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Throne and Liberty Mortal Mark
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
180 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow that deals 280% of Base Damage + 109 damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 60% less Healing and take additional 23% of Base Damage + 15 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Lvl. 11 - 15
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Bonus Damage ▲
21% + 11 / 21% + 12 / 22% + 13 / 22% + 14 / 23% + 15
Unlocks at level 1
Mortal Mark
Uncommon
Fires an arrow that deals [200|200|210|210|220]% of Base Damage + [14|20|27|34|41] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 60% less Healing and take additional [15|15|16|16|17]% of Base Damage + [1|2|3|4|5] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to [10|20|20|20|20]% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Rare
Fires an arrow that deals [230|230|240|240|250]% of Base Damage + [48|54|61|68|75] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 60% less Healing and take additional [18|18|19|19|20]% of Base Damage + [6|7|8|9|10] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to [10|20|20|20|20]% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Epic
Fires an arrow that deals [260|260|270|270|280]% of Base Damage + [82|88|95|102|109] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 60% less Healing and take additional [21|21|22|22|23]% of Base Damage + [11|12|13|14|15] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.

Traits

Chain Effects
5
Chain Effects
Transfer Mortal Mark to another enemy if the Marked target is defeated
Detonation Mark
7
Detonation Mark
Activates the skill, Detonation Mark.
Stamina Stagnation
5
Stamina Stagnation
Marked Target's Stamina Regen 100% ▼

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Multi-Shot
Cooldown
15s
Cost
290 Mana
Deals damage equal to 290% of Base Damage + 99. Has a(n) 70% chance to Weaken (applying Movement Speed 30% ▼ for 3s) and apply Collision: Push to targets within 100% range inside a 30-degree cone.
Damage ▲
270% + 79 / 270% + 84 / 280% + 89 / 280% + 94 / 290% + 99
Collision Shot
Active Skill
Crossbow
Cooldown
60s
Cost
320 Mana
Distance
6.0m
Skill Type
Control
Use Format
Set Location / Direction
Places an explosive trap at a selected location. When the trap detects targets within a 3m radius, it explodes in 2s, dealing 600% of Base Damage + 165 damage. The explosion has a(n) 80% chance to inflict a Weaken effect that decreases targets' Movement Speed by 60% for 3s.

A trap can last up to 15s. Only 1 trap can be placed at a time.
Cooldown ▼
60s / 59s / 57s / 56s / 54s
Unlocks at level 30
Explosive Trap