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Spear Skill

Active Skill
Lv. 5 Epic
Spear
Base Skill: Culling Arc
Cooldown
9s
Cost
90 Mana
Stabs with a spear 2 times. Each attack deals 190% of Base Damage + 53. On Critical Hit, applies Weaken: Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards.

Spiral Slash
Spin and attack the target and targets within range 2 times. Each attack deals 190% of Base Damage + 53. On Critical Hit, applies Weaken: Ignite. At 5 Ignite stacks, damage increases by 20%. Damage increases by 55% against monsters.

Ignite lasts for 9s and each stack deals 3.4% of Base Damage + 15. Stacks up to 10 times. Explodes at 10 stacks and deals 460% of Base Damage + 266 to enemies within a 3m radius. The Weaken: Ignite effect is the same for all skills.
Lvl. 11 - 15
Spiral Cut Damage ▲
170% + 41 / 170% + 44 / 180% + 47 / 180% + 50 / 190% + 53
Flaming Arc Damage ▲
170% + 41 / 170% + 44 / 180% + 47 / 180% + 50 / 190% + 53
Flaming Blade Damage ▲
170% + 41 / 170% + 44 / 180% + 47 / 180% + 50 / 190% + 53
Flaming Arc
This is skill is a result of selecting the trait "Flaming Arc" on the skill Culling Arc
Uncommon
Stabs with a spear 2 times. Each attack deals [120|120|130|130|140]% of Base Damage + [11|14|17|20|23]. On Critical Hit, applies Weaken: Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash Spin and attack the target and targets within range 2 times. Each attack deals [120|120|130|130|140]% of Base Damage + [11|14|17|20|23]. On Critical Hit, applies Weaken: Ignite. At 5 Ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ignite lasts for 9s and each stack deals 3.4% of Base Damage + 15. Stacks up to 10 times. Explodes at 10 stacks and deals 460% of Base Damage + 266 to enemies within a 3m radius. The Weaken: Ignite effect is the same for all skills.
Rare
Stabs with a spear 2 times. Each attack deals [145|145|155|155|165]% of Base Damage + [26|29|32|35|38]. On Critical Hit, applies Weaken: Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash Spin and attack the target and targets within range 2 times. Each attack deals [145|145|155|155|165]% of Base Damage + [26|29|32|35|38]. On Critical Hit, applies Weaken: Ignite. At 5 Ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ignite lasts for 9s and each stack deals 3.4% of Base Damage + 15. Stacks up to 10 times. Explodes at 10 stacks and deals 460% of Base Damage + 266 to enemies within a 3m radius. The Weaken: Ignite effect is the same for all skills.
Epic
Stabs with a spear 2 times. Each attack deals [170|170|180|180|190]% of Base Damage + [41|44|47|50|53]. On Critical Hit, applies Weaken: Ignite. At 5 ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ability to use Spiral Slash afterwards. Spiral Slash Spin and attack the target and targets within range 2 times. Each attack deals [170|170|180|180|190]% of Base Damage + [41|44|47|50|53]. On Critical Hit, applies Weaken: Ignite. At 5 Ignite stacks, damage increases by 20%. Damage increases by 55% against monsters. Ignite lasts for 9s and each stack deals 3.4% of Base Damage + 15. Stacks up to 10 times. Explodes at 10 stacks and deals 460% of Base Damage + 266 to enemies within a 3m radius. The Weaken: Ignite effect is the same for all skills.

This skill is part of the Spear weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Spear
Base Skill: Vicious Fury
Cooldown
15s
Cost
130 Mana
Swings a spear at a target and deals 360% of Base Damage + 100 to enemies within 1.6 times of the attack range, with a width of 2m. On Critical Hit, applies Weaken: Ignite. Damage increases by 40% against monsters. Can be used up to 5 times consecutively. On dealing damage, gain the Ember effect.
Damage ▲
330% + 78 / 330% + 84 / 340% + 90 / 340% + 96 / 360% + 100
Explosive Fury
Active Skill
Lv. 5 Epic
Spear
Base Skill: Unyielding Sentinel
Cooldown
24s
Cost
260 Mana
Magic, Melee, and Ranged Magic Hit Chance increase by 410 for 6s. After 3s, increases All CC Chance by 90 per target within a 8m radius for 3s. (Up to 5 targets.)
The Hit Chance Increase effect's remaining duration increases by 0.2s per incoming hit, up to 15 times.
All CC Hit Chance ▲
78 / 81 / 84 / 87 / 90
Magic, Melee, and Ranged Hit Chance ▲
370 / 380 / 390 / 400 / 410
Enforcer