Table of Contents
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
40
(17)
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Dexterity
60
(21)
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Wisdom
29
(8)
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Perception
30
(2)
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Fortitude
10
(0)
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Equipment
Weapons
Armor
Stat Points
Strength
35
(12)
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Dexterity
40
(5)
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Wisdom
21
(0)
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Perception
60
(26)
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Fortitude
10
(0)
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Equipment
Weapons
Armor
Stat Points
Strength
50
(20)
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Dexterity
60
(23)
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Wisdom
27
(3)
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Perception
32
(0)
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Fortitude
10
(0)
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Equipment
Weapons
Armor
Stat Points
Strength
50
(20)
●
●
●
●
●
Dexterity
38
(5)
●
●
●
●
●
Wisdom
24
(0)
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●
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●
Perception
60
(22)
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Fortitude
10
(0)
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Skill Setups
Skills
Defensive
Active
Inferno Wave
5
Consecutive Use
5
50% chance to grant 1 extra use.
Fireball Barrage
10
Fireball Frenzy
10
Adds a Fireball per Burning stack
Chain Lightning
10
Chaining Bolt
10
Create a 3m radius of Lightning area around the target
5
Damage Transfer
5
Transfers regardless of Wet or Frost
3
Damage Transfer
3
No Damage Reduction upon transfer
Judgment Lightning
5
Consecutive Use
5
Added Casting Time, guaranteed additional use
5
Damage Transfer
5
Transfers regardless of Wet or Frost status
3
Damage Transfer
3
No Damage Reduction upon transfer
Touch of Despair
5
Range Increase
5
Affects 2 additional targets within a 3m radius.
5
Effect Duration ▲
5
Duration 3s ▲
Enchanting Time
Base: Time for Punishment
7
Enchanting Time
7
Change to Enchanting Time
5
Blitz Extension
5
Duration 3s ▲
High Focus
5
Base Damage Boost
5
Base Damage Bonus
Ice Spear
3
Ice Spear Bombardment
3
Change to Ice Spear
5
Damage ▲
5
Increases Damage by 40%.
Hellfire Rain
Base: Infernal Meteor
7
Hellfire Rain
7
Change to Hellfire Rain
Skills
Defensive
Active
Ice Spear
3
Ice Spear Bombardment
3
Change to Ice Spear
5
Bind
5
Movement Speed Decrease changes to Bind
5
Damage ▲
5
Increases Damage by 40%.
Fireball Barrage
10
Fireball Frenzy
10
Adds a Fireball per Burning stack
Chain Lightning
5
Damage Transfer
5
Transfers regardless of Wet or Frost
Judgment Lightning
5
Damage Transfer
5
Transfers regardless of Wet or Frost status
Cursed Nightmare
5
Deep Sleep
5
Deactivates if attacked 2 times
5
Enhanced Nightmare
5
Instant Sleep except for Movement Speed ▼
Karmic Haze
5
Range Increase
5
Transfer range 2m ▲
Victorious Energy
Base: High Focus
5
Base Damage Boost
5
Base Damage Bonus
5
Victorious Energy
5
Change to Hit Chance/Evasion ▲
Enchanting Time
Base: Time for Punishment
7
Enchanting Time
7
Change to Enchanting Time
5
Blitz Extension
5
Duration 3s ▲
Clay's Salvation
5
Weaken Removal
5
Removes 1 type of Weaken Effect
3
Range Increase
3
Range Increased by 5m
Swift Healing
7
Consecutive Use
7
Can be used up to 3 times in a row.