
/ 2.7s
/ 2.8s
/ 2.9s
This is skill is a result of selecting the trait "Ascending Cleave" on the skill Abyssal Cleave
Uncommon
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [15s|16s|17s|18s|19s]. Use while stationary for the same effect as Abyssal Cleave.
Rare
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [2s|21s|22s|23s|24s]. Use while stationary for the same effect as Abyssal Cleave.
Epic
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [25s|26s|27s|28s|29s]. Use while stationary for the same effect as Abyssal Cleave.
This skill is part of the Spear weapon type.
Related Skills
Active Skill
Lv. 5 Epic
Spear
Cooldown
24s
Cost
180 Mana
Distance
7.5m
Skill Type
Attack
Use Format
Basic
Dashes toward the designated target and attacks 3 times. Each attack deals 160% of Base Damage + 67. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 22% more damage per Burst or Ignite on the target.
Damage ▲
150% + 52
/ 150% + 56
/ 155% + 59
/ 155% + 63
/ 160% + 67
Damage Boost per Burst, Ignition Stack
20%
/ 20.5%
/ 21%
/ 21.5%
/ 22%
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78
/ 81
/ 84
/ 87
/ 90
Magic, Melee, and Ranged Hit Chance ▲
370
/ 380
/ 390
/ 400
/ 410