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Throne and Liberty Culling Arc
Spear Skill

Active Skill
Lv. 5 Epic
Spear
Cooldown
9s
Cost
90 Mana
Distance
2.5m
Skill Type
Attack
Use Format
Basic
Stabs with a spear 2 times. Each attack deals 190% of Base Damage + 53 and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards.

Spiral Slash
Spin and attack the target and any targets within range 2 times. Each attack deals 190% of Base Damage + 53 and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters.

Burst lasts for 9s, and each stack decreases All CC Resistances by 20. Stacks up to 5 times and does not reset at 5 stacks. The Weaken: Burst effect is the same for all skills.
Lvl. 11 - 15
Spiral Cut Damage ▲
170% + 41 / 170% + 44 / 180% + 47 / 180% + 50 / 190% + 53
Culling Arc Damage ▲
170% + 41 / 170% + 44 / 180% + 47 / 180% + 50 / 190% + 53
Incising Blade Damage ▲
170% + 41 / 170% + 44 / 180% + 47 / 180% + 50 / 190% + 53
Culling Arc
Uncommon
Stabs with a spear 2 times. Each attack deals [120|120|130|130|140]% of Base Damage + [11|14|17|20|23] and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash Spin and attack the target and any targets within range 2 times. Each attack deals [120|120|130|130|140]% of Base Damage + [11|14|17|20|23] and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters. Burst lasts for 9s, and each stack decreases All CC Resistances by 20. Stacks up to 5 times and does not reset at 5 stacks. The Weaken: Burst effect is the same for all skills.
Rare
Stabs with a spear 2 times. Each attack deals [145|145|155|155|165]% of Base Damage + [26|29|32|35|38] and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash Spin and attack the target and any targets within range 2 times. Each attack deals [145|145|155|155|165]% of Base Damage + [26|29|32|35|38] and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters. Burst lasts for 9s, and each stack decreases All CC Resistances by 20. Stacks up to 5 times and does not reset at 5 stacks. The Weaken: Burst effect is the same for all skills.
Epic
Stabs with a spear 2 times. Each attack deals [170|170|180|180|190]% of Base Damage + [41|44|47|50|53] and applies Weaken: Burst. At 5 Burst stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash Spin and attack the target and any targets within range 2 times. Each attack deals [170|170|180|180|190]% of Base Damage + [41|44|47|50|53] and applies Weaken: Burst. At 5 stacks, damage increases by 20%. Damage increases by 55% against monsters. Burst lasts for 9s, and each stack decreases All CC Resistances by 20. Stacks up to 5 times and does not reset at 5 stacks. The Weaken: Burst effect is the same for all skills.

Traits

Flaming Arc
5
Flaming Arc
Change to Flaming Arc
Cooldown ▼
7
Cooldown ▼
On hitting a target with 5 Burst stacks, decreases skill cooldown.
Damage Increase
5
Damage Increase
5 Burst Stack Damage Increase
Burst
3
Burst
Additional Bust Stack on Crit

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Cooldown
30s
Cost
240 Mana
Skill Type
Survival
Use Format
Basic
Creates an area the size of the Basic Attack Range that follows the user for 5s and deals 92% of Base Damage + 27 per sec. Recovers Health equal to 20% of damage dealt.
Damage ▲
84% + 21 / 84% + 22 / 88% + 24 / 88% + 25 / 92% + 27
Health Recovery ▲
18% / 18.5% / 19% / 19.5% / 20%
Bloodleech Aura
Active Skill
Lv. 5 Epic
Spear
Base Skill: Unyielding Sentinel
Cooldown
24s
Cost
260 Mana
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78 / 81 / 84 / 87 / 90
Magic, Melee, and Ranged Hit Chance ▲
370 / 380 / 390 / 400 / 410
Enforcer