Table of Contents
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
28
(0)
●
●
●
●
●
Dexterity
40
(15)
●
●
●
●
●
Wisdom
22
(0)
●
●
●
●
●
Perception
70
(27)
●
●
●
●
●
Fortitude
10
(0)
●
●
●
●
●
Skill Setups
Skills
Defensive
Active
Shadowy Escape
Base: Shadow Strike
10
Shadowy Escape
10
Move to cast location
5
Skill Range ▲
5
Range 40% ▲
5
Effect Accumulation
5
Apply Weakened: Thunderclouds on hit
Camouflage Cloak
3
Cooldown Reduction
3
Cooldown 10% ▼
Fatal Stigma
5
Damage ▲
5
Damage ▲ proportional to target's missing Health
Knife Throwing
3
Additional Hit
3
+1 Knife
Mad Sword Dance
Base: Frenzied Sword Dance
5
Mad Sword Dance
5
Change to Mad Sword Dance
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
Ensnaring Arrow
5
Hit Chance ▲
5
Hit Chance 20 ▲
Decisive Bombardment
Base: Decisive Sniping
5
Charging Time ▲
5
Max charging time and Max Damage ▲
7
Damage ▲
7
Boost damage against enemies affected by certain CC effects by 25%
5
Mobility
5
Allows charging while moving
5
Decisive Bombardment
5
Activates the skill, Decisive Bombardment.
Strafing
7
Gale
7
On hit, applies Gale effect to the target
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Flash Wave
Base: Flash Arrow
10
Flash Wave
10
Activates the skill, Flash Wave.
Weapon Specialization
Artifacts
Skill Upgrade Priority
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic
Uncommon ⇒ Rare
Rare ⇒ Epic