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Throne and Liberty Ascending Cleave
Spear Skill

Active Skill
Lv. 5 Epic
Spear
Base Skill: Abyssal Cleave
Cooldown
36s
Cost
240 Mana
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for 2.9s. Use while stationary for the same effect as Abyssal Cleave.
Lvl. 11 - 15
Prone Duration ▲
2.5s / 2.6s / 2.7s / 2.8s / 2.9s
Ascending Cleave
This is skill is a result of selecting the trait "Ascending Cleave" on the skill Abyssal Cleave
Uncommon
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [15s|16s|17s|18s|19s]. Use while stationary for the same effect as Abyssal Cleave.
Rare
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [2s|21s|22s|23s|24s]. Use while stationary for the same effect as Abyssal Cleave.
Epic
Use while jumping to deal 150% of Base Damage to enemies within a 2m range. Has a(n) 80% chance to apply Collision: Prone for [25s|26s|27s|28s|29s]. Use while stationary for the same effect as Abyssal Cleave.

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Cooldown
36s
Cost
260 Mana
Distance
8.0m
Skill Type
Control
Use Format
Basic
Swings the spear while stationary to deal 150% of Base Damage to enemies within attack range and apply Weaken: Burst. Has a(n) 80% chance to apply Push. The Pushed target is Stunned for 1s. Targets that collide with a wall are Stunned for 2.8s.

If Tempest Strike hits a target affected by Bind, Fear, Sleep, Stun or has a Brand applied by the user, has a(n) 80% chance to apply Collision: Prone for 2.8s.
Prone Duration ▲
2.4s / 2.5s / 2.6s / 2.7s / 2.8s
Wall Collision Stun Duration ▲
2.4s / 2.5s / 2.6s / 2.7s / 2.8s
Tempest Strike
Active Skill
Lv. 5 Epic
Spear
Base Skill: Rising Slash
Cooldown
24s
Cost
180 Mana
Dashes toward a target to deal 160% of Base Damage + 67. Damage increases by 80% against monsters. Attacks 6 times in a row, splitting the attack if there is another target within 6m. Each attack deals 22% increased damage per stack of the user's Burst or Ignite on the target and causes it to explode.
Damage ▲
150% + 52 / 150% + 56 / 155% + 59 / 155% + 63 / 160% + 67
Damage Boost per Burst, Ignition Stack
20% / 20.5% / 21% / 21.5% / 22%
Slaughtering Slash