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Throne and Liberty Mana Exchange
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
9s
Cost
450 Health
Skill Type
Tactics
Use Format
Basic
Consumes 450 Health to restore 590 Mana.
Lvl. 11 - 15
Mana Recovery ▲
510 / 530 / 550 / 570 / 590
Unlocks at level 24
Mana Exchange
Uncommon
Consumes 450 Health to restore [310|330|350|370|390] Mana.
Rare
Consumes 450 Health to restore [410|430|450|470|490] Mana.
Epic
Consumes 450 Health to restore [510|530|550|570|590] Mana.

Traits

Effect Boost
5
Effect Boost
Increases Health Cost and the cooldown, but also increases Mana Recovery.
Stamina Recovery
5
Stamina Recovery
Recovers 15 Stamina.
Removes CC effect(s)
7
Removes CC effect(s)
Remove Bind, Movement Speed Reduction, Sleep, Stun

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
24s
Cost
210 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow to deal 100% of Base Damage with a(n) 80% chance to apply a Weaken effect that decreases the target's Movement Speed by 30% for 3s as well as increases the user's Movement Speed by 50% for 3s. Using the skill on a target with a Movement Speed reduction debuff applied by the user adds another stack of Weaken and Binds the target for 2s, decreasing the target's Attack Speed by 15% for 3s while increasing the user's Attack Speed by 25% for 3s.

This skill can only be upgraded with a Precious Growth Book: Omnipotence.
Attack Speed ▲
15% / 17% / 20% / 22% / 25%
Movement Speed ▲
30% / 34% / 40% / 44% / 50%
Unlocks at level 50
Wind Snatcher
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
180 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow that deals 280% of Base Damage + 109 damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional 23% of Base Damage + 15 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Bonus Damage ▲
21% + 11 / 21% + 12 / 22% + 13 / 22% + 14 / 23% + 15
Unlocks at level 1
Mortal Mark