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Throne and Liberty Cataclysm
Spear Skill

Active Skill
Lv. 5 Epic
Spear
Cooldown
27s
Cost
240 Mana
Distance
2.5m
Skill Type
Control
Use Format
Basic
Wrath Attack

Deals 270% of Base Damage + 84 to the target. Has a(n) 80% chance to apply Weaken: Defense Skills Disabled for 6s. Only deals damage to monsters. Has a(n) 80% chance to Stun a target using Static Defense for 3s.

This skill can only be upgraded with a Precious Training Book: Omnipotence.
Lvl. 11 - 15
Damage ▲
2200% + 600 / 2200% + 660 / 2400% + 720 / 2400% + 780 / 2700% + 840
Defense Skill Unavailable Duration ▲
4s / 4.4s / 5s / 5.4s / 6s
Cataclysm
Epic
Wrath Attack Deals [220|220|240|240|270]% of Base Damage + [60|66|72|78|84] to the target. Has a(n) 80% chance to apply Weaken: Defense Skills Disabled for [4s|44s|5s|54s|6s]. Only deals damage to monsters. Has a(n) 80% chance to Stun a target using Static Defense for [2. Thi|2.2. Thi|2.5. Thi|2.7. Thi|3. Thi]s skill can only be upgraded with a Precious Training Book: Omnipotence.

Traits

Stunning Resolve
7
Stunning Resolve
Change to Stunning Resolve
Wreak Havoc
5
Wreak Havoc
Change to Wreak Havoc

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Base Skill: Javelin Surge
Cost
160 Mana
Throws a spear at the designated target to deal 257% of Base Damage + 95. Spreads up to 3 times to 2 random targets within a 4m radius. 33% boosted damage against monsters. On Critical Hit, applies Weaken: Ignite.
Javelin Inferno can only be used upon gaining the Ember effect. Once the Javelin Inferno specialization is activated, Ember can be obtained by defeating an enemy by spear or upon dealing damage using the Explosive Fury skill, which is a specialization of the Vicious Fury skill Ember stacks up to 5 times. Consumes 1 Ember stack.
Damage ▲
230% + 74 / 230% + 79 / 243% + 85 / 243% + 90 / 257% + 95
Javelin Inferno
Active Skill
Lv. 5 Epic
Spear
Cooldown
24s
Cost
260 Mana
Skill Type
Tactics
Use Format
Basic
All CC Resistances increase by 410 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 130 per target within a 8m radius for 3s. (Up to 5 targets).
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Resistances ▲
370 / 380 / 390 / 400 / 410
Heavy Attack Chance ▲
118 / 121 / 124 / 127 / 130
Unyielding Sentinel