Throne and Liberty
Mortal Mark
Crossbow Skill
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
180 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow that deals 280% of Base Damage + 109 damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional 23% of Base Damage + 15 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Lvl. 11 - 15
Damage ▲
260% + 82
/ 260% + 88
/ 270% + 95
/ 270% + 102
/ 280% + 109
Bonus Damage ▲
21% + 11
/ 21% + 12
/ 22% + 13
/ 22% + 14
/ 23% + 15
Unlocks at level 1
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
180 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow that deals 280% of Base Damage + 109 damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional 23% of Base Damage + 15 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Damage ▲
260% + 82
/ 260% + 88
/ 270% + 95
/ 270% + 102
/ 280% + 109
Bonus Damage ▲
21% + 11
/ 21% + 12
/ 22% + 13
/ 22% + 14
/ 23% + 15
Unlocks at level 1
Uncommon
Fires an arrow that deals [200|200|210|210|220]% of Base Damage + [14|20|27|34|41] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [15|15|16|16|17]% of Base Damage + [1|2|3|4|5] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to [10|20|20|20|20]% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Rare
Fires an arrow that deals [230|230|240|240|250]% of Base Damage + [48|54|61|68|75] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [18|18|19|19|20]% of Base Damage + [6|7|8|9|10] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to [10|20|20|20|20]% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Epic
Fires an arrow that deals [260|260|270|270|280]% of Base Damage + [82|88|95|102|109] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [21|21|22|22|23]% of Base Damage + [11|12|13|14|15] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Traits
5
Chain Effects
Transfer Mortal Mark to another enemy if the Marked target is defeated
7
Detonation Mark
5
Stamina Stagnation
Marked Target's Stamina Regen decreases 100%
This skill is part of the Crossbow weapon type.
Related Skills
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
11.8s
Cost
110 Mana
Distance
5.0m
Skill Type
Mobility
Use Format
Basic
Leap 5m in the direction of movement if moving, or leap toward the camera's position if standing still. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 20% for 0.5s.
Cooldown ▼
13.6s
/ 13.2s
/ 12.7s
/ 12.3s
/ 11.8s
Critical Damage ▲
16%
/ 17%
/ 18%
/ 19%
/ 20%
Unlocks at level 1
Can be used only when the user is affected by Repulsive Force from using a skill that moves the user. When used, consumes 1 Repulsive Force and deals 310% of Base Damage + 32. Repulsive Force stacks up to 3 times, and when it reaches 3 stacks, it turns into Wave Shot.
Wave Shot
When used, consumes all Repulsive Force stacks to deal 930% of Base Damage + 96 damage and has a(n) 90% chance to apply Collision: Push. When the pushed target hits the wall, it becomes Stunned for 3s.
Wave Shot
When used, consumes all Repulsive Force stacks to deal 930% of Base Damage + 96 damage and has a(n) 90% chance to apply Collision: Push. When the pushed target hits the wall, it becomes Stunned for 3s.
Damage ▲
280% + 24
/ 280% + 26
/ 295% + 28
/ 295% + 30
/ 310% + 32
Wave Shot Damage ▲
840% + 72
/ 840% + 78
/ 885% + 84
/ 885% + 90
/ 930% + 96
Successive Damage ▲
840% + 72
/ 840% + 78
/ 885% + 84
/ 885% + 90
/ 930% + 96