Table of Contents
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
50
(9)
●
●
●
●
●
Dexterity
60
(19)
●
●
●
●
●
Wisdom
22
(5)
●
●
●
●
●
Perception
40
(16)
●
●
●
●
●
Fortitude
10
(0)
●
●
●
●
●
Skill Setups
Skills
Defensive
Active
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
7
Cooldown ▼
7
On attacking the target with Bullseye stacks, the remaining cooldown % ▼
Decisive Sniping
5
Charging Time ▲
5
Max charging time and Max Damage ▲
7
Damage ▲
7
Boost damage against enemies affected by certain CC effects by 25%
5
Mobility
5
Allows charging while moving
Strafing
7
Gale
7
On hit, applies Gale effect to the target
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Ensnaring Arrow
5
Cooldown Reset
5
Resets the cooldown when defeating a target in a distance.
Deadly Marker
5
Increases Hit Chance
5
Additional Hit Chance ▲ on attacks against a target with Deadly Marker
Focused Fire Bombs
Base: Serial Fire Bombs
7
Focused Fire Bombs
7
Changes to Focused Fire Bombs
3
Directional Tempest
3
Can cast while moving
3
Projectile Speed Increased
3
Projectile Speed 200% ▲
Inferno Wave
5
Consecutive Use
5
50% chance to grant 1 extra use.
3
Burning
3
Adds 3 stacks when Burning is applied
Ice Spear
3
Ice Spear Bombardment
3
Change to Ice Spear
High Focus
5
Base Damage Boost
5
Base Damage Bonus
Judgment Lightning
5
Consecutive Use
5
Added Casting Time, guaranteed additional use
Hellfire Rain
Base: Infernal Meteor
7
Hellfire Rain
7
Change to Hellfire Rain
3
Hastened Arc
3
Cooldown 9s ▼
Weapon Specialization
Artifacts
Food & Potions
Potions
Food
No Food selected