Throne and Liberty Logo
Nahta

Nahta

EKLogic 1 week ago
PvP Support
PvP Healer

About this build

PvP Support and Heal

Stat Points

  • Strength
    50
    10 + 23 + 17
  • Dexterity
    23
    10 + 9 + 4
  • Wisdom
    40
    10 + 10 + 20
  • Perception
    50
    10 + 4 + 36

Weapons & Armor

Swift Healing
7
Consecutive Use
Can be used up to 3 times in a row.
3
Skill Distance Increased
Increases the range by 5m.
Clay's Salvation
3
Radius Increased
Radius Increased by 5m
Cursed Nightmare
5
Deep Sleep
Deactivates if attacked 2 times
5
Enhanced Nightmare
Instant Sleep except for Movement Speed ▼
Karmic Haze
5
Radius Increased
Transfer range 2m ▲
Blessed Barrier
7
Targets Expanded
Stat decreases, changes to Directional Skill that designates party members
5
Duration Increased
Increases the duration by 1s.
Chain Lightning
10
Chain Lightning
Create a 3m radius of Lightning area around the target
5
Damage Transfer
Transfers regardless of Wet or Frost status
Ice Spear
3
Ice Spear Bombardment
Change to Ice Spear (Changes to Ice Spear Bombardment)
5
Bind
Movement Speed Decrease changes to Bind
Icebound Tomb
7
Bind
Movement Speed Decrease changes to Bind
5
Icy Mire
Decreases Movement Speed/Evasion instead of Freeze
Fountain of Life
5
Radius Increased
Range 2m ▲
7
Effect Duration ▲
Duration 2s ▲
Salvation Chain
3
Cooldown ▼
Cooldown 5s ▼
Invincible Wall
7
Targets Expanded
Grants a shield to all party members with less effectiveness.
3
Skill Distance Increased
Range Increased by 5m
Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Greedy Need
1
Pure Healing
2
Melee Defense
3
Attack Speed
4
Deep Pain
5
All Evasion
6
Range Up
7
Redemptive Penance
8
Buff Duration
9
Mana Regen
10
Merciless Wraith
11
Mana Regen
12
Enfeeble Chance
13
Spiritual Focus
14
Max Mana
15
Cooldown Speed
16
Time of the Curse
Enfeeble Chance
Magic Hit
Spell of Retribution
Melee Defense
Mana Regen
Spell Flexibility
Magic Hit
All Evasion
Mana Blessing
Mana Regen
Melee Defense
Reverberation Shield
1
Radiant Composure
11
Base Damage
12
Magic Hit
13
Fatal Incantation
14
Base Damage
15
Mana Regen
16
Mana Intensification
Cooldown Speed
Damage Bonus
Strange Spacetime
2
Mana Regen
3
Enfeeble Chance
4
Flame Wound
5
Max Mana
6
Magic Hit
7
Ignition Booster
8
Enfeeble Chance
9
Wisdom
10
Brutal Destruction

Stats

Work in Progress - likely not accurate
Protection
Melee Evasion
86
Ranged Evasion
1046
Ranged Endurance
640
Debuff Duration
-18%
Magic Evasion
1220
Magic Endurance
160
Skill Damage Resistance
240
Body
Max Health
9525
Health Regen
165
Max Mana
7925
Mana Regen
1057.2
Cooldown Speed
19.2%
Attack Speed
1.2%
Mana Cost Efficiency
6%
Max Stamina
100
Movement Speed
600
Stamina Regen
40
Healing
16%
Attack
Buff Duration
49%
Skill Damage Boost
280
Ranged Hit Chance
350
Ranged Critical Hit Chance
115
Melee Hit Chance
350
Melee Critical Hit Chance
115
Magic Hit Chance
410
Magic Critical Hit Chance
235
Hit Chance
2520
CC
Weaken Resistance
81
Silence Resistance
81
Collision Chance
250
Silence Chance
250
Weaken Chance
546
Sleep Chance
439
Fear Chance
250
Petrification Chance
344
Stun Chance
250
Bind Chance
327
Other
Hit Chance
227
Critical Hit Chance
496
Heavy Attack Chance
260
Attack Range Increase
6.2%
Weapons
Attack Speed
0.449s
Range
14m
Base Damage | Main Hand
128 ~ 255
Base Damage | Off Hand
190 ~ 315
Defense
Melee Defense
1755
Ranged Defense
1678
Magic Defense
1350

Build Guide

I don't think I can reach enough Melee Evasion to counter the Daggers and Greatswords, so I abandoned it in favor of Ranged evasion and Magic evasion, which need less hit chance. I stacked some endurance as well. The thought is that if I am in PVP, I need to kite the melee, and hopefully, my team peels for me.

 

Obviously, you would switch out some skills for a smaller scale, and depending on the group setup, you can put Meteor on there for heal reduction or Fireball Barrage. Some of the skills are pretty standard, but you can change the last 3 or 4 depending on group combat ability and scale.

 

Your role is to cc with your two binds, sleep bomb when up, throw in some passive damage, and primarily buff, heal, and rescue your team. If each squad has two healers then one of you could be on the tank the whole time and the other can be on the dps with the assassin dps or ranged dps getting picks.

1 week ago