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Throne and Liberty Abyssal Cleave
Spear Skill

Active Skill
Lv. 5 Epic
Spear
Cooldown
36s
Cost
240 Mana
Distance
2.5m
Skill Type
Control
Use Format
Set Location / Direction
Strikes down with a spear in the target direction, dealing 150% of Base Damage to enemies within 2m range. 80% chance to Stun targets for 2.9s. Targets immune to Stun are Shocked for 7.5s.
Lvl. 11 - 15
Stun Duration ▲
2.5s / 2.6s / 2.7s / 2.8s / 2.9s
Shock Duration ▲
6.3s / 6.6s / 6.9s / 7.2s / 7.5s
Abyssal Cleave
Uncommon
Strikes down with a spear in the target direction, dealing 150% of Base Damage to enemies within 2m range. 80% chance to Stun targets for [15s|16s|17s|18s|19s]. Targets immune to Stun are Shocked for [33s|36s|39s|42s|45s].
Rare
Strikes down with a spear in the target direction, dealing 150% of Base Damage to enemies within 2m range. 80% chance to Stun targets for [2s|21s|22s|23s|24s]. Targets immune to Stun are Shocked for [48s|51s|54s|57s|6s].
Epic
Strikes down with a spear in the target direction, dealing 150% of Base Damage to enemies within 2m range. 80% chance to Stun targets for [25s|26s|27s|28s|29s]. Targets immune to Stun are Shocked for [63s|66s|69s|72s|75s].

Traits

Ascending Cleave
5
Ascending Cleave
Change to Ascending Cleave
Effect Duration ▲
5
Effect Duration ▲
Stun and Prone duration +0.5s
Critical Cleave
5
Critical Cleave
Critical Hit Chance and Critical Damage of the next skill ▲

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Cooldown
24s
Cost
260 Mana
Skill Type
Tactics
Use Format
Basic
All CC Resistances increase by 410 for 6s. After 3s, increases Magic, Melee, and Ranged Heavy Attack Chance by 130 per target within a 8m radius for 3s. (Up to 5 targets).
The CC Resistance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Resistances ▲
370 / 380 / 390 / 400 / 410
Heavy Attack Chance ▲
118 / 121 / 124 / 127 / 130
Unyielding Sentinel
Active Skill
Lv. 5 Epic
Spear
Base Skill: Unyielding Sentinel
Cooldown
24s
Cost
260 Mana
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78 / 81 / 84 / 87 / 90
Magic, Melee, and Ranged Hit Chance ▲
370 / 380 / 390 / 400 / 410
Enforcer