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Throne and Liberty Mortal Mark
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
180 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow that deals 280% of Base Damage + 109 damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional 23% of Base Damage + 15 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Lvl. 11 - 15
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Bonus Damage ▲
21% + 11 / 21% + 12 / 22% + 13 / 22% + 14 / 23% + 15
Unlocks at level 1
Mortal Mark
Uncommon
Fires an arrow that deals [200|200|210|210|220]% of Base Damage + [14|20|27|34|41] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [15|15|16|16|17]% of Base Damage + [1|2|3|4|5] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to [10|20|20|20|20]% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Rare
Fires an arrow that deals [230|230|240|240|250]% of Base Damage + [48|54|61|68|75] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [18|18|19|19|20]% of Base Damage + [6|7|8|9|10] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to [10|20|20|20|20]% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Epic
Fires an arrow that deals [260|260|270|270|280]% of Base Damage + [82|88|95|102|109] damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional [21|21|22|22|23]% of Base Damage + [11|12|13|14|15] damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.

Traits

Chain Effects
5
Chain Effects
Transfer Mortal Mark to another enemy if the Marked target is defeated
Detonation Mark
7
Detonation Mark
Activates the skill, Detonation Mark.
Stamina Stagnation
5
Stamina Stagnation
Marked Target's Stamina Regen decreases 100%

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
6s
Cost
90 Mana
Distance
12.0m
Skill Type
Attack
Use Format
Basic
Fires an arrow 3 times that deals 150% of Base Damage + 32 damage each hit. Victims of the user's Weaken effects take more damage equal to 20% of Base Damage + 7 damage.
Damage ▲
140% + 24 / 140% + 26 / 145% + 28 / 145% + 30 / 150% + 32
Unlocks at level 1
Quick Fire
Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Recoil Shot
Cooldown
1s
Cost
110 Mana
Can be used only when the user is affected by Repulsive Force from using a skill that moves the user. When used, consumes 1 Repulsive Force and deals 310% of Base Damage + 32. Repulsive Force stacks up to 3 times, and when it reaches 3 stacks, it turns into Wave Shot.

Wave Shot
When used, consumes all Repulsive Force stacks to deal 930% of Base Damage + 96 damage and has a(n) 90% chance to apply Collision: Push. When the pushed target hits the wall, it becomes Stunned for 3s.
Damage ▲
280% + 24 / 280% + 26 / 295% + 28 / 295% + 30 / 310% + 32
Wave Shot Damage ▲
840% + 72 / 840% + 78 / 885% + 84 / 885% + 90 / 930% + 96
Successive Damage ▲
840% + 72 / 840% + 78 / 885% + 84 / 885% + 90 / 930% + 96
Wave Shot