Throne and Liberty
Mana Exchange
Crossbow Skill
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
9s
Cost
450 Health
Skill Type
Tactics
Use Format
Basic
Consumes 450 Health to restore 590 Mana.
Lvl. 11 - 15
Mana Recovery ▲
510
/ 530
/ 550
/ 570
/ 590
Unlocks at level 24
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
9s
Cost
450 Health
Skill Type
Tactics
Use Format
Basic
Consumes 450 Health to restore 590 Mana.
Mana Recovery ▲
510
/ 530
/ 550
/ 570
/ 590
Unlocks at level 24
Uncommon
Consumes 450 Health to restore [310|330|350|370|390] Mana.
Rare
Consumes 450 Health to restore [410|430|450|470|490] Mana.
Epic
Consumes 450 Health to restore [510|530|550|570|590] Mana.
Traits
5
Effect Boost
Increases Health Cost and the cooldown, but also increases Mana Recovery.
5
Stamina Recovery
Recovers 15 Stamina.
7
Removes CC effect(s)
Remove Bind, Movement Speed Reduction, Sleep, Stun
This skill is part of the Crossbow weapon type.
Related Skills
Can be used only when the user is affected by Repulsive Force from using a skill that moves the user. When used, consumes 1 Repulsive Force and deals 310% of Base Damage + 32. Repulsive Force stacks up to 3 times, and when it reaches 3 stacks, it turns into Wave Shot.
Wave Shot
When used, consumes all Repulsive Force stacks to deal 930% of Base Damage + 96 damage and has a(n) 90% chance to apply Collision: Push. When the pushed target hits the wall, it becomes Stunned for 3s.
Wave Shot
When used, consumes all Repulsive Force stacks to deal 930% of Base Damage + 96 damage and has a(n) 90% chance to apply Collision: Push. When the pushed target hits the wall, it becomes Stunned for 3s.
Damage ▲
280% + 24
/ 280% + 26
/ 295% + 28
/ 295% + 30
/ 310% + 32
Wave Shot Damage ▲
840% + 72
/ 840% + 78
/ 885% + 84
/ 885% + 90
/ 930% + 96
Successive Damage ▲
840% + 72
/ 840% + 78
/ 885% + 84
/ 885% + 90
/ 930% + 96
Deals 280% of Base Damage + 109 damage and has a(n) 100% chance to Weaken and Mark the target for3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less Incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.
Damage ▲
260% + 82
/ 260% + 88
/ 270% + 95
/ 270% + 102
/ 280% + 109