Table of Contents
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
50
(16)
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●
●
●
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Dexterity
28
(5)
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●
●
●
●
Wisdom
18
(0)
●
●
●
●
●
Perception
60
(24)
●
●
●
●
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Fortitude
10
(0)
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Skill Setups
Skills
Defensive
Active
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
Strafing
7
Gale
7
On hit, applies Gale effect to the target
Icebound Tomb
7
Bind
7
Movement Speed Decrease changes to Bind
5
Icy Mire
5
Decreases Movement Speed and Evasion instead of Petrification: Freeze
Limit Break
Base: Blitz
10
Limit Break
10
Can be boosted by Limit Break
Tornado
Base: Arrow Vortex
10
Tornado
10
Activates the skill, Tornado.
Judgment Lightning
5
Damage Transfer
5
Transfers regardless of Wet or Frost status
Ice Spear
3
Ice Spear Bombardment
3
Change to Ice Spear
5
Bind
5
Movement Speed Decrease changes to Bind
5
Damage ▲
5
Increases Damage by 40%.
Victorious Energy
Base: High Focus
5
Victorious Energy
5
Change to Hit Chance/Evasion ▲
Flash Wave
Base: Flash Arrow
10
Flash Wave
10
Activates the skill, Flash Wave.
7
Range Increase
7
Increases the area of effect for Flash Arrow and Flash Wave.
5
Blind
5
On hit, the target's Hit Chance 300 ▼
Passive
Echoic Barrier
Forbidden Sanctuary
Mana Amp
Devoted Shield
Steady Aim
Distorted Sanctuary
Sniper's Sense
No Passive selected