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Throne and Liberty Mana Exchange
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
9s
Cost
450 Health
Skill Type
Tactics
Use Format
Basic
Consumes 450 Health to restore 590 Mana.
Lvl. 11 - 15
Mana Recovery ▲
510 / 530 / 550 / 570 / 590
Unlocks at level 24
Mana Exchange
Uncommon
Consumes 450 Health to restore [310|330|350|370|390] Mana.
Rare
Consumes 450 Health to restore [410|430|450|470|490] Mana.
Epic
Consumes 450 Health to restore [510|530|550|570|590] Mana.

Traits

Effect Boost
5
Effect Boost
Increases Health Cost and the cooldown, but also increases Mana Recovery.
Stamina Recovery
5
Stamina Recovery
Recovers 15 Stamina.
Removes CC effect(s)
7
Removes CC effect(s)
Remove Bind, Movement Speed Reduction, Sleep, Stun

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
36s
Cost
380 Mana
Skill Type
Survival
Use Format
Basic
Increases Off-Hand Double Attack Chance by 100% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by 0.36s. However, having 2 stacks or more only decreases all skill cooldowns by 0.072s.
Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.

The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Cooldown ▼
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Magic Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Melee Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Movement Speed ▲
80% / 85% / 90% / 95% / 100%
Ranged Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Off-Hand Weapon Attack Chance ▲
80% / 85% / 90% / 95% / 100%
Off-hand Weapon Attack Chance ▲
80% / 85% / 90% / 95% / 100%
If more than 2 stacks, cooldown ▼
0.06s / 0.063s / 0.066s / 0.069s / 0.072s
Unlocks at level 15
Selfless Diffusion
Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Mortal Mark
Cooldown
15s
Cost
180 Mana
Deals 280% of Base Damage + 109 damage and has a(n) 100% chance to Weaken and Mark the target for3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less Incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Detonation Mark