Throne and Liberty Logo

Hello, this is THRONE AND LIBERTY.
We will be performing a routine maintenance on Wednesday, 8 May 2024 to inform you of the updates that will be applied.
For more information, please see below.


[Corrigendum]
- Added skill conversion scroll awards within weapon-specific combat balance zones (5/8 02:31)
- Added missing content to wands in weapon-specific combat balance area (fixes 'Skill Damage Amplification' stat effect to apply across healing skills) (5/8 03:27)

What's new

Weapon-specific combat balance adjustments.
- Adjusted all weapon damage to be more balanced, and made it possible to increase damage in the other direction as well.
- We've also adjusted skill and equipment effects to match the weapon damage adjustments.
- Fixed some skill errors.
We're also looking at your feedback in the developer feed, and we'll continue to review it after the update and do our best to improve it.
As the overall balance is being adjusted, we will be sending out 10 "Skill Conversion Slips" via mail after the regular maintenance so that you can change to the skills you want.
(once per account)

Common
- Fixed 'Defensive Skills' to be able to be used in the air.
: [Shield Survival], [Iron Blade Counterattack], [Blade Parry], [Opportunity to Turn the Tide], [Burst Counterattack], [Mystic Shield], [Chaos Shield].
: Both 'Use in place' and 'Use on the move' are available in the air.
- Skills that were previously unable to be defended with 'Defensive Skills' have been made defensible.
Weapons
Defensible Skills
Rage Skills
Longsword
[Roar of Provocation].
Dagger
[Death Stigma].
Longbow
[Maw Mark], [Fierce Arrow].
Cane
[Judgement Lightning], [Heat Wave], [Hellfire Meteorite]
[Frozen Grave]
Wands
[Touch of Despair], [Corruption Circle], [Curse Blast], [Retribution Hour], [Calamity Ray], [Scourge Beam]
[Nightmare Mire].
Enrage skills can also be blocked, and a successful block will trigger the special effect of the blocked skill.
- Fixed an issue where the Mana Recovery Plotter would not display when certain skill effects were triggered.
: Longsword [Spirit of Resilience]
: Dagger [Block Blade]
Longsword
- 'Enmity' gained from [Basic Attack], [Pain Wave], [Strike Shield], and [Shield Throw] increased by 50%.
- Changed the damage and cooldown of [Throw Shield].
: Damage increased from 260% to 340%.
: Skill cooldown reduced to 33 seconds (was 36 seconds)
Base mana cost reduced to 360 (was 400).
- Changed [Taunting Roar] to now hit 100% of monsters.
- Chain Hook]now grants maximum Enmity when the skill hits a monster, and this effect now triggers 100% of the time.
Two-handed sword
- Adjusted the cooldown and 'Stun' duration of [Shock Strike].
: Skill cooldown reduced to 24 seconds (was 30 seconds)
: Reduced stun duration for Heroic ranks.
Heroes
Before the change
After the change
Level 1
3.5
2.8
Level 2
3.6
2.9
Level 3
3.7
3
Level 4
3.8
3.1
Level 5
3.9
3.2
* The 'Stun' duration bonus on hard hits has been changed from 1 second to 0.5 seconds.
: Changes the Hero Rank growth effect.
Before the change
After the change
Stun time increased to 3.5 seconds
Impact duration increased by 2 seconds
Increases Shock duration for Heroic ranks.
Heroes
Before the change
After the change
Level 1
7
7.6
Level 2
7.2
7.8
Level 3
7.4
8
Level 4
7.6
8.2
Level 5
7.8
8.4
- Changed the cooldown and damage of [Ascension Slash].
: Skill cooldown reduced to 24 seconds (was 27 seconds)
: Changes the amount of 'damage' scaling per level.
Heroes
Before the change
After the change
Level 1
210% + 54
320% + 54
Level 2
210% + 63
320% + 72
Level 3
210% + 72
320% + 90
Level 4
210% + 81
320% + 108
Level 5
210% + 90
320% + 126
- Changed the cooldown, damage, and mana cost of [Guillotine Blade].
Damage
Damage from falls or impacts
Heroes
Before the change
After the change
Before the change
After the change
Level 1
690% + 80
630% + 80
897% + 104
819% + 104
Level 2
690% + 96
630% + 96
897% + 124
819% + 124
Level 3
740% + 111
680% + 111
962% + 144
884% + 144
Level 4
740% + 127
680% + 127
962% + 165
884% + 165
Level 5
820% + 142
750% + 142
1,066% + 184
975% + 184
: Skill cooldown reduced to 24 seconds (was 30 seconds)
Base mana cost reduced to 330 (was 370)
: Adds the effect "Reduces incoming skill healing by 60%" to the target on skill hits for 6 seconds.
- Changed the damage dealt by [Strike Special].
Rare
Before the change
After the change
Level 1
350% + 113
390% + 82
Level 2
350% + 129
390% + 93
Level 3
350% + 145
390% + 104
Level 4
350% + 161
390% + 115
Level 5
350% + 177
390% + 126
Heroes
Before thechange
After thechange
Level 1
470% + 193
530% + 137
Level 2
470% + 209
530% + 148
Level 3
470% + 225
530% + 159
Level 4
470% + 241
530% + 170
Level 5
470% + 257
530% + 181
: Hero rank growth effect increased from "60% additional base damage" to "70% additional base damage".
- Increased the damage and final strike damage of [Valiant Brawl].
Damage
Last Hit Damage
Advanced
Before the change
After the change
Before the change
After the change
Level 1
100% + 8
110% + 7
292% + 12
307% + 12
Level 2
100% + 13
110% + 10
292% + 20
307% + 20
Level 3
100% + 17
110% + 13
292% + 26
307% + 26
Level 4
100% + 21
110% + 17
292% + 32
307% + 32
Level 5
100% + 25
110% + 20
292% + 38
307% + 38
Rare
Before the change
After the change
Before the change
After the change
Level 1
120% + 30
130% + 23
323% + 46
362% + 46
Level 2
120% + 34
130% + 27
323% + 52
362% + 52
Level 3
120% + 38
130% + 30
323% + 58
362% + 58
Level 4
120% + 42
130% + 33
323% + 64
362% + 64
Level 5
120% + 46
130% + 37
323% + 70
362% + 70
Heroes
Before the change
After the change
Before the change
After the change
Level 1
140% + 51
155% + 40
427% + 78
482% + 78
Level 2
140% + 55
155% + 43
427% + 84
482% + 84
Level 3
140% + 59
155% + 47
427% + 90
482% + 90
Level 4
140% + 63
155% + 50
427% + 96
482% + 96
Level 5
140% + 67
155% + 53
427% + 103
482% + 103
- Increased the maximum health gain for [Stubborn Stamina].
Advanced
Before the change
After the change
Level 1
420
440
Level 2
490
530
Level 3
560
620
Level 4
630
710
Level 5
700
800
Rare
Before the change
After the change
Level 1
770
890
Level 2
840
980
Level 3
910
1070
Level 4
980
1,160
Level 5
1,050
1,250
Heroes
Before thechange
After thechange
Level 1
1,470
1,790
Level 2
1,540
1,880
Level 3
1,610
1,970
Level 4
1,680
2,060
Level 5
1,750
2,150
- Increased the value of the [Winner's Morale] Hero Rank progression effect "Heal whenever you deal damage".
Heroes
Before the change
After the change
Restoring health
7
9
- [Ruthless Warrior] Hero Rank progression effect "Critical Damage Increase" value increased from 90 to 105.
- [Vigorous Momentum] Heroic Rank progression effect "Skill damage modifier per 100 current health" increased from 0.25 to 0.35.
- Fixed an issue where [Da Vinci's Mettle] would not apply to allies in terrain with elevation changes.

Dagger
- Adjusted the cooldown and damage of [Brutal Dismemberment].
: Skill cooldown reduced to 15 seconds (was 18 seconds)
Base mana cost reduced to 110 (was 130).
: Reduced the effect of the Hero Rank progression effect "Increased Critical Damage".
Rating
Before the change
After the change
Heroes
40% increased Critical Damage
20% increased Critical Damage
: Increases base damage.
Rare
Before the change
After the change
Level 1
530% + 92
540% + 92
Level 2
530% + 106
540% + 106
Level 3
530% + 119
540% + 119
Level 4
530% + 132
540% + 132
Level 5
530% + 145
540% + 145
Heroes
Before the change
After the change
Level 1
620% + 159
650% + 159
Level 2
620% + 172
650% + 172
Level 3
620% + 185
650% + 185
Level 4
620% + 198
650% + 198
Level 5
620% + 212
650% + 212
- The cooldown and damage of [Mark of Death] has been adjusted.
: Skill cooldown reduced to 27 seconds (was 36 seconds)
: Adds the effect "60% less skill healing received" to the target for the duration.
: 'Amplify damage to poisoned targets' value is reduced.
Heroes
Before the change
After the change
Level 1
5
4
Level 2
6.2
4.8
Level 3
7.4
5.6
Level 4
8.6
6.4
Level 5
9.8
7.2
- Adjusted the cooldown and mana cost of [Frenzied Sword Dance] and [Black Wind Spirit], and improved their usability.
: Skill cooldown reduced to 30 seconds (was 45 seconds)
Base mana cost reduced to 360 (was 400).
: Fix to allow secondary weapons to trigger during skill use.
- Changed the 'Reduce Life Regeneration' effect of [Inject Venom].
Before the change
After the change
Stop health regeneration regardless of stacks
4% reduced Life Regeneration per stack (max 20 stacks)
- Reduced the silence duration of [Shadow Assault] and increased the chance to apply the Bind and Silence effects.
Separation
Before the change
After the change
Bind/Silence Chance
60
80
Silence duration
6 seconds
4 seconds
Crossbow
- [Markof Doom] has had its 'additional damage bonus' reduced and now has an additional effect on hit.
On hit, adds "60% less skill healing received" to the target for the duration.
Advanced
Before the change
After the change
Level 1
25% + 1
18% + 1
Level 2
25% + 2
18% + 2
Level 3
25% + 3
18% + 3
Level 4
25% + 4
18% + 4
Level 5
25% + 5
18% + 5
Rare
Before the change
After the change
Level 1
27% + 6
20% + 6
Level 2
27% + 7
20% + 7
Level 3
27% + 8
20% + 8
Level 4
27% + 9
20% + 9
Level 5
27% + 10
20% + 10
Heroes
Before the change
After the change
Level 1
32% + 11
23% + 11
Level 2
32% + 12
23% + 12
Level 3
32% + 13
23% + 13
Level 4
32% + 14
23% + 14
Level 5
32% + 15
23% + 15
- [Infiltration of the Miasma] Heroic Rank progression effect "Increase Minor Weapon Trigger Chance" reduced to 100% (was 120%).
- [Multishot]damage range increased from 70% to 100% of weapon range.
Longbow
- Adjusted the bind time for [Binding Arrow] and changed the suppression effect to last the same amount of time when used on a 'Bind Immune Target' (suppression is treated the same as a bind when using the Longbow skill).
Advanced
Before the change
After the change
Level 1
3
3
Level 2
3.2
3.1
Level 3
3.4
3.2
Level 4
3.6
3.3
Level 5
3.8
3.4
Rare
Before the change
After the change
Level 1
4.7
4
Level 2
4.9
4.1
Level 3
5.1
4.2
Level 4
5.3
4.3
Level 5
5.5
4.4
Heroes
Before the change
After the change
Level 1
6.5
5.1
Level 2
6.7
5.2
Level 3
6.9
5.3
Level 4
7.1
5.4
Level 5
7.3
5.5
- Increased the damage of [Berserk Arrow] and added an additional effect.
New: Added "Reduce cooldown by 6 seconds" effect when hitting a target within the centre area.
Damage
Area Centre (1m) Damage
Heroes
Before the change
After the change
Before the change
After the change
Level 1
340% + 47
380% + 52
510% + 70
570% + 78
Level 2
340% + 53
380% + 62
510% + 79
570% + 93
Level 3
340% + 59
380% + 72
510% + 88
570% + 108
Level 4
340% + 65
380% + 82
510% + 97
570% + 123
Level 5
340% + 71
380% + 92
510% + 106
570% + 138
- Changed the way [Nature's Grace] works and adjusted the amount of health regeneration applied.
: changed the behaviour to be clearer.
Rating
Before the change
After the change
Rare
Heroes
Creates a 16m range aura for 3 seconds when used.
Grants a one-time, 3-second buff to party members within the aura's range
Grants a buff to party members within 16m that lasts for 4 seconds when used
: Changed the health regeneration application from a fixed number to a multiplier.
Rare
Before the change
After the change
Level 1
1,460
530+160
Level 2
1,558
560+160
Level 3
1,656
590+160
Level 4
1,754
620+160
Level 5
1,852
650+160
Heroes
Before the change
After the change
Level 1
1,950
680+200
Level 2
2,048
710+200
Level 3
2,146
740+200
Level 4
2,244
770+200
Level 5
2,342
800+200
- Changed [Vortex Arrow] to now apply one additional movement speed reduction to targets hit by its 'Pull' effect.
Cane
- Adjusted the damage and ignition damage of [Chain Firebolt].
Base Damage
Engage Damage
Advanced
Before the change
After the change
Before the change
After the change
Level 1
110% + 22
120% + 22
1% + 1
1% + 1
Level 2
110% + 32
120% + 32
1% + 2
1% + 2
Level 3
110% + 43
120% + 43
1% + 2
1% + 3
Level 4
110% + 54
120% + 54
1% + 3
1% + 4
Level 5
110% + 65
120% + 65
1% + 4
1% + 5
Rare
Before the change
After the change
Before the change
After the change
Level 1
130% + 75
140% + 75
2.2% + 5
2.2% + 6
Level 2
130% + 86
140% + 86
2.2% + 5
2.2% + 7
Level 3
130% + 97
140% + 97
2.2% + 6
2.2% + 8
Level 4
130% + 108
140% + 108
2.2% + 7
2.2% + 9
Level 5
130% + 118
140% + 118
2.2% + 7
2.2% + 10
Heroes
Before the change
After the change
Before the change
After the change
Level 1
150% + 129
170% + 129
3.7% + 8
3.4% + 11
Level 2
150% + 140
170% + 140
3.7% + 9
3.4% + 12
Level 3
150% + 151
170% + 151
3.7% + 10
3.4% + 13
Level 4
150% + 161
170% + 161
3.7% + 10
3.4% + 14
Level 5
150% + 172
170% + 172
3.7% + 11
3.4% + 15
- Changed the cooldown and mana cost of [Judgement Lightning].
: Cooldown time reduced to 30 seconds (was 36 seconds)
Base mana cost reduced to 370 (was 400)
- Changed the damage and cooldown of [Ice Spear].
: Skill cooldown reduced to 30 seconds (was 36 seconds)
Base mana cost reduced to 340 (was 370)
: Increases damage dealt.
Heroes
Before the change
After the change
Level 1
360% + 32
430% + 37
Level 2
360% + 40
430% + 47
Level 3
360% + 48
430% + 57
Level 4
360% + 56
430% + 67
Level 5
360% + 64
430% + 77
- [High Focus] cooldown reduced to 75 seconds (was 90 seconds)
- Reduced the duration of "Petrification: Freeze" for players in [Frozen Tomb].
: For monsters, it works the same as before.
Heroes
Before the change
After the change
Level 1
5.5 seconds
4.3 seconds
Level 2
6.1 seconds
4.8 seconds
Level 3
6.7 seconds
5.3 seconds
Level 4
7.3 seconds
5.8 seconds
Level 5
7.9 seconds
6.3 seconds
- [Mana Sphere Eruption]has been changed to also trigger when you fire a magic skill projectile.
- Adjusted the mana regeneration default value for [Ascetic Trick].
: Mana regeneration total remains the same, but the percentage of base mana regeneration is increased.
Base Mana Regeneration
Regenerates Mana when held in place for 3 seconds
Advanced
Before the change
After the change
Before the change
After the change
Level 1
21
32
42
32
Level 2
24.5
37
49
37
Level 3
28
42
56
42
Level 4
31.5
48
63
48
Level 5
35
53
70
53
Rare
Before the change
After the change
Before the change
After the change
Level 1
38.5
58
77
58
Level 2
42
63
84
63
Level 3
45.5
69
91
69
Level 4
49
74
98
74
Level 5
52.5
79
105
79
Heroes
Before the change
After the change
Before the change
After the change
Level 1
56
84
112
84
Level 2
59.5
90
119
90
Level 3
63
95
126
95
Level 4
66.5
100
133
100
Level 5
70
105
140
105
Wand
- Fixed the 'Skill Damage Amplification' stat effect to be applied to all healing skills.
- Changed the Heroic Rank progression effect of [Curse Blast].
Rating
Before the change
After the change
Heroes
If the target has Touch of Despair applied
Increases Explosion damage by 34% base damage per stack
If the target has Touch of Despair applied,
Boosts remaining damage over time by 5% per 1 stack
- [Nightmare Mire] sleep duration.
Rare
Before the change
After the change
Level 1
6 seconds
4.2 seconds
Level 2
6.2 seconds
4.4 seconds
Level 3
6.4 seconds
4.6 seconds
Level 4
6.6 seconds
4.8 seconds
Level 5
6.8 seconds
5 seconds
Heroes
Before the change
After the change
Level 1
7 seconds
5.2 seconds
Level 2
7.2 seconds
5.4 seconds
Level 3
7.4 seconds
5.6 seconds
Level 4
7.6 seconds
5.8 seconds
Level 5
7.8 seconds
6 seconds
- Adjusted the effect of [Binding of Grace].
: The "Increased Armour for 2 seconds" effect after casting the skill has been reduced to 2x (from 3x).
: Reduces the default 'Increase Defence' number.
Heroes
Before the change
After the change
Level 1
1,600
1,400
Level 2
1,800
1,575
Level 3
2,000
1,750
Level 4
2,200
1,925
Level 5
2,400
2,100
: 'Increase incoming skill healing' effect is reduced.
Heroes
Before the change
After the change
Level 1
35
32
Level 2
39
36
Level 3
44
40
Level 4
48
44
Level 5
53
48
: 'Increased Endurance' effect is reduced.
Heroes
Before the change
After the change
Level 1
345
320
Level 2
391
360
Level 3
437
400
Level 4
483
440
Level 5
529
480
- [Miasma of Malice] cooldown reduced
Heroes
Before the change
After the change
Level 1
55 seconds
54 seconds
Level 2
53 seconds
51 seconds
Level 3
51 seconds
48 seconds
Level 4
49 seconds
45 seconds
Level 5
47 seconds
42 seconds
Proficiency
- Weapon-specific mastery effects change.
Weapons
Tree
Order
Node name
Before the change
After the change
Longsword
Boss
6
Avoiding Distractions > > Avoiding Distractions
Single-minded defence
50 increased Boss Evasion
24 increased Boss Damage Reduction
Two-handed sword
Rush
3
The passion of cheering > > Cheering
Determination
6% increased Amitoi recovery
120 increased Magic Defence
Neutralise
6
Complete Stun
Stun duration increased by 1 second
Stun duration increased by 0.5 seconds
Crossbows
Playback
3
Best friends in harmony
6% increased Amitoi recovery
30% increased Amitoi recovery
5
Magic Endurance
+ 40
+ 80
Move
3
Shooters of the Plains > > The Gunner
Aim calmly
6% increased attack range
60 increased Ranged Slam Hits
Speakers
9
Brutal Wounds
10% increased Ranged Damage dealt
5% increased Ranged Damage dealt
Cane
Properties
9
Widespread Destruction > > Widespread Destruction
Brutal destruction
20% increased AoE Skill Range
5% increased Magic Damage dealt
Longbow
Checks and balances
7
Increase Attack Distance >>
Movement speed
6% increased attack range
Movement speed increased by 3.6
Wands
Damage
5
Increase Attack Distance >>
Skill Damage Amplification
4% increased attack range
20 increased Skill Damage Amplification
Recovery
5
Increase Attack Distance >>
Skill Recycle Rate
4% increased attack range
2% increased Skill Cooldown Speed
Equipment
- Changed the effect of the [Mawkish] armour set and fixed an error.
: Set 2 Effect : Increased to 'Max Damage +20' (was +15)
Set 4 Effect: Increased to "Recover 5% of damage dealt each time you critically strike." (was 3%)
Fixed a bug where the 4-set effect would apply to non-critical attacks.
- [World Number] Skill cooldown rate for 4-set effects has been increased by up to 20%.
- Savage Blade of Adentus' "Base Damage Increase per 1,000 current health" effect has been changed to have an upper/lower limit in the "Min-Max Damage Increase" range.
: Guarantees a minimum damage increase, even if you are currently low on health.
: If you have more than 20,000 health, your damage increase is limited to the maximum number.
Separation
Minimum
最大
Level 0
16.5
66
Level 3
21
84
Level 6
25.5
102
Level 9
30
120
- Fixed [Lunar Display]'s 'Mooncluster' effect to only trigger when you use Nature's Grace skill.
- Fixed an issue where the effect description for [Purgatory's Barrier] incorrectly stated "skill healing received" as "healing received".
- Fixed a bug where "Corruption Circle", a skill from [Deep Void Nocturne], would only affect one person in an area where the area of effect of the skill intersected.
- Fixed an issue where the skill damage bonus from "Corruption Circle" used as a skill from [Deep Void Nocturne] would not be applied.
- Added tooltips for equipment skills that have a chance to apply a status ailment to read "only triggers when attacked with that weapon".
: [Frenzy's Charge Blade], [Minzerok's Dagger], [Queen Blendi's Annihilation Bow], [Cult of Fate Barbarian Rod], [Venomous Cobra Crossbow].
Added [Faction Warfare] mode to Regional Events.
- Added Faction Battles, where attendees of local events are randomly paired up with each other for PvP.
- Existing [Conflict] mode regional events will be replaced with [Faction Warfare] mode.
Progress
- Added Faction Warfare, where attendees of local events are paired into random teams for PVP.
- Faction Wars replaces the existing [Conflict] region event.
: [Faction Battles] will not be held for the 'Wolf Hunt Competition', 'Starlight Stele Festival', and 'Lantern Seed Festival' that did not occur in the [Conflict] region.
Team formation
- Players who participate in Faction Battles are randomly assigned to one of three teams when they join a regional event.
Once assigned, the team will not change when you leave the regional event area, and the existing assigned team will be retained upon re-entry.
: When participating in a regional event in [Faction War], you will be removed from your existing party and will need to reconstitute your party within [Faction War].
- You can't PVP within the same team.
: You can be assigned to different teams even if you're in the same guild.
- Players in Faction Battles will automatically change their appearance and name based on their team.
: Players on the same team will have their names printed as they are, and players on other teams will only have their names changed.
Blue
Green
Red
Earn rankings and rewards
- The scores of players on the same team are combined into a 'team score' to determine the ranking.
- Rewards are given for the top 150 individual rankings for each team.
: Depending on the team's ranking, individual ranking rewards are paid out on a sliding scale.
: Regional events with multiple listings will have less personal rewards (e.g. Operation Talisman Transfer).
- Faction Warfare rewards more Effort Rewards than Peace mode.
Other
- PvP results that occur during [Faction Battles] are not included in the 'Kill Log'.


Added 'Talent Keystone' to allow you to selectively unlock the desired talent of a piece of equipment.
- You can 'select' one of the equipment's traits to open it.
- Added a list of Tome lists and crafting lists that drop Talent Keystones.
* In a future update, we'll be adding more 'Tome' that will grant you additional Talent Open Stones.
Add an attribute open seat
- Adds 'Talent Opening Stones' that can be swapped and opened by selecting a Talent.
- When using the 'Talent Keystone', you can choose one of your equipment's talents to open.
You can select an attribute by clicking the : button at the bottom of the slot area where you want to open the attribute.
Click the Open attribute button
Open after selecting an attribute (can be new or converted)

Add a list of tablet books
- One new paperback list is added.
: Added 1 paperback copy of The Road to Endless Growth.
: Registering one 'Dimensional House: Aspirations' in your Tome, you will receive 200 Talent Open Stones.
* In a future update, we'll be adding a list of 'Tome' from which you can obtain additional Talent Open Stones.
Adding a production list
- Added a recipe for crafting 'Talent Opening Stone Bundle'.
Can be crafted using 1 of each of the 5 types of Dimensionally Evolved 2-star Soulstone as an ingredient.
: When using the 'Talent Keystone Bundle', you will receive 5 'Talent Keystones'.


Added a 'Unified Party Finder' feature to help you party with players on other servers.
- Party recruitment using Party Finder is recruited to the 'Unified Server'.
- We've updated the 'approve and join' sign-up system and character business card information to make party recruitment easier.
Find a party
- When using Party Finder to recruit a party, you will be recruited on a 'unified server' basis.
: Players from different servers can join a party through the party board.
- New: Added a 'Join with approval' recruitment method for party post authors to join with approval when 'Register Recruitment' in Party Finder.
Create a party post
: You can view the list of applicants and approve them to join the party via the Accept button.
- Removed underutilised common dungeons from party boards.
Character business cards
- You can view other players' "Weapon Details" in their "Character Business Card".
: You can change the visibility of your weapon set by going to 'Find a Party > My Weapon Set's Information Options' or by using the
You can change this via Character Info > My Business Card and Preferences > Gameplay > Character > Show My Info.
Play experience adjustments to some content.
- The buff/debuff information used by some bosses is displayed in the nameplate.
- We've changed the targeting method for some of Paola's more advanced boss patterns.
- Added objects for convenience in some places, such as a "clasp," "healing censer," and "practice scarecrow.
- Changed the rules for limiting participation in Guild Raids.
Paola's dimensions
- [Void Wastes].
: Shakarax's breath targeting has been changed from random to nearest target.
: 'Fear Aura' target reduced from 5 to 3 people.
: Improved the display of stacking information for the Shadow Touch buff used by Shakarax.

These markings are printed on monsters, party members, and your own nameplate.
- [Slayer's Canyon]
: Changed the target selection method to "the furthest 1 person away from the largest aggro target".
: The target and the closest target to the death sentence are connected by a high heat ray.
- [Island of Fear]
: Improved the foreshadowing and sound of the geyser that occurs during the battle with Kertaki.
: Improved the Meteo skill's boots to stay on while 'wet' during combat with Kertaki.
- [Screaming Torture Chamber]
Bugfix: Improved Calligrath's major debuffs to be displayed on his nameplate.
- [Butcher's Canyon]
: Magnadook's Burning Sheep targeting has been changed to 'Maximum Aggro Target'.
: Burning Sheep Blast skill changed from AoE to single target, effect changed to 'instant death'.
: Removed the outermost of the active debuff zones from the Burning Sheep transition pattern.
- [Cursed Wasteland]
: Shaykal's Breath targeting has been changed to "closest target without maximum aggro".
Fields and objects
- Additional shackles have been placed in isolated or difficult terrain.
- We've placed 'healing censers' in select locations.
: 'Guild Raid Entrance', 'Paola's Portal Entrance' in Guild/Corps Lair
- A 'practice scarecrow' was placed near the teleportation seats in the town of Vienna.
- Added a first look and replay video of the Lizard Island Teleportation Seat.
Guild Raids
- Guild Raid 'entry requirements' have been changed.
: The "7 days since joining the guild" requirement has been removed, and you can now "enter" all guild raids.
However, you will not be able to enter Guild Raids that were open at the time you joined the Guild.
- Added Guild Raid 'Reward Conditions'.
: If your old guild has had 'at least one guild raid open' since the time of reset (every Wednesday at 06:00),
you will be able to 'enter' guild raids in your new guild, but you will not be able to 'earn and distribute rewards'.
* Based on 'Guild Raid Open', regardless of whether actual players 'enter' and 'earn and distribute rewards'.
Rewards can be earned and distributed as normal after the Guild Raid reset.
Codex
- Adventure Codex
: [Act I. The Tragedy of the Kursleys > Apothecary's Tale] added the step 'Activate the Teleportation Stone on the shore of Wind Hill'.
: [Act 2. The Last of the Grey Fangs > Tournament Association President Chris] added the step 'Activate the Teleportation Stone in the Black Wailing Plains'.
: [Act 3. Old Soldiers Don't Die > At the Crumbling Starlight Observatory] added the step 'Activate the Teleportation Stone in the Ursa Major Fields'.
: [Act 5. Sacred Blood Oath > Night of the Healer] is now always progressing regardless of the environment.
- Exploration Codex
: [Ursa Major Fields > Butcher of the Fields] added 'Collect Goblin Loot from Ursa Major Fields'.
: [Nest Meadow > Harvest Elemental Wood] start location changed.
: [Golden Rye Farm > Farmer's Woes], [Retrieve Medicine Sacks] have been removed.
Rewards and experience from deleted Codexes have been transferred to other Codexes.
Local events
- Expanded who is eligible for Peace Zone event rewards.
- Peace Zone event rewards have been increased across the board.
: However, the 1st place reward for 'Desert Caravan' has been nerfed a bit.
System and UI usability improvements.
- To prevent accidental consecutive use of food, the cooldown time for food items has been added.
- We've changed the stack quantities for some items to help you better manage your bags.
Item
- Adjusted the cooldown time of the 'Food' item from 1 second to 3 seconds.
- Improved some crafting-only material item descriptions to include clearer crafting source information.
: Dimensional Wraith: Aspirations / Boss Star Dimensional Soulstone / Conquest Medal of Honour
- Changed the stack quantity for some items.
Item name
Existing
Change
Parchment paper by grade
500
1,000
World Tree Leaf
1,000
10,000
Magic Dust by Rank
500
1,000
Graded Materials/Special Materials
(Mana Iron, Pure Gold, Mystic Wood, Mana Chamber, Determination/Wisdom/Prowess/Crystal of Insight)
200
500
Tiered Recovery Gems
500
1,000
Mana Regeneration Potion
500
1,000
Stellar Boom Elements by Rank
5,000
10,000
Skillbooks / Grindbooks by Rank
100
1,000
Weapon/Armour/Ornament Growth Stones
100
1,000
Weapon/Armour Growth Schemes
100
1,000
Gems by tier
(Marin, Rubik's, Emmeret, Staron)
200
1,000
Ingredients for crafting food/nutrition by tier
(tran-apple, rotein, aroma, saffron, prune, herba, querva, solution, natural regularity)
500
1,000
Union Seal
200
500
Potion of Tiered Conversion / Flame of Extraction
100
200
Guilds
- Added a 'Next Guild Leader' selection condition for 'Request Guild Leader Delegation' due to a Guild Leader's long-term absence.
: Guild members with 0 guild contribution or activity points are not eligible for selection, regardless of their rank (General Staff, Guard).
- When entering a web address in a guild announcement, click to copy the web addressis now supported.
HUD
- Changed the position of the red dot icon printed on the main menu.
- Added notifications when new products are available in speciality shops.
: The icon next to the minimap allows you to see the number of new items and enter special shops.
- Added a button to view the details of each event.
Interaction
- When multiple characters are interacting at the same time, the number of characters currently interacting is now displayed.
Chat
- The 'Dice' command has been changed to require 5 seconds to pass after use before it can be used again.
- Added a button to raise a codex entry as a chat link.
: The existing Alt + left mouse click functionality is still available.
- Added the ability to resize mini-chats.
Dragging the mini chat upwards will display the UI, which can be resized via dragging gestures.
Combat
- In Classic mode, you can lock on to targets in the same way as in Action mode.
: When pinning a target, the option to pin the target to the centre of the screen has been applied as the default setting.
: You can turn off the "Lock camera to lock-on target" option in [Preferences > Gameplay > Camera].
PurpleOne Services
- Purple on service is supported.
- If you have Throne and Liberty running on PC Purple, you can stream Throne and Liberty on the Purple mobile app.

Modifications

Fix content errors
- Paola's Dimension > Screaming Torture Chamber
: Fixed a bug where destroying a Torture Prison would not clear the status when trapped in a Torture Prison for the Torture Technician.
Bugfix: Fixed the pre-production of the Enrage skill used by Shadow of Screams intermittently displaying white.
Bugfix: Fixed a bug where Bloodstained Eyes would intermittently activate together while Blood Fiend was active.
: Fixed maps not displaying the number of floors.
Bugfix: Fixed player not rotating when using a cipher device.
- Paola's Dimension > Temple of Slaughter / Temple of Roar
Fixed: Blind Dog Zombie deaths not triggering.
- Adventure Codex
: Fixed the location of an unusable clasp in [Act 2. The Last of the Grey Fangs > Henry's Tomb].
: Fixed an issue in [Act 10. Nightmare Déjà Vu > Gathering] where the pupil effect would not disappear when petrified by Vergé's gaze.
- 其他
: Fixed a bug where selecting a teleportation stone before opening the 'Lizard Island' exploration would lead to another teleportation stone.
Bugfix: Fixed the entrance to the Abyss of Sileus opening when it changed from night to day during an eclipse.
Fix system and UI errors
- Guild Capture the Flag
Fixed: Teleporting to owned Origin Stones/Dimension Stones during the Proclamation/Matching reveal period is no longer possible.
: Fixed displaying speech bubbles, shadows, and amiiboos while 'spectating'.
: Fixed the incorrect display of the names of participating 'Origin Stones' and 'Dimension Stones'.
- Calendar
: Fixed content excluding notations in content settings being displayed in 'by date' schedules.
Bugfix: Fixed an issue where when all notifications were turned off in the 'Hourly' schedule, they could not be turned back on.
- Legion
: Tax Transport Fixed an issue on some servers where guilds owning a castle were unable to schedule a 'Tax Transport'.
Fixed: When changing tax rates through the Manor Manager, the time available to change tax rates is now displayed.
- HUD
: Fixed the previous/next set behaviour of the Quickslot set toggle button.
: Fixed the context menu displayed when right-clicking on a Quickslot set being displayed below the HUD UI.
Fixed: Some UI in HUD edit mode was displayed differently from the actual HUD.
- Combat
: Fixed passive damage (incendiary, poison, curse, etc.) to update based on the damage applied to the last stack when renewing at full stack.
Fixed an issue where the Summon Guardian effect would act as a weapon skill in certain situations, causing equipment skills to unintentionally trigger.
Fixed: Stellar vision range setting values were not saved and returned to the default settings.
- Modifying a production
Bugfix: Fixed an issue where certain effects would sometimes not output while wet.
- Other UI
Fixed: Weapon sets sometimes not showing up on other characters' business cards.
: Fixed the sound settings UI not launching in the main menu and lobby.
Fixed: Add map order pin mode not exiting with ESC.
Fixed: Red dots were being reprinted when earning Battle Pass rewards in a row.
Fixed: When entering the costume menu while wearing a costume, the currently worn costume is now displayed with the preview selected.
: Changed the 'Off/Full view' choice for the nameplate option to 'Off/On' and fixed the associated description.


Events and promotions

[Event] Wednesday, 8 May Event Announcement
-<It's May, so Herpy's ready for you> The attendance sheet starts.
[Promo] 'Blessing of the Solisium'
- 'Blessing of Solisium (21 Days)' is now on sale.
Exit events
- The <Rebel? Double Up!> event has ended.
: Field/Arc boss rewards have been adjusted (2 existing > 1 change)
: Adjusted the amount of Proof of Contract: Dimension Points rewarded for contracts that were paid via mail (was 900 > change 0)
Adjusted the amount of Fruit of Growth rewards that were paid out via mail (previously 3 weekdays / 6 weekends > 0 change)
: Adjusted the chance to open reward chests for clearing cooperative dungeons (previously 2 times > 1 change)
: Adjusted the amount of activity points earned (200% > Change 100%)
- The sale period for the <Enhanced Equipment Special Supply> event has ended.
: The sale of the Express Resistance Enhanced Weapon/Armour selection box in the Special Shop has ended.
The Medal of the Express Resistance will be available for exchange until the next maintenance on Thursday, 16 May 2024.
- The <D.I.Y.! Dimensional Soulstone!" event has ended.
: Soul Coins and Unknown Soul Stones can no longer be obtained.
* Dimensional Soul Stone Selection Boxes can be crafted and exchanged until the next maintenance on Thursday, 16 May 2024.
- The Rich Gift of Riccio and Schnee's Gift attendance events have ended.


Known issues

- For more information, please refer to the announcement of known issues on 8 May (Wed ).

We'll be back with more exciting updates in the future.
Thank you.