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Throne and Liberty Mother Nature's Protest
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
75s
Cost
500 Mana
Skill Type
Tactics
Use Format
Basic
When used, properties activate or deactivate.
When activated, projectile attacks consume 24 Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time the skill is used.

Gale Shot
Deals 21% of Base Damage. Has a(n) 31% chance to apply Gale for 6s.

Flame Arrow
Deals 21% of Base Damage. Has a(n) 31% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs.

Frost Shot
Deals 28% of Base Damage. Has a(n) 65% chance to apply Frost and Weaken which decreases Movement Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s.

Lightning Shot
Deals 30% of Base Damage. Has a(n) 15% chance to deal additional damage that is equal to 120% of Base Damage. If the target is affected by the user's Wet or Frost effects, the status transfers to another enemy within 5m radius.
Lvl. 11 - 15
Damage ▲
36% / 37% / 38% / 39% / 41%
Gale Shot Activation Rate ▲
27% / 28% / 29% / 30% / 31%
Flame Shot Activation Rate ▲
27% / 28% / 29% / 30% / 31%
Frost Shot Activation Rate ▲
55% / 57.5% / 60% / 62.5% / 65%
Gale Arrow Activation Rate ▲
27% / 28% / 29% / 30% / 31%
Flame Arrow Activation Rate ▲
27% / 28% / 29% / 30% / 31%
Frost Arrow Activation Rate ▲
55% / 57.5% / 60% / 62.5% / 65%
Lightning Shot Activation Rate ▲
13% / 13.5% / 14% / 14.5% / 15%
Lightning Arrow Activation Rate ▲
13% / 13.5% / 14% / 14.5% / 15%
Unlocks at level 18
Mother Nature's Protest
Uncommon
When used, properties activate or deactivate. When activated, projectile attacks consume [16|16|17|17|18] Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time the skill is used. Gale Shot Deals 21% of Base Damage. Has a(n) [15|16|17|18|20]% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a(n) [15|16|17|18|20]% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Shot Deals 28% of Base Damage. Has a(n) [30|32.5|35|37.5|40]% chance to apply Frost and Weaken which decreases Movement Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Shot Deals 30% of Base Damage. Has a(n) [8|8.5|9|9.5|10]% chance to deal additional damage that is equal to 120% of Base Damage. If the target is affected by the user's Wet or Frost effects, the status transfers to another enemy within 5m radius.
Rare
When used, properties activate or deactivate. When activated, projectile attacks consume [19|19|20|20|21] Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time the skill is used. Gale Shot Deals 21% of Base Damage. Has a(n) [21|22|23|24|26]% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a(n) [21|22|23|24|26]% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Shot Deals 28% of Base Damage. Has a(n) [42.5|45|47.5|50|52.5]% chance to apply Frost and Weaken which decreases Movement Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Shot Deals 30% of Base Damage. Has a(n) [10.5|11|11.5|12|12.5]% chance to deal additional damage that is equal to 120% of Base Damage. If the target is affected by the user's Wet or Frost effects, the status transfers to another enemy within 5m radius.
Epic
When used, properties activate or deactivate. When activated, projectile attacks consume [22|22|23|23|24] Mana to shoot an additional projectile. This property deactivates if Mana is less than 10% of Max Mana. Acquiring more than two properties at the same time triggers cycling between the properties in this order: Gale > Flame > Frost > Lightning > Deactivation, every time the skill is used. Gale Shot Deals 21% of Base Damage. Has a(n) [27|28|29|30|31]% chance to apply Gale for 6s. Flame Arrow Deals 21% of Base Damage. Has a(n) [27|28|29|30|31]% chance to apply Weaken: Burning for 3s, which has the same effect as Serial Fire Bombs. Frost Shot Deals 28% of Base Damage. Has a(n) [55|57.5|60|62.5|65]% chance to apply Frost and Weaken which decreases Movement Speed by 10% for 1s. If the effect is already applied, the duration increases by 0.5s. Lightning Shot Deals 30% of Base Damage. Has a(n) [13|13.5|14|14.5|15]% chance to deal additional damage that is equal to 120% of Base Damage. If the target is affected by the user's Wet or Frost effects, the status transfers to another enemy within 5m radius.

Traits

Gale Shot
7
Gale Shot
Activates the Gale attribute.
Flame Shot
7
Flame Shot
Able to activate Fire attribute
Frost Shot
7
Frost Shot
Activates the Frost attribute.
Lightning Shot
7
Lightning Shot
Activates the Lightning attribute.

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
40s
Cost
440 Mana
Distance
6.0m
Skill Type
Control
Use Format
Set Location / Direction
Set up an Explosive Trap at a selected location. The trap triggers when an enemy is within 3m range and explodes after 2s. It deals damage equal to 600% of Base Damage + 165 to the target. Has a(n) 80% chance to Weaken the target, decreasing Movement Speed by 60% for 3s. An Explosive Trap lasts for 20s. Only 1 trap can be set up at a time.
Cooldown ▼
46s / 45s / 43s / 42s / 40s
Unlocks at level 30
Explosive Trap
Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Merciless Barrage
Cooldown
75s
Cost
530 Mana
Shoot arrows with both hands 16 times each to a 6m radius area. Arrows deal 27% of Base Damage + 17 to the enemy hit. On each consecutive hit to the same target, damage increases by 8% (stacks up to 10 times). The number of attacks can be increased up to 24 times each, based on the Attack Chance of the equipped Off-Hand Weapon.
Damage ▲
25% + 13 / 25% + 14 / 26% + 15 / 26% + 16 / 27% + 17
Annihilation Barrage Shot