Throne and Liberty Logo
Contending Flames

Contending Flames

勁FirstSethos 1 week ago
PvE Support

About this build

This build is centred around buffing ally damage, sustaining hp values and dealing burst pyro damage.

Stat Points

  • Strength
    18
    10 + 8 + 0
  • Dexterity
    30
    10 + 20 + 0
  • Wisdom
    65
    10 + 12 + 43
  • Perception
    27
    10 + 9 + 8

Weapons & Armor

Touch of Despair
7
Curse
50% chance to apply 2 stacks
Time for Punishment
5
Effect Duration ▲
Duration 3s ▲
5
Burning Time
Change to Burning Time
Swift Healing
7
Consecutive Use
Can be used up to 3 times in a row.
3
Skill Distance Increased
Increases the range by 5m.
Clay's Salvation
7
Janice's Rage
Activates the skill, Janice's Rage.
3
Radius Increased
Radius Increased by 5m
Curse Explosion
7
Dark Explosion
Damage over time persists, and explosion damage decreases by 50%
Serial Fire Bombs
3
Mobility
Can cast while moving
Frost Smokescreen
5
Burning Smokescreen
5
Use the Designated Location
Add Casting Time, changes to directional skill
Inferno Wave
3
Cooldown ▼
Cooldown 3s ▼
High Focus
7
Targets Expanded
Stat decreases, changes the target to party members
5
Base Damage Boost
Base Damage Bonus
5
Victorious Energy
Increase to Hit Chance/Evasion (Changes to Victorious Energy)
Fountain of Life
5
Mana Recovery
Add Mana Recovery
5
Radius Increased
Range 2m ▲
Fireball Barrage
10
Fireball Frenzy
Adds a Fireball per Burning stack
3
Cooldown ▼
Cooldown 5s ▼
Melee Defense
Mana Regen
Spell Flexibility
Magic Hit
All Evasion
Mana Blessing
Mana Regen
Melee Defense
Reverberation Shield
1
Radiant Composure
11
Base Damage
12
Magic Hit
13
Fatal Incantation
14
Base Damage
15
Mana Regen
16
Mana Intensification
Cooldown Speed
Damage Bonus
Strange Spacetime
2
Mana Regen
3
Enfeeble Chance
4
Flame Wound
5
Max Mana
6
Magic Hit
7
Ignition Booster
8
Enfeeble Chance
9
Wisdom
10
Brutal Destruction
Base Damage
Damage Bonus
Witch's Contract
Base Damage
Range Up
Regenerative Meditation
Cooldown Speed
Wisdom
Greedy Need
1
Pure Healing
2
Melee Defense
3
Attack Speed
4
Deep Pain
5
All Evasion
6
Range Up
7
Redemptive Penance
8
Buff Duration
9
Mana Regen
10
Merciless Wraith
11
Mana Regen
12
Enfeeble Chance
13
Spiritual Focus
14
Max Mana
15
Cooldown Speed
16
Time of the Curse
Enfeeble Chance
Magic Hit
Spell of Retribution

Stats

Work in Progress - likely not accurate
Protection
Melee Evasion
740
Melee Endurance
640
Ranged Evasion
100
Magic Evasion
260
Skill Damage Resistance
220
Body
Max Health
8385
Health Regen
157.45
Max Mana
14035
Mana Regen
954.6
Cooldown Speed
48%
Attack Speed
15.4%
Mana Cost Efficiency
26.7%
Max Stamina
100
Movement Speed
600
Stamina Regen
43.9
Healing
16%
Attack
Buff Duration
32.5%
Skill Damage Boost
280
Ranged Hit Chance
135
Ranged Critical Hit Chance
250
Melee Hit Chance
135
Melee Critical Hit Chance
250
Magic Hit Chance
195
Magic Critical Hit Chance
370
Hit Chance
2520
Bonus Damage
10
CC
Collision Chance
135
Silence Chance
135
Weaken Chance
592
Sleep Chance
135
Fear Chance
135
Petrification Chance
135
Stun Chance
135
Bind Chance
135
Other
Hit Chance
245
Critical Hit Chance
717
Heavy Attack Chance
260
Attack Range Increase
24%
Weapons
Attack Speed
0.703s
Range
19.2m
Base Damage | Main Hand
120 ~ 352
Base Damage | Off Hand
88 ~ 252
Defense
Melee Defense
1510
Ranged Defense
1407
Magic Defense
1290

Build Guide

This build is inspired by Log Horizon's MC; Shiroe.

At its core, contending flames is aimed at buffing damage output, sustaining hp values and dealing significant burst damage with a short rotation CD if done correctly, note that not all fights are the same so the build is adapted to most PVE scenarios with mobile, stationary, high hp and high mechanic centred enemies. The healing from the wand/tome's Vampiric Contract skill will be the anchor to this build's significance in extended or even short fights. You want to have your Touch of Despair on the enemy constantly so your passive skill is always active for you and your allies. Your team buffs High Focus and Clay's Salvation can be cast at your discretion because using them before high mobility instances (when the team is taking massive damage or experiencing unavoidable mechanics) will waste it. 

For a damage rotation you want to be under the full effects of your own buffs them start with - Time for Punishment - Touch of Despair - Serial Fire Bombs - Burning Smokescreen - Inferno Wave then into Fireball Barrage as at this point you are guaranteed to have maxed out the 10 burning stacks needed to make a barrage of 26 fireballs, all under your fully buffed effects [The rotation takes 7-9s and the buffs last 12s], more than ample time to either reposition or quickly heal with either Fountain of Life or Swift Healing in case of emergency. To wrap a pretty bow around this rotation you can hold off on using fireball barrage and instead finish up the curse at 3 stacks or 10 burning stacks with Curse Explosion which will take all weaken effects you've stacked, deal double the damage and mark the start of the rotation again. It depends on the situation or what is on or off CD.  

You can adapt the damage rotation to suit your playstyle but optimally you want to finish up any stacks of weaken effects you've placed on the enemy with Curse Explosion. 

Your defensive skill will either be Mystic Shield or Chaotic Shield as both will apply stacks or burning or curse, the former is more offensive as it applies 3 burning stacks while the latter is supportive and will heal an ally. Both work perfectly in this build. 

 

Please enjoy, and if you like it don't hesitate to leave an upvote. 

 

 

1 week ago