Throne and Liberty
Victorious Energy
Staff Skill
Magic, Melee, and Ranged Hit Chance increase by 460 and Magic and Melee Evasion increase by 460 for 12s.
Lvl. 11 - 15
Magic, Melee, and Ranged Evasion ▲
400
/ 415
/ 430
/ 445
/ 460
Magic, Melee, and Ranged Evasions ▲
400
/ 415
/ 430
/ 445
/ 460
Magic, Melee, and Ranged Hit Chance ▲
400
/ 415
/ 430
/ 445
/ 460
Magic, Melee, and Ranged Hit Chance increase by 460 and Magic and Melee Evasion increase by 460 for 12s.
Magic, Melee, and Ranged Evasion ▲
400
/ 415
/ 430
/ 445
/ 460
Magic, Melee, and Ranged Evasions ▲
400
/ 415
/ 430
/ 445
/ 460
Magic, Melee, and Ranged Hit Chance ▲
400
/ 415
/ 430
/ 445
/ 460
This is skill is a result of selecting the trait "Victorious Energy" on the skill High Focus
Uncommon
Magic, Melee, and Ranged Hit Chance increase by [250|265|280|295|310] and Magic and Melee Evasion increase by [250|265|280|295|310] for 12s.
Rare
Magic, Melee, and Ranged Hit Chance increase by [325|340|355|370|385] and Magic and Melee Evasion increase by [325|340|355|370|385] for 12s.
Epic
Magic, Melee, and Ranged Hit Chance increase by [400|415|430|445|460] and Magic and Melee Evasion increase by [400|415|430|445|460] for 12s.
This skill is part of the Staff weapon type.
Related Skills
Move to the party member within the range.
Cooldown ▼
60s
/ 56s
/ 50s
/ 46s
/ 40s
A Fire skill that deals 510% of Base Damage + 516. Has a(n) 80% chance to Weaken the target for 6s, reducing Healing Received by 80%. Has a(n) 80% chance to apply 2 stacks of Weaken: Burning to all enemies within a 3m radius area from the target. Charging time increases damage by up to 120%. Stacks up to 5 times. Damage increases by 120% against monsters. Burning lasts for 12s, and deals 3.4% of Base Damage + 15 per stack. Stacks up to 10 times.
Damage ▲
160% + 129
/ 160% + 140
/ 165% + 151
/ 165% + 161
/ 170% + 172
Burning Damage ▲
2.8% + 11
/ 2.8% + 12
/ 3.1% + 13
/ 3.1% + 14
/ 3.4% + 15