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Throne and Liberty Mortal Mark
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
180 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow that deals 280% of Base Damage + 109 damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional 23% of Base Damage + 15 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Lvl. 11 - 15
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Bonus Damage ▲
21% + 11 / 21% + 12 / 22% + 13 / 22% + 14 / 23% + 15
Unlocks at level 1
Mortal Mark
Uncommon
Fires an arrow that deals [200|200|210|210|220]% of Base Damage + [14|20|27|34|41] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [15|15|16|16|17]% of Base Damage + [1|2|3|4|5] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to [10|20|20|20|20]% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Rare
Fires an arrow that deals [230|230|240|240|250]% of Base Damage + [48|54|61|68|75] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [18|18|19|19|20]% of Base Damage + [6|7|8|9|10] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to [10|20|20|20|20]% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Epic
Fires an arrow that deals [260|260|270|270|280]% of Base Damage + [82|88|95|102|109] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [21|21|22|22|23]% of Base Damage + [11|12|13|14|15] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.

Traits

Chain Effects
5
Chain Effects
Transfer Mortal Mark to another enemy if the Marked target is defeated
Detonation Mark
7
Detonation Mark
Activates the skill, Detonation Mark.
Stamina Stagnation
5
Stamina Stagnation
Marked Target's Stamina Regen decreases 100%

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
290 Mana
Distance
12.0m
Skill Type
Control
Use Format
Set Location / Direction
Deals damage equal to 290% of Base Damage + 99. Has a(n) 70% chance to Weaken (decreasing Movement Speed by 30% for 3s) and apply Collision: Push to targets within 100% range inside a 60-degree cone. Reduces the cooldown of Nimble Leap by 15s.
Damage ▲
270% + 79 / 270% + 84 / 280% + 89 / 280% + 94 / 290% + 99
Unlocks at level 9
Multi-Shot
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
36s
Cost
380 Mana
Skill Type
Survival
Use Format
Basic
Increases Off-Hand Double Attack Chance by 100% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by 0.36s. However, having 2 stacks or more only decreases all skill cooldowns by 0.072s.
Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.

The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Cooldown ▼
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Magic Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Melee Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Movement Speed ▲
80% / 85% / 90% / 95% / 100%
Ranged Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Off-Hand Weapon Attack Chance ▲
80% / 85% / 90% / 95% / 100%
Off-hand Weapon Attack Chance ▲
80% / 85% / 90% / 95% / 100%
If more than 2 stacks, cooldown ▼
0.06s / 0.063s / 0.066s / 0.069s / 0.072s
Unlocks at level 15
Selfless Diffusion