Table of Contents
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
32
(8)
●
●
●
●
●
Dexterity
60
(9)
●
●
●
●
●
Wisdom
50
(19)
●
●
●
●
●
Perception
30
(13)
●
●
●
●
●
Fortitude
10
(0)
●
●
●
●
●
Skill Setups
Skills
Defensive
Active
Inferno Wave
3
Cooldown ▼
3
Cooldown 3s ▼
5
Consecutive Use
5
50% chance to grant 1 extra use.
3
Burning
3
Adds 3 stacks when Burning is applied
Decisive Sniping
7
Damage ▲
7
Boost damage against enemies affected by certain CC effects by 25%
5
Mobility
5
Allows charging while moving
Chain Lightning
10
Chaining Bolt
10
Create a 3m radius of Lightning area around the target
5
Damage Transfer
5
Transfers regardless of Wet or Frost
3
Damage Transfer
3
No Damage Reduction upon transfer
Judgment Lightning
5
Consecutive Use
5
Added Casting Time, guaranteed additional use
5
Damage Transfer
5
Transfers regardless of Wet or Frost status
3
Damage Transfer
3
No Damage Reduction upon transfer
Strafing
7
Gale
7
On hit, applies Gale effect to the target
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
High Focus
7
Targets Expanded
7
Stat decreases, changes the target to party members
5
Base Damage Boost
5
Base Damage Bonus
Nature's Blessing
7
Vigorous
7
Recovers Health over time and increases Health Regen.
Weapon Specialization
Artifacts
Skill Upgrade Priority
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic