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Throne and Liberty Ascending Cleave
Spear Skill

Active Skill
Lv. 5 Epic
Spear
Base Skill: Abyssal Cleave
Cooldown
36s
Cost
240 Mana
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for 2.9s. Use while stationary for the same effect as Abyssal Cleave.
Lvl. 11 - 15
Prone Duration ▲
2.5s / 2.6s / 2.7s / 2.8s / 2.9s
Ascending Cleave
This is skill is a result of selecting the trait "Ascending Cleave" on the skill Abyssal Cleave
Uncommon
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [15s|16s|17s|18s|19s]. Use while stationary for the same effect as Abyssal Cleave.
Rare
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [2s|21s|22s|23s|24s]. Use while stationary for the same effect as Abyssal Cleave.
Epic
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [25s|26s|27s|28s|29s]. Use while stationary for the same effect as Abyssal Cleave.

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Cooldown
24s
Cost
180 Mana
Distance
7.5m
Skill Type
Attack
Use Format
Basic
Dashes toward the designated target and attacks 3 times. Each attack deals 160% of Base Damage + 67. Damage increases by 80% against monsters. Can be used 1 additional time within 6s. Upon using an additional time, the last hit explodes, dealing 22% more damage per Burst or Ignite on the target.
Damage ▲
150% + 52 / 150% + 56 / 155% + 59 / 155% + 63 / 160% + 67
Damage Boost per Burst, Ignition Stack
20% / 20.5% / 21% / 21.5% / 22%
Rising Slash
Active Skill
Lv. 5 Epic
Spear
Base Skill: Unyielding Sentinel
Cooldown
24s
Cost
260 Mana
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78 / 81 / 84 / 87 / 90
Magic, Melee, and Ranged Hit Chance ▲
370 / 380 / 390 / 400 / 410
Enforcer