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Throne and Liberty Mother Nature's Protest
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
75s
Cost
500 Mana
Skill Type
Tactics
Use Format
Basic
When used, properties activate or deactivate.
When activated, projectile attacks consume 24 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time the skill is used.

Gale Arrow
Deals 21% of Base Damage. Has a(n) 31% chance to apply Gale for 6s.

Flame Arrow
Deals 21% of Base Damage. Has a(n) 31% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs.

Frost Arrow
Deals 28% of Base Damage. Has a(n) 65% chance to apply Frost and Weaken which decreases Movement Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s.

Lightning Arrow
Deals 30% of Base Damage. Has a(n) 15% chance to deal additional damage that is equal to 120% of Base Damage. If the target is affected by the user's Wet or Frost effects, the status transfers to another enemy within 5m radius.
Lvl. 11 - 15
Damage ▲
36% / 37% / 38% / 39% / 41%
Gale Arrow Activation Rate ▲
27% / 28% / 29% / 30% / 31%
Flame Arrow Activation Rate ▲
27% / 28% / 29% / 30% / 31%
Frost Arrow Activation Rate ▲
55% / 57.5% / 60% / 62.5% / 65%
Lightning Arrow Activation Rate ▲
13% / 13.5% / 14% / 14.5% / 15%
Unlocks at level 18
Mother Nature's Protest
Uncommon
When used, properties activate or deactivate. When activated, projectile attacks consume [16|16|17|17|18] Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time the skill is used. Gale Arrow Deals 21% of Base Damage. Has a(n) [15|16|17|18|20]% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a(n) [15|16|17|18|20]% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a(n) [30|32.5|35|37.5|40]% chance to apply Frost and Weaken which decreases Movement Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a(n) [8|8.5|9|9.5|10]% chance to deal additional damage that is equal to 120% of Base Damage. If the target is affected by the user's Wet or Frost effects, the status transfers to another enemy within 5m radius.
Rare
When used, properties activate or deactivate. When activated, projectile attacks consume [19|19|20|20|21] Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time the skill is used. Gale Arrow Deals 21% of Base Damage. Has a(n) [21|22|23|24|26]% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a(n) [21|22|23|24|26]% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a(n) [42.5|45|47.5|50|52.5]% chance to apply Frost and Weaken which decreases Movement Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a(n) [10.5|11|11.5|12|12.5]% chance to deal additional damage that is equal to 120% of Base Damage. If the target is affected by the user's Wet or Frost effects, the status transfers to another enemy within 5m radius.
Epic
When used, properties activate or deactivate. When activated, projectile attacks consume [22|22|23|23|24] Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time the skill is used. Gale Arrow Deals 21% of Base Damage. Has a(n) [27|28|29|30|31]% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a(n) [27|28|29|30|31]% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Arrow Deals 28% of Base Damage. Has a(n) [55|57.5|60|62.5|65]% chance to apply Frost and Weaken which decreases Movement Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Arrow Deals 30% of Base Damage. Has a(n) [13|13.5|14|14.5|15]% chance to deal additional damage that is equal to 120% of Base Damage. If the target is affected by the user's Wet or Frost effects, the status transfers to another enemy within 5m radius.

Traits

Gale Arrow
7
Gale Arrow
Activates the Gale attribute.
Flame Arrow
7
Flame Arrow
Able to activate Fire attribute
Frost Arrow
7
Frost Arrow
Activates the Frost attribute.
Lightning Arrow
7
Lightning Arrow
Activates the Lightning attribute.

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Recoil Shot
Cooldown
1s
Cost
110 Mana
Can be used only when the user is affected by Repulsive Force from using a skill that moves the user. When used, consumes 1 Repulsive Force and deals 310% of Base Damage + 32. Repulsive Force stacks up to 3 times, and when it reaches 3 stacks, it turns into Wave Shot.

Wave Shot
When used, consumes all Repulsive Force stacks to deal 930% of Base Damage + 96 damage and has a(n) 90% chance to apply Collision: Push. When the pushed target hits the wall, it becomes Stunned for 3s.
Damage ▲
280% + 24 / 280% + 26 / 295% + 28 / 295% + 30 / 310% + 32
Wave Shot Damage ▲
840% + 72 / 840% + 78 / 885% + 84 / 885% + 90 / 930% + 96
Successive Damage ▲
840% + 72 / 840% + 78 / 885% + 84 / 885% + 90 / 930% + 96
Wave Shot
Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Mortal Mark
Cooldown
15s
Cost
180 Mana
Deals 280% of Base Damage + 109 damage and has a(n) 100% chance to Weaken and Mark the target for3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less Incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Detonation Mark