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Throne and Liberty Selfless Diffusion
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
36s
Cost
380 Mana
Skill Type
Survival
Use Format
Basic
Increases Off-Hand Double Attack Chance by 100% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by 0.36s. However, having 2 stacks or more only decreases all skill cooldowns by 0.072s.
Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.

The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Lvl. 11 - 15
Cooldown ▼
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Magic Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Melee Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Movement Speed ▲
80% / 85% / 90% / 95% / 100%
Ranged Evasion ▲
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Off-Hand Weapon Attack Chance ▲
80% / 85% / 90% / 95% / 100%
Off-hand Weapon Attack Chance ▲
80% / 85% / 90% / 95% / 100%
If more than 2 stacks, cooldown ▼
0.06s / 0.063s / 0.066s / 0.069s / 0.072s
Unlocks at level 15
Selfless Diffusion
Uncommon
Increases Off-Hand Double Attack Chance by [30|35|40|45|50]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [015s|0165s|018s|0195s|021s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.03s. Each|0.033s. Each|0.036s. Each|0.039s. Each|0.042s. Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s. The cooldown decreases effect can be stacked up to 10 times within 1 sec. Does not decrease the cooldown for Selfless Diffusion.
Rare
Increases Off-Hand Double Attack Chance by [55|60|65|70|75]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [0225s|024s|0255s|027s|0285s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.045s. Each|0.048s. Each|0.051s. Each|0.054s. Each|0.057s. Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s. The cooldown decreases effect can be stacked up to 10 times within 1 sec. Does not decrease the cooldown for Selfless Diffusion.
Epic
Increases Off-Hand Double Attack Chance by [80|85|90|95|100]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [03s|0315s|033s|0345s|036s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.06s. Each|0.063s. Each|0.066s. Each|0.069s. Each|0.072s. Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s. The cooldown decreases effect can be stacked up to 10 times within 1 sec. Does not decrease the cooldown for Selfless Diffusion.

Traits

Health Concentration Recovery
5
Health Concentration Recovery
Recovers Health in proportion to damage taken.
Aggro ▼
3
Aggro ▼
Aggro generated for 6s: 30▼

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
11.8s
Cost
110 Mana
Distance
5.0m
Skill Type
Mobility
Use Format
Basic
Leap 5m in the direction of movement if moving, or leap toward the camera's position if standing still. Attack Speed increases by 20%, Range increases by 20% and Critical Damage increases by 20% for 0.5s.
Cooldown ▼
13.6s / 13.2s / 12.7s / 12.3s / 11.8s
Critical Damage ▲
16% / 17% / 18% / 19% / 20%
Unlocks at level 1
Nimble Leap
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
180 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow that deals 280% of Base Damage + 109 damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 80% less Healing and take additional 23% of Base Damage + 15 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Bonus Damage ▲
21% + 11 / 21% + 12 / 22% + 13 / 22% + 14 / 23% + 15
Unlocks at level 1
Mortal Mark