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Throne and Liberty Brutal Fury
Spear Skill

Active Skill
Lv. 5 Epic
Spear
Base Skill: Vicious Fury
Cooldown
15s
Cost
130 Mana
Stabs the designated target 5 times consecutively, dealing 180% of Base Damage + 50 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
Lvl. 11 - 15
Damage ▲
165% + 39 / 165% + 42 / 170% + 45 / 170% + 48 / 180% + 50
Brutal Fury
This is skill is a result of selecting the trait "Brutal Fury" on the skill Vicious Fury
Uncommon
Stabs the designated target 5 times consecutively, dealing [125|125|130|130|140]% of Base Damage + [10|13|16|19|22] per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
Rare
Stabs the designated target 5 times consecutively, dealing [145|145|150|150|160]% of Base Damage + [25|28|30|33|36] per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
Epic
Stabs the designated target 5 times consecutively, dealing [165|165|170|170|180]% of Base Damage + [39|42|45|48|50] per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Cooldown
15s
Cost
130 Mana
Distance
2.5m
Skill Type
Attack
Use Format
Basic
Stabs the designated target 3 times consecutively, dealing 180% of Base Damage + 50 per strike to all targets within a 1.5m range. Damage increases by 40% against monsters. At 5 Burst stacks, this skill can be reused up to 2 additional times within 1s.
Damage ▲
165% + 39 / 165% + 42 / 170% + 45 / 170% + 48 / 180% + 50
Vicious Fury
Active Skill
Lv. 5 Epic
Spear
Base Skill: Unyielding Sentinel
Cooldown
24s
Cost
260 Mana
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78 / 81 / 84 / 87 / 90
Magic, Melee, and Ranged Hit Chance ▲
370 / 380 / 390 / 400 / 410
Enforcer