I don't think I can reach enough Melee Evasion to counter the Daggers and Greatswords, so I abandoned it in favor of Ranged evasion and Magic evasion, which need less hit chance. I stacked some endurance as well. The thought is that if I am in PVP, I need to kite the melee, and hopefully, my team peels for me.
Obviously, you would switch out some skills for a smaller scale, and depending on the group setup, you can put Meteor on there for heal reduction or Fireball Barrage. Some of the skills are pretty standard, but you can change the last 3 or 4 depending on group combat ability and scale.
Your role is to cc with your two binds, sleep bomb when up, throw in some passive damage, and primarily buff, heal, and rescue your team. If each squad has two healers then one of you could be on the tank the whole time and the other can be on the dps with the assassin dps or ranged dps getting picks.