Table of Contents
Introduction
Lots of damage focusing on building burn and gale stacks, the later being consumed with Zephyr's Nock. Items focus on Crit, Heavy Attack Chance, Dexterity, and Attack Range Increase.
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
20
(10)
●
●
●
●
●
Dexterity
60
(12)
●
●
●
●
●
Wisdom
32
(3)
●
●
●
●
●
Perception
40
(22)
●
●
●
●
●
Fortitude
10
(0)
●
●
●
●
●
Skill Setups
Skills
Defensive
Active
Deadly Marker
5
Bullseye
5
Additional Bullseye stack to targets with Deadly Marker
Inferno Wave
5
Consecutive Use
5
50% chance to grant 1 extra use.
3
Burning
3
Adds 3 stacks when Burning is applied
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
Strafing
7
Gale
7
On hit, applies Gale effect to the target
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Chain Lightning
10
Chaining Bolt
10
Create a 3m radius of Lightning area around the target
5
Damage Transfer
5
Transfers regardless of Wet or Frost
3
Damage Transfer
3
No Damage Reduction upon transfer
Judgment Lightning
5
Consecutive Use
5
Added Casting Time, guaranteed additional use
5
Damage Transfer
5
Transfers regardless of Wet or Frost status
3
Damage Transfer
3
No Damage Reduction upon transfer
Hellfire Rain
Base: Infernal Meteor
7
Hellfire Rain
7
Change to Hellfire Rain
Victorious Energy
Base: High Focus
5
Base Damage Boost
5
Base Damage Bonus
5
Victorious Energy
5
Change to Hit Chance/Evasion ▲
Nature's Blessing
7
Vigorous
7
Recovers Health over time and increases Health Regen.