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Throne and Liberty Selfless Diffusion
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
36s
Cost
380 Mana
Skill Type
Survival
Use Format
Basic
Increases Off-Hand Double Attack Chance by 100% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by 0.36s. However, having 2 stacks or more only decreases all skill cooldowns by 0.072s.
Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.

The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Lvl. 11 - 15
Cooldown ▼
0.3s / 0.315s / 0.33s / 0.345s / 0.36s
Off-Hand Weapon Attack Chance ▲
80% / 85% / 90% / 95% / 100%
If more than 2 stacks, cooldown ▼
0.06s / 0.063s / 0.066s / 0.069s / 0.072s
Unlocks at level 15
Selfless Diffusion
Uncommon
Increases Off-Hand Double Attack Chance by [30|35|40|45|50]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [015s|0165s|018s|0195s|021s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.03s. Each|0.033s. Each|0.036s. Each|0.039s. Each|0.042s. Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s. The cooldown decreases effect can be stacked up to 10 times within 1 sec. Does not decrease the cooldown for Selfless Diffusion.
Rare
Increases Off-Hand Double Attack Chance by [55|60|65|70|75]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [0225s|024s|0255s|027s|0285s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.045s. Each|0.048s. Each|0.051s. Each|0.054s. Each|0.057s. Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s. The cooldown decreases effect can be stacked up to 10 times within 1 sec. Does not decrease the cooldown for Selfless Diffusion.
Epic
Increases Off-Hand Double Attack Chance by [80|85|90|95|100]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [03s|0315s|033s|0345s|036s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.06s. Each|0.063s. Each|0.066s. Each|0.069s. Each|0.072s. Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s. The cooldown decreases effect can be stacked up to 10 times within 1 sec. Does not decrease the cooldown for Selfless Diffusion.

Traits

Removes CC
7
Removes CC
Remove Bind, Movement Speed Reduction, Stun, Sleep
Health Concentration Recovery
5
Health Concentration Recovery
Recovers Health in proportion to damage taken.
Aggro ▼
3
Aggro ▼
Decreases the Aggro generation by 30% for 6s.

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
15s
Cost
180 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
Fires an arrow that deals 280% of Base Damage + 109 damage. The arrow has a(n) 100% chance to Weaken the target with a Detonating Mark for 3s. Stacks up to 2 times, and explodes even when stacked, dealing the accumulated damage and resetting the accumulation. Marked targets receive 60% less Healing and take additional 23% of Base Damage + 15 damage per attack, accumulating the user's damage dealt on the Marked target for the duration. When the effect ends, the Mark detonates, dealing additional damage equal to 20% of the total accumulated damage dealt. The mark's accumulating damage is only applied to one target.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Bonus Damage ▲
21% + 11 / 21% + 12 / 22% + 13 / 22% + 14 / 23% + 15
Unlocks at level 1
Mortal Mark
Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Mortal Mark
Cooldown
15s
Cost
180 Mana
Deals 280% of Base Damage + 109 damage and has a(n) 100% chance to Weaken and Mark the target for3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less Incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Detonation Mark