Throne and Liberty
Selfless Diffusion
Crossbow Skill
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
36s
Cost
380 Mana
Skill Type
Survival
Use Format
Basic
Increases Off-Hand Double Attack Chance by 100% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by 0.36s. However, having 2 stacks or more only decreases all skill cooldowns by 0.072s.
Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.
The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.
The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Lvl. 11 - 15
Cooldown ▼
0.3s
/ 0.315s
/ 0.33s
/ 0.345s
/ 0.36s
Magic Evasion ▲
0.3s
/ 0.315s
/ 0.33s
/ 0.345s
/ 0.36s
Melee Evasion ▲
0.3s
/ 0.315s
/ 0.33s
/ 0.345s
/ 0.36s
Movement Speed ▲
80%
/ 85%
/ 90%
/ 95%
/ 100%
Ranged Evasion ▲
0.3s
/ 0.315s
/ 0.33s
/ 0.345s
/ 0.36s
Off-Hand Weapon Attack Chance ▲
80%
/ 85%
/ 90%
/ 95%
/ 100%
Off-hand Weapon Attack Chance ▲
80%
/ 85%
/ 90%
/ 95%
/ 100%
If more than 2 stacks, cooldown ▼
0.06s
/ 0.063s
/ 0.066s
/ 0.069s
/ 0.072s
Unlocks at level 15
Active Skill
Lv. 5 Epic
Crossbow
Cooldown
36s
Cost
380 Mana
Skill Type
Survival
Use Format
Basic
Increases Off-Hand Double Attack Chance by 100% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by 0.36s. However, having 2 stacks or more only decreases all skill cooldowns by 0.072s.
Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.
The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Each successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.
The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Cooldown ▼
0.3s
/ 0.315s
/ 0.33s
/ 0.345s
/ 0.36s
Magic Evasion ▲
0.3s
/ 0.315s
/ 0.33s
/ 0.345s
/ 0.36s
Melee Evasion ▲
0.3s
/ 0.315s
/ 0.33s
/ 0.345s
/ 0.36s
Movement Speed ▲
80%
/ 85%
/ 90%
/ 95%
/ 100%
Ranged Evasion ▲
0.3s
/ 0.315s
/ 0.33s
/ 0.345s
/ 0.36s
Off-Hand Weapon Attack Chance ▲
80%
/ 85%
/ 90%
/ 95%
/ 100%
Off-hand Weapon Attack Chance ▲
80%
/ 85%
/ 90%
/ 95%
/ 100%
If more than 2 stacks, cooldown ▼
0.06s
/ 0.063s
/ 0.066s
/ 0.069s
/ 0.072s
Unlocks at level 15
Uncommon
Increases Off-Hand Double Attack Chance by [30|35|40|45|50]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [015s|0165s|018s|0195s|021s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.03s.
Each|0.033s.
Each|0.036s.
Each|0.039s.
Each|0.042s.
Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.
The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Rare
Increases Off-Hand Double Attack Chance by [55|60|65|70|75]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [0225s|024s|0255s|027s|0285s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.045s.
Each|0.048s.
Each|0.051s.
Each|0.054s.
Each|0.057s.
Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.
The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Epic
Increases Off-Hand Double Attack Chance by [80|85|90|95|100]% for 6s. Successfully applying a stack of Weaken effects within the duration decreases all skill cooldowns by [03s|0315s|033s|0345s|036s]. However, having 2 stacks or more only decreases all skill cooldowns by [0.06s.
Each|0.063s.
Each|0.066s.
Each|0.069s.
Each|0.072s.
Each] successful attack landed on the target increases the durations of all Weaken effects applied by the user by 0.05s.
The cooldown decreases effect can be stacked up to 10 times within 1 sec.
Does not decrease the cooldown for Selfless Diffusion.
Traits
5
Health Concentration Recovery
Recovers Health in proportion to damage taken.
3
Aggro ▼
Aggro generated for 6s: 30▼
This skill is part of the Crossbow weapon type.
Related Skills
Deals 280% of Base Damage + 109 damage and has a(n) 100% chance to Weaken and Mark the target for3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less Incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.
Damage ▲
260% + 82
/ 260% + 88
/ 270% + 95
/ 270% + 102
/ 280% + 109
Can be used only when the user is affected by Repulsive Force from using a skill that moves the user. When used, consumes 1 Repulsive Force and deals 310% of Base Damage + 32. Repulsive Force stacks up to 3 times, and when it reaches 3 stacks, it turns into Wave Shot.
Wave Shot
When used, consumes all Repulsive Force stacks to deal 930% of Base Damage + 96 damage and has a(n) 90% chance to apply Collision: Push. When the pushed target hits the wall, it becomes Stunned for 3s.
Wave Shot
When used, consumes all Repulsive Force stacks to deal 930% of Base Damage + 96 damage and has a(n) 90% chance to apply Collision: Push. When the pushed target hits the wall, it becomes Stunned for 3s.
Damage ▲
280% + 24
/ 280% + 26
/ 295% + 28
/ 295% + 30
/ 310% + 32
Wave Shot Damage ▲
840% + 72
/ 840% + 78
/ 885% + 84
/ 885% + 90
/ 930% + 96
Successive Damage ▲
840% + 72
/ 840% + 78
/ 885% + 84
/ 885% + 90
/ 930% + 96