Throne and Liberty Logo

Throne and Liberty Quick Fire
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
6s
Cost
90 Mana
Distance
12.0m
Skill Type
Attack
Use Format
Basic
Fires an arrow 3 times that deals 150% of Base Damage + 32 damage each hit. Victims of the user's Weaken effects take more damage equal to 20% of Base Damage + 7 damage.
Lvl. 11 - 15
Damage ▲
140% + 24 / 140% + 26 / 145% + 28 / 145% + 30 / 150% + 32
Unlocks at level 1
Quick Fire
Uncommon
Fires an arrow 3 times that deals [110|110|115|115|120]% of Base Damage + [4|6|8|10|12] damage each hit. Victims of the user's Weaken effects take more damage equal to 20% of Base Damage + 7 damage.
Rare
Fires an arrow 3 times that deals [125|125|130|130|135]% of Base Damage + [14|16|18|20|22] damage each hit. Victims of the user's Weaken effects take more damage equal to 20% of Base Damage + 7 damage.
Epic
Fires an arrow 3 times that deals [140|140|145|145|150]% of Base Damage + [24|26|28|30|32] damage each hit. Victims of the user's Weaken effects take more damage equal to 20% of Base Damage + 7 damage.

Traits

Gale
7
Gale
On hit, applies Gale effect to the target
Min Chain Fire ▲
10
Min Chain Fire ▲
The minimum attack count changes to 4
Damage ▲
5
Damage ▲
Increases damage by 20%. but also increases the cooldown by 3s.
Cooldown ▼
5
Cooldown ▼
On Critical Hit, the remaining cooldown 10% ▼

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
36s
Cost
330 Mana
Distance
12.0m
Skill Type
Attack
Use Format
Basic
Fires a flashy arrow that deals 500% of Base Damage + 135 damage. Using the skill on a target casting a Fury Attack has a(n) 80% chance to apply a Weaken effect that increases all party members' Critical Damage by 21% for 6s against the target.

This skill can only be upgraded with a Precious Skill Growth Book: Omnipotence.
Critical Damage ▲
13% / 14.6% / 17% / 18.6% / 21%
Unlocks at level 50
Weak Point Shot
Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Mortal Mark
Cooldown
15s
Cost
180 Mana
Deals 280% of Base Damage + 109 damage and has a(n) 100% chance to Weaken and Mark the target for3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less Incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Detonation Mark