Table of Contents
Introduction
Max Range and survivability.
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
50
(14)
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●
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Dexterity
53
(14)
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●
●
●
●
Wisdom
19
(2)
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●
●
●
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Perception
61
(19)
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●
●
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Fortitude
10
(0)
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Skill Setups
Skills
Defensive
Active
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
Strafing
7
Gale
7
On hit, applies Gale effect to the target
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Ensnaring Arrow
5
Hit Chance ▲
5
Hit Chance 20 ▲
Decisive Bombardment
Base: Decisive Sniping
5
Charging Time ▲
5
Max charging time and Max Damage ▲
7
Damage ▲
7
Boost damage against enemies affected by certain CC effects by 25%
5
Mobility
5
Allows charging while moving
5
Decisive Bombardment
5
Activates the skill, Decisive Bombardment.
Flash Arrow
7
Range Increase
7
Increases the area of effect for Flash Arrow and Flash Wave.
Shadowy Escape
Base: Shadow Strike
10
Shadowy Escape
10
Move to cast location
5
Skill Range ▲
5
Range 40% ▲
Lightning Infusion
Base: Inject Venom
10
Lightning Infusion
10
Change to Lightning Infusion
3
Mana Cost Reduced
3
Mana Cost 25% ▼
5
Cooldown Reduction
5
Cooldown 3s ▼
Frenzied Sword Dance
3
Effect Accumulation
3
Apply Weakened: Thunderclouds on hit
Camouflage Cloak
7
CC Immunity
7
Bonus CC Immunity effect